#Official Trickster Feedback Thread

1 messages · Page 2 of 1

cursive comet
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nah, enkindled is generally

cobalt crypt
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Getting stuck with a 20 second cd is kinda scuffed

fluid sphinx
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decreasing the amount gained but the cooldown ends when it finishes?

cursive comet
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also the bug only can apply to 1 enemy per cd

proper flare
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Yeah we'd like to try reduce the cds a bit

proper flare
proper flare
fluid sphinx
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the issue is you deal insane damage already with long cds...

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can hop reduce the cooldown of shadow thing?

proper flare
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No

fluid sphinx
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its currently tied together so you can't summon a shadow thing without hopping with it active

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sorry-

deft igloo
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i mean it has a defense req and multi kinda costs a lot

cursive comet
fluid sphinx
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huh

cursive comet
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8s cd

fluid sphinx
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what

cursive comet
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Ignore me T^T im bad at explaining

dry granite
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anyone else find building tricks to be a little awkward sometimes?

my main gripe is that clones are the main way you build tricks but are also the large majority of your damage. having the build-up and the burst of your damage be through the same expendable source makes building tricks feel annoying

has there been any discussion on possible alternative ways to build tricks?

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also the aspect that gives additonal Max Tricks doesn't seem that useful, what purpose does this serve? am i missing anything?

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more Max Tricks doesnt really help because the requirement you need to utilize your debuffs is still teh same. the only thing this will do is leave more leftover tricks, however that isn't really relevant as your Clone attacks will build back your tricks for you, meaning that you're able to immediately absorb your tricks again in order to just get the full benefit even without the aspect

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i guess this allows for more debuff duration, right? but even then, the fact that youre able to reapply your tricks while the debuffs are already active makes this benefit meaningless

mighty harness
# dry granite anyone else find building tricks to be a little awkward sometimes? my main grip...

This was probably one of the biggest issues that popped up during development, the solution I proposed manifested in new hoodwink but it's not perfect. At the very least I'm thinking of buffing hoodwink so it feels like a strong way to spread stacks.

Max tricks comes into play with the extra damage and duration scaling but yeah it's not amazing, I will ask about it because I did not actually make the aspects

dry granite
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cool!

proper flare
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I think we just randomly threw in that aspect to fill it out more ._.

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It would be nice for it to be changed to something more useful

dry granite
still lava
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Hmmm...

wraith vale
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maybe its just me, but the toxic sludge debuff is weird. making enemies explode on death is just so very situational effect I feel. Its just like old exploding with much better scaling. Idk if that really can be considered a debuff (ok they take increased earth dmg but still), rather than an extra effect? I also feel its a missed opportunity to somehow integrate something with poison (imo would fit with the name and the trickser theme).

this is just a quick thought though. I really like the new trickster design. This was the only thing I felt was somewhat weird

still lava
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Again I am no balancing expect but...
What if every (insert cooldown here) , put 2 extra tricks on hits...?

cursive comet
proper flare
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A rework would be interesting but for now, it does the job. But it's understandable and would be better if it got changed

fluid sphinx
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you want me to come up an idea for hoodwink?

fluid sky
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Trickster is good, but it needs tricks bar or smth

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It's hard to tell when you need to explode them if you can't see how many you have

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But we have clones bar rn so that's the problem..

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You need to see how many tricks u have but also you need to see how many clones u have

thorny marsh
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If there is a bug fix will it be announced in noticeboard? I forgot how it was for last beta test...

cursive comet
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MID said it wont slay clone, i tested and it wont give me 40% dmg buff, so yeah, Syncope basically throws the 40% dmg out of the window

hearty pecan
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let me skip sandbagging node pls or reduc ap sanbagging

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can't help when you has 10k ehp

cursive comet
proper flare
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Uhh

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If it doesn't kill the clone then yes it won't provide the damage bonus

versed crypt
proper flare
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Uhh

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I wasn't really involved with that change so I'm not sure on why that happened

versed crypt
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It nerfed the already inconsistent dps in a real raid (without buffs) from like 900 -> 600k dps 😔

wraith vale
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seems reasonable tbh 600dps is still pretty good

versed crypt
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Bosses rarely stand still like that unless it’s TCC

dusk nova
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yooo, can we get a clip of this

thorny marsh
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playing hsr rn
I can hop on beta in a bit

thorny marsh
heavy halo
thorny marsh
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the tentacles arent doing anything likent

heavy halo
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Qaha

versed crypt
# heavy halo Nerfed bug abuse 😔

in all honesty I genuinely don’t think that can really be labeled as bug abuse, you physically just played the game normally and that was the effect it had on it so it just feels like a nerf

dusk nova
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I can't forward the video for some reason. but yes thank you again for the clip!

versed crypt
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was fallen having healing also an unintended behavior 🥀

fluid sphinx
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its not as bad as 2.0

fluid sky
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Trickster is soo freaking good

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I love it, I'm gonna change mine assassin to trick on main

proper flare
fluid sky
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I spent all my emeralds to play trickster one week before LOL

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I don't regret it

cobalt crypt
fluid sphinx
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idk feels kinda wordy

thorny marsh
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wordy

simple iron
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what does it mean by salvage? does it automatically spread to other enemies?

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oh wait i’m dumb

dusk nova
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the point behind hoodwink is to let you trigger tricks against crowds, when enemies tend to die before you even get to trigger them w shift + dash

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you save their tricks, then shift + spin against a full-health crowd to gain their effects (particularly soul siphon for survivabilty)

analog field
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So whats the intended gameplay loop for reworked trickster

fluid sky
analog field
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debuff stacking, then spell comboing?

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im a simple heavy melee shadestepper guy and i cannot comprehend the playstyle

dusk nova
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it boils down to multi-spin-multi-spin

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but your tools are flexible enough that they can be used in diff ways

analog field
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would you say its dependent on spell use and mana sustain?

dusk nova
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that's where the skill ceiling comes from. the perceived complexity I think is coming from the debuffs and tricks, but they're passive enough that you can ignore them while cycling so I'd say the skill floor is not that high either

analog field
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due to the large amount of spells required to apply effects

dusk nova
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people are finding it so yeah

analog field
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okay

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personally i think heavy melee shadestepper is like the perfect combination of spell and melee

dusk nova
analog field
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you dont have to worry about not having enough mana to keep your knives and marks active if you are paying attention to it

fluid sphinx
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chris do you mind helping zeny understand how sorcery works with chaos explosion?

dusk nova
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i don either lololololol

fluid sphinx
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the new t2 arcanist mythic is doing +50% damage

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yeah

cobalt crypt
analog field
cobalt crypt
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Ive seen people sustain without nirv but most of them were using consus

analog field
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theres a lot of stuff you need to have active to get the debuffs and do damage

fluid sphinx
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its a pain theres no mana sustain, just a teensy bit would be so cool

cobalt crypt
dusk nova
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I'd rather see it be less reliant on mana than give it more mana tools

cobalt crypt
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Yeah either or is good

fluid sphinx
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honestly give - mana cost to hoodwinked

dusk nova
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we already gave trick access to cheaper spin...

cobalt crypt
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Idk i was using nulli had decent mr and a lot of steal but i had mana issues sometimes ima try it more later tho

dusk nova
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idk the standard when it comes to sustain, but I tested w a build w 60 int and 60 ms

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it was pretty consistent

mighty harness
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morph flame shot with -multi cost heehee

cobalt crypt
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I had 75 int 10mr 50ms i think

dusk nova
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actually I can just share the build

cobalt crypt
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I wanna try it raids more once the 2 actual raids work

dusk nova
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and they just buffed galleon ❤️

cobalt crypt
dusk nova
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all must galleon

fluid sky
dusk nova
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hybrid trick

fluid sky
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Ehh wynnbuilder is still having old trickster soo

dusk nova
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I did use this to test trick before beta

thorny marsh
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grimtrap?

deft igloo
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@stuck zealot is clone sac nonstrength and noxious gas strength

thorny marsh
dusk nova
fluid sky
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Uhh

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Trickster is fun with rr LOL

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When grimtrap mid??

dusk nova
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fr fr

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heal from damage you deal with poison make it happen

fluid sky
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I hope grimtrap will get mid one day

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Actually mythic daggers sucks

cursive comet
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after further testing, my other build will have 6s to max the enkindled charge, so it actually depends on the build

cobalt crypt
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I think the last laugh multi hit kinda ends up trolling you with non cci mobs icl

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Would be nice if it didnt launch the mob into the air

smoky panther
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It's really boring to just wait for the cooldown of the mirror image, so I'd like some clones to come back depending on the number of trick debuffs used.

fluid sky
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Nah it's okay

dusk nova
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since mirror clone multi can overlap

thorny marsh
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I never noticed that wiat what

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chat
I dont think it is detonating them

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it only applies it
but it doesnt detonate it

dusk nova
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good catch

thorny marsh
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guh I have to test that as well??
it took so long to stack those 40 tricks likent

dusk nova
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lmao

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well I just tested it myself so

thorny marsh
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seems like it consumed 90 that time

dusk nova
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no, it counted as consuming 50 tricks

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wait actually I might've confused my math

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no yep. this showed that

  • hoodwink auto-consume counts the previous amount of tricks
  • distraction extends debuffs based on the total tricks consumed, not on the extra tricks beyond the threshold
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at least if consumed w hoodwink

thorny marsh
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35s confused
15s base duration
this means that you get 20s from extra tricks
you can get 20s from 50 extra tricks
that means in total it counted 80?

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confused debuff is working on me too ig

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wait you can only get 20s extra duration??

thorny marsh
dusk nova
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well what's intended is that it adds +0.4s per extra trick beyond the threshold

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since the debuffs have diff thresholds, it means they shouldn't get extended by the same amount. but they did, all 20s

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20/0.4 = 50, which is why I assumed that it counted the tricks beforehand cuz that's only where 50 appeared in this case

cobalt crypt
thorny marsh
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I did 90 tricks and I only got 30s dmg reduction
75 tricks counted for extra duration = +30s
you get 10s base duration
it shouldve been 40s debuff

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after I detonated 75 tricks I got 25s dmg reduction
60 overflow tricks = 24s
10s base duration
shoudlve been 34s

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is the base duration not applied??
since that would explain these (mostly)

dusk nova
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ok i tested a theory and I think it's confirmed

thorny marsh
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I think I found it ill type my theory out

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It sets duration to 10s for every 15 tricks that has been applied
this means it resets it at 15, 30, 45 etc

dusk nova
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oh, we got diff theories

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mine is that distraction increases your debuff duration based on the extra tricks beyond your highest threshold

thorny marsh
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I can check that

dusk nova
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e.g. if you have distraction (15+ tricks), misdirection (30+ tricks), and toxic sludge (20+ tricks), then distraction will extend all debuffs per trick above 30 (highest threshold)

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if you only had distraction and toxic sludge, it would be above 20. if you have soul siphon, above 40

thorny marsh
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I think your theory is right (this was 30 trick)

dusk nova
# thorny marsh

so this did consume 90 tricks. you had 50 tricks beyond the highest threshold (soul siphon, 40), so it extended durations by 20s (50*0.4)

thorny marsh
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I still feel like thats unintended...

dusk nova
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it is yeah lol

thorny marsh
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or the ability description is misleading

dusk nova
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imma report it. thank u for working w me here

heavy halo
languid radish
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Foul Play doesn't work if you just used Bamboozle prior to Mirror Image cuz it's still technically on cooldown; is this intended?

dusk nova
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it isss but it sucks

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cuz it means boozling out of vanish for mirror image won't proc foul play

dusk nova
thorny marsh
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just do smoke bomb out of vanish like

dusk nova
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bbbut surprise strike...

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and boozling out of vanish feels pretty cool

thorny marsh
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you take suprise strike?

dusk nova
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no but this would let you

cobalt crypt
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Especially if you want marks its an option

thorny marsh
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those seem like less dps... but I cant really test with these cds likent

dusk nova
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maybe we should let boozle proc satsu again, since it's no longer 1200% base dps

thorny marsh
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oh fun fact
shadow clone disappearing procs satsujin

dusk nova
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though I think rn mirror last laugh also procs satsu lmao

cobalt crypt
fluid sphinx
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I can't test stuff because I can't level up 😭

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is there no way to get to max level on the beta instantly

burnt girder
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level up bombs

fluid sphinx
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wh

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where are they

fluid sphinx
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also bamboozle out of vanish doesn't allow you to cast again to even with clones

dry granite
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are there any plans to change the damage from what trickster can currently obtain?

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it can get pretty crazy if built for damage ngl

cursive comet
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bamboozle with multihit on clone slay

cursive comet
stuck zealot
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i think we’re just kinda more focused on getting all the abilities right first

dry granite
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i think the biggest offender for damage is just Noxious

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the damage it gives is just. what the hell.

and it stacks with other forms of strength

stuck zealot
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yea shit is insane and also easily the first thing to get scaled down

dry granite
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it should give less than half of the bonus to allies if it's going to stack with Fortitude or Vengeful

stuck zealot
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i wanna actually do every boss at level with trickster before i start pushing spell mult changes or nerfs to earlier parts of the tree tbh but noxious is like . yeah

dry granite
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that is fair

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one thing i will note is that the tricks dont really do that much damage on their own

like 75% of Trickster's damage comes from Boosting up last laugh clone casts with Finality and extra hits.

cursive comet
dry granite
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given the fact that last laugh casts do not cancel each other upon another clone it just ends up being the large bulk of trickster's DPS, which is then boosted by Nox

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the tricks are cool concepts but end up being weak in comparison to just casting spells. The Overhealth one is nice at least but the other effects dotn do much

dry granite
cursive comet
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i hope they bring up mana/life sustain into ATree

dry granite
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yeah

cursive comet
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cuz thats what've been the problem, i heard ppl say nirvana is the only 1 can be played comfortably

dry granite
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i think trickster just needs to be kinda... balanced out in terms of what it does

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  • Lower its damage
  • Give it more sustainability (Mana too low, Cooldowns can feel a bit high (Shadow Projection especially), Sandbagging can be hard to use as there is no way to get aggro properly)
  • Tricks feel awkward to build
  • Moving its support from Noxious into the Tricks could be fun.
stuck zealot
cursive comet
stuck zealot
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syncope is its own thing tbh

cursive comet
stuck zealot
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also it does have def and i think some small amount of sustain

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but yea hmm probably aspect reliant

cursive comet
cursive comet
cursive comet
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especially to prolong noxious gases uptime

reef lion
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damage per screenshot

cursive comet
stuck zealot
cursive comet
dry granite
stuck zealot
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steals on trickster has gotta be at least decent with how close u are to the boss at almost all times

dry granite
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that is about it tho. the mana issues restrict a lot of other weapons being good

cursive comet
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I WISH CONTAMINATED AND DISTRACTION SWAP PLACES HAHAHAHHA

reef lion
dry granite
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also the Shadow projection jump is really fun to utilize

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i do hope the cooldown is lowered aside from the aspect (i cant even get the aspect rn :,) )

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ngl tho i feel like if Noxious gets nerfed Trickster will be generally pretty balanced in its current state

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however if it is made to be more functional and cosnsitent with its abilities that might be a reasonable cause for more nerfs :p

cursive comet
reef lion
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i think critting matters alot
61.7% doesnt really do the job well

dry granite
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the 2nd part of the health bar got sent directly to hell

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(0:55 seconds in)

stuck zealot
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gaw dam

dusk nova
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that or make an exception for multihit to check for vanish first before casting the spell

dry granite
fluid sphinx
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just reduce the cooldown slightly

dry granite
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i kinda noobed at the third part of Phase 1, didnt consume tricks so i dealt no damage and i had to play safe for a sec sprok

pearl cedar
gritty wharf
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Currently casting bamboozle / multihit on a wall will cause you to spend mana, start a bamboozle timer, but no spell will be casted at all, pls fix

acoustic frigate
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the detonation damage of tricks is basically only there for progression in the early/midgame and to make the concept a lot easier to understand

simple iron
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i do like how progression is being considered in these reworks, noticed it especially with acro

cursive comet
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I hope toxic sludge and misdirection swap places haha

cobalt crypt
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Btw if you put your shadow projection in the instructions room in a raid you can tp back there 💀💀💀

dry granite
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lol?

neon cloak
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Grab the light then tp back to the instruction room.

dry granite
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LOL OH HELL NO

neon cloak
cobalt crypt
neon cloak
cobalt crypt
neon cloak
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Truly a way to troll your team

dry granite
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ok im not gonna lie i did not see that mirror image gave a damage bonus when a clone dies

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WHY IS IT 40%?? 😭

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this damage bonus doesnt even need to be there and trickster would still be good!

gentle fiber
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Would anyone describe Trick detonation as satisfying?

dry granite
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i think it is, it's cool to see the Trick effects in action

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albeit some of them can feel a little weak... but they're still cool regardless

still lava
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Honestly it is ridiculously funny seeing enemies get like stage 4 cancer lmao...

gentle fiber
dry granite
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the detonation is just a blip

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there is a particle effect for this

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the other trick effects i do not think have any particles

gentle fiber
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The desc vaguely reminded me of my beloved old Void Detonators ability from another game

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ah well

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-# void abilities applying detonators on hit, the further hits detonating the detonators, and detonator exploions cointing as void abilities...

simple iron
dry granite
simple iron
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maybe the damage bonus could be smaller and granted when you consume a clone with bamboozle? idk?

simple iron
dry granite
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ah

simple iron
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wait does the 40% proc when you use foul play

dry granite
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ya

simple iron
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oh jeez that’s kinda busted lol

dry granite
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yep LOL

again why tf is it 40%?? 😭

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that needs a fat nerf

simple iron
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maybe like 10 or 15% because it’s basically passive if you’re cycling bamboozle and spin

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and then clones can’t tank for you i feel like that would just be nice

dry granite
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Im ngl the current trickster's huge damage just comes from the fact that it has 2 of the highest sources of multiplicative damage in the game that then stack with each other to become even higher

if trickster just didnt have such insane multiplicative numbers, trickster's damage being too high just wouldnt be a balance concern anymore

@stuck zealot thoughts?

stuck zealot
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uh yep probably true i cannot lie

dry granite
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like legit just reduce Mirror Image and Nox gas

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the rest of the damage is completely fine

stuck zealot
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it gets more absurd when you have other buffs on top of noxious too ngl

simple iron
dry granite
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exactly

although the 100% uptime on 40% mult damage from Mirror Image makes it so that external buffs from classes are unlikely to apply.

the only thing Trickster doesnt have is a vulnerability afflictor

stuck zealot
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making nox overrule would be a lil sad tho :c id rather have it just be weaker

dry granite
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honestly

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does mirror image even need that 40% damage mult like at all?

stuck zealot
dry granite
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you're already rewarded MASSIVELY for popping clones at the right time

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multihit casting and stacking with other multis is already insane

stuck zealot
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yh

dry granite
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the 40% damage mult just feels completely needless when you already have effects that good

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and then adding nox on top of that just makes the multiplied damage get multiplied again 😭

this is why Aco was/is broken

neon cloak
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Do we have a solid answer on if building more ehp (defense) is superior to ETW

dry granite
stuck zealot
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^

dry granite
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also the fact that Sandbagging instantly gives back all cooldown makes it very hard to test :P

stuck zealot
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^

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patch soon i hope

dry granite
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🙏

simple iron
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🙏

neon cloak
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Trickster gets reworked and it's the most OP thing ever, not fair :<

dry granite
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meanwhile acro trol

gentle fiber
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I have been waiting for SO LONG for a trickster type to be viable

dry granite
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idk trickster has the potential to be a class with a really high reward for skill expression

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it just needs to not do yknow. like over 1 mil dps in bursts for multiple seconds

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my main thing is like

idrk what would be a good number to change the multipliers to...

neon cloak
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I want to sync my obli build from live servers to beta so I can properly test trickster again...

dry granite
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like how bad would it be if Mirror Image's damage multiplier was just thrown out the window? would noxious still need a nerf? ... probably

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honestly if Noxious was just made to not be so effective on allies it'd probably be a lot better

maybe reduce the numbers on yourself a bit too

neon cloak
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Oh wait

dry granite
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uh idk. it's when you get hit for a portion of your HP

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there's an aspect that doubles the threshold of the ability proccing. that aspect is absurdly strong (even if Sandbagging didnt make all your cooldowns immediately go away, it'd be a good aspect)

cobalt crypt
dry granite
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i found it could be procced at least somewhat often on ETW obli

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Raid buffs will likely help with this too i bet

cobalt crypt
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I was using nirv in tna and i was stuck with that fat ass cd a lot of times idrk

neon cloak
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With CWG?

dry granite
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CWG is bad because of negative stats negating the effects of raid buffs

neon cloak
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Oh right

dry granite
cobalt crypt
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Idk its hard to gauge trick cause sandbagging is bugged

neon cloak
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Won't mention the ingredients saltroll

dry granite
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it's probably something you can get good at the more you play

cobalt crypt
dry granite
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agreed

cobalt crypt
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I do like sandbagging tho cause it incentivizes building for something other than damage

dry granite
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do you use duplicity? that node sucks cuz of the fat cd

cobalt crypt
dry granite
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yea

cobalt crypt
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I used it with nulli

fluid sphinx
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trick is very good, needs more support than dps tbh

dry granite
dry granite
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i do think ETW trickster should still have the ability to be its own burst playstyle

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the main issue with tank trickster (at least i think)

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is that you cannot reliably get aggro. dgas is gone and nothing gives aggro anymore

neon cloak
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I have an idea

dry granite
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the class's movement caters to ETW a lot more

neon cloak
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Order a big mac!

dry granite
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very snappy and long range

dry granite
cobalt crypt
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Idk i cant really judge trick to well rn cause sandbagging is bugged

stuck zealot
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TO be honest i have like six different trickster major ids brewing for different playstyles but it’s at the point where i consider if they should really be majors or if some part of it should be added to an ability

dry granite
cobalt crypt
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Its pretty scuffed to get clones in tcc tho cause that guy does not fight back

stuck zealot
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also yea real

dry granite
stuck zealot
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idk how much the at team is gonna want to tweak for the first trick patch but

dry granite
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like if it's a major ID that you could see everyone running all the time, might as well be a ndoe

simple iron
cobalt crypt
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Imma wait for some changes and see

dry granite
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same

cobalt crypt
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Its really fun tho

dry granite
stuck zealot
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i kinda need to lock in and start suggesting stuff but ya

dry granite
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like all it has to be is number tweaks and bug fixes and there will be so much more to test

stuck zealot
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yup

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patch 1: we have changed nothing and added a res shred debuff! and we made smoke bomb radius larger

cobalt crypt
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Also if the other 2 raids could work that would be great 🙏

simple iron
stuck zealot
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they’ve been fixed

dry granite
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oh they work rn?

stuck zealot
#

nono gm side

dry granite
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fuck 😡

stuck zealot
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actually tna void room works perfectly fine as long as you ARENT looking at the void matter when you harvest it

dry granite
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??? WAT 💀

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thats like the one thing it was supposed to make not happen LMAO

stuck zealot
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yeah someone got the condition wrong and made it work when you aren’t looking instead of when u were looking

dry granite
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thats really funny

stuck zealot
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it’s been fixed but idk when the beta patch is coming out

dry granite
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surely soon 🙏

stuck zealot
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something something last minute change that didn’t get tested

dry granite
simple iron
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beta patch 😍

simple iron
dry granite
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144p troll

cobalt crypt
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Lock noxious gas behind a paywall

dry granite
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genius really

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also it's like

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really really really really really hard to tell if Misdirection is doing anything

#

like i just cannot tell

#

atp i just use it as a "20% more thunder dmg and +1 debuff" node 😭

#

it would be nice if it could have some indicator that it was actually activating or something. maybe a small effect around the mob

cobalt crypt
#

I like how sandbagging gives an advantage to eph without it being a shit and toxic node (provoke)

dry granite
#

true that design is good

#

i do believe that the meta build will likely involve something that allows Sandbagging to activate at least somewhat consistently while also building enough damage to be good

#

maybe TWA obli? nirv?

proper flare
#

Inferno?

dry granite
#

ehhhh

cobalt crypt
dry granite
#

sustain is not good enough, nor is the damage really

proper flare
#

Nulli?

dry granite
#

maybe actually. prob less damage than nirv or obli but the MS could work. youd prob also never die

cobalt crypt
dry granite
#

yeah

cobalt crypt
#

You get the 2 debuffs from the major id plus it got that defense

dry granite
# proper flare Nulli?

The main issue again with Nulli (and tanking on Trick at all) is that you cannot keep aggro consistently

proper flare
#

-# I just want to use my 80% inferno ;-;

dry granite
#

the short range does mean you can just sit on the boss but it wont always target you.

Especially with vanish!!

#

vanish makes aggro on trickster like never exist consisttently

proper flare
cobalt crypt
proper flare
#

Or more consistent ways to activate sandbagging

dry granite
dry granite
cobalt crypt
#

Yeah nah i been using nulli it works its just a lil wonky sometimes atleast

dry granite
#

i think giving alternative ways to activate sandbagging will be more healthy.

DGas Glue was just toxic to boss design and i'd prefer not to see that again 😭

cursive comet
reef lion
thorny marsh
# proper flare Or more consistent ways to activate sandbagging

hear me out, what if clones disappearing would make other clones cd lower
if mirror clone disappears: shadow clone cd decreases by 2s
if shadow clone disappears: mirage clone cd decreases by 1s
if mirage clone disappears: mirror clone cd decreases by 2s

gritty wharf
thorny marsh
#

I honestly thought the elemental debuffs would be team wide

gritty wharf
#

before this change the only team thing trickster did was buff

thorny marsh
#

and was disappointed that they werent

gritty wharf
thorny marsh
stuck zealot
#

prob

thorny marsh
#

and do you know if beta acolyte's eldritch call is getting fixed?

acoustic frigate
#

Ye

thorny marsh
#

Awesome

gentle fiber
#

me playing pure 100% trick before patch so I can compare them better

#

ok yeah this sucks hard

dusk nova
#

which does

proven hazel
#

lowkey gonna miss old trickshade damage

simple iron
#

new trickster!! old trickster is so much better just revert it atp…

#

-# /j

fluid sphinx
dusk nova
#

trickster w blade fury can be pretty fun

#

at least that's what I use rn. and diversion lmao

deft igloo
#

@dusk nova if u use the shadow clone cd aspect can u have 2 shadow clones active at once and if so how does the teleporting work

dusk nova
#

oo actually idk

#

I don't think any of us tested lol

fluid sphinx
#

😭

#

all the aspects are bugged

dusk nova
#

it's not bugged we just dk how it works!!!! :troll

#

man I wish you can give yourself aspects in beta

#

-# if you still can't, I'm not updated

thorny marsh
#

it still doesnt detonate them (if they had 0 tricks)
but at least it now applies it to enemies

dusk nova
#

hotfix patch notes

  • Reduced Mirror Image Damage Bonus (40% >> 30%)
  • Changed Last Laugh requirements
    • removed Node Requirement (Mirror Image >> none)
    • increased Trickster Requirement (0 >> 3)
  • Rebalanced Mirage
    • changed Node Requirement (Mirror Image >> Bamboozle)
    • reduced Trigger Radius (1.5 Blocks >> 0.75 Blocks)
  • Increased Sandbagging Trickster Requirement (0 >> 3)
  • Reduced Duplicity additional Cooldown (+10s >> +5s)
  • Rebalanced Hoodwink
    • reduced Ability Points requirement (2 >> 1)
    • changed Node Color (Purple >> Yellow)
    • increased salvaged Tricks (25% >> 50%)
  • Rebalanced Misdirection
    • reduced Tricks requirement (30 >> 25)
    • increased Confusion Thunder Damage Bonus (+20% >> +30%)
  • Increased Contaminated Earth Damage Bonus (+20% >> +30%)
  • Rebalanced Deflagrate
    • reduced Enkindled per hit (+3% >> +1%)
    • increased Enkindled Fire Damage Bonus (+20% >> +30%)
  • Rebalanced Noxious
    • reduced damage per debuff (+12% >> +10%)
    • reduced ally bonus percentage (50% >> 30%)
  • Rebalanced Soul Siphon
    • reduced Tricks requirement (40 >> 30)
    • increased Drained Water Damage Bonus (+20% >> +30%)
    • reduced Drained Cooldown (3s >> 2s)
  • Rebalanced Trickster's Embodiment of Malevolent Mischief
    • Tier 3: Reduced Noxious additional damage per debuff (+1.35% >> +1%)
thorny marsh
#

is this the inteded behaviour?

dusk nova
#

no still broken 🥀

#

it's gonna be a dev thing to change. most likely guaranteed to have been fixed next patch

#

I'm just not sure if there's gon be a hotfix for it. but for now we buffed trick salvage %!!!
-# w more number changes cuz those are readily doable

thorny marsh
#

it should be fine
I can just cast shift+vanish

thorny marsh
#

noxious duration stacks??

#

nvm

#

is this intended?
the wood platform is roughly the aoe of smoke bomb
noxious is not taken away even after smoke bomb disappears if I'm in the area

cursive comet
cursive comet
thorny marsh
#

note: the effect is not applied when entering that zone, it only works for resetting duration

#

oh and deflagrate is still single target

fluid sphinx
#

is warrior still bad

versed crypt
cursive comet
#

Confused and misdirection is there, but contaminated is not to be found

thorny marsh
#

works for me

cursive comet
#

wuttt

fluid sphinx
#

same here

thorny marsh
#

did u not take the ability?

cursive comet
#

aight

#

imma /class, and yeah i took it

fluid sphinx
cursive comet
#

weirdly enough, it doesnt appear to me

#

its finally fine now, i reset the whole tree and redo it again

#

yep its good now, finally got the contaminated debuff on

#

thanks guys

thorny marsh
dusk nova
#

for all intents and purposes, if it ain't here it ain't changed

fluid sphinx
#

exploding tricks still feels clunky tbh

gentle fiber
#

So beta is being constantly updated then? I was told it wasn't

fluid sphinx
#

things that require dev work haven't been touched

gentle fiber
#

so no store changes?

fluid sphinx
#

here's all the changes

cursive comet
#

are the hotfixes gonna be a regular thing? and is it like scheduled?

fluid sphinx
#

no

#

but there will be big changes on release

thorny marsh
#

powder masters are on strike 🙃

still lava
#

It is weird they aren't interactable in beta afaik...

cursive comet
#

Aspect of Enduring Illusions
has this always been there?

deft igloo
#

like old totem

acoustic frigate
#

Could do that

deft igloo
#

yes please

reef lion
#

Really wanna try trickster with the new aspects

#

wtb Aspect lender

cursive comet
reef lion
#

#

how do I know a aspect is too op or too weak if I can’t even try it myself

reef lion
#

Prankster(i think it can improve the tree sometimes)

#

I only think of that because it is special

fluid sphinx
#

trickster on its own is quite good (some aspects are questionable) and I can't wait

#

new sandbagging aspect is 🔥

cursive comet
fluid sphinx
#

you aren't able to ping me

cursive comet
deft igloo
#

Does hoodwink work with the spins casted by clones @stuck zealot

thorny marsh
#

it does????
omg thats huge

reef lion
#

idk it needs you to shift feels uhh

#

the damage doesn’t worth to do that ig

thorny marsh
#

?

#

no you can literally insta apply max tricks with one bamboozle+shift-spin

#

from hoodwink

dusk nova
#

you can do that??

thorny marsh
#

ye

#

I didnt know either

dusk nova
#

that's sick

fluid sphinx
#

wait what?

#

was it changed??

thorny marsh
simple iron
#

yo that’s awesome

reef lion
#

but i still don’t have ap for it

#

Silent killer qol in crowds and sticky bomb best qol oberall

#

Maybe can drop silent killer

cursive comet
#

then i think silent killer pretty good crowd-wise

reef lion
#

Yeah i do because that tree also has marked

#

But in reality i think you still have to go full trick outside tcc for maximum noxious gas

dry granite
#

i still think Mirror Image's damage bonus is too high

#

honestly i dont think it should be there at all. it's a large part of why trickster's damage is so overtuned

#

30% damage bonus is nothing to scoff at whatsoever. on top of that, this damage bonus just comes from Trickster's innate gameplay loop. Trickster does nothing special from what it normally does in order to obtain this insane damage bonus

#

Other classes have to work for this kind of bonus.

Vengeful requires proximity to the Aco's totem, Lightbender builds it up as it heals over time.

Mirror Image essentially grants this bonus for free. All you have to do is pop a clone. This is what trickster wants to do literally constantly anyways! It feels like very far beyond other Damage Bonuses in both Strength and ease of use.

#

On top of that the damage bonus lasts for 3 seconds and the cooldown is only 1. The cooldown feels pointless at that point, why even have it there? I don't see what it accomplishes

#

Trickster's damage is so insanely high right now that I feel like this class could fully lose its damage bonus from this node and still be entirely fine in terms of viability and strength

cobalt crypt
#

Me personally i think fort and vengeful are free too but you get the 30% for existing basically

#

I havent tested out trick with the new changes so idrk

dry granite
simple iron
#

idk if this is a bad idea but maybe the whole clones taking damage for you and giving the damage bonus thing could just be removed, and the only way to get rid of them is with bamboozle/foul play? i feel like clones tanking for you doesn’t do much for the archetype and means you lose a possible bamboozle, and with getting hit being such an integral part of the playstyle it feels like that could mess people up

cursive comet
soft mirage
#

Is it known that Foul Play sometimes does not seem to work? I think the following is not intentional:
(Take some tree with Foul Play)
Start without clones: vanish and use multihit while vanished to exit it and spawn in the clones, now you cannot bamboozle until the cooldown wears off, even though you have clones. Why does Foul Play not apply here? It does start to apply after the first bamboozle cooldown wears off, as then you can repeatedly slay all your clones without cooldown.

fluid sphinx
#

:c yeah its because you get clones as you exit

soft mirage
#

If it is intended I think the wording on Foul Play is somewhat unclear: "having 'no' cooldown" would make me think I could cast Bamboozle when having clones up under any circumstances

cursive comet
cursive comet
#

Syncope's Heat Shimmer MID not working for me

#

not applying tricks at all

#

Enkindled and Contaminated not proccing for me

glacial roost
#

i will join this thread since i tested trickster roughly on beta despite being basically unplayable since instead of casting shadow projection i get literal creative fly instead

#

i should probably read this whole thread before commenting but just to put it out there i feel like the whole archetype depends on sandbagging

#

i guess it was the point but i will have to wait for live until knowing whether or not that’s good since the dps is good with clones but the consistency is terrible without sandbagging

#

also they don’t spawn after you reappear they spawn right as you cast vanish

#

other things is yeah kindled doesn’t work, shadow projection flight, and if bamboozle is on cool down while you have mirror clone up then it doesn’t slay clones and instead waits for the bamboozle cool down which is very annoying

acoustic frigate
#

so that you can boozle out of vanish to slay a clone we changed the order

glacial roost
#

unrelated but speaking of description changes shepherd needs one too

cursive comet
#

will there be BETA Hotfix 2.1.3_3?

glacial roost
#

most likely

#

trickster still has flight bug

languid radish
#

could you guys make it so that Mirror Image clears or ignores Bamboozle's cooldown with Foul Play?
changing when Clones spawn fixed the jank of casting Bamboozle out of Vanish, but there's still the issue of casting Bamboozle right before Vanish + Mirror Image, where there's a few seconds of not being able to slay your Mirror Clones because the cooldown is still active

glacial roost
#

however this mechanic is Super Annoying so i dont see why its intentional

simple iron
#

yea that would be nice

cursive comet
#

Will there be any mana sustain nodes for trickster? Ive heard of it but didnt see any confirmation yet right?

neon cloak
#

Probably not and there shouldn't be

#

Time to make fun of trickster for being the only assassin archetype that doesn't bare a mana node.

#

Or maybe its the one making fun of us for relying on mana printing...

glacial roost
#

has the overheal been discussed here already?

#

it kinda sucks

#

i think its a good idea to limit it but not this low

proven hazel
#

Was there ever a plan to implement cd reduction without getting hit

proper flare
pearl cedar
#

@dry granite is trick still better without using duplicity or is duplicity worth picking up now?

#

ok hm it does feel better to take duplicity

glacial roost
fluid sphinx
#

yeah it's absolutely worth it

cobalt crypt
#

Can mirror image be changed back to procing on exit instead of entry

dry granite
cobalt crypt
#

Was actually mad annoying

glacial roost
dry granite
#

it was using bamboozle out of vanish right

neon cloak
#

yes

#

It would activate the cooldown and you wouldn't bamboozle even if you were out of vanish with your mirror clones

thorny marsh
#

Canr cancel it now without it going on cd

cobalt crypt
cursive comet
gentle fiber
#

ok so I done used trick a little now
both nulli and bhaze cbomb spam
I be liking it

#

is bhaze good?
eh
its usable

cobalt crypt
#

Before you could vanish and wait out the cd inside vanish

cursive comet
#

yeah

cursive comet
#

@proper flare idk who to ping, my deflagrate doesnt proc at all, i did /class, changed weapon, reset skill tree, still couldnt proc it

proper flare
#

Uhh

#

Wait are there multiple enemies around?

#

-# That bug where it only applies to 1 enemy around might still be around, idk

cursive comet
#

i even reconnect to server

cursive comet
proper flare
#

Are you able to record a video?

cursive comet
#

okay will do so

proper flare
cursive comet
#

should i send it here?

proper flare
#

Sure

#

-# sorry for the delay in response

cursive comet
cursive comet
cursive comet
proper flare
#

Forwarded it. Ty for the report

cursive comet
#

i think my bug report was better than my QA team LOL

cobalt crypt
proper flare
cursive comet
acoustic frigate
#

We can't let you slay a clone out of vanish if there are no clones

#

We are happy to change to back but you would lose that ability

dusk nova
#

like term said, you'll lose vanish-boozle

dusk nova
dry granite
#

if clones came up both at the start and end of vanish i wouldnt be punished for using my movement ability before the clones went off cooldown, artificially increasing the cooldown even further

dusk nova
#

we shall discuss it internally

#

I shall pass it along

neon cloak
#

Ohhh that’s what he was referring to

#

Yeah it’s somewhat awkward and a thing I had to get used to

#

You have to cast vanish after MI cd is finished

cobalt crypt
#

I always spinned on exit for clones never really cared about wanting to boozle off vanish

dusk nova
#

vanish-boozle is valid tho is what I'm sayin

glacial roost
#

can the overhealth on trick be a little less meh

dusk nova
glacial roost
#

i like the idea of capping it but its a little low

dusk nova
glacial roost
dusk nova
#

we don't want it to be strong enough to just allow you to etw without feeling squishy

glacial roost
#

25% is a cute boost if you've built ehp for sandbagging but it's pretty much nothing on etw

dusk nova
#

also overhealth damage still counts towards sandbagging

cobalt crypt
#

Question was there another way added to proc sandbagging

cobalt crypt
#

Wait is it the overhealth cause it was procing in tcc and that never happened in the beta

#

Cause if its the overhealth that shits kinda nutty

glacial roost
#

oh i thought you were asking about cd reductoin

cobalt crypt
#

I am

glacial roost
#

sandbagging is the only way to reduce cds atm

cobalt crypt
#

Yeah im asking if theres a new way to proc sandbagging

glacial roost
cobalt crypt
#

Cause it was going off a lot in tcc and that never happened in the beta i had to like throw myself at the boss before

glacial roost
#

i only di like 2 tnas on beta with trick but sandbagging was just broken and insta refreshed all ur cds so it was kinda hard to tell

dusk nova
#

it's already pretty good though. I'm surprised you said it's meh

glacial roost
#

well,obviously

#

just saying that even if it’s buffed it’s not like it’s going to be so strong on ETW because the health they get from it is already very low

hearty pecan
#

ETW got hit and hp reduc to 50% sandbagging can't proc trickster only fire and Air Build ?

dusk nova
#

yeah we want trick to build some ehp

#

so I really don't mind if it's too weak for etw

dusk nova
#

depends on if we have room to buff it a lil, but I really don't think so

#

it's not like hella good, but it's in a nice spot

hearty pecan
#

oh well but old trickster better friendly gameplay more ehp more dmg

#

old trickster easy support
fast reduc tier dmg enemy
fast overhealth
clone reduc more dmg for proc sandbagging
not need time for setup

vestal star
#

clones on entry is honestly kinda annoying

hearty pecan
#

and every build need clone for reduc dmg game just force take bamboozle
if shadestepper need clone but force bamboozle and bamboozle proc satsujin but not backstab and satsujin with has 10 cooldown with t3 aspect and that make backstab never proc satsujin

#

idk why design tree is just weird is like force build but not free build

thorny marsh
#

Is it intended that clones don't proc black hole ability?

#

(honestly might be better that they don't)

gentle fiber
#

Echo smokes couldn't trigger black hole before because of the sheer lag it created

fluid sphinx
#

can you give range to bamboozle?

#

like with aspects and existing nodes

thorny marsh
fluid sphinx
#

why is it a separate aspect

dusk nova
#

@pearl cedar @cursive comet @fluid sphinx helloo sorry for the ping I jus wanna hear y'all's thoughts, since y'all were the most receptive to the idea when I first proposed it

#

(mirror image on vanish entry, to allow you to boozle right after)

#

there's also some cons to it, so I'm wondering if y'all still like it or not

cursive comet
# dusk nova <@546253167847931925> <@382458610757795840> <@886369277656064051> helloo sorry f...

Don't worry about the ping, I'd love to to be of a help.
In my perspective, clones on entry benefits Boozle playstyle more...

Example Scenarios:
Scenarios (Clones on Vanish Entry):

  1. Vanish & Get Clones - Boozle spam enemies to hell
  2. Vanish (Clones CD) - Boozle - Wait for both Boozle and Vanish CD

Scenarios (Clones on Vanish Exit):
3. Vanish - Boozle & Get Clones - Wait for Boozle CD
4. Vanish - Wait Mirror Image CD - Vanish Exit With Boozle & Get Clones - Wait for Boozle & Vanish CD

After trying it out more, i do prefer Clones on Vanish Entry, but I also understand why ppl would want Vanish on Exit, cuz technically u dont really need Mirror Clones while Vanish (no aggro).

There is a win-win solution which is Clones on Vanish Exit, but make Bamboozle reset its CD whenever a Mirror Clone is available, idk how the coding behind works, maybe u can do a checking for Bamboozle after Vanish Exit to reset its CD or just make Bamboozle keep checking for Mirror Clones availability (but idk how that will affect the server)?

Idk if I make any sense here haha. I do want to know what others think abt it as well.
(Just wanna add that Assassin is very squishy now haha)

vestal star
dusk nova
#

hm hm hm hm

fluid sphinx
#

I think more ways to get clones would be cool, like getting them on teleport with shadow projection would be great

knotty musk
#

The trickster rework has a lot of amazing ideas, and I feel some of the changes really make Trickster much more engaging to play.
That said: The inclusion of both Bamboozle and Shadow Clone into the main Trickster ability tree is a bit obnoxious imo. Bamboozle effectively being on by default makes Trickshade extremely difficult to play, as you have to guesstimate the distance you have to TP to backstab, while also accounting for not killing yourself by hurling yourself into a boss. It also makes using Vanish to set up for a backstab a little harder, because you can't just walk up to the enemy's back and cast multi-hit/backstab, or else you'll use Bamboozle to teleport yourself directly into the boss's crosshair.

gentle fiber
knotty musk
#

Shadow Clone is less obnoxious, but it feels a bit like a waste of points to include as a main upgrade path ability. The clone never seems to draw enemy aggro ime, and the teleport can be very jarring to use (it stops all your momentum and teleports you, resulting in you moving in a direction you may not have wanted to, at a much slower speed than you may expect. Throw in that the double-jump TP feels a bit random as to how soon you can use it after casting a shadow clone. There have been times where I mash doublejump to get out of a nasty situation, only to get hit a whole lot before the teleport finally registers). It feels a little unnecessary to make the endgame skilltree hinge on having this specific ability unlocked.

knotty musk
gentle fiber
# knotty musk Fair, but I still see lategame players refusing to even use Bamboozle since the ...

that's because the rework that made bamboozle this way dropped like 2 weeks ago and not everyone has had the time to get gud
I've been doing trickster almost exclusively since the patch and even I misjudge distance sometimes still
also, Shadow Clone is a multitool and not just a movement ability- free extra Echo casting point and the fastest burst Trick applier on top of tp/escape option that has farther distance but takes longer to set up than just bamboozle

gentle fiber
dusk granite
#

reposting from Wintel's thread:

i get the reasoning for trickster wanting to tank hits (100% base res, fire element, etc.) but its base res never really made much sense to me with how assassin is in its current state like why does shade have more disengages and survivability than full bmonk (minus war scream res) and it's a "glass cannon"? is it just due to the short range?

i'd be fine with bumping its res down and pumping the shit out of acro damage because i feel thematically it doesn't make a whole lot of sense for an assassin -- what reads in my mind as a high dps, high risk, low range option -- to be the same level of res as a warrior who is a much more traditional melee fighter

proper flare
#

-# I honestly have no clue why shade is described as a glass cannon in it's details

dusk granite
#

as for trickster itself i think it's generally a good idea but a lot of the debuffs feel very, very, weak like toxic sludge which imo shouldn't be tied to malicious mockery from a gameplay perspective -- the niche for it feels narrow -- when are you detonating 20 tricks on a target and then killing it and having a significant amount of fodder mobs in a 5 block area to do... 2 base spins of damage to?

proper flare
#

Yeah 100%

#

It'd be nice for it to be changed to just not need mockery or so

dusk granite
#

ya proccing off something else would be ideal

#

enough has been harped on about sandbagging so i won't touch on it because Not Useful Feedback atp i'd just be parroting what other people say but also uhhh yall should change the wording on Deflagrate bc it's not clear that allies can also apply enkindled to people imo

#

"you" is used twice here but only the trickster gets the fire damage bonus but "whenever you strike them" applies to allies, right?

simple iron
#

maybe “when they are struck by you or allies”

cursive comet
cursive comet
#

@acoustic frigate
And also cant yall make Enkindled stay for the whole 8s to explode in order for tricksters that play Fire damage to benefit from it more, or shorten the cd for Deflagrate to counter its short duration at the least. Or u guys have other plans in mind like removing the whole elem damage bonuses?

acoustic frigate
#

that description is hella chunky too we should try to shorten it

acoustic frigate
cursive comet
gentle fiber
#

Yeah I didn't realize ally hits can give Enkindled
and my build grabs Deflagrate explicitly for that +30% fire damage, the detonation is just a nice side effect
guess I don't get my damage boost if I play with a boltslinger

acoustic frigate
#

Could easily add a cooldown on incrementing the %

cursive comet
#

but deflagrate cd can be reduced with sandbagging, so idk haha

gentle fiber
#

decrease duration by 4, put a limit on the speed at which enkindled is built up? like 4-5/tick or smthn
can't make it once a tick per spell because then that defeats the point of echo doing it faster, which I assume is intentional

gentle fiber
#

4s doesn't seem that bad
unless it is and I don't realize

cursive comet
#

for me it takes like 5-7s

gentle fiber
cursive comet
#

yeah backstab reduce the amt of hit

acoustic frigate
#

its just meant to be something that requires some hits to build up. We dont intend you to instantly pop it which is why we've been adjusting it

gentle fiber
#

Echo hits like 16 times on spin attack and up to 80 times over 5s with smoke bomb
I thought it was intentional lol

#

nevermind multihits giving like 8-11 each even before aspects get involved

cursive comet
#

easiest solution would be just make it popped after its cd is up?

gentle fiber
#

then that has counter-synergy with sandbagging, getting hit closes the damage buildup window for getting to mas Enkindled

cursive comet
#

i didnt do the math yet, but it kinda feels like cuz u at least have 100% uptime

proven hazel
#

does anyone know if tricks work on a war tower, everyone i asked said no

fluid sphinx
#

they don't

dry granite
#

idk why or how this happens but the clones will just have the wrong cosmetics sometimes

candid socket
#

That's lowk funny they should make an option to fully randomize clone cosmetics

simple iron
#

W changes

deft igloo
#

Also applied when sacrificing a clone with Bamboozle, using the clone closest to the target rather than always the "front left" one

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when there are multiple enemies which one is the target @stuck zealot

simple iron
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i would expect it’s the one with the highest hp like how it works with uhh i forgor

stuck zealot
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tbh i dont know but id assume it defaults to highest hp and then if not highest hp nearest distance

fluid sphinx
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it's distance not hp

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it's a cone spell it's better to be closes in origin to you

cursive comet
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W changes indeed

fluid sphinx
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can you not make tricks auto trigger on max or something it feels like shift dash doesn't work sometimes

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like even shift spin attack would be nice

simple iron
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hmm it usually works fine for me, shadow projection is more inconsistent imo but i haven’t played trickster a ton

fluid sphinx
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it's inconsistent as hell for me since I go multi spin multi spin shift dash

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sometimes it just doesn't trigger

simple iron
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weird

fluid sphinx
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idk why you can't bind it to shift spin since hoodwink does that too

proper flare
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2 things having the same trigger isn't ideal

fluid sphinx
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:c

cursive comet
acoustic frigate
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If shift dash doesn't work properly then neither will something else. It's most likely just when you're cycling too fast you miss time the shift cast

fluid sphinx
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it's odd because when I use hoodwink before multi hits the max amount it triggers them all