#Official Fallen feedback thread for Wardrobe Wonders update
1 messages · Page 3 of 1
The bug is also only on a T2/T3 mythic aspect, no??
Yeah, supposed to be high risk high reward but ur getting no reward
High risk, high pain, no enjoyement, no reward - Current state of the fallen
this low key how i’m feeling
what is even the point of me playing a burst class and then going back in to tickle the enemies while dodging point blank attacks
Agree that for the cost it is bloodlust is meh, its just a stone in the way for the 0.25% node
It seems we'll be able to avoid lifesteal entirely in the next iteration from this message but no clue on what the tradeoff will be
If its DPS then thats not a viable option.
they said more difficulty but can't really imagine what'd be more difficult than flopping around trying to melee any of the 3 raid bosses or finding a trash mob in clear rooms
Yeah, i rlly dont understand CT's vision on this
i definitely do, fallens current iteration basically is unkillable if you play it correctly
The other option being hp pots 🥀 , the aspect is only 5% fuck is that dawg
the fact you get an on demand 100% heal is incredibly powerful
Like endgame fallen I understand u want more difficulty but like
The healing's speed needs nerf, but not its amount tbf
I understand that part, i meant the vision of changing it to ls and having basically no reward for what ur doing
to be fair the reward is actually higher if the aspect didn’t subtract damage
I don't think the aspect will be required to full heal if there's an option to full heal no lifesteal, that'd be really unfair
midgame I constantly was at like 5% hp while corrupted, it really doesnt get more difficult than that
I think they might reduce the scaling or increase CD so you need to hit a lot more often or build better sustain to barely gain 100%
Thats what skill is. Every class is unkillable if u play it correctly
all around it’s a fallen damage buff when you consider we’re going from 23->38% bpact bonus
and if you dont u die
Idk, i hope they show on the beta the "updated" version before bringing it to live, thats all i hope for
i mean kind of but not really
if beta gets a hotfix we get it if not i guess we just have to see it through on live
Kinda stupid 🥀
I agree, but I think a better outcome would've been to make it so u didn't get the insta heal but regen hp over the fallen cd so u could atleast be able to play the class on it's own
Maybe they just want to make a small culling in % of Fallens in pfinder
They change to 15% 
i mean idk im hopeful beta gets a hotfix because of the like 15 things getting changed but they weren't certain when answering ts earlier
Do they release statistics? Of like most played archtypes etc
Someone did crowdsourcing on that I think
ye but u only use it when you're about to kick the bucket dont ya?
well, usually that is the case
You're fully in control of that
if you’re smart about it you can react to things
you cannot play morph fallen anymore btw
Oh no, poor morphs
Panda do you have any suggestions on how to make fallen playable btw?
yeah play palafallen
Embrace Bigmac
no like any change suggestions you'd give
🔥🔥
Why cant we just get that healing over 3-5s and call it a day. And if you want it to be more skillful add 0.5s delay before healing so that incomming slap will punish you regardless of your "panic button"
yes change the tree into palafallen and go rally
like stuff you'd want changed and how you'd want them changed
Id rather kms
I already play lb, I dont want another tank class
Get AntiSkill in ct 🥀
i’m not saying go tank bro i’m just sayin go down the paladin tree
Rally on 3s cd now, no?
consecration ssurge is a 675% ratio 💔 it’s literally so fucking good
x 1.65 from enraging blow
can u dm me a tree (or send it here) I wanna try it out
I dont get to use some fallen abilities then, which sucks
yeah which one is important 😭😭
Making it work like a potion would make making sustain builds give you more HP/s, while still making low sustain / bursty gameplay possible
corrupt and bpact is all you need
@wicked acorn
ty
Bloodlust my beloved <3
I am a nuke, dont stand near me
is ur cycle bash cut or upper scream?
idk bro big mac has ruined my view on palafallen 😭
WHAT IS THAT ABOMINATION
big mac is more paladin than palafallen you get like bpact and that’s about it
This isnt pala fallen its insanity incarnate
Slap generalist and runn it that way 
this literally the most basic palafallen tree to exist
Why would anyone run pala fallen at that point, that aint fallen
fallen surge
I dont understand some people
I feel like the dmg for that is actually good
slap the biggest spell multiplier you can with the biggest overall multiplier
wow! it does damage
yeahhh this seems rlly good
also cleansing breeze
imma try this, finally have something for hero ☺️
idk i was able to get like 340k peaks (with -20% overall damage bug
also im getting rid of all eotb builds outisde bbath for guide its just not worth it anymore
it sounds bad but you actually like sustain max damage for the entirety of being above 50% corrupt
yeahhhh this looks good
cuz it doesn’t ramp the same way as overwhelming rage
For generalist users how much would trading off comet for generalist change the outcome?
that aint V1 Wynncraft I know and love </3
Oh well, hopefully they fix fallen. I want my "Blood is fuel. Raid is full" gameplay
and u get sparkling from bpact too right?
oh
not off damage taken
u get it from exhil + intox tho right
it’s useless 😭
Does bpact trigger rejuvenating skin?
you just take it to get the abomination that is consecration
yea but like ur corrupted 😭
extra healing from intox trust
Yeah but if I leave corrutp will it be active off recent damage taken/
perhaps
you would have to figure out a way to path back to comet
not enough ssurge gen without it
wait panda this dont have tempest
and you likely won’t be able to paladin mythic + fabled bpact aspect
yeah but its upper has a 675% spell multiplier slapped on for fun
10s fallen cd 💀
u gonna need it healing with catamaran
ok hm lemme try this
😭😭😭😭😭
wait this tree is actually a banger wtf
it makes high ET low FA actually not complete shit since you can greed so much ehp
idk i been telling people paladin etw is broken but they don’t believe me 💔
i mean it plays like exactly the same
you just get even more safety from mantles
build conduit renda idk i just went beast rings since idgaf but i’m sure photophobic x2 + 1 naval + 3 illusory idol could work
didn’t bother with crafts
yeah I uh tested with the crafted build in the guide (the sustain one)
230 - 250k dmg (with bugged bpact tho)
you can’t go cardiac arrest
idk i was getting way more than 250k
check if ur dodge is working
im not running cardiac arrest im getting conduit, and yeah dodge is working, come on hero beta rn im my housing
if not you need to /class
I average ~325kish without the new aspects on hero
i can’t i am unable to attend to my computer
dodge is active yeah
Is it just me or I cant access any skins on beta
do you have surge generation aspect
and bpact aspect
tbf holy power only full sustains when you have maxed surge expect
I dont have bpact aspect but I do have max surge aspect
ah shit I cant upload footage no nitro
Panda u up for vc?
no i am about to leave my house
alr
upload to like streamable or something idk
ehhhh too much work I'll wait for the dmg bug to get fixed first and test again
Tree Used:
https://wynnbuilder.github.io/builder/#CI000000000000000000000W9F40800etsUlfLJ85
Please do not take the signs seriously they are meant to be jokes / satire (everything I say is always my own opinion and does not represent anyone else please always remember this)
That damage
The only damage that fallen deals is the emotional one, to the user.
Blood Pact now boosts the damage of all abilities that are activated by a spell (for example Bloodlust from War Scream)
So Bpact now boosts blust but only if its activated via shift+wscream?
Lmao, more pala than fallen
Atp to play fallen on beta just /char and go assassin instead 🥀
In current state Shade feels very appealing.
Yeah agree
me when i wnt to say smth but totally forget what
uh right dmg should be at least like 10-15% higher i thikn bc the bpact aspect is broken rn
Reassuring ig
I was surprised my non-hero fallen dmg dropped so much when it didn't receive that many nerfs
So I saw that new fallen gameplay in beta. (Palafallen with rally)
Guess it's time to lvl assassin..
Assassin glowup is insane bro
Isnt this just at T2/T3 mythic..
The bug makes the numbers actively go down instead of going up
so the difference between the 2 comes out to be ~20%
even if i add 20% to my dps its still a significant nerf compared to old flalen
we rebalanced AB according to popular demands, you'll see it later, the only remaining other thing we directly nerfed in terms of damage is air shout, and that is not coming back in the base node.
i mean even upgraded air shout node is still way worse then old air shout and bmonk lost dmg this patch lol (and fallen/pala)
3 hits is just so balls for base air shout, it should be 4 base and 5 with the upgrade node
base 4 would still be a nerf but wouldnt nearly kill scream for warrior dps
bmonk as a whole is a separate conversation lol
Airshout nerf is more than deserved lol, ty for rebalance on AB, current one looks shitty at best and only usable for solo content 👍
I still think if ppl start going into pala tree in order to do higher dmg builds its just a fail in design tho
consecration spell mult nuke moment
Either nerf one or buff the other fr, having ppl build into the tank tree for dmg instead of going into the damage tree gives me emotional damage fr
Hopefully there was also some change to how CT sees the survivability for Fallen, ls is delusional
And do something about the 5% hp aspect, its just useless, literally 0 effect
Making an archetype depend on potions just isn't fun imo. Nobody wants to build lifesteal, I don't think that's realistic at all.
I also think that hero was nerfed way too much this tim. Since the incentive to play it (mana and health sustain) doesn't exist to the same degree anymore it seems unreasonable to also nerf it's base damage and air shout in the same patch
reposting this here bc i think it supports asthaes point, also a funny read arguing with this moron if anyone wants to take a look lmao
but yeah i think hero is gonna be struggling hard if the scream nerfs turn out to be this harsh
fallen buffs, is fallen usable rn or still unplayable? (like needing rally or pots to work)
its sad too because on stuff like bmonk and paladin hero is catching strays
when did they buff fallen?
Rent free
no way u followed me here hahahaha
damn bro arca aspect getting nerfed already right after the buff is rough
If you actually look at the air items that got nerfed rev losr 500 hp kera lost 600 hp 😭😭😭
Thought about me so much had to mention me in a seperate post 🥰
NOOOOOOOOOO BRO THEY NERFED COMPLETE CHAOS
now i know that ur ragebaiting 100% bc ur ignoring etio and sagi lmao
You really gonna look at me and tell me those nerfs are the end of the world 😭
Overreaction final boss
pathetic ragebait
Its okay bro im here to console you
wait so isnt this just another nerf to fallen technically since ur losing .015-.03% blood pact reduction
oh wait i didnt read this whoops
oh shittt this is huge, cd is long as hell but its prob fine cuz higher +dmg then b4
intox even at 40% with heff tomes still gonna be super weak imo, really dont like the cap to it
also air shout still needs a bit of love, if it capped at 4 hits instead of 3 with base node it'd still be a fat nerf from before but viable
definitely a good step in the right direction tho
upon testing fallen doesnt seem any better (gameplay wise, damage is good now), I'll give feedback later
HP is still an issue, but other buffs are a huge W
Bye bye CC
It was fun to get crimsons tbf
We should get one trial for free at challenge 20-25
just like we get mission on challenge 4
Was fallen mythic fixed?
Bruh what
How does 30% to 40% cap fix anything? It's still not playable.
I'm still unsure why they nerf fallen. Like, maybe give riftwalker or ritualist some love instead of solving problems that don't exist.
Everyone had fun with fallen before the update. Now it's gonna be like 5 people playing it, awesome, 10 balanced trappers out of 10.
If you want to keep fallen playable, but don't want instant 100% heal - you can
A) make it heal over 5 seconds, like with potions
B) make corrupted scale not from max HP, but HP when u entered fallen
Lmao, i was almost spot on
Yeah, I thought that was meant to be a joke ;-;
Lmao, almost like ct didnt use a calculator 🥀
Or simple logic, AB buffs r good thio
Make it over 3sec with 0.5sec delay
So u still get punished and cant "overheal" if u time it to the hit (which imo is a part of skill expression but w.e)
I prefer to have the skill expression killed but the character alive fr
again let's not dogpile tho and just give fallen feedback instead of going after ct
(makes it easier for feedback to be heard)
Yeah ur right, mb.
its less so about an instant 100% heal and moreso about a 100% heal requiring some skill or actual effort. You can't claim that current fallen on live isn't way overtuned with intoxicating blood
"its fun" isn't relevant to whether its healthy
I mean, make it heal more the less HP u have or smth
Because you need that 100% for literally everything.
Change the scaling so you need more attacks to regen the same amount of hp instead of putting a cap
meaning instead of 2.5% goes down to like 1%
That's also not bad
So instead of 40 hits its 100
Goes well with EnragedBlow since it incentivises u to be low hp for a long time
Btw, ty alot for comming out w what u guys view as the actual problem to be so its easier to give decent feedback
But killing our hp is like killing a mages mana, how u expect em to function
Also, I do feel the need to point out that the vision for fallen healing with hpr and lifesteal is delusional.
It has been said before, but CT doesn't seem to get it
Ill read the patch notes when i have time and ill do some math on it and ill try to give some actual feedback, sorry for bashing on ct b4.
And i believe more ppl said it too
This + the war scream nerfs will make it way harder to heal to full without slotting exhilarate, just b careful w how many hits yall try to make it bcs if its too high it will make the gameplay slow
Essentially: Fallen gets a mana cheat (the best of any archetype) by being able to use health as mana.
Every other archetype in the game to some degree needs to build mana sustain IDs to work, so it makes logical sense that fallen should build health sustain ids instead (since health == mana for fallen)
There aren't any health IDs that work for fallen tho :(
Some others have unlimited mana too tbh, but i digress, anyways, what i said before would make you have to be very careful w hm your spells cost, in live patch im doing 35mana uppercut and i can full heal so yeah i do believe its broken, but tunning the number of hits i need would drastically change this
Yeah, the fact that u can regen mana while ur casting spells but fallen cant rlly regen hp while casting spells or be healed by allies is a big different on that
Once again, ty for clarity.
Also, I wouldn't say fallen has the best mana ability in the game. Arcanist/Riftwalker get manastorm
Mfw i can go mage and have 450mana and spam meteors from a safe distance
Which basically nullifies the need to build for survivability
Arcanist still weak tho imo, but thats another thread
Real
When I played RW, it took like 5 minutes of me spamming meteors+ice snake non stop for me to run out of mana
Set the hardcap to 80%, with exhilarate people willing to risk it to go low hp will get a chance for full recovery with some extra HP spare to use as mobility on offhand when on cd, while if u skill issue u might not get all the healing necessary to fully recover. I think the fact that fallen should be played around taking high risk by going low HP is overlooked here.
Or make the healing noncapped, but for next % you would need to deal more hits (dimishing returns)
So you would be punished for lack of sustain and missing your hits
(Im still a fan of getting old Intoxicating, but trying to make it reasonable for both sides)
Also fallen on live is op with healing due to airshout being prenerf
Since shout deals the most hits usually
Try to test how it goes with postnerf airshout
https://wynnbuilder.github.io/crafter/#4enenenenenenCd850
Spear Lv. 103-105 (3✫, 3✫)
[Dernic Sludgebomb | Dernic Sludgebomb
Dernic Sludgebomb | Dernic Sludgebomb
Dernic Sludgebomb | Dernic Sludgebomb]
moment
I dont believe that being that low on hp is risky enough right now. The amount of mobility combined with agi really prevents a lot of the risk
if the cap was 80% then it would just be a full heal
and exhilarate would be weirdly not powerful at all
If we are going to balance it around hero it wont really make sense, if one weapon is clearly superior to other options it should get nerfs individually. You wont have same agi on tcrack, alkatraz or bbath
What about dimishing returns then? Each % of healing requires more effort
I agree we shouldn't balance it around one weapon but the scenario that we're currently in does impact things. Anytime any of these things that needs nerfing gets nerfed everyone says its unwarranted too
I think 95% of community could agree that hero was too strong
That other 5% being hero fanboys being mad that their totally op weapon gets nerfed
On other weapons the risk of being low on hp is very notable
Bbath being the most forgiving with ws boost but at the cost of max hp so it evens out
Meanwhile alka being slow as hell
Making archetype require 103 crafting skill to be usable is a flawed concept. It would help, but if you insist on LS, there should be a decent noncrafted for that too.
Otherwise its apocalypse gaming
Its not really appealing to see archetype work with even more limited list of items
Previously using hero was meta, now using LS would be necessity
(twas a joke)
With current state of fallen That wasnt clear, mb.
Imagine if we had warrior bonder
so we could hold it as a hpr offhand
Yea this mission is completely useless now ... Ts..
thaumatic being useful fr on cd
It makes sense but neither the item pool nor the base class support lifesteal in any meaningful way to become essential to gameplay
And lifestealing trash mobs you/teammates kill while corrupted is still a massive conflict
Fallen = hero now 😭😭😭😭
Are we forgetting this sick archetype its called arcanist
tbh i agree that being on low hp isn’t risky enough
especially on high agi
intox instant heal is just crazy
Yea but I feel like that’s hard to balance around bc of how much skill variation there is in the game
yeah it’s kinda just the nature of skilled play is that if you can dodge anything hp doesn’t matter
although i’m going to be honest there’s like one total attack in this game i actually use intox as a panic button for
and thaumic doesn’t actually make fallen more risk it just makes it more annoying
gonna be honest if they really wanted to make fallen punishing you would probably want to force players to play at low health for longer
the investment you need for thaumic is like defense to get life steal and hpr so like…
you end up just making a tankier build 😭😭
that has even less problems outside of corrupted
idk most of the fallen builds i play rn are like one shot at half hp so im not even sure what im supposed to do to make it more risky
i think the fact you have a class that basically cuts your own ehp down to one shot range no matter what you build is already inherently risky
idk i just think the issue is kinda the range
Yeah that’s what I’m saying it comes down to skill level
They’re balancing fallen around the top % of players and screwing over the low levels/burgers with intox
Like do u rlly expect new players to use 2-3 pots after every corrupted? wtf are they doing
half moon and air shout is just way too much safety and bash upper is just completely terrible on items that aren’t completely overstatted items like alka and bloodbath
kinda just a cooked class
idk i literally just think if intox like was punishing at all?? it would be fine since half the time if you tank a hit and you survive it’s like oh no! i only heal 120% now instead of 180%
big whoop
maybe instead of making intox scale off of health lost in fallen it scales off of health spent?
idk what the point is though since inevitably if the healing method isn’t better than pots people will just chug them
Damn, nerf ts alrd, he regenerated so much w ls
i mean you shoul dwatch me play tna
Not all builds can go high agi tho
watched phase completely dogshit
Like bbath its annoying for that etc Hero just gives u 50 raw stats 30 of em being agi 🥀
bbath is 60 str dex 😭
Balancing around one weapon moment ✨
item is just crazy to be honest
Yeah, but this dosent mean theres no risk, its just skill expression
idk the game just too easy you gotta introduce less and less qol for yourself to keep it interesting
its not even like fallen specifically that someho wmakes this game too easy
Exactly, which is what enraged blow motivates u doing
Imho
Armor breaker should be moved to 70% Corrupt so you would like to stay above that for 8s
Yup, atp just bigmac instead of wasting ID's
¯_(ツ)_/¯
fallen is just like good training wheels class which is why you see a huge representation of players
Yeah, and its close range
but like the difference between a good fallen and someone who is new to the class is rather large
to be honest i would not call half moon swipe particularly close ranged
that thing is like 7 blocks+ range
Bash is just kinda shit imo ngl
I wonder how ability trees would work if we could turn off certain unlocked nodes
that were necessary to progress
Make it be a scaling of 1% instead of 2.5%, so instead of healing 180% you heal 72%
It would motivate u to stay low hp bcs it takes more atks to stack and u dont heal as much but its still uncapped
Also forces u to use builds that dont have high ability cost if u dont wanna kill yrself, its kinda baffling how i can have upper cost 35 energy and still b chill ngl
bash is very good
LMAO i forgor about that one, it just came to mind NOL running nonstop
idk its just overshadowed
Its def my fav ability but feels to slow and lower dmg compared to upper or scream currently
I love the sound of bash and i like the concept of the aoe dot of boiling blood
the fact that same build bash upper just does like <2/3rds of its damage upperscream is just kind of crazy
Ill keep on pushing for this since it actually would make a change in builds without pushing for ls or hpr and higher skill ceiling
With Intox at 2.5% means i only need to do 40 hits for 100% hp and with AirShout in live + tempest thats rlly easy to get
Also pushes u to use Exhilarate if u wanna use higher cost abilities
If u bump it down to 1% its 100hits and with the airshout nerf that will prob b more than noticible
Or if its still too much bump it down to 0.75% so its like 135 hits or smthng, making math from head
I should say tho, i like alot the AB change, if u use it correctly its a big bump in dmg, if you dont use it correctly you get punished w a big cd
So far wasnt 1s cd shared between abilities right now?
Stacking that heal is no longer free
Doing a burst and going 20miles away from the boss to wait 5sec aint risky anyways
Just give incentives to stay near the boss at low hp for a long time
Ur prob bound to fuck up, either for greed or skill issue
I mean, even with 2.5% if its 1s cooldown, it would take 40s of bursting to get u back to 100% unless Im missing something.
What if they made intox heal u over the 5s fallen downtime instead of instant
Yeah but not same thing ngl
Proposed in x variants Y amount of times
Terminated said the issue wasnt that its instant, but rather than it requires no skill
Same guy that added eldritch call is concerned about skill
Asking for higher number of hits its a way to ask for more skill...
-> @fleet ibex
#1397637953542422579 message
Also fucking up builds for ls is not a way of "skill" 🥀
They alrd nerfed number of hits w the AirShout nerf, just ask for more hits 🥀
I want to see LS on TNA who can randomly pop you a close range attack which will obliterate any glass build anyway
Ur gonna make greg melee the team 😭
Would be funny to see 4 fallen meeles take on TNA
Idk, only raid i see it have any use is tcc, and even so u fuck up the whole build for that
TCC is good for meeles tbf
Yeah ik, thats the point
Why tf r they even caring about a cap then wtf
Like TCC and Worm constantly die in 20sec, if ur 40sec hitting nonstop while in corrupted and still alive you deserve the 100% dawg 😭 thats cancer asf
they’re capping it so you have to patch up your health with lifesteal
Then why the delay?
It takes u 16sec for the current 40%cap
1s cooldown is here so u have to play skillfully to get that 40% healed 
think leo said somewhere that the ideal healing is split between intox exhil and ls
Ts troll asf, i didnt even remember it was 1s SHARED
intox is just an unskilled ability in general
Make it require higher hit count, allows for different playstyles
Like at 0.75% its 135 hits, make it 0.5s nonshared, airshout is nerfed
Problem then is it favors sustain when they want burst to be the main playstyle
Half your ability tree favours sustain
but also the skill shouldn’t be in your downtime that’s so strange
The problem of intoxicating (and inherently exhilarate) is that fallen doesnt have other nodes to self heal that could warrant specific playstyle other than going for LS on thaumatic
Yeah I’m just quoting what they said
Imagine if the healing was also moved partially to Bloodlust, so it heals you based on enemies hit, so u have to position yourself to hit the most
i also don’t think following the boss and meleeing 3 times is particularly skillful 💔
That’s a great idea
Focusing entire healing on one node thats on top of the tree is just not the way to go
We should be able to heal to make the archetype going, just could split it to different nodes to require playing around your healing skills
it certainly didn’t feel skillful or risky to me in tna
Idk i think they r moving to a more unskilled playstyle, slower and removes all yr damage at the overall fight
when will chasing down enemies to melee em for a bit of hp that regens in 3s ever feel skillful dawg
Actually looking around yourself so u can ensure u hit more than less enemies to get more healing feels atleast a little bit skillful
definetly more than what is is now
They r asking for fallen to do less instead of asking it to do more and call it skillful :/
where you aim and shoot and thats just about it in terms of self healing
oh well idc i think they’re pretty decided on whether they’re releasing life steal fallen
Make lifesteal store hp during corrupt then
i’m prepared to see playrate tank
atleast give us reason to play meele when its damage is not dogshit ...
How do they see ppl going into pala for dmg now and not think it is a problem 🥀 fallen n monk r so in the gutter
this is just what intox does
all roads lead to sacred surge
Its more the team balancing over 1 wep fr
It was always about going paladin
2024 You take a node or two from paladin tree
2025 You take a node or two from fallen tree
I think ill just move to rage build archer and call that the new fallen
Go for arcanist
I rlly despise mages in all games
Rage Gaia arcanist 🔥
You wont really feel the difference other than playing around Greed mID
Tbf im more or less considering putting greed on my fallen and build stealing
Better than ls dawg
Oh right, is it just me or magnet mID now pulls items away from you or throws them around randomly? My LR build mage really cant pick up anything anymore
Also is heff bugged on intox/exhil or am I trippin? I had 22 heff pain cycle + 23 from tomes, should intox + exhil healing 70 total + 45% (so ~102% total) full heal me? I was only restoring like 80% of my health bar
Does Heff even work for exhilarate?
Did u hit enemies for 16sec? 
I’m not sure but why wouldn’t it?
Wait u need to hit shit for SIXTEEN seconds to full proc the 40%??? What the fuck
Technically you should be spamming for 16s to get that 40% now with "1s shared cd"
Naw bro this shit is even more ass then I thought 😭
yeah its 2.5% on 1s shared cooldown
ct team pulling yr leg
Insane bro wtf are they doing
It doesnt matter if they move the cap to 100% if u cant reach it in 40s
We’re building fallen for burst but then make its primarily healing inherently anti burst
Blunt force enjoyers having 30s corrupt couldnt even reach it
Great game design!
And u were talking about my idea being antiburst 
Mine atleast dosent stop u from bursting, just motivates u to be low hp for long
Tbf AT achieved their goal, now I pick intoxicating just for exhilarate and not the other way around because its so ass ❤️
Why u even picking fallen now 😭
Like i dont wanna be mean but this is the type of things that made me say CT didnt grab a calculator
Previously my bursts were 12s when I was playing around generalist haem bbath
if i use it right now, I might not even get that 40%
Yeah, so the less bursty burst
And I thought that burst was really long
Bcs of generalist
I love the idea of generalist allowing u to cheese axe kick
if u always hit it on uppercut, you could get free +150%
12sec will give u a whopping 30% hp WOAH
but it punished u for messing it up
axe kick with pressure will be so goated for bmonk
Yeah, type of things that play into skill expression and risk, if u mess up its 7% of yr hp bar gone (which u use as mana) and you gotta flush ur generalist or w.e
1000 hp gone
if umess the cycle and then u gotta fix it, if udo it wrong its another 1k potentially gone
Ha ye, no haemo?
Only said 7%hp bcs 35 * 0.2 is 7
likely you’re not even getting the intox cap
I think it was higher, since on base its 40 + 15 (axe kick) - 5 (half moon), around 45 - 60 Int depending on variant, and -3 flat from Chain rule since I went for best damage and other reductions
Since now I got to play around catamaran I just need to improvise and sacrifice axe kick for cleansing breeze
Dont forget rally is on 3s cd now
it does heal more tho
Just got to bear with it
atleast its now on charge and not impact so its slightly better..
Ill read both posts now to make sense of the real changes
I did it
managed to get a 18s burst build that gets u to max health if u abuse HEFF and Catamaran
Is damage good no, should u use it no
Is bpact aspect still bugged?
no
470k dps it is then 🏳️ (on last 30%)
on 20s burst 
just to get max healing after spamming catamaran afterwards
Burst is so long my armour breaker is almost off cd after I leave corrupted
Fallen changes from live to beta
Aspects
- Aspect of Maniacal Frisson (Legendary) -> New
- Exhilarate restores
+2/3/4/5%of your Corrupted Bar as max health
- Exhilarate restores
- Aspect of the Tightrope Walk (Fabled) -> New
- Brink of Madness activates at
+5/6/8%higher health
- Brink of Madness activates at
- Aspect of the Berserker (Fabled) -> New
- Armour Breaker gains
+4/6/8%Damage Bonus (⚔) to Self
- Armour Breaker gains
- Fallen's Embodiment of Blind Fury (Mythic)
- T1: Reduce Blood Pact health cost by
15%=0.0525%? - T2: Now increases Blood Pact's Damage by
+5%to+8.35%->20%to33.35% - T3: Now increases Blood Pact's Damage by
+8%to+13.35%->23%to38.35%
- T1: Reduce Blood Pact health cost by
Abilities / AP
- Armour Breaker -> Rebalance
- Cooldown:
12s -> 16s - Duration:
Same aka 8s - Damage:
+20% -> +30% - Corruption requirement:
30% -> 40%
- Cooldown:
- War Scream -> Nerf
- Air Shout Max hits on single enemy:
3
- Air Shout Max hits on single enemy:
- Intoxicating Blood -> Nerf
- Max Healing Cap:
40% - Cooldown:
1s SHAREDamong all abilities
- Max Healing Cap:
- Massacre's Corrupted -> Rebalance
- Corrupted gain averages out to
1.5%per second // Powders add3% - Changed to a Yellow Node
1 APAnd frompage 6to5
- Corrupted gain averages out to
- Mindless Slaughter (1 AP) -> New
- Doubles Massacre's Strength
- Adds a
1%Health Cost to Main Attacks and Powder Specials in and out of corrupted - Location:
Page 6
- Thaumic Adrenaline (2 AP) -> New
- For every
1%Missing HP = HPR & LS become+2%stronger - Location:
Page 7
- For every
- Blood Pact -> Buff
- Blood Pact now adds
15-25%ratio hp / mana used - Blood Pact now boosts the damage of all abilities that are activated by a spell (for example Bloodlust from War Scream)
- Blood Pact now adds
- Haemorrhages -> Buff
- Blood Pact health cost reduction:
-0.1%to-0.115%
- Blood Pact health cost reduction:
Can someone confirm, are this all the changes from live to current beta for fallen?
Blust requiring warscream to get the bonus is so unfun
Ah i forgor to add the warscream stuff
Switching to more offensive build got me a little bit of gap in sustain, time to find a high HPR weapon to fill it
Done.
Most is fineish, just fully disagree with Intoxicating Blood direction and Aspect of Maniacal Frisson numbers
do u have to shift cancel fallen to get the bloodlust boost?
Apparently yes
cringe
Atleast thats what I saw on dummy 🔥
that 0.01% of players using ws+shift to activate blust will get a slight buff 🔥
Bloodlust is only like 150k dmg every so often eitherway, its more so a stone in the way for haemo
or a tool to clear trash mobs sometimes
remember back in the day when bloodlust would do 400k dmg
nah i dont, i started playing like a month or 2 ago
a month ago, just checked my discord date 💔
Quit my previous game bcs of stoopid ban waves, basically you could fake report anyone to get em banned, whole speedrunning community got shot
We gonna get bonfire soon so it will be 5% trust
Its a shame we cant get maxed aspects for beta testing
Like how are we supposed to test stuff if we wont get a chance to get them anyway
Yeah, its not a true sandbox, thats why im resorting to simply doing math on the changes
combined with agi...
#1399101739629678773
Literally fallen is completely fine except for hero
and then fallen keeps getting nerfed instead of the stuff I noted in the post I made
we are cooked guys
fallen has been nerfed 1000 times and still apparently needs more nerfing 😭
and on top of that apparently we need to build life steal now
why not make bloodlust proc life steal or something?
Yeah but then you have a long cooldown to be able to do damage again 😭
yeah, realistically yr avg dps in a boss fight is lower than the other dps options ngl
This feels really delicious on fallen today.
I cant stress enough, cap isnt even the biggest prob, they gotta revert the 1s change
✅
i can’t even lie i think the fallen changes are pretty good
thaumic is mid execution
but otherwise it’s not even that bad
and then meanwhile arcanist prints mana out of thin air without a cooldown unlike fallen
^^
my only criticisms are that thaumic needs to be rethought and that fallen is pushed even more into an aspect reliant class
and also that burst is ironically safer than sustain
Wdym
Burst -> out -> potion?
yeah, thats why i was giving an idea that motivates u to fight for longer since they were talking about skill expression
AB makes it seem like they want yr bursts to be around 8s but that means u only heal 20% from intox, i rlly think they didnt test or calculate anything
new ab is really good
Yeah, i wanst talking shit about ab at all
i don’t get the hate
new ab lines up with intox a lot better
How so?
if you get full effectiveness from ab you likely get full from intox
it’s not 8s burst it’s 8s of ab
No. i talked about the math b4 sir, 8sec is 20% 16sec is 40%
you not getting to 40 corrupt in 0 seconds
Yeah, but i also aint doing 8sec to 40 corrupted on spellspam builds 😭 , unless its generalist but thats basically locking u to a few playstyles
build some sustain
Like what? ls? 
Don't you get tail swiped if you do it without aspect
i tried it without aspect
I tried without aspect range+ and it felt like a solid 2 block range
it’s mitigated by the fact you have 95 def
and also in tna it’s nonfunctional cuz of watched phase
watched phase becoming a 99.9% dmg reduc instead of invincibility would probably be nice for a lot of classes and items
Hmm, i was thinking following AB's would be 8s burst -> 5sec corrupt cd -> 3sec to stack AB so ye it would b 11sec burst ig
i didn’t say it was good i just think it was not very skillful
Meaning only first ab would b out of sync
i usually get 12 second full cycle
hm cps
idk i just think thaumic missed the mark i get what they were trying to do
like 10
what i think thaumic should be reworked to if they bother is making it restore % missing health + 10% max per second of meleeing
and then give it like some extra melee range so it’s not aspect reliant
Im getting 12-13 without the autoclicker mod, meaning w the same build as u id get ~10s for a full cycle and thats counting im not fucking up combo or ever getting hit
if ur getting 12-13 u getting rate limited fast
83 delay is not sustainable for more than like 4 seconds
and then make bakals grasp give you like speed 1 when you exit corrupt or something
or bloodlust getting an additional effect of giving you some speed
If ur going that way why even play spell spam btw?
Wouldnt it be better to just go hmelee at that point?
what
Mb for half sentence, dozed off, i meant if ur alrd building for ls sustain, is there a way to still do a decent spell spam build
i just don’t think forcing players to go ls is a reasonable ask
esp cuz it’s not like 300 is usable
no you need deadass like 1000+ to make it worthwhile
and any multiplier above 2 automatically makes it degenerate
Yeah, i still think the ls wont stick, its just gonna be chugging hp pots
or maybe thaumic could grant speed on melee
it’s called adrenaline and having no speed effects on it seems like a missed opportunity
would also be cool to have some more tstack support
alkatraz tstack is genuinely hanging on by a thread
also it low key deserves to be a 1 ap node in its current iteration
Yeah I thought same when it came out
The problem is that AT are hard set on fallen being able to build only damage = major issue, so they’re probably not gonna change thaum/their vision
me when the damage class builds damage
That’s what I’m sayin 😂😂
It’s like how arca doesn’t have to build mana sustain
people would have a much different view on paladin if they just tried building damage on it ngl
and stopped building wfa
terraria calamity mod reference?
that thing is so broken it’s crazy
Surge and air shout both got nerfed damage wise so idk if pala will still be too good
ngl air shout is nerfed only on boss
and surge got nerfed by 10%… of of a 750% ratio 😭😭😭😭
Nah even on dummy you’d hit 4-5 hits b4, now it’s only 3
I think it’s 18% cuz it went form 750 to 625
Depends where u look
isn’t it 675
375 + 250 from cons
i see
idk i was able to get like 510k on hero but i wasn’t able to full sustain
i don’t think it got nerfed that hard i’m gonna be real
Can u send build that sounds insane
it is the current build 😭 though i think i swapped pain cycle
Storm cardiac?
oh and 40 int
idk i never invested in a good cardiac so i didn’t really test performance
i was using positive mana conduit and pain cycle
Oh ok
and it kinda just felt fine
I would use pain cycle if u didn’t have to fucking hit 16 seconds of dps to get intox healing
yea that’s why i used positive mana
idk the build i was using it actually synced quite well
Also highkey I thought u were talking about paladin here lmao
hmmm how about increasing healing the less health u have
like 90% health heals only 0.01% of health per hit and 10% 0,1% or smth like that
im not a number guy
about the mana cheat thingy
its pretty hard to fix i think
it either u have to buff dmg to match dps loss from hpr builds or make hpr req so low it can be matched by hpr tomes
and both kinda suck
i think fallen needs something to do with corrupted cd
maybe like for 4 or 5 seconds after leaving corrupted spells proc ls idk
or dont deal any dmg but heal u for their mana cost in health
band - aid
like u need to heal urself with casting some spells
bcs standing still for 5 seconds isnt very funny
Damn they fold like a chair whenever they try to touch fallen
i just think its very hard to balance something off the it has a lot of x lets make it need exact same amount of y to compensate
mr is much more accesible than hpr and we cannot just swap them with fallen
also bcs hpr is like mostly on no dmg items (basically skill issue stat)
and adding it as the stat for dps really bricks dmg output
fallen needs healing in ability bcs any other source will benefit every other archetype
i got an idea
add to intoxicated healing from hpr
but again it doesnt solves "no hpr from most of the items" issue
maybe hpr from tomes will be enough
Increase blood pact health usage, revert intox and healing, revert rally needing cleansing breeze, move airshout to where thunder clap is and revert the hits thing
burst builds are gonna be in hell
How
on the main i alr do entire 100% corrupted burst in 9 second (with t2 aspect) if hp usage increases im afraid it will become 5 seconds of dmg
and 5 seconds of healing equilibrium xD
It's called burst
but not like 5 seconds 💀
U get ur rally back to heal back instead of stroking it
Godforbid u build the tiniest bit of sustain
bbath
Godforbid u don't abuse getting 500 mana every time u corrupt
mr bbath builds 🔥
Int and - cost bro
its alr with them
No like wynnbuilder mana cost
i dont have my build on wynnbuilder
Bloodpact is % base so u can have 10 hp or 100k and it will sustain just as long
Take like the 3 mins to put stuff in
33 and 9 mana
33 upper 9 bash?
Can u send the build aswell
Might actually just be a tree issue axe kick greed but idk the node does add dmg and its supposed to have downsides https://wynnbuilder.github.io/builder/#CI0G7WM3G00+Qm28M01t8mlX9Folvwutn-0
true
anyway i still think increasing cost will only favor sustain builds
i hate hero so much plz let ppl have fun with earth mythics
Idk air items are just so power creept that yea u can do more dmg with et but u also sac all qol and sustain just for it
Defensive stat has no meaning when it does comparable dmg with shit ton of -cost items and also ws
Fake ehp believers are just delusional and don't actually realize how often that shit safes ur ass
about hpr
admins want hpr to be mr for fallen
btw i didnt knew they buffed fallen dmg a lot
its like actually a lot
i do +~40% dps than main
and i dont even have new aspecs
maybe running fallen with healer isnt that bad after all
okay maybe not 40%
more like 25
its like a 20% buff if you play it correctly
which is pretty fair given the dramatic drop in qol
from ~450k to ~550k
idk i would like to see it not buffed like this though
I agree fallen players have it good boltslingers committed suicide after bouncing bomb
battery hop on tna
Eating
i think buff burst even more and slap "runs only with healers" and im ok with it
On what build
bad calc
its ~20%
for some reason i thought i deal 300k dps on main
This guy spittin
generalist bbath lasts for a big while ngl
Yeah no. We nerfed fallen for a very good reason
this was not healthy
Any plans on expanding healing capabilities beyond requiring LS offhand? Maybe new healing nodes etc
Well Thaum was a new healing node. We're discussing what to do 
Its placement also feels off, Bmonk is designed around spellspam, The only gain it could have from that node is HPR since you wont see LS bmonks, while on fallen it feels like just another meele fallen upgrade
that makes it reasonable to hold that autoclicker when on cd
But that's just about it at this point
Worst part is that its completly nullified in value when all cannon fodder dies to bloodlust
Its 2 AP at the bottom tho
2AP would be fine if it was next to mindless slaughter
And dosent do nearlly enough when u consider the items...
so meeles wouldnt need to take blust for it
Thats why i said both 2ap and at the bottom, choose one or the other ngl
which would actually allow for its intended usage
Im still gonna see it as useless tho, i pref to just pot insted of fucking build for offhnd
Thaum:
For meele:
Idea 8/10
Placement 1/10
For Spells:
Idea 1/10
Placement 6/10
Also will there b any changes for the 1sec in Intox? why even have a cap if u have 1sec shared cd
I agree but I feel like it was mainly upperscream that was the problem child upper bash was in a fine state with rally and how fast it burst
Idk I would've preffered u guys have different incentives of healing other than build lifesteal/hpr and sustain for x seconds but ig there's only so much u can do with ability tree
any form of healing that doesnt need to interact with the enemy turns into what rally was or intox blood
After corrupted, gain lifesteal on your spells for 5 seconds
Cool and fun solution but probably not possible to implement
Also u guys say u want burst to be the primary fallen playstyle
But then u have intox do 2.5% healing per second so it punishes burst
And burst still has to deal with the same exact corrupt downtime, so like 40% of the time ur not actually dealing damage and then ur overall dps goes to shit
Kinda backwards logic
Would be funny playing around spellspam for HP off cd if it had lifesteal but dealt no damage for 5s
But then u would need to give up on blust to make sure u wont kill off the cannon fodder
Bloodbath:
CI-440a0WbNPvpIoxrBKz-T3Q3f08R0MUbbFP8hZ9LHRG9lNRGjlhnDlPbZxMPjPj9VVLYZPNPV9lPbZTZbrjLInhvrhPllHZPZlbPljpHhvDbhH9pPbVHZlh9LHBnPVFPZLJhbX9ZHZFVHjj19hbIPlrHhHlbN9pHPljr9v9VVbJ1vZZrbnVFJ9VVlbDN9bj-9N3EAM846OA28E86882E8G84E64484866648A84elZw3ubGCO+s5u14WY04h0m4e000+50+R040800uV8eut1G0WWaYV11W-7GiWpPN0W17eoW3KTGnp3AUj0olw66Kv2GsDOG4I7Qmk2HzIGwJ
Hero:
CI-440Q0W8qQvBKzV82QXc0WX0SYPLX9lPD9VVvlNPjrH9dbZrPVVbZVvjNbrPljHVJlblNbjHrNbBHVPHpHlNHXjHVpHjlbBHrbhlNZblNPZLbhlbBHrH9T1NPVHnlPVPxPZLlNPjrH9dbZrPVVLhH9lVvjlhHZLlNHZbZHjhHjbVpHPlrPVVFPj9ddH9hrNHZPlPjZbVbZLHhZHHFHFLbPZLlblNHZHtlrPHVFHh-fp48C888C4A6EK44AE4448AI8C8EK8E48I8444CCA468ghNglBm7u5Sr5vH4WY06K1W9W10CKyNKyp0700InVW0m-3KMmPhB0uWZRT0Hv1458KyMX208oP3xd5CCez266qk133Q0
EOTB Ring:
CI-440e0W7otNquDsOrBKz-j32z3A10A0o22r25IINemnn3Zf0
EOTB Bracelet:
CI-440m0W7otNqubQIJqNqxBKz-m44U5C10AWo22r25IINemnn3Zf0
EOTB Necklace:
CI-440m0W7otNquBKJtNIJqBKz-m44U5C10A0p22r25IINemnn3Zf0
Sagi:
CI-440e00EILsxRoQMSxBKz-14z3g0uO0wMHNPFHbJlNHDHZl9nhPjHtlh9bhFPZ9hPVvX9LPD9VPZlNHhPLNlN9ZFjbkPjlbVFlb9VVbrlNHnjHhlbL9PZlNHjrPJlZHjjbJlNHNbhjHBnl9VjbVH9pHjlNHXpnVZHh9BVHlbN9hFNPllPZL9ll9DTj-jF3846E4UE46AA4484A68486I46A68C8K48EwpXorwD4WX04h048WHSQ2GCg2Guq2EUn17e01IZ5CPNJ3bYhQeKST3bYBV0v2az39dGg423YG0
Etiolation:
CI-440c00dRMvNoRMvuBKz-l3UZf00T0QGjdPlHlNH9BjHZDHbJZ9lnh9VVPLNlPZlNHFHHdHjlhH9DNHjbJlNH-aPFLhbrjJbVP9LH9ZFJVbh9D9d9BVHbJjnjl9PZPZLPljHVJBv9BjbhBPZLV9lHZlHZHhLvvmDN9Z9DDbXdVPjNXHZlPjlbBH9FXPhHFPFH9VVvJhbX9THHZFPjl9ZDH-Lk36E4EA46EE468AE6AE4KC4ICC84S444EE828mfdkLk7v34Wf028W9BB2GuS2GlY2Glo2Eab16PSm98FWWO1JtsmGIFTvOeG8T364Zo3KB6MWKAk0
if anyone wants to play around with them
Exactly, also enraged blow rewards you for being low for long
Poor game design ngl 💩
this games balance has been 💩 for the last few months
its so sad
Health potions only stack to 30 🥀
Enough for a raid if your burst isn't insanely short I think
doubling down on this shit is so funny
"we added a node that buffs life steal and health regen" 🗿
'this archetype uses its health bar as a resource and we're thinking it shouldnt be self sufficient'
*heavy backlash
"this thread is actually for feedback on OUR idea and no we are not cancelling it"
Make intoxicating blood give u +HPR based on killed/hit enemies
so thaumatic would benefit u when u go low

Yeah,this would fix the problem and shouldnt cost much dev time, go ahead

Im trying my best to make thaum good but for meele its placement sucks, for spells its idea sucks ..
Bottom of tree 2AP lol
If it wasnt locked behind a cannon fodder eliminator (blust) I would consider taking it
as meele, but now I not only waste ap
but need to build a lot of -SD so blust (that I paid 2ap for) would be useless
Nah, just go chase orphion for the ls 
Yeah, placement just sucks tho, only reason why i think they would make it so low is bcs of bigmac
Idk i feel like after this changes fallen wont have any reward ngl, you will lack dmg in the long run
damage adjustments were fine
after shout nerf so ET weapons sit in good spot now
sustain will always be the issue
I legitimetly mixed in undying in my build with thaum
turns out HPR is just too slow to make reasonable difference
only vlow hp bbaths can use it
Just build mana with fallen its so shrimple
5sec vro...
and yr overall dps is tied to yr sustain
Was replying to this message.
Oh wait, they doubled down? No more fallen? Dam, I liked it
They aren't even giving us another option it's so obvious lifesteal is not working 😭
Just pot its like consuing up before wars
Cursed alchemist users fucked once again.
A little consumable to help me defeat the raid boss 🥺
Maybe so but gambits add to the challenge of raids its not meant to be free everyday
U can also just not take the gambit it's free to do so
It's not free when my cost per aspect goes up due to rune prices..
Not to mention 15% of players are lightbenders so there's a good likely hood u will run into someone to help heal
And 12% acolyte
Hopefully it's 25 or 35 after this patch
How does this effect rune prices what
This is just negativity bias no? Like it feels bad if it takes awhile for u to get the aspect u want but this doesn't make Runes more expense
fr
simply remove blood pact and make fallen build negative hpr to gain the bonus
Arcanist but ret... with no fun and even worse self sustain
ultimate final fallen evolution, you're being punished by picking the class
Calm blow: decrease your damage by 1% for every 1% of health missing
idea for fallen: make it /ban anyone who plays it
Oh right what am I saying. You're not gonna listen anyway
to be fair after the backlash of the previous fallen changes they made the abomination that is intox blood rn
which was only supposed to be a temp fix and people just ended up getting used to it
i would just chill out for now i’m sure fallen will be fine
It will be fine as a supplement to Paladin 
Its all about Paladin now 🔥
"Pure" Fallen feels unplayable without rally currently
Which costs a lot of DPS to take ;-;
meh it felt fine to me
but these changes are mostly just nerfing anyone without max aspects tomes and optimized setups
get grinding those heff tomes i suppose
#killthepoor
#killyou
You?
I was shot in the back alleys of detlas
Me!!!
If by "fine" you mean fallen stopped being even remotely viable as DPS - then ye, it's fine.
Anyways, started leveling archer a bit for that sweet 400k DPS with no drawbacks
is 500k peak not good enough for you or what
where tf do u get 500k peak
I havent seen a single fallen hit 300k consistently after the update
health shown to show i am not bloodlusting
hero as well
wth is dat build even
Im gatekeeping ❤️
also how long does it take to regen back to 100% after corrupted?
i mean i get like 10.8k back pretty consistently
stuff isnt' optimized since im not on live and i dont have max exhil aspect
how long does it take?
however long it takes me to press the 2 key to swap off hero
im p sure if i get some better gear and crafteds i just get the full health bar back once i ship it to live
ah
so idk what people are complaining about fuckass hero will never die
Okay, good to know there is a cance for fallen to live then
altho if it takes max aspects
Im not gonna be able to run it in the next 6 months or so
it takes 1 maxed legendary aspect 😭
still
its like 200 raids if not more isnt it?
Oh well either way Id rather not have fallen killed in an alleyway by the update. Just cuz 1 op build exists doesnt mean that the entire class shud be nuked
it’s not even killed 💔💔💔💔💔💔💔
i played a lot of raids alr with it on beta and it felt mostly fine
If I had beta Id like to see my current build get above 150k dps
and not be nuked by a slight breeze out of corrupted
😭?
Well, since the CT clearly doesnt care about any feedback here, Ill just have to wait for someone in Blues build to make smth.
Hopefully even more broken than current fallen so we can fuck over CT's expectations.
They clearly dont like DPS and just want everyone to run tanks and tickle bosses to death
this probably why your build ain’t surviving bro
blues builds 😭😭😭😭😭😭
well Im sorry, I dont know every item in the game and wanna have fun.
you don’t have to know every item in the game but when you complain about a change while making no effort to alter your build it’s just crazy
pretty sure they want to remove the heff tomes
source: https://discord.com/channels/143852930036924417/1398214093277630514
So, should I just quietly accept the change that to me makes no sense? (I understand wanting to nerf fallen, but the way CT does it is just bs to me)
i think it is just way overtuned with thaumic being a bad apple at first glance
that seems like a very bad faith interpretation of what i said
did you even test anything yourself
having good faith is tough these days, cant trust anyone even with day 1s.,,.,, ts pmo
😔✊
well this is how I interpreted it. If you meant like "you should try to change your build to fit the update" - thats obvious and I will do it, but since I dont know what items are good for what - I have to rely on other peoples builds.
Also, no, I didnt test anything myself, I only got some of my friends testing their fallen builds and their dmg and survivability is way worse now.
that’s exactly what i meant king
What is this Hacked Client that gives Fallen ~6 Selvs
What hack is Toggled here
if your friends can’t get it have you considered it’s because they didn’t bother to change their builds
Also, what good faith are we talking about? With P2WYNN update being announced and CT literally ignoring this whole thread - I dont have any faith in wynncraft team (except artists, they actually seem to listen)
past 3 days has been an echo chamber of people just flaming ct
@wicked acorn Thoughts on the Entropy situation
why would they listen to feedback i already gave in the first day of fallen changes
it literally says hich.gg bud
Is it ratted
they accomplished their goal of making rift not depend on lach! by making it so shit you might as well save your sp
mostly deserved imo, what did they expect? This update is 80% shit.
your pc will flag it as a trojan but it is nothing big
because you and your friends couldn’t think of a solution? 😭
bbath is the way
hero is literally fine
i tried hero, i tried alka (not melee), i tried bbath, all 3 felt like fine
gambits too shit for me to try idol that day so i didn’t bother
Im not talking about Fallen here. This update as a whole
why are you getting mad at ct for the p2w stuff they’re not in control of it
actually fair, forgot abt that
well, Im still mad about them just ignoring feedback on balancing things.
leo has been pretty responsive
and we still got the hpr node instead of literally anything else.
maybe not as of late since the thread devolved but like when you give actual feedback and not ts sucks and is unplayable it’s a little better
thaumic isn’t even that bad as a node to be honest it’s just a little ass to build for
and actually use
can thaumic be a constant rate of hpr instead of burst tick?
ngl they do need to walk that shit back 😭
I think tangible opinions on balance is vastly more valuable than wishy washy monetization debates based on perspectives from other live services yet only tangentially related to the implementation in this game largely due to the latter being coopted by midwits who get their opinions from gaming youtubers that most likely have not interacted with the endgame.
It wouldn't be just "this sucks" if they actaully did a thing about it. People proposed different solutions and told CT that hpr and ls is a delusional way to regen on fallen. All that has been ignored.
i mean it’s beta 😭 changes are nowhere near set in stone
Well, either way.
Since CT doesnt care about this thread and fallen will probs rise back out the grave after some time - Id rather save my nerves and leave. Panda, thanks for giving me hope
they do care they just want valid feedback
anime ass dialogue
😭
i mean hero is probably fine if you just slap some heff on it i’m not even gonna lie
it does 100% suck that you’re forced into stacking heff on upperscream though
The answer lies in groot accessories
Use symbiont and atavastic noob..
Anyone got good recipes for heff accs?
we gonna be switching from -mr / +sd to +Heff 🔥
symbiont
idt there are any
Oh damn..
all of the crafted heff accessories are really bad
are regular accs with heff better fr?
https://wynnbuilder.github.io/crafter/#48n8n8n8n8n8n0d81
Ring Lv. 103-105 (3✫, 3✫)
[Regretless Talisman | Regretless Talisman
Regretless Talisman | Regretless Talisman
Regretless Talisman | Regretless Talisman]
oh god..
i think you just use pain cycle and call it a day 😭
1.6x on 1
Instead of chain rule ;-;
yeah i realised
on what
isnt this just quetz/warp lb solution again?
;-; ..
imma be real watch IMs gonna nuke pain cycle damage id and heff after this
idk i had a bunch of builds and shit saved from when they nuked fallen harder than this time
u just gotta keep a stockpile of potential builds atp 😭😭😭😭
How much Heff u need to get enough healing from both intoxicating and exhilarate max values?
including that miserable aspect that gives slightly more healing to exhilarate
you need like 33% I think
depends since it depends how much intox you’re storing up
full
if you have max intox stored up
I can keep the burst for 16s to get full of it if needed 💀
I would go 40% to be safe, which is pcycle + max heff tomes
75*1.33 =99.75
I really don't know what I'm going to do with genbath after this update lol
Ye im gonna just run heff accs for the sake of it
it's almost impossible to slap heff
with tomes
is heff tomes 8 or 9
9 + 9 + 7 I believe
ye
2 mythic heff tomes and 1 lr tome
I mean honestly genbath is still recoverable as long as you use heff crafted boots
surely you drop cr
ws is way too important and cr is honestly not that important
yeah you sustain longer but you already sustain for so long
got this whole backlog of builds in case shit gets nerfed 😂
unfortunately I have to update all of it now
plus you can reinvest that 25 str into like int to recoup some of the costs
i have like 8 different builds for bbath alone 😭😭😭
I didn't save any upperscream or bashcut bbath builds bc I never thought they'd be worth using
shredder club upperscream was not real
hear me out.. clerical
need chain rule
@wicked acorn do you know if boats are still placable in raids now
for what king
put that 25 str in int and slap on xebec
it’s the same costs
https://wynnbuilder.github.io/crafter/#4GmWnSdmlSdedGc81
Boots Lv. 103-105 (3✫, 3✫)
[Corrupted Bracken | Negative Rafflesia
Plasteel Plating | Red Scale
Plasteel Plating | Familiar Essence ]
you could use this shit I guess
slightly better than clerical 🗿
yeah pain cycle is the way
😭
this aint happening 😔
also try algainate dressing
just use this dawg
Played w anemic just to see how no healing fallen is and it was 29pots for nol so ig they can remove intox 🤷♂️
This on live cuz im only vip+
I want to see all those players with just warrior class leveled up
holy ragabait
Forced to play bigmac to be useful in any capacity✨
Thats me... im only 1month old to this game 🥀
I tried pain cycle and was losing 150k dps
I think ill just go with no healing 🤷♀️ Ill chug em pots
there is just no way 😭
sagi is not that much better dawg
I mean I kind of actually think the idea is cool but the execution is absolutely awful
here are some examples
-
you currently have to go so out of your way to build hpr and life steal that it just doesn't work
compared to mana regen/mana steal you can get relatively easily -
no abilities on fallen work with life steal or health regen
simple as that, if there were potentially some abilities on fallen that could proc life steal this ability would actually be quite decent -
why does it cost 2 AP? its just extremely weak...
these are just some ideas that came to mind because I don't want to write a whole essay but I have heard some other reasons for why it doesn't work as well 
Is this with tomes
You forgot that u need insane amounts of ls or hpr or its just slow as beans
This the ones i used, i combo'd 20times on each
Ill try again later, woke up for anni and after anni im back to bed
yeah its just bad...
I guess the message here is get bloodbath
it would still b shit to use the ls on it, but bbath still good bcs its high duration burst w the generalist build
yeah but you'd probably fair better than other spear with that node
The bar is very low...
-# I know...
do not try using bloodbath with it 😭
you do not heal nearly enough and most bloodbath builds are generalist (can't get thaumic) and etw
you will want to kill yourself trying to use thaumic as etw
Ok but then what else am I supposed to use this node with Lol
only raid it worked alr for me in was tcc but i mean the boss doesnt fuckin move
uhhhh wait for a rework 
Exactly LOL
I think this node will be fantastic on things like monk with huge Regen (if you have that for some reason) but on the second hand, 2 AP for this doesn't feel like it's gonna work out
im ngl
i played bmonk big mac yesterday and i was healing my entire health bar in 1 hpr tick
this node genuinely needs to be removed
literally did not hav e to care what spells i was doing
i just hit whatever i wanted and then healed 23k in one tick
we love nodes that basically only benefit one specific build
to be fair i dont think it was meant to benefit big mac which is why its hidden under pressure but like
i was wondering what would happen if i just said fuck it didnt care about cycling took generalist and pressure anyways and then just played exactly how big mac plays but now its bashscream
and i mean it worked, you have absolutely zero utility but it was indeed doing something
now im wondering how it does with eotb + generalist cycling, I got some decent numbers (scarily close to tcrack surf) using the standard non-crafted big mac but that doesn't proc bpact on the generalist spell
Yeah, with bigmac u can heal 20k on hpr ticks...
Oh damn, u were doing 23k, when i saw my friend, he was only doing 20k per tick
But i mean, its w.e its the whole bar regardless
CT didnt brain it hard enough fr
you should try aux capacti necklace with thunder powder special
Genius
surely the bloodbath lifesteal buff will help once I take off my delirium
I fucking called it, paladins are going to reach this node
i mean its not paladin anymore
I mean almost 90% of bigmac is the gears
pain cycle fallen being real
Eh, i kinda refuse to play w ls, and i dont wanna lose dmg so ill just goble potions
I still think that low HP bbath will be the most viable option
Yeah, just spent all my savings on a bbath(12stx)
get hpr offhand and thaum so u can heal that small gap
Im unfortunate to have 95% hp bbath 💀
mines 50% so its -1.3k hp compared to yrs i thinkk
that means u will have to heal less than me ✨
Yeah but im also not slotting thaum
2 ap 🥀
Anyways, u think its better if the numbers r above or inside the bar 🤔
Inside looks cooler, above seems more practical
I got my build just with 2ap left so I can take it but then I dont have low hp bbath
I would need to basicly get a crafted -HP acc for it to be viable (funny)
Generalist bbath?