#Tricksters Major Flaw from a design/gameplay perspective and my proposal to fix it

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shut flicker
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slap it on damage reduc maybe

urban linden
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Fucking echo or something 💀💀💀💀💀

crystal ivy
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😂

worn forge
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Despite the obvious air synergies with the kit

shut flicker
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well what was your concept for the air debuff Term, it coulda just been the worst one straight up

crystal ivy
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can be tricky to do without overcomplicating stuff! But it is possible definitely

shut flicker
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or was it just never a thing because you did the other ones first and realized the AP issue

worn forge
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Just turn the ele debuffs into one consolidated vuln, and have the other trick thresholds proc cd reduction or other cool effects

crystal ivy
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but again, How does that improve the fact that we want you to build bulkiness and not make it worse. Auto has already said its barely effective as is!

urban linden
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Honestly thats how i thought it shoulda been at the start

drifting reef
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as in like, a different trigger than getting hit?

i dont think it does help with the intention of building bulk. im mostly tryign to say that the current version of sandbagging allows me to continue to build 0 bulk and not really care about it.

i can also just forego the bulk building and easily get defence through raid buffs which kinda mitigates the encouragement to put it into my build

opal badge
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and its not like some abilities arent already really long (ecall)

urban linden
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You gotta tinker with the threshold tbh

crystal ivy
# urban linden Sandbagging would let you have a more consistent uptime while relying on whateve...

I think we would end up with one of two scenarios if this happened:

1: The new cd reduction would be deliberately weak because otherwise sandbagging and the bulkiness aspect that we want for trickster may as well not exist. This would cause players to say "the cooldown reduction node is weak!" and "we dont want to build like that" and it wouldn't be accepted as a solution.

2: The new cd reduction would be strong enough to be accepted by the playerbase and original sandbagging and the bulkiness requirement that we have set for trickster is totally obsolete

urban linden
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I would also like to reiterate once again that clones should spawn on exit thank you 😀

shut flicker
crystal ivy
drifting pelican
urban linden
crystal ivy
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so its at least something

worn forge
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Trick relying on vanish still weird to me

crystal ivy
urban linden
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At the end of the day if your gonna try and change up the way the game is played you cant just do it and get fearmongered by the playerbase to change it back

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You either stand on it or you dont 🤷

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Unless whatever you changed is completely dogshit (thaumic)

crystal ivy
drifting pelican
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dude
I don't think this is the best way to approach this

worn forge
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Please succumb to the fearmongering it would be so much better to play and js more fun

devout current
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i understand wanting trickster to require some ehp but in my opinion reworking sandbagging is MUCH more important and should definitely be a priority over including ehp. imo that should come after sandbagging is changed, maybe in some other form, but that’s just my take

urban linden
urban linden
worn forge
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Movement heavy class that hides in the shadows, where the goal is to get hit to get reasonable uptimes on abilities

shut flicker
urban linden
worn forge
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Relying on enemies to make your kit function has never appealed to me

urban linden
drifting pelican
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harvester and shepherd (the latter formerly at least) be like

surreal ferry
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i think the issue with sandbagging design at least to me is that while it does promote bulk it doesn't do so in a really... interesting way? like, apart from sandbagging, what benefit in the tree is there to get bulk when you have high mobility teleports thrown all willy nilly and req. vanish for the class?

i feel like assassin's class identity is to you know not be forcibly face tanking random stuff because at least in my head with how shadestepper was (supposed to be) designed and how acro is now and with bamboozle tps / shadow projection teleportation / vanish -- i do like having that design space to build tanky but it feels less so like an interesting product of abilities like paladin's manachism / rejuv / synergy with ssurge / mythril skin / sparkling -- but apart from sandbagging which yes i think could have been interesting there's not like. a ton to imply that you should be tanking stuff other than DR from mirror image and like distraction / misdirection, i suppose? but those effects feel quite isolated imho and also that overhealth node is Bad bad so i'm glad that's on the radar 🙏

worn forge
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This is a high skill movement class that the devs are pushing for us to get hit on purpose

urban linden
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For like fallen tho they should give up on the hp sustain shit im ngl i think they need to just lean into making fallen more risky

worn forge
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Like I dont understand how that synergizes at all

urban linden
drifting pelican
urban linden
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Unless its a boss that doesnt fight back

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Ion really see an issue with a 9 damage item meta if it actually lived up to high risk high reward

worn forge
drifting pelican
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I don't mind sandbagging much even, just found that it was staying as procing on damage odd
if we had some kind of like 5% self damage ability or something I would think its perfect

urban linden
shut flicker
worn forge
opal badge
drifting reef
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@crystal ivy i meant to ask but i keep forgetting, what do u think about the fact that trickster wants to get hit but Vanish constantly makes it lose aggro, do you think there should be something to allow for a more consistent way to get hit like taking aggro?

urban linden
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I just think etw is like too much of a waiting simulator + the stupid clones on entrance shit

crystal ivy
# devout current i understand wanting trickster to require some ehp but in my opinion reworking s...

These are one and the same thing to me. Sandbagging is the only thread holding this bulkiness intention even if its not the best form of that. Removing it now as a bandaid to reintroduce it later would cause annoyance from players that create new (pretty much all damage) builds around the change and then get screwed by a further change. Not everyone will know that we intend to change it back in future either.

It would also be reintroduced as a "Downside" rather than being baked in from its inception and this would just lead to "why are you nerfing trickster"

shut flicker
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yeah dude again the people complaining about trickster not having build diversity just want it to look like their other 14 classes

worn forge
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Trick should be nerfed anyway

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But not in a way that makes the gameplay loop feel worse

drifting pelican
urban linden
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Idk i get the mentality of wanting more people to build sustain and shit but i feel like etw is getting neglected a lil too much

shut flicker
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etw is to an extent supposed to be neglected here, it shouldnt be the build option for all 3 archetypes in a class imo

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thats whats actually leading to stale build diversity

urban linden
shut flicker
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possible but shouldnt thrive

drifting pelican
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yeah but if ETW is always best then it's just the same items over and over with dif abilities

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(for damage I mean)

worn forge
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Every build can thrive in their own niche, the problem is building anything other than damage is a waste unless you need ehp to crutch on

urban linden
worn forge
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Instead of forcing players to build away from damage, why not offer proper incentives to doing so

shut flicker
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tricksters whole thing is sacrificing damage for uptime

urban linden
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You cant just change a bunch of abilities and fix it without like shitting on build diversity

drifting pelican
worn forge
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Yeah ETW is the best for damage and I dont see an issue with that. Nobody is forcing you to build it, but we're being forced not to build it

surreal ferry
drifting pelican
drifting pelican
urban linden
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Theres just no need to build for defenses and shit

worn forge
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Again I think its very ironic that trick doesn't get Air ele bonus because it synergizes so well with dodge

surreal ferry
shut flicker
remote finch
crystal ivy
worn forge
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Playing skillfully can allow you to get hit on purpose

opal badge
drifting reef
crystal ivy
surreal ferry
drifting pelican
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I think Trickster is slightly overtuned for most activities rn if anything
not a lot but like it's legit a solid option in my experience so far
Noxious Haze is great if it can be placed on the whole team by an attentive Trickster, and its also a very quick and snappy frontliner
you gotta know when to be in-their-face aggressive and when to back off for a tiny bit before going back into the breach

drifting reef
crystal ivy
shut flicker
# opal badge the damage is so high you can build full damage and in decent parties just burst...

well yeah this is true, but I'm saying it's trying to incentivize not building damage to balance out the high damage numbers, it definitely does still need tweaking and honestly I think ETW should be hit with a pretty hefty nerf soon, no boss should be bursted down to an invul stage I think, wynn's become more of a speedrun than a game at this point which sucks but it's a problem for another day

opal badge
drifting pelican
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If you use Bamboozle to go through and around enemies to outmaneuver them with the literal instant acceleration from teleportation, they you'll most likely be hit occasionally. Which is why Sandbagging, even if flawed, isn't like a disaster or anything, it's still useful in some playstyles

remote finch
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I think it’d be nice to have some kind of ability that consumes a potion when you take a certain action and heals you.

opal badge
worn forge
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Btw do you not use bamb in your cycle

shut flicker
drifting pelican
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let's be honest ET combos are so nuts because STR and DEX are multiplicative off of one another

drifting reef
shut flicker
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and unfortunately as much as I think the CT's been doing a great job recently, they really had to tackle damage a while ago because now shit like this has just become the norm

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yeah bamb is like entirely necessary for the kit lol

drifting reef
shut flicker
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I know

opal badge
worn forge
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The tp range is shorter than I expected

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What build are you using?

shut flicker
drifting reef
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i look down to prevent myself from movign far

urban linden
drifting reef
worn forge
crystal ivy
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As we said last patch, there is a lot of spring cleaning to do and it may not be perfect in the short term. I'm glad that through these threads I've come across many others that can see past the short term good feeling of insane DPS meta's and think about what's actually fun longer term

opal badge
shut flicker
worn forge
crystal ivy
drifting pelican
worn forge
shut flicker
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and when I say damage should be lowered I mean like build damage mainly ETW and some stronger air builds

drifting pelican
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so I went with a 59k ehp inferno build...!
and I still get enough damage to murk just about everything I find sooooooo

shut flicker
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it's been so out of control for so long and it's probably one of the least healthy things that coulda happened to the game

drifting pelican
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(by every thing I find I also mean graid enemies and whatnot)

violet pewter
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Trickster ladies and gentlemen lol

drifting pelican
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air items need nerfing, STR and DEX need to stack more like DEF and AGI instead of being multiplicative maybe?

urban linden
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The pinnacle of gameplay

violet pewter
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Sandbagging hack

crystal ivy
urban linden
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Maybe make the aggro better

remote finch
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I think what’s happening is that after repeatedly making negative comments toward players who focus on DPS, those DPS-focused players end up giving up. As a result, it just seems like there are more of a certain type of player—similar to an echo chamber effect....

drifting pelican
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man trick rework is JUST out and alr has issues dang

urban linden
surreal ferry
worn forge
shut flicker
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they probably should tbh

drifting pelican
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overhealth pretty much always scales of the hp of the one getting the overhealth no?

violet pewter
drifting pelican
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literally called % Overhealth

worn forge
violet pewter
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If i beam someone, i get 70% of my max hp in overhealth, and the recipient gets up to 70% of their max hp

worn forge
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So why would I as caster care about building hp

drifting pelican
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for their own overhealth gain

crystal ivy
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You are a receiver too lol

worn forge
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Im good on allat

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Id rather rely on mechanics

surreal ferry
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conceptually i like the idea of like a bruiser take damage to deal damage thing but not in such a way where said bruiser has 4 different interesting movement options one of which is also a forced de-aggro

drifting pelican
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and if overhealth is a mechanic intended to let you take more damage opportunities and reduce risks?

worn forge
remote finch
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If it were to be proportional to the caster's maximum HP, then tanks might have more meaning.

drifting pelican
remote finch
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Currently, even if you build a tank, your teammates will die quickly and spectators will say things like "Not yet?" or "/kill pls"

worn forge
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Yeah tank isn't real outside of guard imo

violet pewter
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You could probably get away with acolyte abso

worn forge
violet pewter
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Its not guardian but it would be a solid “support-tank”

drifting pelican
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I mean
only 1 of the 5 classes is designed to be able to take sustained damage well
and only 1 archetype of that class is designed with taking damage as a focus
and only 1 3 weapon for that class gives any team survival support

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(anything giving Guardian or Rally MIDs)

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(oh and Hero's MID too ig)

worn forge
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Im all for more tanks in the game its just weird to have it be trick

shut flicker
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but theyre not saying trick should be a tank, it just shouldnt go full damage

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I think their goal seems to be more like a bruiser than a tank

drifting pelican
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trick is this quasi-tank thing
has the effect of a tank but doesn't actually eat damage like a tank does
at least, by theme alone

urban linden
surreal ferry
crystal ivy
grizzled river
worn forge
grizzled river
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you get your damage by tanking

worn forge
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No you get qol by tanking

urban linden
shut flicker
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that's fine, but archetypes are meant to deviate partially from what the class is supposed to be and I think each class has one archetype that fits the fantasty the closest, for assassin it's shade, for warrior it's probably paladin, for shaman it's probably acolyte

violet pewter
remote finch
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There's no point if the tank can't properly improve the survivability of his allies.

violet pewter
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Theres others too, and also trick noxious opens up room for more compositions

shut flicker
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if every archetype functioned how the base class does in terms of gameplay, builds, strategy etc it would just be boring, archetypes are meant to bring a ton of variety to the game in all aspects

violet pewter
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Which feeds back into the tank

shut flicker
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yeah this is another thing, trickster is a debuffer/buffer that can also deal damage itself, but I dont think it's meant to be the prime dps, it can be if it has to, but i think giving a dps teammate noxious and supporting with misdirection which the clones should do and the overhealth and stuff is its role and it still being able to do high burst damage is why it doesnt deviate from assassin too much

worn forge
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Then dont include vanish as a core ability in an archetype that requires you to get hit

violet pewter
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Acolyte adds 3 debuffs and overheals which helps the trickster do both sandbagging and nox

remote finch
grizzled river
drifting pelican
# shut flicker that's fine, but archetypes are meant to deviate partially from what the class i...

I think this is false
each archetype is a different facet of what that class can do, or a direction it can go
"Warrior" doesn't just mean a sturdy knight, it can also mean a berserker or martial artist
"Assassin" is being taken a little more liberally here, with the archetypes instead focusing on different methods to keep yourself out of harms way while dealing damage
also, if anything, Ritualist is the "default" shaman I'd say going by your examples for assassin and warrior

devout current
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maybe the overhealth from soul siphon, or possibly the strength of the debuffs could scale heavily based on ehp? if you have low ehp the overhealth/debuff strength is very small but if you have higher ehp it gets a lot stronger. so then you can build damage if you want but it’s less effective

worn forge
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Agree that rit is the default

violet pewter
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Admittedly that one is a bit less interesting but it works

opal badge
shut flicker
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honestly I did think ritualist was probably the default too lol I was just like well acolyte is the damage support archetype that shaman was kinda meant to be but ye it is the most basic

violet pewter
worn forge
surreal ferry
worn forge
opal badge
drifting pelican
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Part of the reason that support doesn't always work so well in Wynncraft is because the fights and abilities have you sipping around too fast for support to keep up easily a lot of the time

shut flicker
worn forge
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They fill their niches without requiring any specific build

drifting pelican
opal badge
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they would all fit with what assassin as a whole is described as they just all do it differently

worn forge
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Im still not happy with shade rn but its still a cool option

surreal ferry
# drifting pelican yeah I agree with you on this thematically, sandbagging is odd

like okay shadestepper is the usual "wait in the shadows... deal your damage when the opportunity strikes" and i feel like acrobat kinda fits that ninja / assassin theme of darting around the enemy peppering it with a thousand blows and then trickster has a lot of that with its clones and cool things like tricks... and then i think sandbagging kinda sticks out like a sore thumb. bamboozle self damage would be a cool idea like each time you teleport it exhausts energy or health type stuff and i'm rlly not opposed to that as an option to make ppl build bulk i just don't think the theme of assassin fits with something that's supposed to take a little damage here and there from an enemy -- feels more like something a warrior / berserker type would do, not an assassin

worn forge
crystal ivy
# worn forge My response is basically what sol said

Ok, but build diversity is only a true goal if we encourage certain types of items with some archetypes and discourage other types of items with other archetypes right?

Build diversity can never be real if there aren't core differences that push you towards different building decisions within the archetypes

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Items are a bit part of how something plays too!

shut flicker
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but the other thing with assassin and why I feel like having a bulky archetype works is while it is based around evasiveness a part of its fantasty is that it's low range and it has to get into a bad place in order to deal damage so being bulky enough to survive long enough to get out I think is also part of its fantasy and I think that plays into trickster's identity of an illusion type thing that weakens enemies and stuff like that, but it also still has the evasiveness and damage that embody assassin

grizzled river
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honestly trick is kinda insanely broken right now

shut flicker
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it's insanely broken because people are bursting bosses down to invuln in 2 seconds because theyre not building trickster how it was intended to be built because damage is so out of control

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youre supposed to sacrifice damage for uptime, but because damage builds are so unreasonably strong uptime doesnt matter since you just oneshot shit

crystal ivy
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It would obviously also trigger sandbagging

shut flicker
worn forge
# crystal ivy Ok, but build diversity is only a true goal if we encourage certain types of ite...

Ive said it before but i don't think the tree should include explicit bias towards any specific element(s), build diversity is fostered by the players.

The core differences in classes/archs that push players to build outside ETW is typically the difference between support, dps, and tank. Players building outside ETW is usually on archetypes in the support/tank category (or if their weapon is Fire/Air). Having one ability in the tree that encourages playing opposite to the main gameplay loop doesn't really foster an environment that let's players choose something different, it just kinda forces them

crystal ivy
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I'm not against adding it back to bamboozle at all, it would obviously need discussion internally

shut flicker
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I think it's absolutely worth exploring and I cant see it being worse than current sandbagging

mellow lodge
crystal ivy
worn forge
worn forge
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Air is the most synergistic with trick except for the fact that its neglected in the tree

shut flicker
crystal ivy
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We don't want to encourage the opposite of the main gameplay loop. We think that being tanky should enable your gameplay loop as a trickster

mellow lodge
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I think my idea above fits that bill kinda

urban linden
crystal ivy
urban linden
worn forge
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And running into enemies to get abilities back up feels worse...

worn forge
urban linden
crystal ivy
worn forge
crystal ivy
urban linden
crystal ivy
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Funny that one, isn't it :)

worn forge
urban linden
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Sandbagging works but like not as the sole cd reduction

mellow lodge
crystal ivy
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You're against the ability tree fundamentally encouraging and discouraging items to build

urban linden
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Overcourse you dont want to play to get hit if your on etw

crystal ivy
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Which is wider than your point but that is your stance

urban linden
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Which is why they need to add something else

worn forge
urban linden
worn forge
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Incentives to build less mr is different than Incentives to build wd%

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Because the mr is compensated for in the kit

crystal ivy
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The elements have their affiliations with certain IDs too though

urban linden
crystal ivy
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I'm just trying to establish that we've got to view things proportionally. The ability tree gives you a lot of power, to me it seems only fair that the holes that are left get patched up by the items you choose to use.

urban linden
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Like for what fallen is i think it should incentivize etw

worn forge
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Especially with its synergy with air

urban linden
shut flicker
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I would just slap air on the damage reduction at this point

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I do think it's better than not having it

urban linden
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Do you mean like those debuffs that buff the elemental damages

worn forge
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Yeah

urban linden
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I thought you were talking about not incentivizing like def and agil for sandbagging

urban linden
worn forge
opal badge
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my question now is how much bulk investment does the team want for trickster

worn forge
urban linden
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Mb i thought you were talking about it in a different sense

worn forge
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What did you think i meant lol, just curious

worn forge
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I think sandbagging is a soft incentive to building def agi, which is fine

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It functions without it if you're desperate

zealous steeple
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it is just how badly trickster is without sandbagging

shut flicker
zealous steeple
zealous steeple
worn forge
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Id just rather see we get sb to proc after sacrificing clones instead of requiring you to lose one via an enemy attack

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Sac 3 clones and you proc sandbagging idk

zealous steeple
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i dont believe the entire archetype relies on 1 singular pink node just to be able to tanky and take hits again efficiently

zealous steeple
shut flicker
zealous steeple
shut flicker
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agreed

urban linden
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I think reducing the cd depending on how many tricks you detonate would be better

zealous steeple
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istg that just gives you 1 overhealth and a half 😭

urban linden
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If you could proc sandbagging with boozle

zealous steeple
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clueless

urban linden
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???

zealous steeple
worn forge
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Keep sandbagging if you wanna facetank for cd reduction, and add trick threshold and clone sac (each would be less effective than sb) so you can choose either

zealous steeple
worn forge
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Maybe even make sb and trick/sac mutually exclusive idk

urban linden
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Ig they just need to tinker with it

grizzled river
shut flicker
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I think my full idea for bamboozle self damage cdr is that Bamboozle should do a % of your max health in damage that's mitigated by defense, probably not agility or either give defense increased effectiveness (which is preferred) or give agi less effectiveness and have soul siphon heal you based on your max health similar to the overhealth it gives now so that bulkier builds will heal up to full faster and more consistently (since they didnt take as much proportional self damage from bamboozle) and have builds that lack ehp struggle more in terms of health regen

zealous steeple
urban linden
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But like keeping sandbagging as the only way is kinda stupid

shut flicker
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I think it would make it way more interactive than sandbagging and decentivize dps builds which it should do

worn forge
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Yeah im not really cool with assassin doing damage to itself

urban linden
zealous steeple
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ah good

shut flicker
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that seems like a super on brand trickster thing

urban linden
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Everything makes sense now

worn forge
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I still dont even know what "on brand" is for trick

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We want it to use vanish but also purposely get hit

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We want an assassin to build def

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We want debuffs except for air

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The clones are really cool but everything else is meh

shut flicker
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but this would remove it needing to get hit from outside soruces, this way you can control it, but still maintain the risk of current sandbagging only in a more consistent way that decentivizes building full damage like people do on the other 4 classes

zealous steeple
worn forge
shut flicker
# worn forge We want an assassin to build def

this is just a stupid complaint im sorry and the debuff for air I reckon will be a thing when they figure out the AP issue, but no class should ignore an element lol that's just bad game design and the only reason people are mad about this is because theyve been spoiled by absurd damage numbers for way too long

zealous steeple
worn forge
shut flicker
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well yeah it's clear sandbagging is going, everyone agrees there, but the reason why sandbagging hasnt gone yet is because they want trickster to have this damage because they want it to have to build tankier and once they find an alternate way to do that sandbagging can go or be changed at least, but then the issue arises that if we do find another solution everyone's gonna say "BLEH I WANNA BUILD 9 DAMAGE ITEMS WHY CANT ALL MY BUILDS LOOK THE SAME" and we're gonna go in another circle

worn forge
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Where was it communicated that sb is going

shut flicker
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that's the entire point everyone's agreed on in this thread, Term said they want to remove sandbagging, it's just an issue of retaining trickster's bulkier build identity

worn forge
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Link?

zealous steeple
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aint even bulk when all my clones die to that random ass mob that has arrow storm ability

shut flicker
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shut flicker
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this should be enough I reckon

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one of those was a ping I forgot to disable mb

grizzled river
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.

shut flicker
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.

worn forge
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None of there messages confirm anything

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But only time will tell

shut flicker
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bro in all of them he says he wants to change sandbagging

worn forge
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I'll believe it when I see it

shut flicker
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he gave the reason as to why sandbagging's a thing, if you have a suggestion that makes it so sandbagging doesnt need to exist in its current state, but still allows trickster to be enabled by building bulkier I'm sure he'd be thrilled to hear it

grizzled river
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he can try to change it but it's good as it is lol

shut flicker
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well I dont think so because even bulkier builds have inconsistent experiences depending on whether the enemy uses heavy or flurry attacks

worn forge
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Let's just make your damage scale directly off how many points you have in def/agi 💡

grizzled river
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leave trickster alone and go back to playing fallen or something more your speed

shut flicker
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and I think a hard ehp check isnt great, but it's the only thing stopping people from going 5hp cata

grizzled river
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like this is a fire architype you're kinda suggested to build for hp

shut flicker
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shade and acro both allow and incentivize glass builds, I think trickster's allowed to be the opposite, it's a really cool archetype and it's extremely fun to play, but people see the defense stat and get turned off which is so disgustingly stupid to me

grizzled river
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just play the rework it's fine stop complaining

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I know it ruined a lot of brainless builds but it's for the best

shut flicker
#

im having a blast with the rework lol I'm running nulli trickster

remote finch
#

A tank that can’t self-heal can’t even function as a sandbag.
And when a Trickster tries to tank, using a pot turns them from a sandbag into glass.

shut flicker
#

only issue is clones appearing when entering vanish which solves one minor issue and creates 3 other ones

remote finch
grizzled river
shut flicker
#

hey I'm all for trickster having a self heal like i said, make bamboozle deal self damage so sandbagging can just proc when you take self damage so you control it entirely and have soul siphon heal you instead of granting overhealth, would heavily incentivize bulkier builds, but not force them

grizzled river
#

why are you giving it self heal, just don't get hit

#

it has overhealth already

shut flicker
#

also tbf trickster isnt meant to be a tank, it's meant to be bulkier, but not like guardian or abso or anything, it's meant to be more like a bruiser type thing

grizzled river
#

it's supposed to be a tank

#

it's supportive, gains damage from being hit and has high defense

sturdy crane
#

I'd say it's a mix

cerulean skiff
#

I think that the problem is that while sandbagging is supposed to be an ability that encourages people to build slightly bulkier it also just doesn't really synergize as well with anything else anymore

grizzled river
#

it's really high compared to what it used to be

opal badge
#

"just dont get hit"
"its supposed to be a tank you gain damage from being hit"

choose 1

cerulean skiff
#

The thing is, Trickster could have had more things on the tree that actually encourage building that way and sandbagging would in turn be a lot more useful

sturdy crane
cerulean skiff
#

the way that Trickster ended up manifesting didn't have any room for that, which is why I think sandbagging probably doesn't fit anymore

#

although i don't know if the solution really has that sort of "take damage" integration either, I think it still carries the same issues

grizzled river
cerulean skiff
#

if we wanted Trickster to build tanky we just should've designed it with that more in mind

grizzled river
#

I mean it's definitely good if you build tanky, with the massive burst potential of losing your clones then using echo without using bamboozle

drifting reef
cerulean skiff
#

which is why I think trickster needing to take damage in the current iteration is cope

remote finch
#

If you want to avoid big damage and only take small hits, then you’re better off playing DPS rather than tank.

cerulean skiff
drifting reef
#

:,)

grizzled river
opal badge
#

not everything in the game will provide consistent small hits damage and hit rate drastically varies throughout the game

shut flicker
#

being bulkier does not mean youre a tank

remote finch
#

If you want to take big damage but avoid small damage, then I think you can still fulfill the tank role.

cerulean skiff
#

I think trickster is a dps with weak mantles except that the mantles give damage bonus

drifting reef
grizzled river
drifting reef
#

boss just insta pops

opal badge
#

it tries to do several different things but since theres not enough room to fit all of these things parts of its design just seem weird

#

wants to tank but no way to grab aggro (instead has ways to drop it) and no self healing
has support in noxious and debuffs but the debuff effects are pretty meh

drifting reef
#

i feel like any 1 of its support, damage, or tanking have to go

grizzled river
#

you give a man gold and they complain it isn't shiny enough as if they couldn't polish it themselves

drifting reef
#

that way it can alleviate its otherwise extremely AP tight tree

#

and focus more on 2 aspects of a class's strength rather than stretching itself thin for all 3

grizzled river
#

the damage will go

drifting reef
#

"will"?

opal badge
warm otter
#

kinda went offline on this post can some1 sum up like last 3h of convo there

shut flicker
#

we are talking about its identity tho now which is fun

#

I think if we wanna free up some ap we can lose contaminated saltroll

drifting pelican
#

I just use a fire damage build and reap the side effect of hpr from titano and fire sanc to heal a little over time

shut flicker
#

I think the elemental damages thing is a little wack honestly and if we wanna free up AP I think we just have a debuff for damage (conf) a debuff for tanking (damage reduc) and a debuff for support (soul siphon) and give all of those just 10% damage increase since if air's 30% was a thing that'd effectively be what this is. I think contaminated and confusion are interesting, but contaminated is pretty useless end game and trickster's aoe is not an issue and confusion is just as inconsistent as sandbagging

grizzled river
#

next patch maybe

drifting reef
#

if you say so!

opal badge
#

just lowering numbers wont change the fact ap is tight and the tree still stretches between 3 different things

grizzled river
#

that's most trees though

shut flicker
opal badge
grizzled river
#

self damage bonus might be a bit too much so it'll likely be turned down, same with clone echo damage

opal badge
opal badge
remote finch
#

overhealth tank

grizzled river
remote finch
worn forge
#

Not my fault IMs made a broken item

shut flicker
main mural
opal badge
# grizzled river palidin, riftwalker, battlemonk, sharpshooter and summoner are all trees that st...

paladin is mostly focused on support and tanking rift yea that tree is a mess but is it really because its juggling between different identities or because it just has a bunch of bloat and no clear identity bmonk also doesnt really have a clear identity sharp tree yea thats a mess its juggling both spell and melee right now and for summoner i dont really see whats the issue its clear what its supposed to do

worn forge
#

Aco also struggles to cross over if you want to keep uproot

paper grotto
shut flicker
#

this doesnt incentivize building bulkier though and that's a big thing here

devout current
shut flicker
#

ya

cerulean skiff
opal badge
mellow lodge
#

Overhealth can make up for the self damage so it fits that in as well

worn forge
#

Please dont make trick do self damage i cannot stress this enough

devout current
#

maybe if there was a self heal early in the tree it could work? but i don’t know how that would work

naive hound
#

I don't see why it can't have an inherent downside for having cd reduction

grave latch
#

Choking on your own noxious gas

naive scaffold
limber valve
#

the intended way to build trickster

worn forge
#

grimtrap mentioned

shut flicker
worn forge
#

you can proc sb as much as you want without building any def agi, but its gonna cost you more

#

i dont like it but it doesnt neccesarily force you to build any which way

#

so if you value even more burst damage and want to play glass its still possible

shut flicker
#

but you wanna lose your clones so you get perma uptime for no tradeoff and it makes it so there no difference between building damage or building a bit more ehp

worn forge
#

The tradeoff is you lost a clone and cant use it to bamb

crystal ivy
#

I think trickster's identity is completely fine as a team support/debuffer.

It should lean into more tankiness to facilitate that naturally either through the fact that sandbagging requires getting hit or other mechanics that could get introduced.

Maybe through the self damage idea (though not added to base bamboozle) it could gain more incentives (it could be dodged and mitigated with Def for example). There could be other ideas out there too

We also play a game where everything HAS to be a DPS because it's predominantly a single player game

shut flicker
#

well youd use bamb to kill the clone

worn forge
#

then you dont proc sb

crystal ivy
shut flicker
#

ohhh i get what youre saying

worn forge
#

people love slapping crabs on builds

crystal ivy
#

Yeah, so if it's gone there's no encouragement right?

shut flicker
crystal ivy
shut flicker
#

ah fair

crystal ivy
#

But bamboozle could easily get that functionality in an upgrade to it somewhere

worn forge
#

you dont have to, but it helps

crystal ivy
shut flicker
#

i dont think its supposed to be soft encouragement though like i think it should be somewhat heavily incentivized

crystal ivy
#

And we want to encourage ehp on trickster to facilitate it's debuffer playstyle. How do we do that when removing sandbagging! That's the whoooole question

worn forge
#

yeah and the thing about this ability is it feels counterintuitive to the kit instead of synergestic like aco and heff%

#

just the way the ability is used

crystal ivy
#

We all agree, and different ability team members have said it quite a few times

#

So we are trying to figure out:

How do we incentivise building more bulkiness on trickster to facilitate it's debuffer playstyle instead of sandbagging?

paper grotto
opal sphinx
# crystal ivy And we want to encourage ehp on trickster to facilitate it's debuffer playstyle....

i do not see the logic behind making trickster a defense/ehp focused archetype, when i think of an assassin using clones i don't imagine myself as being tanky and getting purposefully hit in order to be able to make more clones. I imagine myself as an otherwise frail character that becomes deceptively tanky through misdirection (not the debuff) by making the mobs focus on my clones instead of on myself which would give me time to apply debuffs and whatnot.

#

hell i feel like it would make more sense thematically for trickster to be focused on agility over defence

graceful wraith
opal sphinx
graceful wraith
crystal ivy
#

also both acrobat and shadestepper definitely have no place being a tank with their gimmicks

#

so trickster is a natural choice for a more tanky archetype. Agility does also play into bulkiness yeah its part of what i've been saying

paper grotto
#

understandable🙂‍↕️

graceful wraith
#

Like I love the ideas of shadow clones and mirage clones but they are kinda useless if they don’t tank any hits

#

I really thought those clones would like sacrifice hp like how substitute kinda works in pokemon

#

Like he said throw clones out to distract and tank hits

#

But obviously the theme you guys went for is also valid.

#

Like mirage clones are legitmently useless unless u are using echo

#

Like imagine if trickster was a tank archetype about distracting and misdirecting and applying debbuffs rn trickster is only doing debuffs and that’s it

#

It is not achieving the distraction and misdirection part well

#

And is it really necessary for trickster to take vanish for clones I’m not even going to lie I do not see the point of vanish for trickster if the design archetype is for it to take hits

#

Vanish kinda of ruins the whole point of the theme of what you guys are going for it seems like.

graceful wraith
#

Like arguably the best from ranking best to worst is like vulnerability weaken slow blind and everything else is kinda pointless

#

The only thing trickster achieved in the debuff department that is useful for team play is like the weaken

#

And even that is like super mid

opal sphinx
#

tbf the game isnt complex enough for there to be that many interesting debuffs

graceful wraith
#

I really like the elemental dmg boost

#

But it’s just so sad to see it’s limited to the trickster it self only

#

And I also think it’s such a waste for shadow and mirage clones for them to do absolute nothing other than more dps (this is more for mirage clones and not for shadow clones cuz one could argue it’s nice for movement but this is more of the time u are using it to proc echo and duplicate spell)

#

I thought the whole point of trickster rework is to shift towards less reliant on echo for dps

#

But still trickster still requires use of echo to play.

cerulean skiff
#

Well the shift was away from echo’s previous requirement to essentially not get hit at all to sustain damage versus new echo which just works through normal gameplay, the mechanism is different

#

One of my biggest problems is just that mockery’s existence being a prerequisite for most of trickster’s debuffs limits the amount of space we have at the tail end of the tree and also just pushes debuffs there, I’d much prefer we just get rid of it entirely so we can spread out the effects throughout tree progression and also make them more accessible during minion combat as currently you deal too much damage to things before you can even apply debuffs

#

We’d have a lot more space to actually explore tanky trickster abilities without wasting so much space on setting up the base kit

crystal ivy
#

taking damage to facilitate your gameplay loop is one wayto encourage building more defensively but there are definitely other ways

#

your idea about substitute like pokemon is a really good one

crystal ivy
crystal ivy
# graceful wraith I would also like to mention half of these debuffs are pointless as the dmg mhlt...

Your team can proc most of the debuffs that go onto mobs or they can directly benefit from them:
Weaken: self explanatory, mobs deal less damage to you and your team
Contaminated: your team can activate the explosion by killing the mob
Confusion: Your team tanking a hit can activate the effect too
Soul Siphon: Both you and Your team can attack the mob to gain overhealth
Deflagrate: Your team can increment the percentage with their hits, activating the effect faster
Noxious: Both you and your team get a damage bonus based on debuffs that are present on enemies. This counts for all of the trick debuffs that you apply (making every single one useful to your team) AND also ANY OTHER debuff in the game (meaning that other clasess that apply effects like slowness or vulnerability or whatever else contribute to this too)

opal sphinx
cerulean skiff
#

Even so the effects by themselves are relatively weak

cerulean skiff
graceful wraith
cerulean skiff
#

Originally I had an idea that smoke would scatter caltrops on the floor that act as small DoT fields, and spin attacking them would carry the pile into your spin attack to empower it (and deal self damage) and this could very easily have been rebranded into toxic sludge and added both self damage integration and debuff integration (might be a long description tho)

opal sphinx
sharp jolt
#

i mean yeah the effects are mostly weak on their own, they knew this and this is why they gave them element damage bonuses tbh

graceful wraith
#

I’m trying to say it’s kinda point less to have some of these debuffs tho

opal sphinx
graceful wraith
#

Like weaken confusion and soul siphons synergy isn’t really there

wheat horizon
opal sphinx
#

misdirection probably the worst node on assassin tree ngl

crystal ivy
#

obviously if you remove 60+% of a debuffs effect and description it becomes totally useless lol

opal sphinx
crystal ivy
#

the person said that they dont interact with your team at all so i explained how they did

sharp jolt
graceful wraith
#

It takes a person one second to realize that half of these are useless in 90% of the content

crystal ivy
#

originally I wanted confusion to also block the enemy attack but it would have been too strong lmao

opal sphinx
#

yeah man im sure there is a whole lot of team interaction with confusion

crystal ivy
#

maybe with the cooldown not so much though 🤔

graceful wraith
#

Contaminated is so useful!

sharp jolt
#

well, things like mobs exploding on death is useless, frankly I’m surprised CT went with it since they know how problematic those mechanics are

like why do that to begin with? it’s obvious people won’t like it and its not going to be useful

opal sphinx
graceful wraith
#

Soul siphons is so useful!! When blood sorrow exist !!!

cerulean skiff
#

Contaminated would be a much better effect if wasn’t so hard to apply

sharp jolt
#

shepherd took years to fix and it wasn’t even directly “fixed”, so why add a similar mechanic..

graceful wraith
#

When trumpet exist

sharp jolt
crystal ivy
#

Death triggers don't have to not exist just because they're not useful in some endgame bosses

graceful wraith
#

How many times have u used contaminated in rooms

crystal ivy
#

also we shouldn't just ignore noxious, it fundamentally makes applying these debuffs valuable

graceful wraith
#

And in other content

opal sphinx
cerulean skiff
sharp jolt
crystal ivy
graceful wraith
#

Bro even weaken and confusion is useless because u don’t get hit 90% of the time.

crystal ivy
drifting reef
# crystal ivy Your team can proc most of the debuffs that go onto mobs or they can directly be...

I think it would be nice if the effects of the debuffs were stronger to encourage the team play to get the best effects out of them. Currently the Trick effects are just kinda secondary to the unreal damage bonus they give. Soul Siphon is the only trick debuff i'd consider decent at the moment, the rest are just too underwhelming. Distraction and Noxious are good, but the rest have quite a few issues:

  • Contaminated's AoE is really small. 5 blocks is very hard to work with given that the only time it activates is when the mob dies. The damage is also fairly underwhelming for how hard it is to use.
  • Confusion activates too infrequently to be meaningful, it has a super long cooldown and is also entirely dependent on how the mob attacks. It's also really hard to tell when this activates so it just feels like an entirely passive DoT effect.
  • Soul Siphon is nice due to the fact that you can actually see it activating and know you're benefitting off of it. I personall think it deserves a slight number increase but aside from that it's fine.
  • Deflagrate's cooldown is too long for this ability to feel impactful. The damage is very good but you hardly see it activate, and in team content it's extremely hard to benefit off of the fire damage it grants because the debuff pops its full effect EXTREMELY quickly. Even if you're alone, trickster hits quickly enough to where Deflagrate pops super super fast.
crystal ivy
#

outside of raids there are usually always a bunch of fodder mobs for these abilities to thrive greatly!

graceful wraith
#

Everyone just dodges them

graceful wraith
sharp jolt
crystal ivy
opal sphinx
crystal ivy
#

I think that confusion and toxic sludge can be swapped because the death trigger is infinitely more useful with a lower trick requirement and in progression content (most of the game btw)

cerulean skiff
#

during dev I legit wanted to put the death explosion at like 400%

crystal ivy
cerulean skiff
#

great point

graceful wraith
#

Remove vanish req for mirror image anyways

crystal ivy
#

There are planned vfx for the debuffs so that would help make them feel less meh too

graceful wraith
#

That is the first thing y’all gotta do

cerulean skiff
#

oh wait I did put sludge at 400%

crystal ivy
cerulean skiff
graceful wraith
#

SO stupid why that is a requirement if the theme of trickster is what y’all say it is

crystal ivy
#

trick requirements can also be lowered thats not really impossible

cerulean skiff
#

like genuinely

#

I think what we need to do is detach it from mockery

opal sphinx
#

debuffs just shouldn't be tied to mockery

graceful wraith
#

How many times have players use the trick nukes outside of boss

cerulean skiff
#

if not most of the debuffs sludge at least we should detach specifically

graceful wraith
#

Unless I’m just a shitty trickster player

crystal ivy
#

I guarantee it would be too complicated without a central mechanic

#

and we are like way past that im not gonna lie

sharp jolt
#

kinda unrelated getting used to have consistent transparency (i think what ur doing rn is gr8) is gonna be a hit in the face when they just release bolt rework by this so called mysterious ct 😭

devout current
#

wait what

graceful wraith
#

I mean as long as what’s being said is being disgussed like what this ct and terminated is doing it’s great

sharp jolt
cerulean skiff
graceful wraith
#

Discussions like this only improve the game ( I hope)

devout current
opal sphinx
sharp jolt
cerulean skiff
#

just fyi I don't think that you need to go and change things immediately, I'm not asking that

crystal ivy
#

I dont believe its the silver bullet that you think it is 🤷. Its just my opinion but I think it would create a more complicated system of applying debuffs. The debuffs themselves are not really what we were going for with the rework. We were going for the sheer amount of debuffs causing you to cripple enemies

crystal ivy
#

the individuality of the debuffs is meant to be a lot of flavour and some nice effects

urban linden
#

The effects are like an afterthought rn icl

cerulean skiff
sharp jolt
#

tbh i have heard a lot of shit about term but i wasn’t around when all of the stuff i heard was going on, i think the transparency is rlly good rn and it’s just gonna be a hit in the face when it’s not gonna be like that with bolt (for comparison, linny made her trick rework feedback thread almost a year ago at this point)

graceful wraith
opal sphinx
cerulean skiff
#

I think that the trick rework thread was posted too early

#

so much has changed since the initial concept

sharp jolt
#

it still helped engaging with players and gathering feedback

graceful wraith
#

I like the debuffs and the way u activate them but with this system some of these debuffs don’t fit

#

Or are just overly weak if u don’t consider the dmg boost and noxious

sharp jolt
cerulean skiff
#

and even after spending what I would consider the most man hours working on trix within the development process I would still not claim responsibility over this rework, which I think is a problem

sharp jolt
#

is it tho

graceful wraith
#

Trickster the archetype that tricks you thinking it’s good.

#

Thats the only tricking the archetype is doing.

sharp jolt
#

icl the aspect for giving extra tricks is kinda a joke

#

just because they don’t really do much past a certain point anyways

opal sphinx
# sharp jolt is it tho

too many people working on a project meant to have a specific identity can muddy the waters, as each person will have a different vision for how the identity should be implemented (or even a different interpretation), which can lead to a finished product that lacks in cohesion and doesn't mesh well with itself

devout current
#

yea it would be nice to know what the intended identity is cause it seems like everybody has a different opinion

graceful wraith
#

remove vanish as req for mirror image make mirage clones tank a few hits (this procs sandbag) while spawning mirage clones take hp away from u make some of these debuffs not proc from the tricks nuke buff make some of these debuffs have higher numbers and percentages nerf noxious and echo damage. Nerf elemental damages buffs but make them team wide.

#

This is like my opinion currently tho

cerulean skiff
#

I'm ngl the elem bonuses were slapped on and they probably shouldn't be kept in the same way

graceful wraith
#

I like the idea of elemental dmg but really nerf it to like 5-10% but make it team wide

cerulean skiff
#

if anything maybe it would be better to just have an overall elem % bonus debuff but I realize that's literally just a flat damage bonus

sharp jolt
opal sphinx
#

ong make trickster delete elemental resitances when it does the trick nuke

#

-5 res per trick

#

i am a genius

sharp jolt
#

they won’t do that, term said it’s bad for balance

graceful wraith
#

That does nothing.

opal sphinx
graceful wraith
#

Elemental resistances are so fake….

cerulean skiff
graceful wraith
#

I though trickster would have more micro game play in controlling ur clones

cerulean skiff
#

ok now that in particular I think would be a bit too much, not the idea of debuffs being spread out across the kit instead of concentrated in a single node

#

if you've played mineplex champions the assassin class used to have an ability like that

cerulean skiff
#

yeah, but I think that wynn is too fast and more PvE based to really make that sort of thing work at that scale

graceful wraith
#

But I mean mirage clones kinda of achieve that already but it just not that effective

cerulean skiff
#

mirage was my brainchild and I had a different idea of how it would work

#

I wanted it to mainly happen out of vanish though

graceful wraith
#

But really I still want to know why is vanish still a requirement for mirror image of the theme of assassin is about tanking hits.

devout current
#

maybe instead of directly tanking hits it could be more like the clones take hits for you idk

cerulean skiff
#

that was a big part of the initial discussion, I'll admit that I did want to keep vanish (and we needed a flag to actually trigger clones and we didn't want to make it a shift-cast) but at this point I could kinda see it working without vanish

graceful wraith
#

Is it not possible to do it on dash

cerulean skiff
#

I think the worst part about vanish is that its position on the tree makes you feel like you're wasting an extra 2 AP with trickster specifically

#

vanish does have some benefits over just pure dash IMO

#

it's much more telegraped when you actually get your clones when you reset the gameplay loop

devout current
#

i feel like assassin as a whole has a “philosophy” of sorts of avoiding damage in some way, shade avoids it with vanish, acro avoids it with flight, and even old trick avoided it with clones, so it always struck me as a little weird that new trickster wants to tank hits directly. but i don’t know if that was ever intentional

opal sphinx
cerulean skiff
#

if mirage was on vanish it would've made more sense

#

you go into vanish, draw in enemies with the mirage you leave behind and once it pops you can strike with a fresh set of clones

shut flicker
#

i woulda had that and the current thing

devout current
graceful wraith
#

We must proc sandbagging by getting hit!

opal sphinx
cerulean skiff
devout current
#

i don’t mind trickster wanting to build ehp i just don’t think it should be through tanking hits directly

cerulean skiff
#

we just did not have the space for it with all the competition for identity

graceful wraith
#

Yea atp ima play tank trickster in wars

#

Soul siphons statue strategy

opal sphinx
cerulean skiff
opal sphinx
#

does trickster even need self damage?

cerulean skiff
#

I think that having a 2-part setup be required to activate these types of conditions creates more interesting gameplay scenarios over just having self damage be built into abilities that you normally want to be casting (and also makes it harder to accidentally deal damage to yourself)

zealous steeple
cerulean skiff
graceful wraith
opal sphinx
graceful wraith
#

Cannot play tank assassin

#

In wars that’s it

cerulean skiff
#

like we definitely could've gone for a sort of misdirection focused E/F/A association where you have good survivability even at lower health and thus can benefit from rage and whatnot

grizzled river
graceful wraith
#

Maybe i play too high damage

#

But I kill everything before I can proc it

grizzled river
#

maybe you aren't using it right

graceful wraith
#

Yea maybe

#

But my build kills everything besides bosses and minibosses

grizzled river
#

everyones builds kills everything? is it not normal for you to oneshot fodder

graceful wraith
#

That is the most effective way to play trickster as it is

grizzled river
#

are you finally oneshotting fodder because trick is overtuned 😭

graceful wraith
#

Yea which is stupid.

grizzled river
#

wdym

#

have you been struggling against fodder before

graceful wraith
#

Dafuq is fodder

#

I’m saying I killed everything before my tricks went over 25 even with hoodwink the mob is dead

#

By the time I use tricks nuke

grizzled river
#

what?

graceful wraith
#

Yes

grizzled river
#

yeah a single spell should kill fodder

#

you use tricks on minibosses

graceful wraith
#

They are 25% hp

#

When I have stacked my tricks

#

By the time my next cycle comes up it’s dead.

#

So what is the point of tricks.

#

And debuffs

grizzled river
#

to kill things you don't oneshot like on every class 😭

graceful wraith
#

So it is just useless?

#

Cuz everyone else one shots everything

grizzled river
#

what velocity were you thrown at omg

graceful wraith
#

Negative 40

grizzled river
#

you can't have negitive velocity 😭

graceful wraith
#

🧐🧐🧐🧐

#

AFAIK velocity is a vector

#

Not a scalar

grizzled river
#

yeah its a datapoint that is founded in positives

graceful wraith
#

U smoking some things

grizzled river
#

😭

#

a negative velocity would result in a negative timestate on most graphs and I am quite certan time travel does not exist

prime jackal
#

You can have negative acceleration though!

#

Aka deceleration

grizzled river
#

yeah ofc

crystal ivy
sharp jolt
#

with all the recent changes (monk,sharp, trick, even acro we go a bit back there was always discussion or some sort of player feedback, we are staring at space with bolt right now

grizzled river
trim plover
#

Please stay in school kids 🙏

grizzled river
#

so how would you calculate velocity?

#

taking a regular 10 units of distance and 10 seconds of time, what is the velocity?

trim plover
grizzled river
#

that's a random forum post my guy

trim plover
#

You must be D1 ragebaiter

grizzled river
#

idk how you think you can input a negitive number and expect not to get either negitive time or negative distance

grizzled river
trim plover
grizzled river
#

dude wtf

#

that's positive velocity

#

taking this "example" doing a u turn results in your velocity being 0

trim plover
#

...

paper grotto
#

or equations on paper

trim plover
grizzled river
#

nah velocity only goes up

#

if you're still (in a relative sense) it's 0

paper grotto
#

i have zero knowledge to talk abt this im bullshitting rn

grizzled river
#

still smarter than this bigmac player

paper grotto
sturdy crane
#

-# What is happening here

paper grotto
trim plover
sturdy crane
warm otter
#

She she trickster on my tricks till I detonate

grizzled river
proven bluff
trim plover
#

🥱

grizzled river
#

what, I never ragebaited my guy just admit you failed high school physics

#

no matter how much you try to preserve whatever admiration of self, it's kinda a lost game when you try to suggest something that just doesn't exist does indeed exist

#

I cringed when you had to dig around for a random 3rd grade diagram to somehow prove your point

trim plover
#

Triple down is insane, ego really cant take it huh?

#

Call him piratesoftware

grizzled river
#

why don't you give some reasonable points that distance can be negitive and then you can talk

#

like let me guess

American?

reef inlet
#

bro can someone mute this guy they annoying af

opal sphinx
#

velocity can be negative if you fix a reference point for direction of movement, otherwise velocity is a vector

grizzled river
#

even then it's not actually negative on the graph, it's just there for simplification

#

you can't start from a point an then move at negitive velocity

opal sphinx
grizzled river
reef inlet
#

i was talking abt u so yea

grizzled river
trim plover
grizzled river
#

you see what I mean

devout current
#

what is going on

grizzled river
#

you can't win an argument with a stupid person that's what is going on

#

dude I need to sleep, watch a YouTube video to try to explain it

opal sphinx
#

oh i forgot english is a stupid language that differentiates speed and velocity

grizzled river
#

it's basically the same thing

trim plover
#

Its not even an English thing its a physics and math thing

grizzled river
#

do you use miles @trim plover

trim plover
#

No the standard for physics is the metric system so we use that, you probably wouldn't know because you're a dropout but I digress

grizzled river
#

genuine question because they teach physics and school in general differently in America

grizzled river
trim plover
#

Dayum and you still dont know the difference between speed and velocity? Maybe you need to play less wynn and not fall asleep during classes, it helps!

grizzled river
#

😭

#

you're really trying everything to touch face

#

you're telling me now you realise that velocity is vector and can't be negative

grizzled river
#

wait did you get confused between speed and velocity

#

because speed can be negitive

trim plover
#

"Velocity is a vector quantity that refers to "the rate at which an object changes its position." Imagine a person moving rapidly - one step forward and one step back - always returning to the original starting position. While this might result in a frenzy of activity, it would result in a zero velocity. Because the person always returns to the original position, the motion would never result in a change in position. Since velocity is defined as the rate at which the position changes, this motion results in zero velocity. If a person in motion wishes to maximize their velocity, then that person must make every effort to maximize the amount that they are displaced from their original position. Every step must go into moving that person further from where he or she started. For certain, the person should never change directions and begin to return to the starting position.

Velocity is a vector quantity. As such, velocity is direction aware. When evaluating the velocity of an object, one must keep track of direction. It would not be enough to say that an object has a velocity of 55 mi/hr. One must include direction information in order to fully describe the velocity of the object. For instance, you must describe an object's velocity as being 55 mi/hr, east. This is one of the essential differences between speed and velocity. Speed is a scalar quantity and does not keep track of direction; velocity is a vector quantity and is direction aware."

grizzled river
#

chatgpt what is velocity

#

make it extremely long I want to appear smart

trim plover
#

Bros about to quintuple down ICANT

grizzled river
#

chatgpt how do I win an online argument I'm kinda mad

trim plover
#

Just gonna leave this here cuz it said scalar earlier and leave it at that LOL

grizzled river
#

it's midnight here

#

kinda got transgenic compounds on my mind not high school physics

grizzled river
quick trail
#

Velocity is a vector, not a scalar. Trying to say that it is negative or positive makes no sense.

grizzled river
#

exactly

#

it just goes up or down from a point

fair notch
#

why is everyone with a rabbit profile picture so insufferable

warm otter
#

What does this all u have been discussing have to trickster

grizzled river
limber valve
#

can this get locked please 🙏

trim plover
severe bramble
grizzled river
#

bnuy

quick trail
trim plover
warm otter
#

This time I’ll have to agree with @grizzled river wtfbu mean

grizzled river
#

he's getting confused with speed and velocity

#

okay can we shift towards trickster now, velocity can't be negative in a literal sense and we can move on

#

honestly shadow image (the one you tp to) has too short of a duration, it was so much better in beta before the duration was made into an aspect

drifting pelican
#

when did Lari become a 12y/o homeschooler

quick trail
#

Casting shadow clones right now is incredibly awkward while trying to cycle fast. It should be cast with something simpler, as you want to have max uptime with it.

#

Making it trigger off of just holding space would be nice qol.

drifting pelican
#

I just cast shadow clone from vanish when I have plenty of time to do whatever I want that isn't attacking
usually straight down
then use it as an extra echo point

grizzled river
#

why don't just make it auto cast when you dash

#

oh and make it trigger mirror clones when you teleport to it

severe bramble
devout current
#

for both throwing the clone and tping to it

grizzled river
severe bramble
#

Subjective, and double jumping gives you control over where the clone goes and when you want to do it as opposed to making it automatically do it whenever its off cooldown

grizzled river
#

it suits the class more tbh

severe bramble
#

ok and why is that

#

right now every clone has a different way they get summoned why put 2 of them onto the movement spell

#

and if the shadow clone automatically pops when you dash how do you propose you teleport to it instead of double jump

grizzled river
#

dash has 2 clones it summons already

#

why not make it all 3

severe bramble
#

mirage summons after bamboozle or u tp with shadow projection

#

not on dash

grizzled river
#

idk it feels dumb right now, especially since it just doesn't trigger

severe bramble
#

have you played trickster? really funny how you ask someone that when you dont even know that

grizzled river
#

Its much better with hop but it costs 2ap

grizzled river
severe bramble
#

how peculiar that for someone who has been acting pompous with a high ego throughout this entire thread ur assassin isnt even level 100

#

🤔

opal sphinx
severe bramble
grizzled river
drifting reef
#

yeah wintel ur a noob!

grizzled river
#

nah they're not just kinda lost

drifting reef
#

lost?

grizzled river
#

I hope shadow clone gets fixed it was so fun on the beta

drifting reef
opal sphinx
#

a high elo ragebaiter would make their bait way better and harder to discern

grizzled river
#

oh noo bad crop job I'm so scared

grizzled river
#

still sad about the hsp macro situation

severe bramble
trim plover
grizzled river
drifting reef
#

who is “he”

grizzled river
#

random dude

severe bramble
#

he? you dont even remember who it was LOL

drifting reef
#

dawg how are we supposed to know who got banned if you dont know their name

grizzled river
#

I don't remember who it was I just remembered that whole drama

drifting reef
#

quite incredible really

trim plover
#

Vro is living in his own fabricated world

grizzled river
#

am I supposed to know about the people who get banned for cheating

drifting reef
#

are we supposed to know who you’re talking about then?

grizzled river
#

idk the dude who got banned, are you unable to remember the name of one of your guys

#

or is kids cheating a common occurrence

drifting reef
#

no we arent able to remember a person based off of an absurdly vague description.

reef inlet
#

ur the worst chief ever autosword : (

drifting reef
#

“the guy who got banned” tells us less than nothing

grizzled river
#

is being banned in hsp common then???

proven bluff
grizzled river
#

honestly with an average age of 14 I wouldn't be surprised

severe bramble
drifting reef
#

^

severe bramble
drifting reef
#

you are really awful to talk to wow, i hope youre better irl

#

youre literally just making shit up about our guild for zero reason

severe bramble
grizzled river
#

I got one of your guild members who was using a hero in half champ armour in pfinder once 🔥

drifting reef
#

you have 0 proof about any of the claims youre making

opal sphinx
#

so sad to see people fall for ragebait in real time

#

maybe he wasn't low elo after all

grizzled river
#

I don't know I was kinda an observer of the drama I wasn't involved

drifting reef
trim plover
drifting reef
#

if you continue to slander HSP for no reason i will get moderators involved through a report

#

i've done it before, i will happily do it again

grizzled river
#

dude I don't know why you're getting so defensive over the drama

like there is no war in ba sing sai

drifting reef
grizzled river
#

idk man are you like this around everyone who brings up what happened

#

it's in the past just chill

drifting reef
#

if personal insults are all you can say i will end the convo here. you have been warned, if i catch you slandering HSP over baseless claims again i will get mods involved

grizzled river
#

???????

severe bramble
grizzled river
#

I don't remember all the details I just remember people talking about it in wynncord

limber valve
#

convenient amnesia real!

fair notch
#

soooo

#

youre a d1 yapper? understood.

drifting reef
#

understatement

urban linden
#

D1 ragebaiting

earnest wagon
fair notch
grizzled river
#

dude wtf what are these guys

severe bramble
surreal ferry
#

back to talking about trickster and assassin perhaps the class shouldn't have been 100% res in the first place 😭 doesn't really make sense to me thematically

severe bramble
surreal ferry
#

makes sense
where's that?

severe bramble
drifting reef
#

insane! that would never have consequences for any actions

fair notch
surreal ferry
fair notch
violet pewter
#

This is the thread of all time

sturdy crane
reef inlet
#

yes

violet pewter
#

They probably dont play tricker

worn forge
devout current
devout current
#

same with the elemental masteries, iirc they were only really there to act as a suggestion for new players and don’t have much to do with the actual archetype, so i feel like taking it into consideration as much as it sounds like it was for trickster is kinda silly

#

that said i don’t dislike the idea of encouraging ehp but if the reason for that was purely because it has the fire mastery node then yea

proven bluff
#

once they update versions it might get better

devout current
#

i see

sleek zenith
sleek zenith
sleek zenith
#

Finally caught up to it haha

sharp jolt
drifting reef
sharp jolt
drifting reef
#

🤯

grizzled river
crystal ivy
rotund zephyr
#

<---

crystal ivy
crystal ivy
crystal ivy
sharp jolt
# crystal ivy I'm referring to you being negative about it without any reason to be. The fact...

yep, which is why they have a ct manager

im all in for someone not wanting to reveal themselves for obvious reasons but this doesn’t mean that you need to cut communication about this very specific subject for bolt, not that im implying it is impaired for anything else- my whole point is that for bolt it seems to be the opposite of what ive noticed so far considering it’s “coming soonish”

crystal ivy
#

Nobody has cut communication :)

#

We work on many things behind the scenes obviously and not everything will nor should get a huge public thread because it can often lead to people becoming misinformed or disappointed when plans innevitably change throughout development and implementation

#

even linny's original assassin rework thread is a great example of how transparency led to a lot of misinformation because the first message was all that was in people's heads for months even though it was extremely fluid at that time

sharp jolt
crystal ivy
#

from loooots of people that take anything we say very seriously. So we have to be careful about what we say

#

Same thing has occured with Chris talking about sharpshooter or ritualist reworks!

#

We like to show off what we're doing and we will definitely do so for the really large things (akin to trickster) but not everything requires that and if it did then we'd spend more time in feedback than working on stuff 😭

sharp jolt
# crystal ivy We like to show off what we're doing and we will definitely do so for the really...

I agree the structure for bolt is pretty good and it’s more the tree as a whole that’s problematic, it’s just concerning that despite there being a so called mysterious figure there is no talk about it, in fact if chris (or Leo I dont remember) hadn’t randomly mentioned that it’s soonish this conversation wouldn’t be relevant, but im happy that it is because maybe it gives hope for archer being playable on fruma lol

#

again im not expecting anyone to come out and say “so we decided to remove x y z and we are now replacing them with a b c, here are all the deets” but maybe even just a feedback post would be nice

crystal ivy
#

Schedules do change quite frequently so we don't want to publicly commit to anything for the regular patches that could not come to fruition because of other priorities

severe bramble
naive hound
devout current
#

maybe the strength of the debuffs or, even better, the elemental damage buffs could scale based on ehp or bonus hp like what battery said

prime jackal
#

I think building defense is different from building bulky honestly.

devout current
#

true it prolly shouldn’t be limited to just def and agi

naive hound
grizzled river
shut flicker
#

i gotta be honest if an archetype that is generally very fun and interesting to play turns you off because you need a bulkier build I think it's not so much the archetypes fault as the players, this has turned into such an uproar over something that isnt a big deal

prime jackal
#

Then can clones at least draw aggro to the boss

severe bramble
#

and quite frankly sandbagging doesnt do a good job at incentiving u to do it (as auto pointed out earlier)

grizzled river
#

need to make it like the beta again then ig

obsidian ferry
shut flicker
#

also again it is a very cool archetype, I would just bite the bullet even if it may not be the build you want, make a build with more ehp and enjoy the playstyle

worn forge
worn forge
drifting pelican
#

why do people like the converter node idea
I don't think its a very good solution

worn forge
#

Everybody hates on other converter nodes like Seance too lol

#

Its just not very good design all around imo

naive hound
#

I mean reasonably cata and Nirvana which are one of the top picks for damage has -health which also is a factor that needs to be added when thinking about it also cursed wings -health actually mattering lol

worn forge
#

Yeah cata and nirv would not work well with a hp converter node lol

naive hound
#

Put me in coach

worn forge
#

Can we stop pretending like the old IMs got it perfect when making these weapons

#

Like these mythics are older than half the playerbase

#

They were not carefully made with the trick rework in mind

naive hound
worn forge
#

I think there is no perfect solution to forcing trick to build ehp because it doesn't jive with the rest of the kit

#

And feels like a tacked-on requirement

#

Complain about ETW sigmas all you want but people play it because its good and fun

#

If it was good and fun to build ehp on trick people would do so even without sb

#

I stand by my position that an assassin archetype should not be trying to tank hits

#

And people citing the base res as a reason falls apart for reasons I mentioned already

worn forge
obsidian ferry
worn forge
#

hyperbole

obsidian ferry
#

ur prob right on 2nd point

crystal ivy
#

A bit like the Pokémon substitute idea from someone else but without the downside of cutting your own health

sleek zenith
visual phoenix
#

I really like that idea honestly

sleek zenith
#

and please Deflagrate Uptime Buff also hehe

main mural