#Enemies/enviromental Reworks
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yeah i love the idea of contributions to other stuff besides AT or items reworks
is not going to be so popular but it can generate interesting ideas
Heliolux redesign lore integration:
"Heliolux are an ancient species that didn't require Food, they followed the light and converted it into inner power that granted them the power to fly, some people believe that they where able to travel across dimensions.
Once benevolent, the Creator of Heliolux (basically the leader) felt into the lowest point of the void, unable to see the light he traveled across chaotic dimentions and lost his sanity along the way of light, time passed and the wings that once allowed him to fly across dimentions decayed and his arms began to grow in order to pursue something, only a few people can identify this ANOMALY who already killed his descendants"
tna origin idea btw
Interesting...
he does resemble a little bit
tna core has readapted to utilize chaotic energy from those anomalies in the void
falling into a pure chaotic being unable to utilize the light
I honestly wonder what's the crystal in tna is...
yeah, it doesn't have much lore, this lore fits since it doesn't contradict anything at all
"cci" is too broad of a term, make some mobs have partial cci and specify what they are immune to
would be dificult since a lot of them already have too many simbols
but maybe add something like "resistant" text once u try to apply that CC
like once you apply slow have something like "90% slow resistance" appear, just like dmg values
I find this to be uhhhh unique interpetation of TNA
consider the fact it imply TNA is somewhat sapient and use ancient Wynnic
and have capable casting space-themed magic
and able to create void holes
and have black skeleton
and heavily imply to be escaping from Dern
also if we gonna use this thread then I can show off my concept from wartorn concept
Orcs
some of these are outdated
I got a ton more
consider we have evidence ot TNA being olms
maybe what ever this thing that Garoth is holding
I think there like a lot of evidence supporting the idea of TNA having olmic origin
stuff liek this feel very cosmic
not even mention the reality ripping ability that TNA have fit in line with cosmic magic which is magic that hold control of space and time
consider the lore of TNA of it being wanting get out of Dern
and the original concept art of TNA protray it as prisoners
that recently got out of its capture
Now I think about it... Does outer void and TNA have some similarities...
mpt really beside teh fact it's exist in the void
Iirc someone mentioned song of solitude is supposed to be like watched beam or smth...?
that I am not sure
but yeah even Garoth have similar attack to Watched phrase
where he removing the ground from reality
Heliolux have been long removed concept from Wynncraft
I think the best way to do it is try to retinroduce it in someway
which I got a plan
Olms could be ancestral just like heliolux, in fact it could integrate as those that guided the olm, once they got to extintion, olms couldn't defend against dern
is more a perspective from a Phylogenetics researcher
from what I remember Helioxlus seems more like what devils are to the Light side if they ever made canon again
yes but rn they don't exist, basically they aren't in the new canon
they are not but i feel like if they ever borught them back
they like being being of light that serve Orphion or act as extension Orphion
let me get my concep art
so i made the idea considerating that they existed at some point, and Greg was the leader
and instead of being servants of orphion, instead they just existed across and tried to use light, much like pacific creatures
that is a contrast in how TNA acts
and it make sense, phototropism could be a nice integration
like that also would make sense why the olm could be the first to get attacked by dern, they could be the ones that used cosmic and light magic
also I pretty sure some of the new mobs in2.1 trying to bring bakc heliolux
but I might have to contact their modeler
mmm right
i see more of heliolux as a race and they could manipulate light, digesting it and using it as a source of their creations
the problem is that we dont really have much evidence of olm using light magic yet
even then we dont really know if light can be use as magic like that or not
or you need to form connection with the light
cosmic energy = primitive light magic
while I think you have intresting interreptation, I felt like it lack connection that make it feel grounded
well cosmic magic is a magic relate to time and space
so you have to define what primitive light magic mean
and its relation to it
mmmm i developed as a concept
as far as we know rn the person that use "light magic"
is Lari
and she does not really display similar ability to cosmic magic
also there is this too
cosmic energy being magic across the universe that is generated in order to make it work, it could work by being the fiber of it
light magic could be a less complex component of cosmic magic/energy
a good analogy would be
energy: and charged particles
Cosmic energy: Bosons
Light element: photons (a fragment of it)
well so far as we know
I dont think the Light meant to be literally but can also be abstract
concept of Light
yes, is part of the fibers of universe
what about dark and corruption
dark would be also cosmic energy, but would be the absence of energy or low energy that seeks to consume more energetic forms such as light energy
so far as i try to stud wynncraft magic system this is what I got from it
to make it easier to understand
corruption could be the chaos formed from that interaction
hmmmmm while I think that intresting take but rn it kinda exist in far strentchy kind of way
because rn we have no evidence of cosmic magic ever relate to light, dark, or corruption
Decay would be the draining process of dark magic
and corruption would be the infecting process of living beings that are made by other elements + light elements
actually from what we learn from corruption
it actually capable of renimate inanime object
and it not really much of infection more like the abstract influences
and as for decay
Some lore stuff, I might expand on the it later as a way to explore my wartorn project in more digestible manner but no promise.
Made this because I feel like there a lot of misconception and misunderstanding around these two and I want to clearify it in a way that could be fun.
-# #wynncraft #wartorn project #Lari #Orikal #Art
I have like lore study on that
but yeah as far as we know
some CT decribe the corruption as anti-life
a lot of infections can create process similars
for example HPV in real life can make cells to develop cervical cancer
i see corruption as something similar in terms of infecting living beings
as far as we know corruption is not really spread like that consider the people of ivllage in that one quest are left with no concern after destruction of the corruption spike
so it not osmething that stay on your when you left the area
and more of influences
and since dark magic is the seeking of higher energetic cost, since is infecting, it changes the behavior to seek for more energetic life forms
that could be explained with the fact that corruption doesn't seem to look out for dernic stuff
because dernic and dark magic have the same "low energy"
also from discussion with CT
I pretty sure decay happen to avoid corruption
which is intresting
is it?
again why I see your take is very intresting
I still would recommend to maybe like try to understand the game direction of where it heading
becuase I feel like you lack in game evidence even the information that you have is intresting
probably because of how decay also drains the energy of living beings and corruption itself is made by living beings
well no it just drain the light of beings
decay doesn't give them vitality or anything that gives the chance of them to thrive
just like how that tumblr post explain
the decay only happen when the entity have light
and also corruption itself is not made by living creatures
it's anti life
that would be against the point
everything by corruption aim toward one goal, destruction of lifes
the creature that spawn from its influence have short lifespans and aggressive
land that been corrupted prevent any life from flourish and thrive
the spreader of corruption being a spike, a lifeless being
corruption is INFLUENCE itself it not some sort of microorganism or anything
it's otherworldly force that CORRUPT reality t
while I do see that these are your interreptation which you allow to have
I simply kinda expect enemies./enviromental REWORKS to hold the same ideal and intention as the oriignal work
and not making it entirely new thing from the ground up
I would recommend you to keep the idea of light and dark flexible later
like sure you can use these idea in your take of wynncraft that you can probably make your own thread about
nvm i wanan try to come up with new tna attacks...
Welp reworked graid tna attack ideas:
Phase 2:
Condemnation soul ray: spawns 2 orbiting skulls around a random player. After 3 seconds they freeze and show telegraph beams. 1.5 second later they shoot a deathray at where the skulls are facing.
phase 3:
Condemnation soul ray: now spawn 3 skulls instead of 2.
Timeless anomaly: spawns a shadow projection of the boss that chases another player. After 5 seconds the real boss will teleport to where the timeless projection is.
Void call: the boss launches 3 waves of shadow hands (like ice snake) from the ground.
Phase 4:
Condemnation soul ray: now spawns 5 skulls instead of 3.
Leap: now spawns 2 skulls when it lands.
Terminal: now does a watched beam to a random player every 6 seconds. The black hole that spawns from the watch beam despawns after 4 seconds
i like a lot the timeless anomaly attack, seems kinda neat
also terminal looks sick, i would love an individual watched beam at the end
dragonling egg sprite rework
doing thundercloud concept art for a rework
in this rework i consider them as "cotton sky clams" they have an orb (similar to a pearl) that gets bigger depending on their age, they rub their wool with that orb to produce electricity and that way they can float and also dmg their predators
also they communicate via electrical signals
Gonna add more to this thread with my remake of rol mobs that would appear in the quest rewrite
I can see Gargoyle being added since we already have a model of Gargoyle for CoTL ones
This gargoyle is different since it animated by soul magic result it being shatter and move like floating collection of broken stones
turtle looks like gerson walking on 4 leys sry... -w-
i like it but idk how it would be implemented as a model, seems kinda hard to do without losing the charm from the concept of trashie (same as living armor)
seems kinda hard to add a few details that make a good stuff
It doable since the turtle going to be massive allowing for higher detail to exist
and the living armor could just be player model unless villager have their own model later down th eline
maybe a model similar to this? like having a more dinamic shape could help it (but smaller)
because my biggest issue with 2d to 3d is with models without a dinamic shape, like a very rectangular shape could be done in a really bad execution
no literally just player base work unless villager got their own model
it does not need to be one to one, I just trying to convey the vibe
Trashie being the only one that's keeping this alive lol
oh yeah also forget about this thing
yeah i've been busy with work travel 🙁
Introducing Umbrae creature as counterpart to Heliolux of the Light
They are the hand of Dern Beast that appear as common enemy variant when Dern got involve with the story.
They all conssit of being shadowy creature with many different forms
Shade caster oh the other hand are creatuer similar to that of Kantry that mean to be native life of Dern but some of them get turn into transportation of umbrae with one of the umbrae plioting it from the inside
and here remake of Eih while reintroducing Heliolux back to the wynncraft canon as extension of Orphion
frog form stil retain but only for disguise
there also update to ALdorei as a whole to make them more visally disctinct to Efilim
drawing reference from the Light asthetic and theme
nicee
imo aldorei could use more aesthetics from "runes" while efilim could keep more the "nature" aesthetics
it a showcase to how light overtaken the culture of elves to make the mfeel more intrusive
Shade caster reminds me a lot to this enemy from HSR
looks kinda sick
ragni zombie rework:
Would walk 50% slower
higher hp
old doodles about an enemy called "the fool hand" (from a series of enemies)
Cave miniboss rework: CoTL aura bosses (1 part)
I wanted to add lore to them
and rework
"Emotions of the lost": Each cave represents stages of the people that has entered the CoTL,
Fire: Anger
Thunder: Anxiety
Earth: Confusion
each of them have one vulnerability attack (0% resistance) and one resistant attack (+10% resistance + buff depending on the type)
Also auras would get lore, depending on the emotion/element
LONG GOOBER...
bump
cool thread