#Official Fallen feedback thread for Wardrobe Wonders update

1 messages · Page 4 of 1

random plume
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Yeah

rich night
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can u show tree?

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I think im rlly greedy, was having problems w my ap

random plume
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Well that tree gives me higher DPS than live but leaves me at 2k hp gap after healing (managed to get max out of intoxicating too)

rich night
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2khp gap with or without tomes?

random plume
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Oh right

rich night
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i have 19% from tomes

random plume
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I should take out tomes since they are like 350+ each

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that will really help with sustain hmm

rich night
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I was talking heff tomes lmao

random plume
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oh

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my tomes tested were 8% mythics nad 6% lootrunning one

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seems way more realistic than all perfects.

rich night
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Aight, so u have a bit more than me, i have 8% 5% 6%

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So ur gonna use hpr offhand?

random plume
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yea

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Undying is good pick or malicious maw

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I need to get low hp high HPR tomes to get this more effective tho

rich night
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its all for like 15% hp 😭

random plume
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Welcome to fallen, the one archetype thats unplayable unless u are maxed

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You could make Bak'al's grasp a 105 lvl requirement skill and it wouldnt make a difference 💀

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I also had to trade 2 accessories for heff ones

rich night
random plume
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check dms

rich night
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even if u have all 3 max tomes and the aspect maxed its only giving u like 6.25%, you would still have to find diff ways for the rest

random plume
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It could be way more playable if we had connection from enraged blow -> cheaper warscream -> cleansing breeze

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Currently going with flying kick is just cancer to play around

rich night
random plume
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Contrast gaming is real

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Thaumatic malicious maw/undying and contrast

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hpr stack saltroll

random plume
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Ngl if we gonna run thaum hpr, eroded speedster will act as a buff and not nerf lmao

wicked acorn
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forget to hold bbath = goodbye 8% of your health aga

random plume
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Atleast thaum will reliably heal u with its hpr buff when u have no max hp saltroll
We are slowly but steadly getting to the point where playing pure fallen results in emotional damage

prime temple
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before shit hits the fan:
no, we're not done with fallen's healing, we need more time to get the next version done

rich night
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1sec global cd + 40% cap is insane

scarlet nimbus
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mindless slaughter changes make tstack really nice to play. Good job on those. I dont effectivly lose health anymore cause I can get full value of intox. Corrupted stacks way faster too, so one can exit at 20-40% health and heal back to full. If missing a tiny bit, ls takes care of that.
for hmelee its probably similiar as before so gj

barren sonnet
prime temple
runic nacelle
runic nacelle
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Idrk rather take radiance 🤷 especially since you can get an extra attack speed tier over

prime temple
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so health's the main limiter you'd say?

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or actual utility?

runic nacelle
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I mean pre patch you would bpact to low and sustain the full corrupted cycle to make use of rage but that isnt really possible with slaughter

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I definitely want to test more once the whole health debacle is fixed up

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Just my initial thoughts

prime temple
runic nacelle
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Who knows maybe itll change

prime temple
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yeah, that's the goal 🤞
we'll see how it goes

runic nacelle
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Im dont know that much about blunt force so it might use rage but from what ive seen it stays at full in think

random plume
prime temple
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true, we do want (spell) bursts to be around ~11-12s

scarlet nimbus
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Just cause uptime on rage is lower?

prime temple
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i assume so, since without slaughter it's infinite unless you get hit

runic nacelle
runic nacelle
scarlet nimbus
runic nacelle
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You also gotta realize theres a certain point to where most will opt to just use potions

rich night
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^^ Ill just pot fr

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Depending on the build wont even take exhilarate bcs pot will also cover it

rich night
prime temple
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yup

rich night
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Hm mana is that per cycle, do u have it on yr head? 40 mana?

prime temple
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don't really have the numbers off the top of my head tbh

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lemme calc

wild river
rich night
prime temple
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yeah, abt 35 per second, but depends on your cps obvs

rich night
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hmm, so like 7ws 20 upper or smthng?

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bcs u get the +5 on uppers

prime temple
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should work i think
i assume 443?

rich night
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Yeah, i meant 443 since its most used rot rn

prime temple
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yep, that should work then like
(well. once we fix health.)

rich night
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Whats avg build spell costs rn?

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Cuz iirc mine is 11 3rd and 24 4th and i have ~12cps

prime temple
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tbh not sure, i've seen a bunch of different ones

rich night
prime temple
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seen both above and below that, so uh
kinda hard to tell

rich night
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Either see the one w highest playrate or exclude top and bottom 10% ig

prime temple
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i haven't really played in the last couple of months, so take it with a grain of salt
but id say yours is pretty close to avg cost, 35 per second is def longer bursts than current meta

rich night
wild river
late zenith
prime temple
late zenith
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It just said AB adjusted to fit more in line with intended gameplay

prime temple
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ye

raven eagle
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@wicked acorn after the dmg nerf being fixed, is consecrated fallen still better than running normal run of the mill fallen with a single potion?

wicked acorn
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probably not

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palafallen still stupid though

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i mean depends what you mean by better

raven eagle
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dmg:qol

rich night
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So erm, any news

prime temple
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live is gonna have a temporary solution to keep fallen playable, but we'll be working more on fallen's healing in the future. the ls/hpr tie-in would still be there in the future, but a lot more usable, with a different ability.

wary lichen
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What's going to be the new intox number? Will it rely on the new aspect to 100%

prime temple
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nope
it will be slower though

wary lichen
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Anything decided yet or we wait for live to see

prime temple
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it's still gonna be 2.5%, 0.5s cd, but the cooldown is now global for all abilities, not per ability

rich night
prime temple
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oh right also uncapped intox

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forgot to mention the most important part skull

rich night
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bcs of the dmg buffs...

prime temple
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it is, but oh well
the new solution is in testing stage rn, so it shouldn't be cracked for too long

rich night
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Can i ask why 0.5s shared instead of % nerf?

rich night
prime temple
prime temple
rich night
prime temple
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since it used to be per ability cd, you'd get separate ticks from stuff like air shout, flupper, etc.
so hybrid trees heal fallen much more than pure(-ish) fallen
which is pretty messed up

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it is like that on live rn

rich night
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I feel like ppl go hybrid for more dmg, no? like what do i get if i go full fallen, brink of madness, massacre n some other things i cant rlly use, no?

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ig the 20% move speed

rich night
prime temple
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bash is just an extremely annoying spell to design around tbh
we have ideas
but it'll be a really long time before we can implement them

rich night
rich night
prime temple
rich night
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fair fair

prime temple
rich night
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Idk what at is sorry, kinda new here

prime temple
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oh, Ability Team
or Ability Tree, depending on context
IMs are Item Makers
GM - game masters
mob team is part of GM iirc?
that's the main ppl responsible for numbers balance

prime temple
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no idea tbh

late zenith
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Cause rn it feels like scream is the instant damage spell, the dot spell, and the range spell

prime temple
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it went through so many hands that it's pretty hard to tell at this point
scream has the niches you mentioned, upper is the heavy hitter, but bash is currently in a pretty bad limbo

late zenith
# prime temple it went through so many hands that it's pretty hard to tell at this point scream...

Just gonna note that without ssurge or pressure (so on the fallen bmonk hybrid tree) wscream has a higher instant mult (400 vs. 310) and a higher total mult (550 vs 510)

yeah you could say it’s just the specific tree but I feel like it’s just weaker than scream at being a heavy hitter every way for the fallen side (admittedly achieving that through pala/monk nodes). It only achieves higher power through specific combos (pressure, axe kick) in bmonk’s case or resource use for pala case (ssurge)

Or I did math wrong check me on that

prime temple
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ideally we'd want to make pure fallen good enough to where it'd be more optimal, but that's ways away rn
plus we did hit air shout quite heavily, i think we need to wait some time before touching it again

late zenith
ivory zenith
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Like maybe 5 seconds duration or something

prime temple
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look forward to what we have in store then :)

ashen mist
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this post has suddenly aged well

random plume
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Atleast it still encourages exhilarate (and that gives us some hp to work with beyond 100% so we can use spells on fallen cd)

wary lichen
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I only see 0.5sec not global cd for abilities

prime temple
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that's been like that in beta

slim crypt
prime temple
slim crypt
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oh cool

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when i looked at this i got a mild heart attack 😭

prime temple
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lmao

rich night
rich night
rich night
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If u have books it goes down to around 11-12sec tho

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with 18% heff its alrd like 11s i think

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Thats why i said this patch is a straight buff to fallen, but Leo alrd said they still gonna make changes

random plume
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I mean, it makes sense to take exhilarate now

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which was my biggest pain in previous version

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where it felt unnecessary

random plume
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feels really good to use rn

true pond
scarlet nimbus
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massacre appears to not be working correctly on beta if u take mindless slaughter. There is no corrupted gain asides from the health loss through mindless slaughter

stiff wagon
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intoxicating blood is back to how it is on the main server?

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nvm ok shouldve read

true iris
tulip olive
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the way it is right now doesnt need changes IMO

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no need to change something that works well. if people want to build mana regen on fallen to sustain health then let them

rich night
exotic shell
tulip olive
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i think the vast majority of players doesnt want that

exotic shell
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fallen uses health as mana it makes quite a lot of sense that you should build some good sustain for that

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just like most archetypes need to build some mana sustain like

tulip olive
exotic shell
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Thats what we call a beta

tulip olive
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what i would do is add some ability that stores health gained through health regen / life steal and then gives you that health back after you leave corrupted

random plume
exotic shell
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We have another idea that should get executed slightly better. It's actually closer to our original concept for this node

random plume
rich night
random plume
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exhilarate now gives us either possibility of shorter bursts or extra HP to spend on cooldown

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Imho fallen is in a good spot rn

hardy orchid
tulip olive
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but also imo the mana thing just works well and i dont see a real reason to change it other than that it makes health regen/lifesteal sort of obsolete

exotic shell
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but theres quite a lot that needs wider testing before we can know the exact outcomes

random plume
rich night
tulip olive
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i think other archetypes could use changes way more than fallen. i dont think theres much wrong with fallen at all

hardy orchid
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just know that beta exists for a reason

exotic shell
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Arcanist and fallen are the two biggest mana cheating archetypes yeah they are similar in that way

hardy orchid
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i agree the initial change is laughably bad though

random plume
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What we gonna get next, nerfed arcanist

rich night
random plume
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oh wait its aspect got touched, right

hardy orchid
exotic shell
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and its ok to have that mana cheat! Because it is their main gimmick. BUT we think that health sustain should be more important than it is now for fallen

tulip olive
exotic shell
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because fallen gets the luxury of getting everything build into its tree nicely packaged for anyone! It gets healing abilities and hella damage abilities

random plume
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The problem u didnt tackle properly is lack of items that you wanted us to play around - if you want to push for certain stats on ET archetype, make them ET accessible.. LS and especially HPR were simply too far away rn

hardy orchid
exotic shell
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I dont think its necessarily a lack of items. Its definitely moreso a lack of players willing to use the items that are there because they dont fit into the current meta gameplay

random plume
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I tryed to play around gigabyte and other HPR items

rich night
random plume
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unfortunately on beta it barely made it to 100% healing, which cannot be called playable.

hardy orchid
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id hijack this thread to plead for the entropy nerf to be scrapped before making it to main as my last resort but whatever

wicked acorn
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i mean i put on an apoc and it was fine i guess but it didn’t really feel good/fun to play at all

tulip olive
wicked acorn
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twas quite unenjoyable especially in groot

tulip olive
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you lose so much damage to a point where its just not worth playing

wicked acorn
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and also tna

rich night
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Offhand mythic/crafted to make it playable 🔥 , also dosent apo have 45def req

wicked acorn
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apoc has 95

random plume
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Im fine with being required to build sustain in certain type, but -Spell costs sustains were already a thing, while mana sustain is basicly against weapons like bbath.

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HPR and LS were locked behind high DEF which killed its utility tbf

wicked acorn
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outside of apoc i didn’t really see a real option to regenerate upwards of 5000 health

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so i don’t really see how players are supposed to build around ls instead of meta builds

random plume
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@wicked acorn I got a build that worked with simply running HPR Undying

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But it was pain to play in raids 🔥

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-Ws just hurt

rich night
tulip olive
wicked acorn
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that’s just like… intox with extra steps

tulip olive
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errrr

random plume
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Doesnt solve the problem of lack of items

wicked acorn
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the whole point of thaumic is to make those 5 seconds vulnerable iirc

random plume
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ngl, what u gonna get, 500 healing ?

rich night
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Intox is comfort, its a garantee of always getting 30%

tulip olive
random plume
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exhilarate gives u 30%

wicked acorn
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while i understand why it just doesn’t make sense considering you’re already the most vulnerable class by design for like 5 seconds so why make it 5 more

random plume
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wasnt thaum active during cd?

rich night
wicked acorn
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which is why i think if they really want to make fallen less safety they should lean into sustain

scarlet nimbus
wicked acorn
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or change it to how leaden interacts with fallen where it’s like you burn health super fast at the beginning and have longer sustain window comparatively

random plume
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Unfortunate thing about fallen is that it either works, and then its considered too good, or it doesnt and just simply becomes unplayable - so far no middle ground.

wicked acorn
rich night
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Either the risk is worth it or it is not worth it

rich night
wicked acorn
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hell no

rich night
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Theyd make better use of it 🤷‍♀️

wicked acorn
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firebird exists

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i was literally healing 23k hp a tick

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on big mac

rich night
random plume
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Bigmac supremacy

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firebird with thaum 🔥

prime temple
random plume
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So, whats next?

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What kind of node are you cooking for us rn ;x ?

tulip olive
exotic shell
wicked acorn
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i mean idk intox is such a bs ability 😭 i get it

exotic shell
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fundamentally though we don't want you to be able to freely build all damage items and get full healed for it without much effort

prime temple
tulip olive
exotic shell
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rally's removal made sense but the corresponding buff to intox was way too far. Thaumic was a good idea but didnt work in practice (for reasons you guys showed us!)

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and hopefully the next iteration will build on it like

random plume
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Connect enraged blow to cheaper warscream before u nerf intoxicating next time ❤️ 🔥 [not really a solution but atleast we get easier access to rally]\

rich night
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Also will the new Aspect be changed? I didnt see anyone get any use of the 5% yet and dont think i will

random plume
rich night
wicked acorn
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5% is pretty big for hitting breakpoints

rich night
wicked acorn
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need 43% heff vs 34%

rich night
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hmm

rich night
random plume
rich night
random plume
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or make it so we can get most out of it in "intended time"

exotic shell
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otherwise that balance we were both describing doesnt work

random plume
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its not about limit or effectiveness

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just making so that we get most of whats intended in proper time

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getting like 40% healing over 20s burst (which at this point requires a lot of -costs) just feels off even if u limit it to such a low number

rich night
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Make it so u take more dmg either when in or out of corrupted

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like other classes have diff base defense *

random plume
rich night
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I like the bloodpact changes ngl, getting rewarded for playing more to the hp side is nice

rich night
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Also id prefer if intox gets %nerf but goes back to 0.5 nonshared, having tempest doing all the stacks feels scummy

rich night
random plume
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This would really put you at risk if u play for max healing

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even if u go low and get up to max hp, receiving double the damage can be fatal

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especially when you are vulnerable

true iris
#

I LOVE ESCAPE NODES

rich night
rich night
true pond
indigo rune
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vacancy cardiac arrest

ashen mist
ashen mist
ashen mist
torpid comet
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"most"

exotic shell
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even the ones you listed need some

random plume
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ofc stuff on tree (especially generalist) make the sustain easier, but its AP invested at this point

ashen mist
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also a lot of arcanist builds can sustain off of like 0 mana regen 0 mana steal pretty much

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especially if they have sorcery so they do not in fact "need some"

tulip olive
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i mean u dont need alot

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but u need to sustain ur heals atleast

random plume
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Wasnt lbender a mana-hungry archetype that worked good with mana steal no?

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I can agree on aco / arcanist being 0 sustain but its hard to say the same for bender

exotic shell
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and this is their gimmick so its ok! But we believe that health sustain ids should play a part in fallen's kit more than they do right now

random plume
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Looking forward to new healing node tho

ashen mist
tulip olive
ashen mist
true pond
# exotic shell and this is their gimmick so its ok! But we believe that health sustain ids shou...

Termi, let me try to summarize your point in a way they can understand (correct me if I'm wrong)

Most builds use a combination of Mana Regen + Cost reduction in order to sustain themselves. Meanwhile, Fallen only needs 1/2 of that in Costs reduction only, and CT position is that Fallen should have the other 1/2 sustain be better health management with items as opposed to free sustain from the Archetype itself. "Health Regen" + Costs

Am I right in this assessment?

exotic shell
true pond
late zenith
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And ls doesn’t feel good to use on warrior

ashen mist
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hero fallen players are such 🤡

scarlet nimbus
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I think it’s more that ppl dont wanna change from the fluent gameplay Loop that fallen was/still is. And while I get that sentiment, I think it’s Fine to change stuff, idk

runic nacelle
rich night
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All the builds i saw thaumatic being useful and not just a downgrade to potions are non fallen builds, fallen cant heal while corrupted and ct wants fallen combo to be 11-12s meaning 50-60% of the time you wont be using thaumatic on fallen eitherway, same with ls/ hpr

rich night
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And as said b4 such ids hpr and ls are mostly locked by def req, im not gonna drop 95def on apoc lol

rich night
wicked acorn
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it’s already gone 😭

raven eagle
fleet ibex
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can we make air shout 4 hits instead of 3 please

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itll still be a nerf compared to before but scream feels so shit now

mental monolith
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i dont feel like hero shouldve been nerfed, its mostly the fault of other agility equipment synergizing very well with it

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like conduit of spirits being very good with it

rich night
late zenith
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Fallen is fine in terms of dmg it doesn’t randomly need more against big things

fleet ibex
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You hit 4-5, and on raids bosses 6-10

late zenith
fleet ibex
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Yes lol

late zenith
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Cause I did and it was 3

fleet ibex
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There is an aspect that makes it hit more times

late zenith
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With air shout aoe.

fleet ibex
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Yeah? And everyone used it

late zenith
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Idk what to tell you it was 3 😎🤷

fleet ibex
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Yea without the aspect that every single competent player used

late zenith
fleet ibex
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No it wasn’t lmfao

late zenith
fleet ibex
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why were u testing it like that its hard to tell how many hits that was

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u can just put on discombobulate and it will tell u exactly how many hits

late zenith
fleet ibex
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anyways this argument is pointless because an ability shouldnt be balanced around dummy dps anyway

late zenith
fleet ibex
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just make it max 4 hits and air shout will be viable but still worse then bash

rich night
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If i play on 3rd person than ye prob only 3 hits bcs i look lower

rich night
late zenith
rich night
rich night
late zenith
late zenith
rich night
late zenith
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cause the hitbox is 2 tall but 1 wide

rich night
rich night
rich night
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What ideas are there for intox? CT wantting to change intox just makes me see more and more fallens go generalist fallen, which is against what ct said they want archtypes to be

rich night
rich night
rich night
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Also can we change Sorcery activating corrupted? When i grab it in raid i burst -> potion and sometimes sorcery will make me corrupted during potion, running my hp and timmings

exotic shell
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It may be possible though

true iris
# exotic shell It may be possible though

Imo I don't see why everything should be so universal like I'm not gonna take hopeless 3 on a spell build cuz it's butfing melee not spell so I don't see why there can't be small gimics to certain archetypes and major id interactions. Also like yea it's annoying but in the case of fallen it's just annoying asf not unplayable. Aco is actually unplayable on sorcery lol. Idk just my opinion

exotic shell
dusk jay
#

All I want to say is please keep sorcery recast war screamAqua1

exotic shell
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There's definitely examples in Wynncraft of hidden mechanics that were implemented long ago and it leads to huge confusion in the long term where the current playerbase is like "what were they smoking when they did X" because the game is doing something that may make sense to someone from 5 years ago

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But now it just seems like a mess

exotic shell
abstract lodge
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most of the time i actually skip the third buff, the only net value one is sojourner 3

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they should really rework tna 3rd buffs theyre terrible

austere zenith
#

If ur build can’t use sorcery then don’t take it

rich night
abstract lodge
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or at least too good compared to everything else because other things aren't anywhere as good

rich night
prime temple