#Official Lootrun Trials Feedback

1 messages · Page 2 of 1

upper cairn
#

chat is this peak

noble peak
#

this is adding a specific mechanic for a single mission

upper cairn
#

oh that's the bad thing? Damn

daring rock
#

Has anyone seen the gambling beast trial? I’ve heard it’s a thing but I haven’t gotten it yet

upper cairn
#

I've been thinking, the possibility of more challenges and challenge types was said in the lootrun thread in #1258854753345998848

could it be possible to make it so that attack-defense and slay mobs-slay targets can come from a same beacon location, since these pairs are very similar in design?

nimble sleet
#

what about special challenges thst give two beacon rewards as a rare beacon choice

upper cairn
#

you mean vibrants?

nimble sleet
#

no like one challenge thst would give both red and blue beacon

#

two different beacon rewards from a single beacon

last cove
#

cc

upper cairn
#

honestly, make it three to really differentiate them from vibrants, and make the challenge even harder, and I'd probably like it yeah

#

we yearn for the day where lootrun becomes a wiki game like isaac saltroll

#

okno

daring rock
#

Review of every loot run trial: All in - with ‘all in’ you can currently get 5 total rrs in a run (not including daily rrs and tokens) you’d get this by using high roller, redemption, ult sac and all in. I don’t think this trial will be taken very often as it’s just extremely risky albeit I believe in the future with more opportunities to get sac this will get better 5/10
Gambling beast - As it’s a trial you can no longer stall it and it seems to just instantly activate once you take it, this is fine to me albeit most likely wouldn’t take it unless one was doing a time run 6/10
Side Hustle - This is such a good trial, super interactive, challenging with a good reward, no more notes 10/10
Treasury Bill - Can only really see this being used when one has sacs already and they have daily rr or tokens up, that being said good trials fun to combat and a decent reward 7.5/10
Ultimate Sacrifice - This is just a fun trial to work against with good rewards, challenging but fun probably won’t take too often myself but a 10/10 regardless
Warmth Devourer - Very fun challenge with decent rewards, albeit the challenge may outweigh the rewards 8/10
Hubris - This is probably the most fun trial there is, albeit it will be a challenge not /killing out of habit to get time down or to get places faster, but besides muscle memory this is a great trial 10/10
Lights Out - I don’t see any real reason to every take this trial, as vibrancy effects every thing on a run you could do and each augmenting mission negatively to the point of never being worth it, albeit I think you could’ve had the same effect but getting rid of aqua at the most allowing for missions like materialism to keep their vibrant effects 1/10
Should Clarify: This is from the point of view of someone who does longer runs most of the times so my point of view may be slightly skewed

brazen knoll
#

I think the idea behinds lights out is that you mostly care about doing fast challenges for the reward pulls, intead of caring about the beacon effect. You could expand on that by making the trial reward also give you more beacon choices to emphasize on that

#

So you aren't stuck with no oranges forever, and 3 beacon choices can only do so much for challenge selection

last cove
daring rock
# last cove i reacted already but wanna comment too; this is super helpful. Will be making s...

Glad it helped, I guess I will add 1 more trial idea that I think would be interesting while your here:
Ultimate Betrayal: Each current boon and curse effects invert for 10 missions (Every boon now has its exact same effect but negative) and each curse applied to enemies will instead be applied positively to the user. In the cases of health it’d be capped to putting the person at 1000hp with the reward being a sac and a rr

velvet anchor
high ruin
daring rock
nimble sleet
#

i went vaqua into vpurple then vaqua into vyellow and i got 9 flying chests (2 from mat 6 from yellow 1 from ischeme) is that how its supposed to work?

noble peak
#

that seems to not be what it should be

main oasis
#

This

daring rock
#

Quick question about the Crimson Beacon, does it become more rare the further you get away from 20 challenges or does it only get more rare as you dont take it when offered?

high ruin
#

Lootrun Mission Gourmand now awards one beacon reroll per two boons offered in a boon choice menu

offered?? will it work like old equilibrium?

#

or it grants reroll ONLY when you choose BLUE?

nimble sleet
#

thats what im gathering from it yeah
a blue beacon or like thrill seeker

high ruin
#

i'm semi okay with this change but if its activated with blue and not boons then this mission got killed

#

like worse than backup beat

upper cairn
#

oh damn, a reason to go aqua blue lol

nimble sleet
#

now we need vaqua into vblue to give 6 boon choices or something

high ruin
#

well optimism passive pulls are no longer passive

high ruin
nimble sleet
#

i think id love to see a backup beat buff next time

main oasis
#

thrill of having the shittest mission on my screen

upper cairn
last cove
high ruin
#

and what thrill seeker is

nimble sleet
#

boon choices when u take a red

#

that plus gourmand

high ruin
#

right

nimble sleet
#

since when was the sky islands timer bonus changed from 4 mins total to 3? 🥲

cloud marlin
#

every camp got changed to that iirc

#

with this patch

nimble sleet
#

noooooo 😭

#

that was so qol

nimble sleet
#

also did i miss a patch note that made rainbows rarer? im on challenge 63 and ive only seen a rainbow once

daring rock
#

Ah btw new Gourmand isnt working properly, even with taking Vibrant Blue and getting offered 4 choices you only get 1 rr and with the description (1 rr for every 2 boons offered) I'd assume this is supposed to be 2?

nimble sleet
#

ig to make greens more appealing ?

cloud marlin
#

you dont ever need greens unless you are spaming reds

nimble sleet
#

was more viable to take a non aquad red early on before tho

cloud marlin
#

what does the bonus timer have to do with red beacons though? you dont get that time anyway when you have a red beacon

nimble sleet
cloud marlin
#

2.5 is plenty for that purpose

nimble sleet
#

so i could do like 4 reds in 4-5 mins and get 4 mins back in sky

cloud marlin
nimble sleet
#

yea its not the end of the world

cloud marlin
#

getting crimson without any oranges is a challenge

#

got it right after this

#

@last cove how is ult sac supposed to work? i see that some of my boons got disabled but not all

last cove
cloud marlin
#

yeah it doesnt

last cove
#

hmm.

high ruin
#

I noticed that trials debuff effect have a priority over its completion

Therefore, if you have 19/20 pulls for Warmth Devourer and then complete a challenge, it will delete your challenge and one boon and only after that complete itself
It just ended my run because of it so i should ask if thats what supposed to happen

high ruin
cloud marlin
#

lol this is some riot games level spagheti

high ruin
#

two lootruns and both went not good.

noble peak
last cove
#

Hi, these numbers are not new to this patch

wild root
#

sorry I took it back

high ruin
noble peak
#

bug reports should become their own system

noble peak
covert mortar
winged barn
#

flying chest/challenge post loot chest bomb nerf ( note that im having 268lb and 6lq + loot chest bomb )

brazen knoll
#

GG

winged barn
#

erm is this fr ?!

high ruin
#

this challenge my beloved

weak quartz
#

whee

main oasis
#

Yo developer people lights out is mid make it double the pulls u get

high ruin
#

good enough

main oasis
#

no more rainbow tho

#

no more vibrant stuff too

high ruin
#

wait then its 8 pulls per aqua purple

#

okay wait i cant count

main oasis
#

yeah imma keep it real 2 pulls per challange without any rainbows or vibrant aint all that

noble peak
#

lights out is such an untrue trial

#

it needs to be. changed.

main oasis
#

Consider my proposal sir

last cove
#

Lights out will be. KILLED...

main oasis
#

Unlucky

high ruin
main oasis
#

what will it be instead then

weak quartz
#

Lights Out: Gain Blindness 2 for the next 70 challenges

high ruin
velvet anchor
high ruin
high ruin
#

would take

main oasis
#

Can we get some trials that give more pulls

high ruin
main oasis
#

Treasury Bill is goated

#

current trials have way to many missions that reward you with rrs and sacrifices

nimble sleet
#

wait guys... its in the name

#

LIGHJTS OUT beacons no longer show what color they are or what reward they give

main oasis
#

lol

nimble sleet
#

for 10 challenegs u have no idea what ur taking and then u get some reward after idk like 2 rerolls or something

main oasis
#

Sounds funny asf

high ruin
#

I find it funny but its really not about skill expression. For the 10 challenges you just go to random, most easiest beacon available and pray you get beacons you need

nimble sleet
#

shit..

upper cairn
upper cairn
#

trials were made solely due to their existence in the first place and to give other missions a chance, so yeah .-.

noble peak
#

End Outcome of a lootrun is like very very largely affected by rerolls and sacrifices

#

They need to be somewhere in the game. Rerolls used to be on gray beacon. That was awful

#

They were moved to missions. Missions became a more interesting system and got choked out by the missions that did give rerolls (and sacrifices)

#

ergo we now have a system that is practically just there to reward you with rerolls and sacrifices

#

and it shall do no else or we will be in exactly the same position again.

main oasis
#

yeah but thats boring give us stuff to do wacky shit

main oasis
#

tealy agree with me ilysm

velvet anchor
# noble peak End Outcome of a lootrun is like very very largely affected by rerolls and sacri...

imo make every trial grant 1 sacrifice and thats the max, and completing trials themselves are the sacrifices but make the trials from then on just be unique and interesting to try and keep both systems in place. Like all trials give a sacrifice + whatever else the trial has to offer so sacrifices aren't necessarily a "you needa go for thing" but rather a guaranteed thing that players are given during a run (guaranteed 2 sacrifices per run)

i honestly don't think that rerolls are nearly as important as sacrifices during a run (otherwise if you get nothing you just wasted your time)

#

i love the idea of having like wacky stuff on trials but yeah sacrifices are needed a lot of the time too

cloud marlin
#

which trial converts sacrafices into rerolls?

main oasis
#

all in

cloud marlin
#

yeah my ass took that trial with 500 sacrifices without reading it and now i regret my decisions

#

was wondering where my sacrifices went

cloud marlin
brazen knoll
#

So for anyone that wants to mess around with Backup Beat : If you stand to get time passively from white/normal challenges, make sure your timer is below 15 minutes or it won't count the extra time it would otherwise have given you!

#

(I've made a bug report on this issue)

last cove
brazen knoll
#

IE : Entering a challenge while Stasis is active is the best way to check

#

The time gain isn't counted at all if if was above 15 minutes to begin with

brazen knoll
#

@last cove This is what I mean. No reds taken this lootrun, and the passive time gains didn't count for either completing or entering the challenge, only the +4 from the green itself

#

All that because I had my timer set to above 15:00 (I have mega sac'ed pulls so I'm hoping for Gambling Beast lol)

brazen knoll
#

Good enough ty Gambling Beast

high ruin
#

I dont exactly remember gbeast description, but it is intented that it procs as soon as you choose the trial?

GBeast roughly can tank 3-4 activations before you'll run out of time considering you start from 15 minutes, and the only way to avoid ending lootrun in the next 4 challenges is to get aqua green right away after taking gbeast. Maybe i'm in the wrong but from both times taking gbeast and both times not getting aqua green after it looks quite punishing (especially if its first trial in the run). I'd like to hear some opinions on this

velvet anchor
#

Also I believe you could keep going on it if you have stasis, like it wouldn’t give more rerolls when your timer is at 0 but itll let you continue the run as long as you are running on white challenges and also are quick with beating them

high ruin
# velvet anchor Gambling beast is incredibly punishing ye but I do think it’s meant to be a run ...

I do get the point that this trial supposed to be a "run killer", its just that you need to build your way around it in case you want to survive more than 4 challenges (stasis, green stacking, wise beacon spawn management). I'm not saying it as a bad thing, but if you're not prepared to it theres very little you could do as of trials supposed to be skill expressions, but gbeast especially relies on how you build your run BEFORE taking it and not AS SOON as you take it

#

tho if you could sustain it for decently long amount of time without building your run (again stasis, green stacking yada yada) it will be extremely powerful

brazen knoll
#

I'm talking 15+ rerolls solo mission easily in the past

velvet anchor
high ruin
#

gbeast especially relies on how you build your run BEFORE taking it and not AS SOON as you take it
this part probably is what made me do this post, of course i was frustrated when it ended my run twice and i couldnt do much about it. but realistically thinking its what this trial supposed to do lmao, just giving you little to no time now to prepare in comparison with gbeast as a mission

nimble sleet
#

i think its kind of self explanatory though once you read the description of gambling beast i just view it as like two or maybe three rerolls if i dont have any kind of setup

#

i dont think anyone expects to be able to take gambling beast and finish the run w it

main oasis
#

Hey devs can you please please please PLEASE remove the shitty redemption and high roller bias it clogs up my mission choices

main oasis
#

Cant even get a 2 mission synergy going in 6 runs chopped ass game

nimble sleet
#

i went a full day not getting mat hoarder

main oasis
#

Mat hoarder was like 33% chance

#

Lk if i dont get one of the missions im looking for in my first set of 3 missions I just end the run because i cant be bothered with this bullshit

nimble sleet
#

if i dont get any good option on my 3rd beacon i just end run

main oasis
#

Fuckass game vro 💔

tacit gyro
#

Warmth Devourer should be longer than 1 minute. There are multiple challenges that aren't just "difficult" to complete but genuinely impossible. 3 minutes at the least.

It should be a challenge not a mission forfeit

winged barn
#

also 3mins is too much

tacit gyro
winged barn
tacit gyro
last cove
#

maybe we can increase it a tad, but really not much

winged barn
#

^

tacit gyro
# last cove 3 minutes? that would be insane

Maybe 2 ig but any challenge with waves is basically impossible because of the forced timer. Its a shame that the strategy/counterplay is to start an unplayable challenge and then immediately kill yourself so that you only forfeit one challenge instead of forfeiting the entire lootrun

#

I got 4 defend challenges and I had to do that ^

last cove
#

the strategy/counterplay would be to choose challenges you can complete in under a minute

#

Defend challenges take 35s?

tacit gyro
# last cove Defend challenges take 35s?

The waves only progress after you kill every last mob. Which is kinda annoying sometimes when they always move around. If it was a set timer per wave instead of waiting for you to be done, it would solve the problem too

gleaming temple
#

first time doing the new lootruns and i feel like crimson beacons are a bit too rare

#

and half of the f2p rerolls are now being locked behind tokens if u cant get crimson beacons is crazy but thats a different topic ig

cloud marlin
tacit gyro
cloud marlin
#

Tbf most slay challenges are doable but there are a few exceptions

nimble sleet
gleaming temple
#

Maybe. I did have 4 choices at times. But not getting one in 27 challenges still seems too big. Or I'm just very very unlucky and it's actually not that rare

cloud marlin
#

nah ive gone to challenge 50 before a single crimson all because of no oranges at the time

#

it just be rare like that

weak quartz
tacit gyro
nimble sleet
#

1.5 mins 🙏or it gives like 5-10s when u open a chest

#

i just don’t really like how u kinda have to do it during whites

#

esp when reds take priority over white beacons lol

#

also does anyone else find like gourmand optimism runs super boring or is it just me

cloud marlin
#

i havent managed to score any optimism runs but yeah i cant imagine them being fun

gleaming temple
#

also i want to say that, when i reached 20 challenges, i expected to get a crimson beacon the moment i hit the requirement, similar to how gray beacons work. i feel like casual runs are sort of dead now

nimble sleet
#

i personally try for like agood run every day and if i dont get it i just end the run and use my daily rerolls or i can start my run and either finish it in 1-2h or finish it the next day and im fine w that

#

i think "dead" is an overstatement at the very least

#

what would u constitute as a casual run though? like a 20 minute run? or

gleaming temple
gleaming temple
nimble sleet
#

idrk how that could be fixed i just know it was necessary that it wasnt left in the same state as before trials (sac stacking)

nimble sleet
#

like optimism gourmand is just gonna farm u pulls and its only two missions

gleaming temple
#

being able to get at least 1 sacrifice per run would be really nice and wouldnt make you feel like the last hour of grinding was a waste since the effort isnt just gone, which is why i hoped that crimson beacons would be as common as gray beacons after getting to 20 challenges

nimble sleet
#

theres a reason redemption and high roller have boosted odds in mission choices though

#

optimism + gourmand is kind of casual friendly like u dont have to do 100 challenges with it exactly just until the point where not having a boon generator is just frying ur run

#

its super good since its only 2 missions so space for like redemption/high roller/boon generator etc and then rerolls for crimsons

gleaming temple
#

(im not saying having to rely on rng is bad btw, u need rng for content otherwise its gonna be stale)

#

ill try it out on my next lr, it sounds very interesting

nimble sleet
#

theres probably some more mission cobmos that r more casual friendly u just have to go look for them

gleaming temple
#

i was gonna say that mission combos require you to be lucky, but seems like some missions can synergize with multiple missions

nimble sleet
#

yeah i mean theres always gonna be some kind of combo u can do

summer whale
#

After doing a handful of runs I can say one thing for sure, Side Hustle sucks ass, 1 minute is nothing, I hope u realize not everyone uses idol/warp etc, let alone its nearly impossible to finish the challs that quick if you do not have 200 boons on you. Overall its 1:30H now for like 40-50 challenges for me, which is disappointing, making it harder =/= making it more fun, i cant even imagine how people with starter builds are supposed to deal with all this stuff

nimble sleet
summer whale
#

and no not a mobility problem for me, i offhand idol

#

but i believe that one minute restriction might be a pain for anyone who doesnt, especially in areas like SE or SI

nimble sleet
#

yeah i agree with u on that one im just wondering whats causing u to have such slow runs

summer whale
#

idk, my dps isnt that great, but it just takes too long to do challs now, much longer than pre update

#

which imo isnt "fun" part exactly

nimble sleet
#

i lowk agree

#

or like boons dont hit the same anymore

#

it might just have been bad rng on my last run tho im not gonna get ahead of myself

summer whale
#

hmm prolly, long runs arent a thing for me anymore

nimble sleet
nimble sleet
# summer whale After doing a handful of runs I can say one thing for sure, Side Hustle sucks as...

also i do think that someone with a starter build shouldnt be able to have the same performance in lrs as someone with a meta/good build ofc since like whats there to do with your money if u can do the same stuff as someone who has money if u understand
its totally possible that someone with a starter build can get to 100 challenges though with the right setup and rng, and u dont need to do 100 challenges to have a good run exactly

summer whale
winged barn
#

why pain cycle ?

summer whale
nimble sleet
summer whale
summer whale
nimble sleet
#

i was on a jtrick ischeme mat run and i ran out of time because i took so damn long clearin the challenges ill admit i wasnt playing the absolute best tho

summer whale
#

idk its just overall harder, and not really, better i guess? you tryhard more for the same rewards as before (obviously still rng) , thats what i feel at least, after like 10 runs. but that one minute needs to be killed for sure

#

cuz your only guarantee is basically the def challenge

nimble sleet
#

i lowk think its kind of fine i just hate the threat of the timer, that might just be me though

#

like it sucks taking a green without an aqua though and because of the stupid beacon cycle system if ur stuck on an aqua red cycle u cant get aqua green lol

#

time from jest trick was not helping all in my earlier run and w whites only giving 2.5min now instead of 3-4 its a bit frustrating sometimes

summer whale
#

i crashed mid reward chest rolling xDD lol thats surely a sign, no runs anymore. btw would be nice if that would be possible to prevent somehow, but i dont even have any idea on how to do that

summer whale
nimble sleet
#

yeah might have just been a one time thing

#

more amplified though now that challenges take longer for most people

summer whale
#

they really do, some of ppl ik said the same thing, they're not that down to run anymore :/ if that was the idea its fine, there are still other money sources gladly

nimble sleet
#

i mean shit im kind of happy its more difficult since now the rewards feel more meaningful but i think a few things can be improved a bit of course

last cove
#

i dont think thats really a bad thing, for something to be rewarding i think it should have a matching difficulty

summer whale
last cove
#

Is Side Hustle like that?

summer whale
#

i think it also comes with overall nerfs of builds, so the difficulty span hits in even more

summer whale
# last cove Is Side Hustle like that?

seemed to me like that, i think ive managed to do it once, only in Molten heights cause i kinda know where all the chests are. i would never take it in any other camp

nimble sleet
nimble sleet
#

🥲

#

maybe one day if i ever get it during my whites

summer whale
#

id guess im facing skill issues but what skill is it really if i just spam upperscream xd and i dont know any other build that would do better. probably warp, but im not investing in that just to be able to run past 40chall xD

nimble sleet
#

worth investment to buy a warp tho fs

summer whale
#

if there are better warrior builds than mine for lootruns, id gladly switch, but i have no idea. its a lootrun class only so i could go whatever is better

nimble sleet
#

could also try to cook up some better mission combos to help u through the 100 challenges w boon generators n shit

summer whale
#

but u still can get oneshot after like chall 80, now i dont think ill make it past that

#

and again time is the problem, that will probably end up being 2.5-3h for me xD not sure if thats normal

nimble sleet
summer whale
#

hmm just for experimental purposes, ive done an SE run (i want to clarify right away i genuinely hated SE lootrun camp even before update, it seemed barely worth its time to me unless all other 4 pools are really terrible), err i havent got the Side hustle but im sure it'd be bad, will check that later. however, ultimate sacrifice after chall 30-35 is literally unplayable, i couldnt even finish it, i got shot in every single challenge, i even managed to somehow die in the statues cave (that was bad luck but still, that have never happen before even when i was overcursed). i guess the only build you can play there (and you shouldn't really) is warp? warrior's warscream is its own death, mobs pulled = you're dead. im not even gonna talk about not everyone having warp or hero, let alone a mythic, its just a pointless camp and im not really sure why it exists in the state its in. With all this difficulty span maybe its worth looking into making the mobs WEAKER? they're needlessly strong from what i'm seeing here, i wasnt having like that many curses, i took a few aquad purples thats it. I've had a good percentage on weaken enemy boon right before ult sac, and it was somewhat doable. if thats the direction lootruns are taking, that is incredibly sad, while im sure it should be worth doing both raids and lootruns, the raids seem to be much more worth it now. also, just curious, what are ppl running besides warp and hero and how's its going in SE particularly? how and most importantly why do you even run there?

last cove
forest oracle
#

me when singu morph lootrun

summer whale
#

and boons 0 due to ult sac lol. thats the point its impossible to play that trial in a camp with such strong mobs

#

well not impossible, for some people im sure it is, but generally it doesnt look so

summer whale
#

not a feedback, but another SE run just fyi 🙂 this was my last one, ping me pls when ts is somewhat adequately balanced

summer whale
#

i did before, one sec leme find it here

summer whale
#

its not the best but not the worst also so i dont think it should be this much of a struggle

nimble sleet
#

how fast were ur runs before all the boon changes maybe like pre trial update to compare? of course kind of hard to say since hero was better then too but

summer whale
last cove
#

idk what to tell you, ill take a look at SE lootrun mob stats but iirc they arent all that spectacular. Are there any challenges/specific mobs that are giving you the most trouble?

summer whale
summer whale
nimble sleet
last cove
# summer whale oh sure, id defo point out a few, is there a list of the names somewhere cause i...
Wynncraft Wiki

The Silent Expanse Expedition is a Lootrun based in the Silent Expanse. The camp is in the Toxic Wastes, which therefore requires at least A Journey Further completed, along with all the caves in the Silent Expanse. Not counting the Spelunk challenges, there are thirteen challenges in total.
All of the mobs' HP is their base HP, and it will incr...

nimble sleet
summer whale
summer whale
nimble sleet
#

try like a mainhand idol build or some other warrior build and see if it helps at all but it also feels like ur mobility between challenges is also contributing to the long time its taking u (doesnt have to do with the boon stuff but still just a personal tip)

nimble sleet
summer whale
# last cove https://wynncraft.wiki.gg/wiki/Silent_Expanse_Expedition

ok so as a scenario i consider a medium amount of curses/boons in the run as a warrior with an idk, normal build i guess, not best not worst, think that what hero is rn. and will point out the challs i had problems with in such run at challenge 30+

  1. Reject Grove - fr that is tougher than it should be, im not even sure why, all im feeling is that the mobs are too strong at that point, also as a class problem, pulling them towards myself using warscream can mean an easy death in most of cases, the dernic sirens are just weird, i do not see particles of their attacks or anything, i just get shot and its -50% hp usually, and its hard to understand how to dodge besides just running around lol. if im not havin enough intox from previous wave to heal, im gone, in normal runs i do not leave corrupted before the challenge is done, here it doesnt work :D. Ultimate sacrifice - 100% death, tried a few times
  2. Spire of Eyes - this one is bad for warrior but id imagine its good for mage or archer, the layout of the challenge wont let you avoid getting hit at any point, the destroy obj being on top of that hill also makes me climb up to actually damage it and mobs being pulled on top are melting my health bar in a matter of seconds, also not doable in under 1 min or ultimate sacrifice from what i imagine.
  3. The Place Coalesced - this cave is also tough cause the boss, giant and mobs around seem to deal too much damage, the blocks exploding, the boss multihit, etc, just too many things after my ass, i have to stay somewhat close to the cave boss to deal dmg and his ranged multihit is lethal in my scenario, getting close to the toxic giant is also death most of the time, killing it from afar takes ages, i can cheese this cave if im lucky enough with healing timing, but usually its a bad winrate % lol
summer whale
# last cove https://wynncraft.wiki.gg/wiki/Silent_Expanse_Expedition
  1. Sludge Locus - this is just weird and i guess i was really unlucky, but a few times the boss spawned literally where i was passing and i instantly died. his charge is also lethal most of the time, the layout barely lets you dodge it, but yeah its defo doable. just somewhat random. it being a 1 wave boss challenge is actually ok, so i prob shouldnt count this in and blame it on the bad luck, the only difference is i wasnt really getting one shot by him before, yeah huge dmg and really low hp if the charge hits you, but not really death

  2. Collapsed Passage - mobs seem to have too high damage, really more than needed, you can cheese it a bit if you keep circling around the stairway and thats how i was getting out, if i stay somewhere in the middle or corners of the arena its game over most of the time

  3. False Respite - the exemplar (boss) is a mess, the multihit is crazy, very high HP and DPS, the only way for me to complete it at that phase is hiding behind a spike or whatever that small thing near the spot is, and damaging him thru the wall. but i wasnt really trying to cheese challenges rather than actually completing them to see whats happening. if im running around fighting - im dead, for sure

summer whale
#

but yea i have a feeling SE is much easier for mage, but cant really test it cause my mages are LB and raid arcanist builds, both useless in lr's

#

and also, i really understand its most likely skill issue, but i just also heard too many complaints from friends and acquaintances about the SE camp particularly, so thought maybe id bring up some issues me and the others face in it

nimble sleet
#

se is notoriously difficult and on warp u just get onetapped alot but clearing challenges is generally easier for me on warp in se atleast

#

even if it is a slight skill issue i dont think it should be that hard to the point where alot of people get frustrated

#

boon discussion thread will hopefully help out though since i think thats kind of the main cause of ur problems, its in a tough spot yk

summer whale
nimble sleet
#

yeah idk i cant really comment on fallen too much since when i tried to lr with it i also just could not play on low hp all the time, i know alot of ppl lootrun with it but i wouldnt recommend it to anyone and instead just mainhand idol

last cove
#

i think there is maybe a disconnect between CT and players with expected difficulty, I see the majority of runs in other challenges where waves get cleared within a split second, and then when they try SE this doesnt happen and they die

nimble sleet
#

i definitely would recommend trying a different build (palamonk idol is kind of the go-to) and see if that helps clearing challenges esp with survivability

last cove
#

I think maybe other camps are quite a bit too easy, and SE maybe slightly too hard, and then this manifests in people seeing SE as way too hard

summer whale
nimble sleet
#

like i personally think se is a good camp but from all the feedback ive seen im always in the minority on that

last cove
#

i will now be buffing all other camp mobs by 200%

nimble sleet
#

id rather see se be more rewarding than having it be nerfed since its kind of a cool gimmick to have one camp thats kind of high risk high reward in a sense

summer whale
#

i made most of my networth from those two camps cause it didnt take a lot of effort tbh, ofc there were bad runs, but most of the time its ok or great. now its, well, it is harder, as a frequent Molten/Sky runner, i can assure you its not that easy anymore, im getting used to it and now i have to get better at even my preferred camps 😄 so pls dont buff those lol, we still wanna run sometimes and not abandon that activity forever

nimble sleet
#

i think another 50% boon scaling nerf is needed

nimble sleet
#

and i think maybe just maybe tealy was joking when he said he wanted to buff camp mobs by 200% im just speculating here though

summer whale
#

welp they are not money printing machines anymore 😩

last cove
#

i was

summer whale
#

so that goal was achieved successfully

nimble sleet
summer whale
#

well not short, 42 default runs

nimble sleet
#

it feels like people are tryingto force 100 challenge runs instead of like maybe adjusting to runs being harder and trying to find strategies that build upon that

summer whale
#

i hate 100chall runs tbh, ive barely done them before, it just gets boring lol

nimble sleet
#

i think they're fun with the right setup

summer whale
#

plus its proven being not efficient before. now its much more efficient but also the difficulty is too high, so im conflicted xd

nimble sleet
#

if they're boring to u thats completely fine since theres definitely a playstyle that would allow u to not have to do 100 challenge runs thanks to the variety of mission combos and the addition of trials and whatnot

summer whale
# nimble sleet if they're boring to u thats completely fine since theres definitely a playstyle...

yeah ik, i mean im forced to go further if i want better rewards, but the difficulty i face there is frustrating to me rn. it was easy before, now its very hard, and i understand its veeeeeery complicated to find the middle of those two worlds for it to be ok for everyone, if not impossible, that requires a ton of balancing and testing, and afaik LR team actually tries to implement changes all the time, its the only reason i decided to test all that and tell how it goes and feels

nimble sleet
#

as much as i do think boons are in a tough spot and getting to 100 challenges is hard it also feels like not alot of people are adapting to that and are expecting to get to 100 challenges free, which id still hope to be difficult to a certain extent since like if multiple two mission combo being able to get to 100challenges consistently with trialsbeing the source of sacs and rerolls it could be kinda broken for pulls

summer whale
nimble sleet
#

yeah though like who knows im sure they're cooking up something rn to make the playerbase happy

summer whale
nimble sleet
nimble sleet
#

if it were possible to only rely on blue beacons to get to 100 challenges consistently then gourmand optimism would just be soo broken lmao

#

theres so many filler mission slots too, alot of which just help u through the run that r more accessible now due to the addition of trials (which is awesome btw)

summer whale
nimble sleet
summer whale
#

obv its a gamble, i understand that, thats the point of it kinda, just the process being that frustratingly hard isnt really fun, that was my initial point, but i do not mind adapting and changing stuff if its worth it, and well i kinda want to be sure its worth it first yk 😄

main oasis
cloud marlin
#

5 choices:
challenge 20 crimson offered i skip to try to aqua boost
challenge 25 (still no crimson since challenge 20 skip) got orange so now im at 6 choices
6 choices:
challenge 27 finaly a crimson (scared shitless to skip it in order to attempt to aqua boost it)
rly goes to show how miserable it is if you dont get multiple +30 oranges

low pagoda
#

The scaling is meant to kill you eventually and have you reach an impass

#

its always been a battle of trying to "keep up with the scaling" rather than "beat the scaling"

unreal knot
#

I feel that the design of some crimson beacons is just horrible. Mainly

  1. Side Hustle feels unbeatable without Stasis mission since some beacon rng makes it basically impossible to run from the respawn point to the mission. I'm pretty sure each non-red beacon challenge awards 2.5 minutes in total for a reason as that is the proper time needed to reach a challenge (mostly this part imo) and complete it, so I don't understand why Side Hustle limits the time to only 1 mins.
  2. Gambling Beast is basically a trial that just kills your lootrun (I do not understand why this got moved to trials).
    Then, when you have to pick between Side Hustle and Gambling Beast then the run is pretty much over...
cloud marlin
#

gamba beast is good as long as you get it as your second trial

nimble sleet
#

if u only have 2 crimson beacon choices thats a skill issue u should just be prepared to face that risk

#

gambling beast is not horrible at all lol it can be really good with proper setup, side hustle is an entirely different story though and alot of people have criticized it

nimble sleet
#

and since people are now used to 100 challenge runs its kind of hard to go back to what its actually supposed to be i guess lol

#

or idk if thats the direction that u guys are trying to take right now

noble peak
#

i am not super happy with gambling beast but it's either gambling beast as a trial or no gambling beast at all

#

because it cannot in good conscience be a mission

nimble sleet
#

i dont really hate it

low pagoda
last cove
weak quartz
compact harness
#

what happened to considering buffing the time 😭

weak quartz
#

sure, i'll do it on one of those classes with a single nonmythic weapon

compact harness
#

shackles to warehouse have fun (except you wont be going to warehouse to begin with because its ass)

weak quartz
#

lol true that

#

warehouse really sucks imho

last cove
#

its not that bad....................

cloud marlin
#

warehouse is pis easy on warp 🙂

nimble sleet
#

when i came back to the game andddid my first cork lr warehouse took me like 3 min im not lying

cloud marlin
nimble sleet
#

only challenge i can do is wybel satellite

upper cairn
#

I like warehouse cause it has a lot of chests for chest-related objectives/missions

weak quartz
#

on morph-fractal shaman

compact harness
#

now envision yourself as a player that joined wynncraft 3 weeks ago and is getting paranoid over watching the red numbers flash on the scoreboard because his 40 minute run might or might not be completely wasted

nimble sleet
#

i think the dumbest thing about side hustle to me is that its only viable during a white

weak quartz
#

ye that does kinda suck

nimble sleet
#

and like its even worse since reds override whites so even if u did take a white

weak quartz
#

we're looking into that though ;) no promises

nimble sleet
#

then the red will just prioritize over that

upper cairn
#

max 30s, opening a chest resets the timer fr

nimble sleet
weak quartz
cloud marlin
#

just learn the game

last cove
# cloud marlin just learn the game

legit ^ it sounds harsh but these are difficult trials, if you're new to the game or dont know what you're doing then i think it should be expected that these could kill you

#

another critiscism we heard about Side Hustle is that its too harsh on players who dont know where a lot of chests are compared to people who have memorized them

#

with context i hope i dont have to explain why we thought this was kind of a silly criticism

cloud marlin
#

my only request for side hustle is to buff the rewards

#

its a difficult trial that forces u to be selective of ur challenges all for 2 rrs

unreal knot
# last cove what build are you using? i used a morrowind arcanist build in testing and could...

I usually lootrun with freedom since I feel that boons are better with rainbow builds. For me its certainly doable to just run from respawn to the challenges but I find it difficult if I am trying to also reach the chests in the middle to complete the trail before reaching the challenge since it stretches the distance.
Whats worse is sometimes the game also sometimes doesn't register that you've picked a challenge, e.g. at latern keeper's abode I jump in and the circle doesn't register that I've picked this challenge or when you have speed and you just bypass the circle e.g. caged creatures and also when you bounce in the gwanari

unreal knot
# weak quartz warehouse really sucks imho

there's also eyeball gaunlet (enter rooms and wait for wall break animation), haze cave (slow mob spawn), exhiled garden (view is blocked so take longer to find mob), grove (larger mob spawn area and potentially get hit by longleg gripper), false respite (takes 1 mob waves first and then the target mob's ability teleports also thus wasting time, though sure I do believe it is more doable than the above)

#

sure, I definitely accept that most of these challenges are possible to be done within 1 min if you have good boons and stuff, but in an average run I usually take more than 1 minute to complete these challenges.

high ruin
high ruin
#

I think it would have ended my run even if i didnt had hubris
--because it killed me 170 times in a moment, basically burning an hour from my timer

wild root
#

please up the timer of Side Hustle 🙏