#Tricksters Major Flaw from a design/gameplay perspective and my proposal to fix it

1 messages · Page 3 of 1

graceful wraith
#

Idk how the balancing for this would be tho I think being able to have clones out with no downside without like sacrificing hp will just promote more players building glass canon

#

Idk just like a thought to be added substitute in pokemon rn is like an above avg move even with the sacrificing hp mechanic

#

But that is in a turn base environment tho.

sleek zenith
devout current
#

that sounds like a great idea but should it affect mirage clones too? cause they kinda exist to be popped in the first place so if they had too much health weaker mobs might not be able to proc it

crystal ivy
#

currently they instantly pop when one gets close which is good for generating tricks but not so good at taking aggro

devout current
#

that’s true

#

kinda unrelated but maybe mirage clones could do like an explosion when they get popped, and it would add some/all of the tricks that it would have added with smoke bomb? cause it’s kinda hard to consistently add tricks with mirage clones against fast moving targets. i could just be bad but that’s my experience

devout current
#

oh

hard eagle
#

Bring back cherry bomba…

#

Wall of smoke had to block more clones 😭

crystal ivy
sleek zenith
devout current
#

maybe it could stick to the enemy with the highest hp but i feel like that would be complicated to add

#

which is why i feel like a more bursty aoe thing would be best even tho it’s similar to cherry bombs. it would just be limited to mirage clones anyway

zealous steeple
narrow veldt
#

Trickster rework rework when

warm otter
#

Acro rework rework when

prime jackal
#

This has been a suggestion ever since trickster was conceptualized so I am glad it’s being recognized.