#Content Team members and how to fix their reputation. Terminated said no, kinda sad

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hollow nexus
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Thing is right, constructive feedback does have good posts from time to time but I definitely don’t think I’m alone when I say there are also a lot of random posts in here that kinda flood it up

glossy bane
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random posts are part of the nature of this format

hollow nexus
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yeah but a polls channel would only be by CT or developers

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It wouldn’t be as much random stuff as in a channel like this

glossy bane
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a solution has to be found to get whats important/matters out of these threads, and forwarded towards CT

hollow nexus
glossy bane
jaunty night
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Feedback is such a steaming pile of a thread hub

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Like mods having to cut through the verbal thicket that guild comm tends to be, I dont blame ct not wanting to see all that goes on in there

glossy bane
glossy bane
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(in addition to the normal player feedback thread room)

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and forum posts could remain for very important polls

hollow nexus
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Almost all current methods of feedback right now are heavily prone to convenience bias icl

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Limited channels that ordinary people wouldn’t be able to find unless they were specifically told they exist, and also feedback only when an active CT is in the chat so you just need to be online when it happens

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surely we can’t consider just those opinions as the “majority,” right?

glossy bane
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since CT and Salted decides on what content makes it into the game at the end of the day, I give in, you win. A feedback threads room where only CT can make posts. Could be an interesting test.

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it would allow for CT to make somewhat important posts, while allowing for upvotes/downvotes, as well as opinions

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the only concern is these threads getting a bit too crowded sometimes, when there is heavy discussion

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but... thats part of the game?

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in any case, those threads could be formatted in the form of a pool, as well as multiple pools per thread, if they make multiple comments per thread, with upvote/downvote options for each comment

hollow nexus
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imo threads get devolved really easily, just a vote by itself would not be bad. Worst comes to worse, discord has its official polls that can be hosted that allow for several options and I think those work fairly well

hollow nexus
glossy bane
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why?

hollow nexus
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In reality I don’t think it has to be that out there but just a simple channel with polls hosted once in a while would be good

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also it’d show that feedback is listened to, none of those “CT don’t play the game!!!!” allegations which just make everyone upset

glossy bane
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lets say, there are 3 problems with an archetype, and they list the 3 polls about the 3 problems in the same thread, but in different comments one by one.. is that complicated poll on? I guess the discussion could be a bit cloudy... but its the same archetype, so its one topic

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don't ask me about my english there... "is that too complicated of a poll?*"

hollow nexus
glossy bane
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you said this would be overcomplicating it

hollow nexus
glossy bane
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there are 3 problems with 1 archetype, so they make their comments, as well as list their solution in 3 separate poll comments in the same 1 thread. That is 3 polls in 1 thread, but its the same discussion because its the same archetype.

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problem 1
solution 1

REACTIONS

problem 2
solution2

REACTIONS

etc.

hollow nexus
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I’m not a huge fan of the idea of more threads though, I feel like it would just turn to more spam. Worst comes to worse if a discussion does need to happen, you can just ping the CT in AT Reworks or smth

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I think a simple vote would suffice

glossy bane
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I understand. Let me react.

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Then we should make it this format, where CT make polls in that room, and only CT can comment.

problem, solution/potential solutions, reactions (upvote/downvote or in special cases, other emojies)

if players cannot react, then they will make their own threads in the normal player feedback thread channel separately, a lot of them (might be good, might be bad, in any case, it would happen)... then you would need to somehow convey the few important bits and conclusions of all those player threads towards the CT

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so basically

CT only has to hear 2 things:

  • the result of their polls
  • the few important bits and conclusions that the players came up with regarding their polls, as a result of hours long conversations (this requires a solution)

But players must have a platform to discuss it. Which is the current feedback thread room, the very room that this thread is in.

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this would allow the CT to get clearer opinions, and get more time to work on their projects

copper grail
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the polls: should we nerf hero

glossy bane
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of course, polls should be well thought out and be discussed by CT before posting them

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but that should happen in CT discord

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I'm especially curious about your opinions because this is a very CT-related topic

hollow nexus
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A poll like that would just be a bad poll and yield no results

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something like that would just have to be through balance changes

copper grail
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if they do have to have polls then i would think they would have to limit who is eligible to vote

hollow nexus
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certain level in discord wouldn’t be bad idea to prevent alts yeah

copper grail
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icl they might as well make it paid being exclusive to ranked users which defeats the point of having as many people as possible sharing their opinions but i dont have a favorable view on the intelligence of the general playerbase

glossy bane
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the vote is not the final say.. its just part of the discussion to loosely see whats up

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half of the conclusions will come from the numerous feedback threads that will be created as a result of the poll

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what we need is a way to get the most important conclusions from those threads and forward them to CT

copper grail
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i mean ct could already make polls using the discord feature in the dedicated feedback threads

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as for if they are actively doing them IDK

glossy bane
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but a separate CT polls channel would be very useful to catalog those polls so anyone can easily look back to them even in years

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they just have to stay there for like 2 years, until they become completely irrelevant

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but for like the first half a year, they might get referenced in other threads so its useful

copper grail
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i say that cuz i believe that the people voting on them would ideally be the ones who care enough to come across with and are directly affected

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like level 50 joe schmoe is definitely less qualified to vote on major archetype changes

glossy bane
copper grail
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precisely my point

glossy bane
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but you are the minority here I think... most players as well as the CT have faith in the general playerbase

glossy bane
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these polls would be quite rare anyway, with no ping, just maybe a notice somewhere

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and again, they don't have a decisive role, just a loose roll of mapping out opinions, as well as interest in the topic itself (if it gets a lot of votes, its either very controversial, or very popular in the end-game player's mind)

mystic gull
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This is exactly my vision, so good 😭

wet owl
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you genuinely could not pay me to do this i think

mystic gull
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Exactly

maiden echo
hollow nexus
wet owl
maiden echo
wet owl
maiden echo
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were cooked

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can you pick ray

wet owl
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only if i get to flame the shit out of him in vc

maiden echo
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poor ray man i like him

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ray is like that kid from up but for this server

hollow nexus
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crazy description of someone

wet owl
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the. which kid are you talking about

weary wadi
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what kid

maiden echo
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russell

wet owl
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oh my god 😭

maiden echo
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am i wrong though?

brisk wren
wet owl
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i think he would say to add more gathering levels to professions and get rid of the guild terr boost

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his system of keeping players in the game has grown far too easy

brisk wren
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I can convince him for the inverse.. In fact, Fruma is going to give city terrs crafting boost

weary wadi
maiden echo
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ray is the class building heart and soul

wicked umbra
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i have a gif version like 200 gifs into my gif list

maiden echo
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wasnt it a potato peeler

wicked umbra
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something along those lines 😊

maiden echo
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selvuts thing was an interesting take when it was pretty clear what you actually meant

wicked umbra
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me when i'm in a smear campaign competition and my opponent is a ct who does not like me...

maiden echo
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i understand the reasoning behind why he said what he said

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but you were more than clear enough to know that wasnt the case

languid island
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I for one am thankful for everybody's responsiveness. It's hell a lot better than few years ago.

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Which is why even if this thread happend, Salted can just come in and do something neither players nor CT want and no one can do anything about it.

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Back in the day Salted was the ONLY person allowed to make Mythics. That included their balancing.

languid island
wicked umbra
kind plume
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There will always be a person that finalises decisions or is the arbiter of certain things. It doesn't matter what you do with the structure.

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Salted is not that for the vast majority of things these days (especially ability tree and items that have their own dedicated teams)

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But it doesn't make the reasoning for any of his decisions less valid, though obviously they can and do change over time

trim epoch
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I think a part of this is also caused by random CT changes (Healing cap on intox, entropy nerf)
changes that scream "why." like who thought these were problems/hings that needed to be changed

copper grail
trim epoch
trim epoch
native jay
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IM and AT. People were using my statements relating to items and abilities to harass other people. I could deal with being harassed myself, but using my statements as a springing-off point to harass OTHER PEOPLE was a step too far.

fleet patrol
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i feel like theres so few id give reasonable ratings most are either hoing straight in F or S lmfao

carmine heath
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S: The ones that buffed what I like :)
F: The ones that nerfed what I like :(

mystic gull
trim epoch
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in general i think certain people need to be banned from feedback

green canopy
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if only there was a role specifically used to mute people from feedback channels.....

native jay
kind plume
trim epoch
maiden echo
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nah just nerfing lach is kinda ass

heavy crystal
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its a very popular decision clearly

maiden echo
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Drugs and gambling update next

soft veldt
carmine heath
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fallen stays winning saltroll

short sage
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Insane post

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(I did not read anything besides the title)

hoary anchor
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the riftwalker community brought forth good and valid advice after CT made a TERRIBLE change for both riftwalker and arcanist

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and we had one CT member completely disregard our advice, even to the point of going "womp womp" to some of our advice/suggestions

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and another CT member somewhat engage but also just defend the other CT member

heavy crystal
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womp womp

ripe robin
hoary anchor
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fr

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wom womp

green canopy
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once a shitposter, always a shitposter

fallow widget
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not as bad as selvut saying he could take harassment earlier

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-# I don't remember which channel it was but he done said that

heavy crystal
jaunty flax
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or make bosses more rewarding, like i don't have an issue in doing tna boss in 5 minutes if the fight is fun but also rewards more

fallow widget
jaunty flax
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like i can see a raid lasting 10 minutes (double) but giving 8 le rewards

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for me there is not a lot of fun in a Bossfight that only last 1 attack (TCC for example)

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and a lot of ppl will say that is fun, but is mostly because they clear in record time to get optimized rewards

native jay
fallow widget
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just saying, the only example I've seen people got banned
for a lot you still don't look the best

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100% do not envy what being CT sometimes gets you

jaunty flax
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oh and jerry too, super cool guy

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usually the ones responsible of music in every game are super cool

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when i was a tester at some games i did get along a lot of them

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Also in my case a lot of CTs aren't that much wrong, like Terminated usually have some polemic statements that i could agree, but sometimes the context of them are usually very vague or they are made in a utopic context, like how dps works or immersion, like their points aren't bad, but in the context of the current game state they are irrelevant or contradictory with other content of the game

native jay
fallow widget
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oh gawd he's still typing

native jay
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So I'm reasonably confident that it was an instance of mods acting on rules and, y'know, moderating rather than an instance of me running off and tatting to them, which like...what are we, 7 years old? If people are bein shits and breaking the rules, why not report them?

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Well, in my case it's cause there's a big enough crowd that scrutinizes everything I do that 90% of the time I go get mods, the harassment increases because he group realizes and comes after me harder.

fallow widget
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I value my ability to talk on this server too much to say anything more
peace out

native jay
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DMs are open bud

heavy crystal
native jay
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Not like I'm tryin to catch you in a "gotcha" trap or something, I'm just genuinely curious

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I love working on the game too much to give it up even despite all that

soft veldt
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I think there was some moderator overreach when ppl got hit for the selv thing when it was on wynnbuilder

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i dont know the situation exactly but I remember that being a controversial move (not blaming you)

heavy crystal
native jay
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Oh, were they talking about the selvs thing? I just kept quiet despite getting like 21 pings in an hour or whatever

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It's annoying when that stuff gets taken out of context and ridiculed, but that's like, nothin

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I didn't like it but I don't think I made a single report. That was everyone else- and despite the sudden insistence on it I don't think it's any worse than people taking the "cata has no gimmick" statement out of context

native jay
soft veldt
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I play with music off so I haven't actually heard the OST

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which songs have you made, ill give them a listen

jaunty flax
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you could check them on housing

soft veldt
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uhh

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i cant enter the game

jaunty flax
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ohh

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then idk i just go to housing while i wait for annie, there i set a playlist

native jay
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I remixed Ballad of the Trees to be closer to Salted's original, and made(with collabs counted) Forgotten Excelsior, Mining Rhythms, The Stronghold Yet Stands, Stirring the Sands, Affliction of Lunacy, World Ender, Camaraderie, Insanity, Prelude to Insanity, War-Weary Reverie, Visions of the Warrior, Balada del Vagabundo Marino, I can't remember the name offhand but the Volcano Isles theme, and I vaguely recall a couple others that I completely can't remember the details about. Jerry's done all the updated instrument remixes though.

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oh, right, The Dark Artist's Anthem and, though I hesitate to say "made" since it's a remix of a royalty free RPGMaker tune, Labyrinth of Desperation

hoary anchor
jaunty flax
languid geode
fallow widget
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In my experience, Terminated is easy to not like but he is also right most of the time. There's like this bell curve of time reading his messages where you go from "he seems reasonable" to thinking he's abrasive to going back to realizing he's just a dude who doesn't always care to manage the utmost appearance with literally everyone.

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And there isn't really a problem with that either

fallow widget
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yeah pretty much

kind plume
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Fr though: I will always defend our collective position, provide reasons why we took certain decisions and push back on people trying to sneak nastiness for the sake of it into what could be useful discussion.

I defend our position so vehemently because if none of us believed in what we were doing or the motivation behind it, then it would never have made it to live in the first place 😂. I also defend our position more prominently than other members of the CT because some of them dont want to speak out in favour of a change due to community response often being downright nasty and I dont think any of them should have to deal with that when it is majorly their free time they spend adding stuff to the game.

Imagine if when you got home from your irl job you were instantly met with unwarranted nastiness when you're meant to get purely enjoyment out of this game (being a volunteer) lol.

Despite me coming off as "disagreeing with everyone else", any ct can tell you that quite often I and others will state our position in public rigidly and pretty much immediately start a discussion internally about whatever feedback I've seen and how to consider it/include it in our future changes.

fallow widget
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yeah that sums it up I think

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we've SEEN you guys make changes based on our feedback, most recently being the changes to monetization being partially repealed

kind plume
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I will even defend our collective position if I personally disagree with the decision. I believe we're a team and we should act like one

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but truly the feedback Does make it through and I have the luxury of wynncraft being my job in life right now

fallow widget
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-# even if I personally wish more was taken back, hence my name still being public advocation...

fallow widget
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takes effort to present that kind of thing sometimes
the amount of people I come across who seem incapable of so much as thinking of doing that is sad, compromise is the the biggest thing keeping people in general together
respect

carmine heath
kind plume
carmine heath
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🥴

kind plume
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(the other part time i volunteer in constructive feedback like)

hollow nexus
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only thing though is that if you are on constant defense, it comes off as not being open to ideas from others

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Like I think it’s possible to defend decisions but at the same time consider other options if they truly do have good support behind them like

weak oak
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yeah i think the reason why people have this perception of you is probably quite a lot because of that unwavering defence, and while you discuss the feedback behind the scenes it sometimes doesnt really come across until noticeboard lights up

hollow nexus
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in all honesty just a simple addition to a message like “yeah I’ll bring this up internally and see if it’s something that could be done or if it’s beneficial to add” would go a long way just in terms of how people perceive CT

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just right now some CT just reply back like “yeah my opinion is better, screw you and your opinion, mine is going to prevail over yours regardless anyways” (obvious exaggeration, but it comes off as this)

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can’t emphasize some enough, I do think that majority of CT are good with feedback but that “some” do tend to be pretty active when they chat so it feels worse

kind plume
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There are also a bunch of times where we will disagree (ct and community) and that's gotta be ok too. Its far too frequent that any disagreement instantly gets met with a response from you guys of "they never take feedback", even if we've listened to and implemented 90% of what has been asked for it sometimes never seems enough think

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just like from your side its not everyone there is a vast majority of easy to talk to people that I and others frequently discuss things with here but that 10% joining the conversation and ruining it can be really offputting

hollow nexus
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have you seen the riftwalker womp womp incident 😔

glossy bane
# kind plume I appreciate this. It's just not always that simple because people take my word ...

developers (CT counts as devs here) interacting with the community so much doesn't have many precedents... it takes time to establish what things mean when they are said out loud

"we'll consider this" turning into "we're doing this".. it will take some more time on both sides, as well as some adjustments on both sides, until we players can understand that it just means "sounds like something to think about, we'll consider/think about this"

pliant topaz
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consider THIS

ashen leaf
brave lodge
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i really think it would do wynn well to have a volunteer PR team bc i feel like a lot of CT members are very much invested in their changes (as they should be, what kind of creator isn't invested in what they do) and as such you get a lot of cases where a singular CT member's opinion is heralded as truth or they respond poorly to players responding poorly. i don't think there's such a thing as bad feedback. kneejerk reactions are annoying but it's not like they don't get to the meat of the problem -- the amount of complaining and yelling about fallen, despite most of the whining being unproductive, is because of a very simple fact that now fallen is very heavily aspect and tome reliant in order to do... the intended gameplay loop. i think the expectations of the players with the beta and CT with the beta are wildly different: players want the changes to have been tested and for people to be familiar with the classes they're changing (cough cough riftwalker cough cough) and CT run it as an experiment and respond negatively to very harshly worded negative reactions from the players

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maybe this is just a me thing but i would prefer a nebulous "i'll relay this to the team -- this was their justification for making such change 'blah blah blah' and this negative response will be taken into account" to a classic "wom womp" message which is dismissive rather than indicative that you're actually hearing anything the players are saying

fleet patrol
brave lodge
azure owl
# brave lodge maybe this is just a me thing but i would prefer a nebulous "i'll relay this to ...

the issue is that even the first example isn't exactly heard by the players pretty often
in fallen's case i was the one acting as PR, im not sure if anyone saw my repeated messages of "it's a beta, it's not final, we want to iterate on it based on feedback"
(which we did do with AB, healing is taking more time since we're coordinating with IMs)
people just acted as if it was on live already
we could get a new special type of mod to deal with this, but idk how many people are willing to exclusively deal with people not reading things right (or at all) or jumping to conclusions

brave lodge
hollow nexus
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mod role would make sense if that's easier

brisk wren
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the only one worth doing that is term because he is more active, generally has more knowledge since hes in charge of making the stuff and actually willing to share more than you guys

azure owl
brisk wren
hoary anchor
# kind plume just like from your side its not everyone there is a vast majority of easy to ta...

I will say, at times it can be pretty clear that some teams within the CT do disregard player feedback, even when it is overwhelming. A clear example of this is the current playerbase discussion on some of the recent mage changes, which have equal and unwavering dislike from everyone who avidly plays mage. The current CT response was “it makes it feel better” (which it doesn’t) and, when feedback was given, “Wom womp”. That, and some more defiance from another CT member is the only interaction we’ve had on the issue, apart from winteria who actually listened and understood our arguments. However, winteria has openly admitted that he doesn’t work on mage, so he can’t make any changes.

grave raft
#

n

ashen leaf
# brave lodge i really think it would do wynn well to have a volunteer PR team bc i feel like ...

"I don't think there is such a thing as bad feedback"

I can find quite a few actually.

Also, your second point, what exactly is a beta then? Why make it seem like beta is going to be the live. I don't think I've experienced a single beta that had zero changes made from the original push. This is just another case of putting the blame on CT, and trying victimize the player (Which is a seriously crazy statement to make, but it just fits right).

I also love the consistent use of "womp womp" and then generalizing the whole team with it. Imagine if CT did that, "This player said that we are all stupid, now I will generalize the whole playerbase to be toxic and not worth listening since they don't have anything valid to say." That's how you sound. There are definitely cases of a CT being dismissive, or downright pushing a certain problem aside. But generalizing is a terrible way to make an argument, and it's also a great way to get your argument DISMISSED.

brave lodge
# ashen leaf "I don't think there is such a thing as bad feedback" I can find quite a few ac...

if a beta came out with a severely broken, not-well-thought-out ability, i think it sets a very low bar for the CT as a whole and does not inspire confidence. pushing out entirely broken things to beta that should have been dead on ideation does not inspire confidence. wrt to the fallen changes, that would be the obvious which is that fallen is now entirely reliant on aspects and heff tomes to function.

what i mean by the first point is that intentionally bad faith feedback is rare enough that it does not pose a significant issue. poorly worded statements of "this suck" still hold merit, though they obviously don't provide a concrete change. obviously there is reason to trust CT because -- duh -- they don't want to make the game worse, that wouldn't make sense from any perspective

if a CT is dismissive, they probably should not be communicating with the playerbase at all since being dismissive in a space expressly for critiques and feedback is counterproductive. you're right that my sweeping assertation is wrong but you're wrong that i generalized all CT with it. CT are obviously very invested in the work they do and their response to either bait statements or genuine but whiny dialogue varies greatly. ideally the public-facing members of CT should not be outright dismissing the claims of players -- which is why a volunteer PR team, i feel, would allow for a more centralized means of communication.

and obviously i can't outright remove my bias towards the players since that's what i am but the "players" in this situation hold no power over the outcome of any decision made by CT other than complaining. toxicity is a real problem within the playerbase, i'm not trying to say it's not, but there is a difference between players (who have less perceived power in this dynamic) and CT (who have more power in this dynamic) dismissing and being rude to either good or bad faith messages

ashen leaf
#

See, notice how you didn't respond?

brave lodge
# ashen leaf See, notice how you didn't respond?

because this is a conversation, not something about game balance, and i'm not the one that has the power to do anything about it. if you're gonna shut down the conversation then by all means i'm not gonna respond because i am not someone that posted a thread asking for feedback. the context is different and the rules of conversation are different when it's not someone specifically requesting feedback LMAO these two things aren't equivalent and you know it

ashen leaf
# brave lodge because this is a conversation, not something about game balance, and i'm not th...

You can make that argument, BUT YOU DID MAKE A SUGGESTION. In fact, your suggestion was a "PR CT team." In fact, how is my point any different from a player going "This game is shit." How come you are allowed to determine what is considered "feedback" or not? Also, my response to you originally was not a conversational response. It was FEEDBACK ON YOUR RESPONSE. In fact, you have the ability to change my feedback by altering your original proposal/statement.

#

This is just a series of excuses strung together with barely any more than a passing thought.

brave lodge
ashen leaf
# brave lodge point me to what influence i have over the decisions of wynncraft. that's been t...

This is just dodging at a macro level. Feedback is feedback, it does not matter where it comes from. This has nothing to do with "decisions" over Wynncraft, but rather feedback on YOUR SUGGESTION. Maybe that passed you in writing, so let me emphasize it. Giving feedback to a player is similar to giving feedback to CT. The only difference is one is altering a suggestion in writing, while the other is altering the suggestion via the game. Just because you don't like my argument, doesn't mean it can be denied by just saying there is a "power difference." The same goes for my original point. Why should CT give a damn about your feedback if all you are going to do is overgeneralize, insult, and not provide enough information? I can sit here and call your response "terrible" or say the recent changes to LRing are "awful." But, where exactly does that get us? IF A CHANGE WAS MADE, IT'S BECAUSE SOMETHING NEEDED TO CHANGE. This is where you give actual feedback, not a response. A response has no feedback, feedback contains actual information to work off of. Also, you're missing the entire word "constructive," and I didn't even think I had to bring that fact up. Anyone can throw a pile of tomatoes and call it "feedback." That doesn't make it feedback, nor does it make it worth responding or even listening to.

Now, I hope this point didn't fly high over your head, because I feel I made it very clear what I'm trying to say. This BIAS against CT gets absolutely nothing done. It does not make the relationship between the player and CT any better, and it sure as hell doesn't make changes happen any faster or make it any better for players. But, if you'd like to sit here and tell me that "This is shit" is feedback, then I'm gonna have to agree to disagree and move on with my day. Because, clearly, we have too differing of opinions. I know sure as hell telling someone they are shit at something isn't going to make them listen to me, let alone get them to listen to any changes I might offer. Maybe you're different though, should I offer up some insults and see how you respond? I'm sure you've made things in your life, and clearly you don't care what kind of feedback it is.

#

Also, another thing, just because CT don't play on the main server, doesn't mean they aren't testing things on their DEV server. This feels like the biggest misconception of a lifetime that just keeps getting brung up and kicked around like a decayed horse that's been bones for years now.

#

"if a CT is dismissive, they probably should not be communicating with the playerbase at all since being dismissive in a space expressly for critiques and feedback is counterproductive"

"poorly worded statements of "this suck" still hold merit, though they obviously don't provide a concrete change."

#

I love double standards

brave lodge
# ashen leaf Also, another thing, just because CT don't play on the main server, doesn't mean...

never said that they didn't test anything nor that they don't play at all (i agree with your statement, and saying CT doesn't play the game is a tired point as you say), but rather that a specific case (fallen / riftwalker changes, for example) seem out of touch with the game's balance as a whole. obviously any tweak to the meta will be seen in a negative light by the playerbase but to impact non-aspected / non-tomed players more than aspected / tomed players reads as off to me

ashen leaf
# brave lodge never said that they didn't test anything nor that they don't play at all (i agr...

I don't disagree. I don't play much, or at all for that matter. But I try to keep up with feedback, because I do want to play again, I just don't have time. However, there is no way change can be made if we give useless feedback. I don't disagree that there are problems with certain archetypes, trust me, I mained boltslinger. So I agree that there are definitely some changes that need to be made, but I don't think the way people are acting are going to make that change happen ANY faster, and more than likely, it makes it far slower. If they have to wait days to get proper feedback, and scroll through thousands of messages to find said feedback because there is so much jargin inbetween, then it's going to take longer.

#

In fact, I don't even hate your idea of a CT PR team. Maybe less PR and more a translator between the two groups. However, it's a very common problem and it's been getting resolved relatively well. In fact, last beta was when a lot of players, including myself, fought to get more distinct and descriptive changelogs. Even moving them from the forums to the discord.

brave lodge
#

players can definitely be nicer and honestly i would lead by example if i wasn't practically retired by now

ashen leaf
#

Exactly, but I don't think your other statements were very warranted. In fact, they were very much so an attack, and it's just not how we should be communicating

#

I agree, the more civilized and straightforward we can be, the easier athings get changed

#

And I don't disagree that saying, "womp womp" in response to players feedback is absolutely unprofessional and insane

#

Definitely a rage bait tactic

brave lodge
# ashen leaf Exactly, but I don't think your other statements were very warranted. In fact, t...

i was never attempting to paint broadstrokes claims that the CT don't listen or that they're incompetent -- i think they do a good job and i apologize if the original message came off that way (i wrote it while a little pissed myself) -- but rather point out one specific case (and a couple others, which don't need to be beaten into the ground any longer) and bring up something that i think may be useful in the future since players don't seem to be getting any nicer in the meantime

#

i think it feels like a lot because of that negativity bias, everyone is more likely to remember bad things that happened compared to mundane things (the more mundane an interaction is, the better when it comes to feedback imo) and truthfully i did fall into that myself.

if i were to reword my original statement it would be that the spattering of dismissive statements weigh heavier in most people's minds than a larger assortment of mundane / positive interactions and thus minimizing the negative statements by having a PR person or a translator/middleman who "will not be ragebaited" (if you want to put it that way) and isn't directly involved with the process of contributing or voting on ideas (to minimize personal attachment to said idea) may not be a terrible idea

languid geode
#

-# looking at all this...

#

-# I'ma be honest I am severely confused and felt very lost rn...

brave lodge
languid geode
#

The issue is the whatever rules they have...

azure owl
# brave lodge if a beta came out with a severely broken, not-well-thought-out ability, i think...

going to bed soon, so idk if i can sustain a conversation, but

if a beta came out with a severely broken, not-well-thought-out ability, i think it sets a very low bar for the CT as a whole and does not inspire confidence. pushing out entirely broken things to beta that should have been dead on ideation does not inspire confidence. wrt to the fallen changes, that would be the obvious which is that fallen is now entirely reliant on aspects and heff tomes to function.
fallen's healing as a whole is one of the rare cases where we didn't come to a proper consensus, so we purposefully pushed a very conservative option out to see where it's gonna break, so that we can actually identify the weak points much better and avoid them in the next iteration. that's not an uncommon thing to do in betas.
also, after months of hearing "please try risky things in betas and not on live", getting "don't try x in beta" just leaves a sour taste.
in terms of the broader point you were discussing of "no bad feedback", maybe there's no bad feedback, but there's definitely useless one. "This sucks" regarding a nerf gives us exactly 0 information other than the person not liking that they got nerfed. "Bad placement in the gameplay loop" - something we can actually act on.
imo useless feedback is also bad feedback, since it wastes our time and mental resources that could've been spent on planning stuff, crunching numbers, or fixing bugs, but that's up to interpretation ig.

brisk wren
# azure owl going to bed soon, so idk if i can sustain a conversation, but > if a beta came ...

i havent read these giant walls of text above and your whole comment but

also, after months of hearing "please try risky things in betas and not on live"

i really hope you do continue doing this (as long as you put an heavy emphasis on communicating that there are some changes (and noting what they are) that you are more "iffy" on and are expiremental, this is really what the best part of beta is, minecraft snapshots are the perfect example imo (and funnily they also use the term "expiremental" which in my opinion is far more appealing to hear as a player than "hey, remember this is just beta!")

kind plume
# hoary anchor I will say, at times it can be pretty clear that *some* teams within the CT do d...

I'm not gonna pretend that ct can't react badly to things and obviously that may feel bad for you giving feedback, but this mage thing (I'm assuming entropy changes?) is a prime example of what I mentioned earlier. It is ok for us to disagree with you; however broadly your opinion may be shared in the community. We have different priorities and objectives than players a lot of the time and that's got to be acceptable. Unfortunately whenever this happens we are met with "you don't know what you're doing", or "you don't play the game" or "you never listen to feedback". The 90% of stuff that gets directly implemented because of feedback gets willingly ignored

hollow nexus
brisk wren
ashen leaf
trim epoch
#

also you don't ban people from feedback enough

#

seriously start feedback muting people more 😭 get gcomm out of here

hollow nexus
#

It’d just lead to more alting tbh

trim epoch
delicate temple
trim epoch
hollow nexus
delicate temple
#

ray gets ragebaited by the only moderator on constructive-feedback instead of getting muted there is no hope

trim epoch
hollow nexus
#

I think it’d be good to hand out feedback muted only when a user is seen spamming posts constantly, nearly daily but not for just having a bad idea and getting flamed for it.

In all honesty though, constructive feedback posting should require some sort of system to make sure that you are decently acquainted around with the discord (most likely by a minimum level according to that one bot that is currently used)

#

I do think there are some people that may be inexperienced with what they post and have some ideas that could come off as ragebait to some but it’s wrong to just scapegoat that all to #guild_community

kind plume
trim epoch
languid geode
#

The more I look and read this...

#

The more it feels like I truely don't understand things at all...

#

-# on a more serious question tho ... What's the difference between "useful" and "useless" feedback...?

languid geode
earnest rapids
#

Or what do u mean

languid geode
#

Not exactly... Granted I basically lack understanding sry...

glossy bane
# languid geode Not exactly... Granted I basically lack understanding sry...

feedback discussions that come from the heart, that come from passion for the game, or from genuine desire to solve a problem, or from genuinely trying to understand something that you don't understand... those posts are the most valuable for feedback, no matter if they are made by players who know next to nothing about wynncraft yet, or by players who are very experienced, or anywhere inbetween

feedback discussion comments that come from a place of bad intentions (ragebait, trolling etc.), superficial views/thinking, shallow thinking, creating a detailed feedback post about a mechanic when you have never even played that mechanic in the game, not even for a minute, going into discussions from a place of pure anger (justified anger paired with constructive feedback is good, I'M talking about pure 100% anger here, the type of anger that makes you say very unreasonable things)... these are all scenarios that are not valuable for feedback, and oftentimes make actual good feedback reach less people, or be overlooked etc.

whatever the solutions are, the goal is to increase the amount of people in feedback posts from the 1. paragraph, and decrease the amount of people from the 2. paragraph (disclaimer, neither 1. nor 2. paragraphs are full lists, just a general idea)

  • one solution is feedback mutes for extreme cases, but only if there is repeated trolling/ragebaiting, with a lot of evidence (otherwise its "1984", and that is for a reason, being lenient is better than being too harsh, so long as their trolling doesn't cause 'serious harm', but only sets back discussions for a bit)
  • next is player community culture, which needs time to develop in order to then thrive (by the way, slightly allowing ragebaiting builds up resilience in the community against them, so another reason for being lenient).. but yeah, players need to the proper feedback giving abilities of each other, its a culture thing
#
  • also, CT, player and owner/dev communication needs to be solved, CT should be able to spend less time in feedback threads, while getting at least the same amount of constructive, concise feedback that they are painfully getting right now from all over the place, with hours of reading (see CT poll threads #1400225359517192272 message)
#

I hate how AI-like these paragraphed answers sound nowadays

#

anyway, I hope that helps with understanding it

#

this is slop vs. not slop in more complex terms btw

earnest rapids
#

@soft veldt how do u define slop to the people

glossy bane
earnest rapids
#

igkiabwu iykyk

earnest rapids
glossy bane
earnest rapids
#

ts pmo sygau

languid geode
languid geode
languid island
earnest rapids
languid geode
earnest rapids
#

Gurt?

earnest rapids
hoary anchor
# kind plume I'm not gonna pretend that ct can't react badly to things and obviously that may...

I mean, fair, but it very much felt like our complaints fell on deaf ears. The CT in that thread also made statements that showed they haven’t really played the archetype; or at least have no clue how most people play it. The playerbase needs some sort of means of knowing that our ideas and feedback is actually considered, otherwise it feels as though we are talking to a brick wall.

hoary anchor
#

Sure, you guys might have different reasoning but we are still the ones supporting and playing the game

mystic gull
#

I love my life

#

I am bewildered this is still alive

mystic gull
#

@wicked umbra should be the first

hoary anchor
#

You created a decent discussion

lost zealot
mystic gull
#

You too I think

#

I don't remember tho

mystic gull
weary wadi
true moth
mystic gull
#

Holy moly L9E why are ur messages anything but useful

mystic gull
azure owl
# hoary anchor I mean, fair, but it very much felt like our complaints fell on deaf ears. The C...

most of the initial comments were "no don't nerf our damage or alter our feedback loop", when we explicitly stated that was the goal. when i asked for reasoning, most of the answers boiled down to "it hasn't been like that before, are you stupid, you don't play the game". which is, duh, we're trying to do smth new, fallen's difficulty is too low for how much power it provides, though this gameplay loop was admittedly too difficult

after a couple of days we did get info like "there's awkward placement for gaining health in the gameplay loop" and "the cycle feels too short to feel good", which we can actually act upon, and you've already seen some of it

mage i can't really comment on, wasn't involved with it this cycle

mystic gull
#

If u need a channel because ur so toxic that basic general doesn't allow it, u need to self reflect homie

hoary anchor
dusty cove
#

What's wrong with gcomm

slender moth
#

start off by muting edn drip

true moth
#

Gcomm has a lot of people who dislike ct changes and i think ts guy is #1 ct glazer

azure owl
hoary anchor
#

Our feedback was that the change completely nerfs a QOL only major ID, which is practically required to hit anything late game, and gave us an inaccessible replacement for us

#

The feedback was for riftwalker for the most part

trim epoch
hoary anchor
#

No, entropy

hoary anchor
trim epoch
#

(I play monster arcanist)

true moth
#

Fallen changed are irrelevant after they killed rally they made it play the exact same but less fun 😭 😭 😭

azure owl
hoary anchor
#

TNA and NOL are unplayable without entropy

trim epoch
azure owl
#

and responded to your msg abt fallen lmao

hoary anchor
trim epoch
#

😭 like if its chasing you you dont need entropy

#

if it isnt chasing you then surely you can predict where Greg moves

hoary anchor
true moth
#

hav u played rw gng

trim epoch
#

nol you're probably right but nol is nol

azure owl
#

k fair enough

trim epoch
#

like when I play tna I usually just go big mac

true moth
trim epoch
#

and just let everyone else do the killing Greg job

true moth
#

“big mac is badass wdym”

trim epoch
#

but im one of the people who actually like playing tank

#

so really, who wins here?

true moth
#

Everybody since you are glue and can afk the boss

azure owl
#

greg overate 😔 🙏

true moth
#

I hate that gif so god damn much

#

Convinced everyone who uses that is an avid wynnfics chatter

azure owl
#

wynn WHAT

#

why am i surprised

#

ofc that exists

true moth
#

Dam u dont know the lore💔 💔 best not to look into it

#

I kind of dont care about whats done with fallen like its probably still playable and fine its still just bewildering to me you got rid of rally in exchange for buffing an auto heal ability to make up for it. but i suppose youre nerfing it again anyway

azure owl
#

intox being this op was always temporary
but yeah, there's some other options we're looking at rn

true moth
#

Fair

#

Idk fallen has got boring for me aside from idol anyway so not my concern

hoary anchor
#

Yeah idc abt fallen tbh

true moth
#

I just hope whoever's in charge of aco doesnt remove shatter and then just kill single totem aco

#

Me when the only way for aco to have skill expression is through a bug 🥀 💔

weary wadi
weary wadi
brisk wren
brisk wren
brisk wren
#

i guess it’s pretty op on reso

true moth
#

Oh its op for sure

brisk wren
#

i don’t play reso but i have the bug happen even when im not trying to do it even tho i know how to do it lol

#

i imagine it’s far better on reso

true moth
#

Its just funny because dtotem is like so little input requirement for more dmg on every raid except nol

weary wadi
#

i think most people play aco would encounter at least once

true moth
#

Well i mean

#

Requires u to play shatter aco which is like. only barely viable on reso and abso

#

to find it accidentally

weary wadi
#

you can find it on dtotem

true moth
#

what

#

nvm actually .

mystic gull
#

Ur playing on low health for half ur cycle

#

Like very low health

barren gull
true moth
#

they are similarly not difficult to play icl

barren gull
#

bug and dtotem take the skill out of the class, real ones remained on beamspam

true moth
#

shatter+bug makes it way more fun .

mystic gull
#

Wynn just kinda can't be hard, u need to go to monu for that

weary wadi
#

shatter aco > fallen > dtotem aco

true moth
#

dtotem is just boring as hell

barren gull
true moth
#

which i think it should at least somewhat correlate

#

difficulty/actions per sec rather

wicked umbra
barren gull
wicked umbra
#

me when i block my opponent in an argument because my ideas suck doodoo donkey shit then say they should be muted 🤣

barren gull
brisk wren
#

acolyte kinda feels unplayable without using dtotem lol

barren gull
#

(How is EC nerf on beta so lenient)

weary wadi
#

double totem does more than shatter for less effort

brisk wren
barren gull
#

still BIS vulnerability application both in potency and uptime

lost zealot
brisk wren
#

tbf the crying about acolyte should probably come to a stop at some time

#

every time shaman is a little strong people are like oh no

weary wadi
brisk wren
#

i agree EC is overtuned but a decent part of acolyte being strong rn is the free MOTL

#

shaman needs to be strong if it’s gonna have 60% base res

barren gull
lost zealot
brisk wren
#

i think it’s fine if shaman is strong support wise just get rid of non ritualist getting free motl

#

which seems to be what they are gonna do in rit rework so that’s good

#

and also apparently people pick motl over bullwhip on summoner as well which yeah i can also understand

jaunty night
brisk wren
#

but then they say that bullwhip is skipped cause it’s bad and in reality motl is just broken for how free it is

soft veldt
vast briar
#

worst idea 2025

#

from being in wynncord the community has the worst fucking ideas

#

id trust a coked up rat with a yes/no button in a cage way more than the wynncraft community

brisk wren
vast briar
#

honestly no imo

#

a lot of them are really slop except a few good ones

brisk wren
#

sometimes it’s like what the hell am i reading but not too much

vast briar
#

don’t even mention ct trying to interact with people here (they all suck)

brisk wren
#

well there are some ct doing a good job

vast briar
#

i’m not saying the ct are bad. most are literally fine except a FEW exceptions it’s just the people that talk here really suck. you are far better off in ask ims at questions

brisk wren
#

uh no they are kinda the same ppl im/at/at reworks

#

not sure how much else term would need to hear before just straight up calling names to understand the problem i was talking about earlier

#

bc it goes a little further than “ct are players just like you”

#

sometimes i think that saying “they don’t play the game” is pretty harsh but then when i see some of the things certain CT say it makes me truly believe it sometimes

#

don’t get me wrong i said this multiple times when changelog came out but for example AT did a rly good job on this update yet it was sadly overshadowed by a bunch of other super shitty changes

#

and then there’s certain CT members trying to justify extremely braindead decisions and excuse them

#

like sorry, if you aren’t able to tell by design before getting a dev to work on something that something extreme to the case of removing free character slots from players and then defend it by saying “ok but players have the option to remove their character or spend all their LE for a rank just to keep playing the game” i think you should leave the CT

#

you can tell the difference because for example tealy and sockmower put a very heavy emphasis on the fact they had at no point been involved with lootrun p2w tokens and it’s obvious they didn’t want it to happen, they’re not trying to defend something stupid

mystic gull
wicked umbra
jaunty night
#

He's saying the quiet part outloud

kind plume
#

Just because it doesn't line up with yours it doesn't decrease its validity. Both lr tokens and class slot reduction has been explained by salted pretty well in his official threads and I have given a huge description of my take here the other day. It is fine to disagree and have your own take of course but you can't say we should cast out anyone who doesn't agree with you

brisk wren
hoary anchor
#

^

#

I agree with that take. Certain people can get mad, but when it’s the entire community affected, it’s clearly an issue

#

Exactly what we are seeing with entropy changes atm

#

Y’all might have your reasons but no-one who actually plays riftwalker or arcanist thinks they are good

brisk wren
#

i don’t think it’s to that degree but i can see that many are unhappy with entropy change

hoary anchor
#

Ask any late game riftwalker player; they will tell you this change is bad

#

Arcanist to less effect, as they don’t rely on lach as much

wicked umbra
#

character slots were literally just explained by "We used to give a lot of free slots but at the cost of making deletion extremely slow. This system has always been a bit unclear and frustrating, especially the more you progressed through the game. We're simplifying it: New players (only those who join after this update goes live) will now start with 3 character slots."

"Despite the fact that only a tiny portion of the playerbase even creates more than 3 characters, you guys told us you found it important for new players to be able to test every class"

#

i dont think ive ever heard a single person ever say "character deletion is too slow! i'd happily have less slots if i could just delete my character faster!"

#

deletion speed just seems like an artificially imposed limitation (at least from community perspective) because (if its done the way i think its done) would it not just be querying a table to delete an entry for that character?

#

even if the cost / size of player data storage being decreased by lowering the number of character slots across the board is the actual reason, even salted's own figures completely contract this because (by his own admission) just under half the players don't make more than a single character lol

fallow widget
#

I wouldn't say that lr tokens and class slots removal has been explained to the point that people completely "understand" it
I don't think any amount of explaining could do that frankly, because nobody wanted either of those things in the first place. You can't convince someone to want a dead rat on top of their steak unless they're mentally ill.
So what would actually help then? If explaining falls on deaf ears, then what should be done instead? I have no idea and don't envy the position of needing to figure that out one bit.
Still vying for their removal here. Rank-based AP too.

wicked umbra
#

so then why should i be muted ?

mystic gull
#

Cuz ur pretty much cancer and aids in any feedback post i saw u interact on

wicked umbra
#

<@&268142859327242242> this user calling me cancer ??? im giving genuine feedback crying

#

idk why you've been freaking out on people in your threads but its kinda insane that someone asking you if you're joking = they are "cancer and aids" 🔥

mystic gull
#

Not just my threads mate

#

Any

fallow widget
#

guy's maybe a little abrasive but really he's just trying to contribute like everyone else is

mystic gull
#

Go to the beggining of the post and tell me that again

weak oak
mystic gull
#

He lowkey deserves a feedback mute but i don’t wanna clog any discussion with our useless argument so lets not bicker @‚ye

fallow widget
#

that sounds fair

weak oak
wicked umbra
fallow widget
#

some things are better left aside to stay with the topic on hand

lost zealot
#

guys can we get this locked this is breaking rule #2

fallow widget
#

it could ig

weak oak
#

eh its being used productively when people arent discussing eachothers level of productivity in it

kind plume
kind plume
#

The reasoning was precisely that: way faster deletion speed and less class slots. Also definitely read my earlier message about class slots in this thread it has a lot of info in it

#

Nobody ever claimed storage space was a reason either, I keep seeing it and I wonder where it came from 😂

#

We obviously want ranks to be more attractive and as a free game, class slots are one of the best perks of ranks. 3 entire playthroughs before needing to spend any money on a rank that could easily be hundreds of hours. They also give you the opportunity to get the shares to get it ingame during those 3 long playthroughs.

I'm kinda repeating what I said in my other message.. definitely read that like

mystic gull
mystic gull
#

Oh right and you I forgot

#

Damn you adhd

violet plover
#

😐

mystic gull
#

Honestly I don't remember why but I guess there was a reason since I usually don't block people

brisk wren
# kind plume This doesn't change anything about what I said though. It's still a completely v...

but don't you think there is a problem when the entirety of your playerbase wholeheartedly agrees something is bad, it's very obvious that it's bad whether or not you hold the opinion that it is, and yet someone keeps defending it?

if a CT holds the opinion that a change that is so simple yet so horrible for your game is "fine" and they justify it by giving stupid reasons like telling players that they can just delete their characters, it's worrying what other decisions they are making that we don't know about that are more simple than this

#

and you know what, i will give salted credit because in his mind, this change doesn't actually lose any money right? they either buy a rank and keep playing, or they don't!

but that is completely dismissed if you look at the fact that it could potentially hurt player retention really bad

#

salted justifies this change by showing us statistics that a lot of players don't make more than multiple characters

#

when you're using percentages in a game that has millions of unique logins, or tens of thousands unique logins per month (i assume), you are shooting yourself in the foot

#

take CR as an example, they have millions of concurrent players

one day they made a stupid post saying "hey, according to our stats, most players like upgrading cards beyond their deck. so we are adding a new level! it's free, but it's actually not because it's incredibly hard to obtain to the point it's basically paywalled. enjoy!"

kind plume
#

Buffs to any mainstream build will mostly always be agreed with by the community and most nerfs will be disliked but it doesn't necessarily mean either were good or bad changes

brisk wren
kind plume
#

I am not agreed with by a lot of you because you like more stuff being free (totally valid lol) but I think it's fair to pay not that much (or save up in-game currency) for more class slots if you've enjoyed 3 entire playthroughs of the game and you're clearly invested in playing wynncraft for the long term

#

I think we deserve those purchases because we create something pretty amazing (totally biased opinion lol) but fr I was a Wynncraft player that believed the server deserves my money to become bigger and better before I was a team member

brisk wren
kind plume
#

Less free stuff always sucks but as salted said in his original post although it may suck he thinks we have been incredibly generous (probably too much so) with class slots

#

And that's the real "shooting itself in the foot" moment tbh 😂

brisk wren
#

i bought champion 10 mins after salted's post

#

not because i felt pity for him not having a car but i was actually considering it to support the server

#

champ spots were nice (even tho its gone) but i still think it was worth since i spent a lot of time up until now on wynn

#

and i get free tm slots after update so it's a win

#

these small things that add up make people want to support your server, but when you create a problem and then fix it with money it's a different thing

kind plume
#

Yeah I never got to buy champion before I joined I was a typical hero saltroll

#

Proffing my way to 98 in all for completion with zero bombs 😭

brisk wren
#

same i got all 100 4 years ago with no gxp gear and basically little to no bombs

#

linny my goat making profs better step by step...

brisk wren
kind plume
#

If the server was opened today and it has 3 class slots for defaults it wouldn't be raised as an issue

#

But removing stuff sucks

#

Trouble is that if you've got a 10 year+ history and you made mistakes early on that are hurting the monetisation then it's gotta be addressed some time

trim epoch
#

heres what i don't get
why are more class slots and faster class deletion time mutually exclusive?

fallow widget
#

Wait so it's not even a storage issue? It was just to make ranks more attractive?
And no, nobody considers faster class deletion to be worth losing character slots over. Those things seem unrelated if anything for the vast majority of us. Monetizing something that used to be free is never a popular decision, and never will be.

#

I can't help but wonder how many of the controversial changes in the initial changelog were known that they were going to be so deeply unpopular
Class slots being taken away in an attempt to resell them to us obviously wouldn't have been expected to have been viewed highly, but what about LR Tokens? Rank-based AP?

#

seems to me that LR Tokens and rank-based AP were advertised as cool new features and that the backlash they got was unexpected

glossy bane
#

(true not just for character slots, but many other things in this update)

jaunty night
#

I see most of ya complaining about the monetization changes, but I scant see any suggestions to otherwise improve their profitability. What good is feedback without a suggestion for what else they're supposed to do, they aren't going to make you pay for playing the game itself, its in the nature of free to play requiring some form of money generation. All these feedback posts are just complaints hiding behind the veneer of concern.

So please, what then else should they add/change/do to bring in more money to the server that won't have a single person complaining?

fallow widget
#

Was there not an entire day where both feedback channels were flooded with posts suggesting alternative monetization methods?

#

Go back a week or 2 and see

jaunty night
#

No there really isn't, atleast not a flood, 90% of all feedback posts are some kind of complaint one way or another

#

Mind that is a totally arbitrary number on the percentage, but I assure you the complaints this thread have mirror very similar elements to all of them

kind plume
kind plume
# fallow widget I can't help but wonder how many of the controversial changes in the initial cha...

Let's not willingly misrepresent it. There was no attempt to "resell them" to you. Nobody loses their current perk and that was made abundantly clear.

I already said a few times that yes removing something will always be unpopular, though it doesn't speak to its validity as a change.

Almost any monetisation change will always get negative reception just because more free stuff is better and paying for stuff costs you something lmao

fallow widget
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that is true yeah

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well, the latter 2 points

kind plume
fallow widget
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first point I still disagree with
something was taken away and offered back only if wynn got money from someone somewhere, that's taking and reselling even if that wasn't the initial intent
I'd say that's one of the main reasons so many people had a problem with it, besides the whole thing where new players wouldn't have enough slots for all classes

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even though it doesn't affect the existing players, it still very much came off the wrong way

kind plume
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Reselling to you would mean we take away something away that you have and then sell the same thing back to you

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Which is not what has been done. So there's some misunderstanding about the definition of reselling

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The people that have to pay are not ones who have ever been afforded the original benefit. Nothing is "resold"

fallow widget
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that is a valid arguement as much as I don't like it

wicked umbra
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even if you think it's a valid tradeoff (100% not lol), deletion time doesn't seem like something wynn has a serious limitation on (since its your db).

#

i read through this message (assuming its this one since i couldnt find any mention of class slots earlier than this) and this doesn't describe why the deletion speed has any bearing on the number of character slots, and doesnt even explain deletion speed as a limitation for that matter

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my whole point is that this tradeoff makes no sense? we're getting less slots for a faster deletion time, but the deletion time doesnt make a single difference because people wouldn't need to delete characters as much if they had more base slots lol

kind plume
wicked umbra
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and i just said the logic makes 0 sense lol

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we wouldn't need faster delete time if you didn't lower the slots??

the slots have been decreased and then we're being told that faster deletion time solves this problem? where is the initial problem that requires lowering the slots lol

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if there's a genuine reason to decrease the slots then yeah, that makes sense and its a good compromise if there's an actual issue to be solved

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but we're just being told the slots are decreased because "43% of players dont make more than 1 character".

so like... if they dont make more than one character why are we halving the amount of characters they can make?? they've only made one 😭

jaunty night
wicked umbra
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this is a non issue

kind plume
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But that's precisely the point. The philosophy that it originally had to make ranks attractive was high deletion time and lots of slots.

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So yes faster deletion time because you have less slots

wicked umbra
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and why do we have less slots in the first place

kind plume
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I've said it countless times now this seems like you're willfully ignoring it

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I've also never mentioned anything database, performance or storage related yet it keeps getting said 😭

wicked umbra
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point it out then because it's not very clear

kind plume
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So that ranks are more attractive for players that are clearly invested in Wynncraft, where I think it's probably reasonable to donate

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In the message you quoted, in messages after that and messages today to others I said that

wicked umbra
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so that was what i was saying

kind plume
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The logic that because barely anyone new uses them why remove them is flawed

wicked umbra
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??? if someone gets 5 level 100s and wants to start a new playthrough they have to buy a rank or delete one

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i get its to promote ranks but do you not see how it feels kinda cheap just saying "well deletion time is faster!" as if somehow that makes it better lol

kind plume
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You know that, obviously the people that are using them are in the more upper eschelon of players invested in Wynncraft and may buy a rank to get that perk 🤔

#

We gave the exact logic why deletion timer was so long in the past which is: because we always gave a lot of free class slots

wicked umbra
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yeah but my point is that going forward its just a limitation applied to artificially push newer players more into buying a rank

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word salad ass sentence i had to fix ts

jaunty night
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Yea? Veteran players have stuff new players dont, what's new about that?

kind plume
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So is everything lmao, why not give them 15 at base!

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They won't use them so it doesn't matter right?

wicked umbra
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well yes but you didn't add perks to a rank, you took them away lol

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you didn't make it better to have vip or higher, you just made it worse to not have a rank

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infact buying a rank lower than champ is still worse than buying it before this update

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why wouldn't you just add to the ranks to make them more appealing than remove from unrankeds to make it more strict

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same logic as services like Netflix adding ads to their lower tiers and saying "well hey, on higher tiers you get more!"

hoary anchor
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^

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I agree with ye here, this is essentially getting more money through shrinkflation

fallow widget
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we get that the deletion time was lessened to compensate for fewer slots somehow
it's just that none of us understand how those 2 things are connected for the majority of players
there ISN'T a logic that anyone can recognize for it

unreal flare
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Entitled af comparing wynncraft which is pretty much self sufficient currently to a multi billion dollar company.

6 classes was just unnecessary for beginners. And now, if you keep playing, you can easy buy ranks with le. Id have set it to 2 classes and it would have been enough for beginners. Gotta make money for the game to exist.

You can argue that they are doing too much for the game which makes the costs explode. But on the other hand you just want more and better free stuff all the time.

weak oak
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if the tradeoff for getting better new things is making the old things worse i'd rather the quality just stays the same

wicked umbra
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you could just as easily double character slots for all ranks and it would be far more appealing and cause far less backlash

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not a hard line of thinking that making the experience more limited for newer players = people will not like your changes

wicked umbra
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i mean that's literally what they did in this update OMEGALUL

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before:

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after:

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+$3
-3 slots

the update of all time...

lost zealot
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i think that creates mroe incentive

wicked umbra
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meh i'm of the opinion that giving more incentives to buy something is better than giving less incentives to not buy

unreal flare
wicked umbra
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if people don't care about more than 1 slot they're not going to buy a rank

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we should just limit people to 1 slot! holy glaze...

unreal flare
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Exactly

fallow widget
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Why do you think more slots isn't more appealing to new players?

unreal flare
hexed saffron
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just raising tensions for no reason

fallow widget
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And some players don't want to pay irl money, save up all the emeralds they get across the playthroughs they are allowed to have to start with, or grind out enough emeralds because guess what, there was 0 warning that you had to pay you in-game life's savings for rank to get enough slots to have every class the server has to offer

lost zealot
unreal flare
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Also all those "end p2wynn" names legit iq at room temperature. Sorry but it just bothers me. Its a free game where you can spend thousands of hours on classes wothout paying a dime for it. Yet people expect all of this for free for everyone without the needs to pay for staff server or anything basically.

fallow widget
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I think it's fine at 5 rn, but that's the bare minimum

unreal flare
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Based on statistics, 3 should be the minimum. Everything above is just a gift.

fallow widget
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the only reason I still got this name is because I think more might be able to be done

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we completely support the game having sources of income, it can't function without that

unreal flare
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That was also the reason i said it should be set to 5 classes when the update first dropped. I still feel like 5 classes should be correct.

Yet there are often giant gaps between reality and thinking. The statistic shows, that more than 3 isnt needed for beginners.

fallow widget
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ye
whatever your name is
tealy had a good point about you, you have what I think is a legit argument but you're going about it the worst way possible

lost zealot
unreal flare
fallow widget
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you are shooting yourself and everyone who agrees with you in the foot every time you start typing so please think through what you type a little more

lost zealot
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you can play them for free sure

fallow widget
unreal flare
# lost zealot that same argument goes for like gacha games

Gatcha games are legit: pay atleast 4000€ or you wont ever be able to compete. Wynn is byfar not that harsh with monetazation.

But the same goes for each and every f2p game. They need money aswell. And only very few have a playerbase huge enough to support only via skins.

fallow widget
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that and shares don't have the chance to just obliterate trade market prices so I don't care about them as much, they don't actually generate anything new, they just take from willing buyers

unreal flare
unreal flare
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Oh sorry

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Thats what i didnt knew what you meant 😂

fallow widget
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he hasn't done much apart from insult people even if I agree with him on this topic...

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tbh I'd be way more accepting of the pay2win if it benefitted many people at once like bombs/totems do

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but loaned AP, tightened class slot limitations, and lr tokens are more on the selfish side and I find them far more problematic
take the world event tokens they adding now for example, I don't really have a problem with them

lost zealot
unreal flare
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Lr tokens are byfar less impactful than shares i think.

First off, noone will buy shares to use in lootruns. People will most likely buy shares off tm to lr with. So it actually benefits the f2p players in lootruns. P2w players will get more out of bought shares tho, since their price will increase (which was prob the point of the update -> make shares more valueable so more people buy them).
Loaned ap are a problem in raids, but on fresh starts they feel very nice. Its fun.
Class slots, well yeah already said my oppinion.

unreal flare
fallow widget
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I'm still not comfortable with the $ -> shares -> lr tokens -> new items conversion

lost zealot
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i still think they should fire some of those managers

lost zealot
fallow widget
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was letting you just buy lr pulls and rrs with minimal effort behind them
way better now but I'd still prefer it gone

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raid tokens too but they're not as bad, not by a long shot

unreal flare
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I just argued, that wynncrafts p2w is pretty tame compared to many other minecraft servers or gatcha games

fallow widget
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we don't think it being not as bad as others is a valid excuse is what I'm saying

unreal flare
unreal flare
fallow widget
unreal flare
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Yeah, game came a very long way. It reinvented itself atleas 2 times by now.
But that is expensive and needs to be funded. If there werent p2w player back then in vip town, you could have never even started wynn. Think about it.

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So it was a good thing to exist, cause if it did not, you would have never get to play the game.

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Same thing goes for the next players joining in 5 years or so.

fallow widget
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I want Wynn to keep existing because I like it, but at the same time I won't play it if it gets to the point that paying players have undeniable obvious advantage over those that don't
I don't care if I only need to pay $5 to stay "viable", I wasn't being asked to cough that up before I and refuse to take it and would just leave instead
been on a similar rodeo before, saw the writing on the wall, left before it started getting too bad

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as long as it stays feeling optional and that I'm not at a disadvantage for not paying up every so often I guess I'm fine

unreal flare
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Thats a honorable point. Tho not all players will pay the server if it doesnt directly benefit them.
I myself have a sb subscription i dont even cancel even if im not playing actively. Just to support.

But reality is, most wont ever spend. Even if the server needs it.

fallow widget
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something of a moral thing? I think games shouldn't be doing that bs
I'd be willing to buy a rank myself to support the game if I trusted it to stay the kind of game I'd play

unreal flare
hoary anchor
fallow widget
fallow widget
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funniest part is I WAS considerign buying like Hero rank right before the patch lol

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patch done spooked me

unreal flare
fallow widget
unreal flare
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Yes but thats why it needs p2w, cause that makes 20% of the players to pay for the other 80%. Yet those 80% are the ones complaining the most

kind plume
# wicked umbra why wouldn't you just add to the ranks to make them more appealing than remove f...

Which repeats another one of my points which is that it feels bad and will be negatively received but doesn't make it a bad or invalid decision 🤷

Again, if Wynncraft released today with 3 base class slots it wouldn't be an issue. It's not prohibitive to have 3 entire playthroughs and it's fair to donate after such imo. With a long history it can be pretty hard to undo mistakes like that and they can hurt the server long term.

I do not have Wynncraft data for this so it's entirely my personal opinion but I've worked on a lot of Minecraft servers and generally people who have invested their money in the server are more likely to come back and give it another try even if they stopped playing. Being overly generous to non donators can tank newer player retention because theres nothing that takes their fancy on the store.

unreal flare
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Mindblowing. Really....

fallow widget
kind plume
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This is not really a complete though 😔 . I'm tired and I think it's quite circular now unfortunately

unreal flare
fallow widget
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ok yeah now I think about it more I can get behind that

kind plume
fallow widget
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I mean if it's just a QoL thing meant to ease the downgrade new players are getting in comparison to older players, then yeah that makes sense.
It did seem a LOT like it was meant to somehow compensate though, and evidently to people besides just me
-# admittedly seems to be more of a misread than a miscommunication on Salted's part

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Thinking about it, the only thing I think that could be called misleading in the original patch notes is Share pricing changes, was said to be a bit more than 1USD and ended up being like 1.50$
one thing out of like a hundred still

kind plume
# wicked umbra you could just as easily double character slots for all ranks and it would be fa...

Unfortunately this would do literally the opposite of what you're saying.

People simply don't need this many characters lol. Adding something you don't need any of removes any reason to buy ranks at all. Making the number bigger does not linearly increase with the likelihood of a sale because you reach a point where any same person knows they will never need more. Your suggestion would kill any reason to buy any rank ever

I do understand that you have no reason to understand this side of creating a game which is why I've been trying to explain as best I can

fallow widget
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I hate it but Term is right in that new players don't ABSOLUTELY NEED 6 char slots or whatever
still, I find it way more decent that they at least get 5 so that they can at least try every class wynn has to offer
hence why I stopped advocating for more slots once we hit 5, that's the minimum we "need"/want

unreal flare
wicked umbra
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by wynn's own metrics, 65% of the playerbase is under the proposed 3 player slots and 71% is under 5. if people want to buy a rank for more slots they will, but reducing the slots for existing ranks going forward just makes it look you're giving people who want to buy ranks less for a higher price (vip got -3 slots but is now +$3 base price (which also was not even the real base price because wynn did deceptive marketting with the "30% off permanent sale"))

kind plume
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I agree it feels bad when doing that but past mistakes kinda need correcting at some point and the earlier the better 🤷

We basically never touch the store lol. If basically zero new players ever use the class slots they had, then having extra is a completely redundant rank perk for most players. It's quite similar to if we did what you said and doubled all the ranks class slots. VIP would have more slots than most people would ever use so class slots is a redundant perk on all higher ranks (for most)

native jay
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plus, weren't those points already addressed, multiple times? aren't you just repeating yourself at this point?

wicked umbra
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im not literally saying double the slots but you get the idea that reducing the perks, upping the price, then saying that its to incentivise buying a rank is a bit counterintuitive no?

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reducing the perks then increasing the price in the same stroke is kinda crazy

native jay
wicked umbra
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yes that's what i said

native jay
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making a point with an example and then saying you're not making your point with that example you just used is a very self-defeating argument

wicked umbra
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im not literally saying double the slots

native jay
wicked umbra
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the point was that doubling the slots to incentivise a rank looks far better than reducing the slots of not having that rank

native jay
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and it was directly explained why that would be problematic

wicked umbra
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and i said "im not literally saying double the slots"? because i dont think that'd be a good idea

wicked umbra
wicked umbra
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so what's your point??? i used an example then you said my example wasnt feasible and i agreed and said it was an example to make a point 😭

fallow widget
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we do be repeating ourselves a bit

barren gull
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maybe one more red underline will do it

native jay
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it fails at making its point because the point being made is flawed, which is what was directly addressed by term

wicked umbra
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he's underlining the word example like i didnt say it was an example to make a point 😭✌️

native jay
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there's reasoning against the point you are trying to make, so saying that it's just an example to make a point doesn't actually change anything and only really undermines your argument further

wicked umbra
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what reasoning??? LMFAO im saying that doing a buff to ranks looks better than nerfing unranked is this hard to understand??

wicked umbra
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in what world can anyone argue against that, its deadass PR 101 LOL

barren gull
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Oh boy I sure do love (word bloat, probably due to a miscommunication or misunderstanding between the two parties) followed by "argument invalidated"

native jay
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he went out of his way to explain the reason why something like that example could not be done

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right in direct response to you

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explaining why the point was flawed

wicked umbra
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and i said it was an example for the sake of making a point and i dont actually believe you should double class slots 💀🤣

native jay
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and something like that, given the current circumstance, was infeasible

barren gull
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maybe one more lap

wicked umbra
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yeah like i said 5 minutes ago LMFAOOO

native jay
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yeah, nah

wicked umbra
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i been trying to type out something else but you're just acting like i believe we should double class slots (i dont) and continue insisting that im saying it

barren gull
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me when my prime directive in the argument is to disprove the opposition first ask questions later

wicked umbra
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im saying if class slots were doubled, people would probably be happy and not upset with it (because they get more stuff) than if you took away slots (they get less stuff)

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revolutionary public perception argument

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also i get we got bills to pay but you can clearly see why this would probably annoy people:
VIP: $9.23 -> $16.49, 9 total slots -> 6 total slots
VIP+: $21.55 -> $30.79, 11 total slots -> 7 total slots
HERO: $46.19 -> $65.99, 14 total slots -> 9 total slots

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even though some current prices have the """sale""", its been there for probably 3 years atp and is DEFINITELY illegal to deceptively advertise this kind of sale so im not gonna use the """base""" prices on current store

native jay
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multiple times

wicked umbra
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so what was the point of saying it was unfeasible if i already said it was unfeasible 💀

native jay
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already said why

unreal flare
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This is true. Having a permanent "sale" is indeed illegal and scummy business.

But we all just hate on -1 classlot or lr tokens 🤷🏼‍♂️

native jay
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multiple times

wicked umbra
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constructive feedback industry plant

wicked umbra
# native jay already said why

you said why the point was unfeasible (yeah it is i said it in the response to terminated) but not why you mentioning it was unfeasible was relevant

native jay
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that's like a young kid asking "why" after every answer until you get to the point of the endless "because it is" "why?" "because it is" "why?" loop.

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such a disingenuous argument to make. I'm out

wicked umbra
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??? 😭 you came in and started saying my point wasnt feasible (which i said myself) then kept insisting and now you're leaving because i asked you why you thought i genuinely believed class slots should be doubled and im asking why you thought it was relevant to point it out when i said i didnt think it was 😭

native jay
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way to misrepresent me, but I just do not care enough to correct you at this point

pliant topaz
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Feedback has been constructed

barren gull
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what a productive engagement

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surely, in time, we may eventually learn of why any of that happened

wicked umbra
unreal flare
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Feedback has been feedbacked

wicked umbra
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im not literally saying double the slots but you get the idea that reducing the perks, upping the price, then saying that its to incentivise buying a rank is a bit counterintuitive no?

weak oak
# fallow widget Yes, I know it's tame. But I, as well as many others, don't care that it's tame ...

and we also care about it not becoming less tame - we appreciate that it is so and we want to keep it that way
i think the main p2w stuff that wynn has at the moment is a really good way of doing it, because whenever you throw a bomb or place a totem it isnt just you that benefits, its a whole load of people - both paying and f2p. you do not in any way need to pay to gain those perks, but someone needs to pay for them to happen, meaning wynn makes money from it without it being that p2w

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(me when im late to the party)

fallow widget
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yeah I agree

ashen leaf
wicked umbra
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not sure why he even made this thread if he's just going to tweak out every time someone differs from what he says

ashen leaf
fallow widget
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when neither of the 2 people most active in the thread are great at not insulting others constantly

fallow widget
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I've seen both ye and Drawwy throw shade instead of actually trying to debate a lot here

ashen leaf
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Ah I see, yeah LOL

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They're funny guys

brisk wren
wicked umbra
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got blocked and told i should be feedback muted because they're more focused on yelling at people than making points 🤔

weak oak
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well if you think this is bait (im not saying that it is or that it isnt) you certainly fell for it

wicked umbra
unreal flare
unreal flare
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Yes. Basically you can not mislead people by "offering" a fake discount.

silk hinge
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that law is the whole reason why steam sales aren't permanant anymore, and it's the same with extreme sales too iirc

languid island
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if someone reported this, they might actually get fined but I'm not sure how it works since it's a minecraft server, but they might go after the website

fallow widget
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Pretty sure it's allowed in the US
annoys us a lot

mystic gull
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U can call me overreacting and annoying but please don't outright lie

wicked umbra
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you're proving yourself wrong 😂 you can clearly see you were tweaking at other people

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even still the gif is NOT wrong, i was saying this thread seems like bait because you're acting like there isnt a reason that CTs have a bad reputation lol