#Official Fallen feedback thread for Wardrobe Wonders update

1 messages · Page 2 of 1

abstract tiger
#

So like wfa spring as support or smth ig lol

granite oasis
#

U wanna play support archer play Ignis, spring isn't supposed to be a support bow skull skull skull

abstract tiger
#

Hey not my words

fleet ibex
#

Yeah that change was insane LMAO

random plume
#

Rebalance fallen and make new creative Aspects: likent
Break fallen and make the new Aspects small fixes for it: like

flat kestrel
#

hero’s dps is still decent at least for loot runs but the healing is so bad you cannot sustain it at all without pots or without taking the greed major id

#

I’m not surprised they nerfed hero again but the rest of the fallen changes were really disappointing to see

random plume
#

Having fallen walled with T3 fabled bpact aspect Is even worse than having it with T1 mythic

#

Definetly nice to see u need to grind T3 to still get worse results than u did with old T1 mythic

wicked acorn
random plume
#

Another thing - talking about armour breaker but still keeping it a regular damage buff that can be overridden and made abundant by fortitude likent If you want the armour breaker to feel good once again, make it function like it used to with res shredding.

#

With res shredd being personal buff rather than team's but still being stackable on top of other buffs it would justify spending 2 AP for 4s of something that feels like a waste of ap.

#

So far we only observed severe damage and sustain nerfs, so what we got buffed exactly?

runic nacelle
#

Actual paladin agenda

wicked acorn
#

silly that paladin is forced to take fallen aspect just because theirs is so shit

runic nacelle
runic nacelle
runic nacelle
wicked acorn
wicked acorn
#

which is like… why didn’t they just make that a fabled aspect and keep the fallen one the same

runic nacelle
#

T1 fallen is actually so terrible

wicked acorn
#

since fallen bpact sustain affects the entire kit and ssurge proccing 3/4/5% earlier changes very little

wicked acorn
#

all you get for it is like… damage on bpact and it’s like not super significant

#

the bloodlust part is just completely worthless

#

difference between full bloodlust t3 and no aspect is like 80k which like…

#

hot take but blood pact cost should not be tied to aspects

#

your class’s entire identity is tied to how good your blood pact cost is that’s like kind of absurd

#

i don’t think a single aspect has as much of an impact on playability of an archetype as fallen blood pact aspect

wicked acorn
#

it only kind of made sense on a mythic aspect since mythics at supposed to be powerful but like…

#

t3 fabled being required to have what you used to feels rather bad

runic nacelle
#

Put it back on the mythiv

#

Put the bloodlust shit on the fabled

wicked acorn
#

dawg just remove that shit and add it to the base kit 💔💔💔💔💔

#

fuck it split it between bpact and hemorrhage for all i care but it’s so ass telling people Yeah you can’t play this class because you don’t have the aspect

thorn rapids
thorn rapids
runic nacelle
#

Its cruical to the class it shouldnt be regulated to a fabled

#

Also just made everything worse for people who dont raid like a said

wicked acorn
thorn rapids
#

Okay

random plume
wicked acorn
#

so much cooler

#

bloodlust doesn’t feel any better with it, tier 3 for 80k damage wow

random plume
#

Oh damn, I will definetly feel that higher dmg, like once in a lifetime since im gonna get b-slapped after once cycle anyway with current sustain

wicked acorn
#

i imagine the blood pact effect itself is rather impactful but the mythic aspect is literally 13% more damage… really? 😭

random plume
#

getting overhealed with intoxicating made it actually useful to have higher hp offhands to spend that extra HP on charges and stuff, now? not even gonna start the corrupted back with full hp

wicked acorn
#

this tier 3 btw

wicked acorn
random plume
#

Its literally punishing to play the archetype properly

thorn rapids
wicked acorn
#

fallen in raids without aspect is rather terrible to play

random plume
#

Not to mention that taking hits as fallen will punish you even more

#

for no reward actually since dps is inferior anyway

thorn rapids
runic nacelle
#

Ct ragebaiting in a feedback post gg

random plume
#

If Chain Rule is not enough, nothing will be

#

unless Im missing something

runic nacelle
#

Not even some random one the official one

wicked acorn
#

u want me to like put on chain rule emage xebec or something

random plume
#

Should we even build low spellcosts? new aspect seems to actually encourage the opposite

carmine nebula
#

okay let me just make a comparison for how necessary the aspect is:
you have haemorrhage bpact cost at .25%
aspect'd cost is .17%
.25%/.17% is -32% cost
that is MORE than transcendence in terms of sustain, its absolutely insane

carmine nebula
#

i meant live at -8%

thorn rapids
carmine nebula
#

nvm i messed up numbers but still

#

-20% cost is just so much value that you need to have it

thorn rapids
#

Hm

carmine nebula
#

its why reve at -36% for scream (2/3 spells on cycle) or smth is insanely high value for hero upperscream

runic nacelle
#

If you dont want to move it to base tree atleast swap the health cost reduction and the bloodlust damage

slim crypt
#

sort of balance it out for causal players who got their hands on that build ngl

forest jewel
wicked acorn
#

if there was an aspect for any other class that basically said “here’s 20% more sustain” (mr, costs, literally everything, and you werent taking it it would be really silly

thorn rapids
#

I see it but ngl i am confused why it was never brought up before (in relation to the mythic( and just now

wicked acorn
#

or if they do it’s in like lootruns or whatever where the stakes are rather low

thorn rapids
#

Well nvm im kinda cooked rn

runic nacelle
wicked acorn
runic nacelle
#

You need to get the mythic aspect once

#

So it wasnt that big of an issue

wicked acorn
#

tier 3

runic nacelle
wicked acorn
#

1 + 14 + 60

runic nacelle
#

Quick maths

wicked acorn
#

that’s sooooo cooked like im ngl

thorn rapids
#

Ah i thought you meant like85 different apsects lol

runic nacelle
#

I think you can see the issue now

thorn rapids
#

Could be solved by shifting more into t2 tbf

wicked acorn
#

.35/.45/.5 was my suggestion but like

runic nacelle
#

Orrr swap bloodlust on mythic with the health cost reduction on the fabled

wicked acorn
#

or is it to let super super burst exist by making it not have to take bp cost

#

because idk super super burst of like 3 seconds will not be very useful u just a glorified bomb

runic nacelle
wicked acorn
#

so you move -surge onto paladin mythic and now you don’t have that issue

runic nacelle
#

Well wouldnt it make sense if having to use the fallen aspect is the tradeoff for using bpact or sum

wicked acorn
#

idk it’s just my theory but like also blood pact generates holy power so if you’re using bp + surge you don’t actually need that -surge cost

#

so i don’t really understand this even for palafallen

runic nacelle
#

Paladin agenda

#

Let me put my tinfoil hat on

wicked acorn
#

like 2 screams and an upper already worked completely fine and you would get 100% surge uptime on palafallen

#

and big mac generates it by just face tanking everything

#

obviously this is just speculation but like idk

runic nacelle
soft carbon
#

Is it just me or is this thread really hard to find?? We have like 2 or 3 other Fallen threads even though this is the official one??

wicked acorn
#

i should probably try palafallen this patch but i really do not like upperscream

runic nacelle
#

Idk man

wicked acorn
#

i think palafallen is fine for the nooba

runic nacelle
#

Feels like there should be a tradeoff 🤷

wicked acorn
#

there is

runic nacelle
#

What

wicked acorn
#

palafallen has a lot less damage and 10 second corrupt time

#

it’s honestly pretty balanced and it felt really interesting balancing survivability and damage

runic nacelle
wicked acorn
#

kind of

#

i mean you get mantles

runic nacelle
#

Idk my point is pala gets -surge cost now and it doesnt need to use the fallen aspect anymore to leech the healthcost reduction

wicked acorn
runic nacelle
#

I mean im happy that the pala aspect is not useless anymore

runic nacelle
wicked acorn
#

yeah but fireworks is free

#

comet is rather not free

wicked acorn
#

fallen gatekept first by mythic aspect and now by bp aspect

runic nacelle
#

Still think the cost should go back to the mythic aspect so you only need to grind 1

wicked acorn
#

if aspects are supposed to give you such insane power then like why are some aspects like game breaking and required and others just complete shit, i thought the point of aspects was to bolster and enable the kit, not make it playable

#

i mean i guess it’s not unplayable but when your spells are costing 8% of your health (32 mana spell) it becomes rather hard to play

#

^ and if burst is supposed to be supported it means you are ideally going to be taking axe kick and axe kick builds often have literal 34 mana uppercuts

#

8% of your health PER uppercut and your cycle is typically upper upper bash

#

axe kick is genuinely such a terrible ability i think it needs a rework

#

50% more mana (uppercut builds usually take 1 or 2 -5 upper cost nodes) for a less than 40% increase on the base hit is a joke

carmine nebula
#

its for genbait builds!

wicked acorn
#

💔💔💔

wicked acorn
#

tbh generalist isn’t bad i’m just a hater 💔💔

#

but it is just basically coping upperscream on bbath

random plume
#

Anyone tested if its better to go generalist(upper cancel) or upper upper bash for bbath?

#

Both for damage and "sustain"

#

with new aspects

wicked acorn
#

i would test it but the only raids there’s players for are notg and tna. notg might be most useless raid oat to test anything on and tna doesn’t work half the time

#

also without the health sustain changes there is no real point testing things

random plume
#

What about our most accurate volunteer (dummy)

#

yea true

wicked acorn
#

like i can see the damage but my build isn’t made for how it’s going to be so any damage numbers and sustain etc is completely useless

wicked acorn
#

i played a bunch of raids with thaumic and the first thing i noticed is that bloodlust and thaumic are just completely incompatible -- on dummy its not so bad with my trio mythic build of crabs bbath and apoc, but the moment you get into a real experience where your bloodlust is one shotting trash mobs thaumic immediately becomes so cooked. like that 5 second window where you're supposed to be meleeing things is automatically exploded when you have absolutely nothing to hit

#

i dont imagine there is anything you can actually do (numbers, changing it to hp% on hit) that would alleviate this issue, as this is a fundamental issue with necessitating mobs to be alive AFTER you do the spell where you turn into an aoe killing machine then pop out and do another spell with aoe killing effects

#

(not to mention this is like a build specific to a bbath rolled like this)

#

also side note AB feels completely horrible -- builds do so little damage without it, you feel like you have to take it (turns out that 30% is really impactful when you have 115% damage boost). which then means that every build also requires you to play like this 1 minute clip of me playing... just imagine this in content where the enemy fights back

#

also sorry in advance the video is 150 megabytes

carmine nebula
wicked acorn
#

its um

#

it exists for sure

#

"just build sustain" when you have to balance life steal and reqs and walk speed to make use of your lifesteal so you dont have to use your health to charge

#

also thaumic seems to bug when you switch weapons perhaps this is intentional (it recalculates based on max hp) but its very clunky and strange since its very normal to switch off weapons on fallen
you can see this happening at 0:32 when i press and hold tab

#

drops to 47%

wicked acorn
#

Its um Not good for sure

prime temple
wicked acorn
#

but honestly current armor breaker feels great

#

i really like my current build where i'm sustaining for 12-13 seconds

prime temple
wicked acorn
#

yeah on 0 mana

prime temple
#

hmhmm
i think this should be workable then (looking at several possible tweaks and trying to figure out if there's at least one that hits the spot 🫠 )
-# but one actually might with this info, since it relies on higher corrupted durations
ty, this really helps like

wicked acorn
#

my weapon of choice btw

#

uppercuts with t3 aspect give 1713/1714 and without it always gets 1888/1889

prime temple
#

tf ;-;
lemme check
oh btw thaum being reset in the earlier video seems to be specifically apoc, but im not sure why

wicked acorn
prime temple
#

hmm could be

wicked acorn
#

also i have learned that i cannot place dummies anymore after killing all 4 on my island

#

which is why theres a new background

#

looks like the npcs are completely dead

prime temple
prime temple
wicked acorn
#

goodbye all my dummies i can no longer test on my home island 😭

prime temple
#

OOMG
NO WONDER DMG IS SHIT FOR EVERYONE

#

bruhhhhhhhhhh

pseudo tangle
#

Wait what.

wicked acorn
prime temple
#

fallen damage is ~20% lower than what it's supposed to be if you're running t2 or t3 mythic aspect

wicked acorn
prime temple
wicked acorn
#

truly wonderful

tulip olive
dull cliff
#

can you guys bandaid fix fallen by making intox cap out at 50% and exhil restore 50%

#

and then properly rework it for next patch

#

please

rich night
#

Armour Breaker isnt worth slotting at 4sec imo, its lower % than other more consistent teamwide str buffs

wicked acorn
#

it kinda is if you don’t have a team

#

but yeah it definitely like sucks lol

#

ab at 20% for 8 seconds felt so much better than this

random plume
#

they should cut its cooldown if thats how we approach the fallen

wicked acorn
#

if you use it how it’s intended it just feels like those builds have more enraging blow cap

random plume
#

or make entering corrupt reset it so its once per corrupt use

wicked acorn
#

idk i guess that’s the point

random plume
#

Was any damage ability nerfed so far on fallen tree?

#

Ignore the armour breaker since we are now encouraged to be in and out corrupt for about the same time which is a huge L for me since it feels like you are a dead weight more often

wary lichen
#

Idk if this was said before but if lifesteal is still the designated way to play fallen can we get some nodes like thaumic to give additional attack range? I personally feel with max aspect the range is still not appropriate to have warrior need to lifesteal and otherwise it's completely unusable without the aspect

runic nacelle
wary lichen
#

im not getting luster to sustain my spell build dawgg 😭

rich night
runic nacelle
wary lichen
#

oh giving luster as a node to fallen oops

runic nacelle
#

Yes man

#

Also like add actually good ls items thanks like

wary lichen
#

yeah that'd probably be nice melee paladin will never exist anyways

wary lichen
#

lifesteal items and melee range items would make lifesteal pretty usable on warrior

#

but every other class has either range or vanish so it's kind of nothing going for warrior at all to haev a lifesteal gimmick

wicked acorn
wary lichen
#

the aspect reliance of this class is genuinely insane, i thought when i first started playing original fallen was so heavy to setup as is 😭

rich night
#

ls for fallen seems stoopid game design unless they change corryupted

wary lichen
#

if fallen was on any other class i'd probably be fine with lifestealing in downtime but it just isn't making sense to me for it to be on warrior

runic nacelle
#

Get ready to grind that health reduction fabled 😀

random plume
runic nacelle
#

Raid entry cost to fallen

wicked acorn
#

yoi need like
upper aspect guaranteed
fallen aspect
bash/air shout aspect

and now you want
bloodlust/warscream to make use of the buff
bpact aspect
exhil aspect
main attack range aspect

wary lichen
#

oh you cant even select attack range aspect i forgot

runic nacelle
#

Rest in peace to all my casual fallen players

wicked acorn
#

like 😭😭😭😭😭 how many more aspects do we need

wary lichen
random plume
#

(Ik mythic is bugged, but once its fixed)

wary lichen
#

unless im getting an 11 foot pole typa upgrade in the nodes to actually hit orphion and nameless anomaly it is hp potion class 🥀

wicked acorn
#

idk thaumic feels so genuinely unusable in real content

#

it was like kind of stupid in my dummy tests but like holy hell in real content it felt so unusable

wary lichen
#

honestly other than range warrior needs spread to make this work also

wicked acorn
#

it was only giving me value when i was in boss

rich night
#

Asking for ls on fallen is also not taking in consideration the items available tbh

wicked acorn
#

like i was doing tcc and in platform room i would kill the mini bosses and genuinely have to stand there trying to dodge the soarer to melee it for health

runic nacelle
#

“Tested”

wary lichen
#

no items to support lifesteal gimmick, no in class/realistic AT support, it's kinda dead on arrival

wicked acorn
#

in tcc golem room i spent like 20 seconds and 3 health pots trying to get my health back because to the mobs kept hitting me and i kept losing all my progress

rich night
wicked acorn
#

and in 3rd room every time i’d finish a combat challenge there was absolutely nothing for me to lifesteal off of

#

so i just had to pot

#

so like why didn’t i just fucking pot in the first place

rich night
#

I do hope they reconsider this stuff

barren sonnet
#

update bad i want old fallen back like

rich night
#

Also 2 of the new aspects r useless for fallen

rich night
wicked acorn
#

idk next time i should record my gameplay

barren sonnet
#

fallen needs to heal above 100% of the health you lose depending on how many mobs you hit or whatever it was before

wicked acorn
#

i have it on a replay mod thing so i might just export it

wary lichen
#

i'd love to see someone try to realistically lifesteal sustain off orphion

barren sonnet
#

fallen is unplayable without sustain

wicked acorn
random plume
#

Im wondering why they keep making a fun to play class, with its own unique gimmick worse to play every single update, and expect us to patch it up with aspects, in a non-competetive (they even removed individual leaderboards in raids) game that focuses mostly on PVE team content, making fallen both worse for people using it and having it as a party member. Whats the point exactly?

wary lichen
abstract tiger
wicked acorn
barren sonnet
#

tbh make potions stack infinite on fallen then it would work

wicked acorn
#

corrupt makes you an aoe killing machine and once you’ve killed everything you’re expected to lifesteal off of things

#

it’s just such a weird expectation

random plume
#

If they wanted to get rid of "out-of-harm free card" of making you insta heal with corrupt they should have made all the accumulated healing act as 3-5s potion

#

thats applied 0.5s after you leave corrupted

wicked acorn
#

not to mention like how are you even supposed to get to enemies farther away from you

random plume
#

so if you were close to getting slapped because of skill issue - thats your problem.

wary lichen
barren sonnet
random plume
#

the more heal you accumulate the faster it would be

wary lichen
#

this is like putting quetzalcoatl lifesteal on a warrior item it just wouldnt do as well

barren sonnet
random plume
#

but definetly not instant

#

Like yeah healing over 5s from idk accumulated 15k hp is faster than accumulated 10k since you get more healing per tick

wicked acorn
barren sonnet
#

Capping healing at 60% just makes you depend on a limited suppy of healing potions

wicked acorn
wary lichen
#

you will build lifesteal walkspeed to actually reach your target and you will love it

random plume
#

We are supposed to be useful in raids while they expect us to use potions and didnt even add potion merchant to raids

wicked acorn
random plume
#

🔥

barren sonnet
wicked acorn
#

etwfa bloodbath is real

wary lichen
random plume
random plume
wicked acorn
#

unironically bloodbath automatically becomes #1 fallen item with every single fallen sustain nerf

#

it was the only playable one in the first round of changes and it’s probably back

wary lichen
#

with how much has to change in fallen and maybe base warrior i feel like this lifesteal stuff just has to be entirely dropped it cannot be worth the effort

random plume
#

Buffing bbath is unnecessary if they make it the only fallen weapon that works like

barren sonnet
random plume
#

I love how that affects new players

wicked acorn
wary lichen
#

yeah that too it just isnt going to work on trash mobs/clear rooms

random plume
#

unable to play the archetype, lets just slap a 105 requirement on bak'al s grasp so they wont feel scammed with how poorly it works.

wicked acorn
#

like intox is about hitting and killing enemies for health and then afterwards im expected to have more enemies to hit for health

random plume
wicked acorn
#

why is the entire kit about me hitting enemies for health

random plume
#

Free 3 points to slap somewhere else

#

Requiring us to have top lvl ls equipment to just make the archetype work

wary lichen
#

every way of this class working just leads to an overcomplicated intox application without change in gameplay

wicked acorn
random plume
#

I know

wicked acorn
#

there is apoc

#

🔥🔥

random plume
#

thats one of the issues, rework fallen sustain but add nothing to support it ¯_(ツ)_/¯

fleet ibex
#

^

rich night
barren sonnet
barren sonnet
#

sustain was removed in the latest update

rich night
#

Without my homie im cooked fr

wary lichen
#

i hope the main takeaway from all this is going to be no lifesteal cause this'd probably hold the beta back a full month if we got support for everything needed to make it work

rich night
#

If he dies i might as well /kill to save time

scarlet nimbus
#

Wait u get bpact dmg buff on melee?

wary lichen
#

there's a node to make u lose hp on melees i think

#

i assume this is to make bpact proc

#

lowkey 1% looks too much to me assuming tstack but wtvr

wicked acorn
#

i thought it didn’t but regardless the fact that you need it for massacre to feel good (along with losing health buffing corruption) feels so weird

scarlet nimbus
#

If bpact Procs, that’s incredibly cool

wicked acorn
#

i think massacre should just be twice as good and this ability is only to proc bpact

scarlet nimbus
#

Massacre is the same thing as before though isn’t it

wary lichen
#

0.1% would be great since you're increasing your corrupt meter with spells anyways

wicked acorn
#

but also 1% per main attack means that you max out at 25s of gameplay

wary lichen
#

i don't think the drawback is needed but 1% is definitely too much when you're going down a lot with spells right before

wicked acorn
#

realistically you’re corrupting down to 30-50% so that means you have 7.5 to 12.5 seconds of gameplay

random plume
#

I honestly feel killing Spell Fallen just to promote meele is a bad approach

wicked acorn
#

i don’t think they did anything regarding spell fallen to promote melee

random plume
#

Meele fallen can realisticly sustain

wary lichen
#

melee getting actual support didnt really do anything to spell they just gutted spell independently

wicked acorn
#

gutted both

wicked acorn
wary lichen
#

good point

wicked acorn
#

in the 1 second you’re playing with massacre, you get 3% corrupt from massacre and 4.3% from health loss

wary lichen
#

honestly the worst part of this is pointing out you can't lifesteal after you killed everything that just makes this whole rework kind of worthless 😭

barren sonnet
#

Who even uses melee fallen? Doesnt it do like no damage

random plume
#

Anyone tested tstack alkatraz after changes ?

barren sonnet
wicked acorn
#

and then if you play heavy melee (for whatever fuckin reason)
it’s 3% corrupt from massacre and 0.5% from health loss

rich night
wary lichen
wicked acorn
barren sonnet
wary lichen
#

and even then you can have a million lifesteal some bosses are just really hard to melee on warrior

wicked acorn
#

im literally playing a weapon that allows me to take a overstatted lifesteal item to alleviate the fact there aren’t ls items and its still really difficult to use when the mobs are dead

random plume
#

I remember playing tstack alka with basicly always 10hp and full corrupt before main attack range ID was a thing, TNA was a true definition of suffering

#

That thing isnt really good for meeles in general unless you get a really long range with whatever IDS you can put

#

but then, you would need a build that gives you everything at once

#

Damage, life steal, attack range, walkspeed

wicked acorn
#

heal efficiency, cost reduction

rich night
#

Will they say what the actual changes r before sending them live?

random plume
#

Oh yeah right, we should play around cost reduction when bpact encourages doing the opposite

#

to get max dmg boost

wicked acorn
random plume
#

Thats also a point too

wicked acorn
#

but then enraging blow rewards you for staying above 70% corrupt for as long as possible

random plume
#

Yeah

#

Which currently is like idk, 1s?

wicked acorn
#

for like 1.5-2 seconds with my build that optimized the AB time

random plume
#

ah I see

rich night
#

What fallen things r confirmed to be different from the Wardrobe Wonders Patch Notes?

wary lichen
#

with AB cooldown being 11s i wish it persisted through weapon swap

rich night
wary lichen
#

intox capped 30%

wicked acorn
#

I think the best way to summarize my thoughts about fallen is this:
I don't know what it is I'm supposed to be doing, the Fallen changes keep suggesting different playstyles.

  • On one hand I'm supposed to build more sustain to cope with the fact my blood pact aspect is worse, so I slot in -cost items, but now I'm supposed to minmax so my burst time, so I need to remove my -cost items.
  • I don't like the extremely risky minigame of me lifestealing enemies so I want to maximize my corrupt time, but I can't without sacrificing my armor break time
  • I'm supposed to slap on all these different aspects despite old fallen loadouts having 1-2 extra
  • I'm supposed to lifesteal off enemies when I just bursted everything around me, and I can't even not bloodlust and just switch to my sustain weapon (I am not suggesting a trigger for bloodlust, just that it happens)
  • I'm expected to build lifesteal (fire items), but I also need some way of moving around to enemies and dodging their attacks, I can't charge because that would cost health, so I need walk speed (air items or the one non-air item delirium giving negative lifesteal)
  • I don't actually need walk speed during my burst because burst builds don't need to follow the boss/dodge as many attacks so it feels weird

to solve these issues, I made a build that has walk speed, life steal, -hp on main weapon, no costs and it not only felt pretty unsatisfactory to use I also could not come up with a lineup of gear that could even do the same task except for bloodbath/alkatraz, crusade sabatons, apocalypse

rich night
#

2 of the aspects r dented, AB is dented, healing is dented

wary lichen
#

the main patch notes have a section for fallen just CTRL+F it

rich night
wary lichen
#

yea

rich night
#

Gang, im asking for an update 🥀 only thing i saw that they said they will change from those patchnotes is the exhilerate, basically asking if they will change anything else, bcs 2 of the aspects and ab seem horrible

wicked acorn
#

its like day 3

wary lichen
#

i thought that was just the aspect whoops, didnt know it had changes

random plume
#

If thats the update we were waiting for all this time since they stopped regular ones then I wish they would have just used that "dev time" for Fruma

rich night
# wicked acorn its like day 3

Yeah, fair, i dont rlly know how they operate w patches since im kinda new to the game just a bit afraid that after this beta they make changes again but insta go live w it

wary lichen
#

not like there's going back now

random plume
#

Like i get it does some things right but now they will have to use more "dev time" to fix it

wicked acorn
#

i really like that the hero beta is allowing me to test the fallen changes idk

#

i think its best to just be patient with how things are atp, last round of fallen changes didnt even allow anyone to test

rich night
random plume
#

I went in, saw that no combination other than intox+exhil+catamaran works, and decided that my dps on that is too low to justify it.

wary lichen
#

really glad this isn't going to live for even a day, it's highkey disasterous

#

God forbid anyone change their build on main to accomodate these unbelievable asks

rich night
wicked acorn
rich night
random plume
#

Lets just pray it was just a social experiment at trying to unbuff intoxicating and they will revert it

wary lichen
#

well hero going down is expected since noone gave CT any negative feedback on the hero nerf i think

#

so that's like 99% going through regardless of fallen living or not

rich night
random plume
rich night
random plume
#

Hero died because it deserved to do so, it was just that good but now that I look at it, it was just air shout making it strong.

barren sonnet
rich night
wicked acorn
random plume
#

Yeah but airshout was what gave you the damage in that equation there

wary lichen
rich night
random plume
#

hero provided everything else, thats why it was so busted to use it.

wicked acorn
random plume
#

I trully believe this fallen nerf is a result of hero being too good with fallen as it was

#

atleast partially *

wary lichen
#

i dont feel like they even intended it to be a direct nerf

wicked acorn
#

no one was playing bash upper at all idk why it needs to be shot as well

wary lichen
#

a nuance that doesnt really work in practice (or that well on paper) was just introduced

wicked acorn
#

i think i was literally the only person who genuinely played bash upper

random plume
#

Generalist was fun to play on bbath its sad they had to gut it but it was necessary to kill off that abomination that hero was.

random plume
wary lichen
random plume
#

Even tho i prefered 3x upper -> bash

wicked acorn
#

i think ive played like 1200 nols on bash upper only

#

and like 200 tnas

random plume
#

I played so many TCCs on upperbash that I lost the count

#

Atleast managed to get to top70 with it at the time

#

Idk what was next I guess since it was like before the changes that made bbath superior

#

more or less those changes shifted the meta from tcrack and alkatraz to bbath and hero

wicked acorn
#

bbath was never meta 💔

random plume
#

What else did u have recently

#

either hero, which was abomination, or bbath as a proper option

wicked acorn
#

it was only "meta" (playable) for the two weeks of fallen death

random plume
#

I still enjoyed bbath more than hero, because playing it felt more rewarding

wicked acorn
#

i played bbath, hero, idol, alkatraz

#

didnt really touch thrunda since you either went earth powder on it (budget bbath) or played shittier hero upperscream

random plume
#

Idol provoke was such a fun to play, I wonder if its still used on tna ?

wicked acorn
#

nah i was playing full fallen

random plume
#

idol fallen ? was that a thing

wicked acorn
#

its underground

random plume
#

outside of idk lootruns

wicked acorn
#

its like full etw and relies on charge to dodge attacks i dont think the average hero player can play it

rich night
#

I want a bbath but costs so much :/

wicked acorn
#

i should send a video of me playing it tbh maybe the atree team will walk back the changes if they see how awesome it is

wicked acorn
#

i was running a 5 stack bbath for the longest time

rich night
wicked acorn
#

you dont even need that good of either idk

#

bash cost is just nice and ws is just nice

rich night
#

Idk, ws on bbath seemed rll essential

random plume
#

Am I the only person who enjoys high hp and low cost bbath?

wicked acorn
#

its like ok you can cope 120 ws in tna

abstract tiger
#

For tna yeah you don’t get much ws on bb builds

rich night
#

Cope w speed surge 🥀

wicked acorn
#

playable

#

nah you can straight line with 120

#

you just fuck over your team though since greg will melee

#

idk i literally play 131 ws (tomes bring it up from 115) no half moon bash upper in tna

rich night
#

yeah 130 is fine

#

120 is eh for no ehp ngl

wicked acorn
#

who said i have no ehp

#

i run etwf

rich night
#

Idk what that is, only abreviation i know from crafting so far is eotb

wicked acorn
#

earth thunder water fire

#

str/dex/int/def build

rich night
#

show?

wicked acorn
#

im gatekeeping 💔

barren sonnet
#

probably wont work now though

wary lichen
wicked acorn
#

no one wants to play bash upper anyways

rich night
#

I do gang 💔 Was playing bash upper alka

true iris
#

Why don't fallen players just play lightbender instead if they want healing so bad?

random plume
#

Anyone knows how bpact's "blood spend" scaling works for max damage buff?

#

is it based off the spell's original cost or what

wicked acorn
rich night
random plume
#

So technically bbath is always the max amount?

wicked acorn
#

yes

scarlet nimbus
#

um, u apparently cant get massacre, mindless slaughter, luster purge and thaumic adrenalin (this one is really cool btw). Idk if it would be too easy for spell fallen to get thaumic adrenalin if it werent locked behind 2 red nodes (bloodlust and pressure respectively)

melee kinda needs all of em to deal dmg and sustain up. I dont have a thought through idea, but it would be cool if that was somehow accesible. Just for an idea, connect thaumic adrenalin to overwhelming rage or add a crosspathing to luster purge somehow

random plume
#

Good

wicked acorn
#

thaumic adrenaline "cool" gg

scarlet nimbus
#

(for melee ls at leat)

rich night
#

Apoc offhand 🔥

wicked acorn
#

what if i need 5000 health

rich night
#

Then u wait 21sec gang 🗣️ 🔥

scarlet nimbus
rich night
#

21sec

wicked acorn
rich night
#

Big mac is going to be so dum next patch ngl, but fallen is die 😔

wicked acorn
#

big mac damage lowered slightly but it gets so much more utility now

wary lichen
wicked acorn
#

also i don’t get why people are saying the air shout nerf is that bad getting the 150-500k you get on dummy on boss is literally respectable

scarlet nimbus
#

ok its not accurate cause my melee still costs health lol

wicked acorn
#

if not for the sustain upperscream still has the same safety

scarlet nimbus
#

it took 20s to heal 12500 hpm without the dmg I took
the first 5k took 5s

wary lichen
#

need -hp tomes

scarlet nimbus
#

on ~700ls, thats very good imo

wicked acorn
#

20 seconds to heal is good?? 😭

scarlet nimbus
wicked acorn
#

i didn’t ask about 5k

scarlet nimbus
#

20s was for 12.5k, and ofc thats gonna be worse. Cause thaumic adrenalin only calculates the lowest hp in the last 5s

scarlet nimbus
#

I think u did

wicked acorn
#

idk that was more of a rhetorical question

scarlet nimbus
#

I dont think 5k in 5s is bad, especially with only 700ls (also this is tstack, not tested anything else)

wicked acorn
#

i alr made a build and setup for my needs

#

yeah now consider what happens when the dummy fights back

#

i did some tests in raids and it is not very useful

#

or if you kill your targets

scarlet nimbus
#

but isnt that more in the nature of ls itself and not thaumic? I was only referring to thaumic. and the node is very good imo

wicked acorn
#

that’s kind of the same conclusion i had

scarlet nimbus
#

I see the bigger problem in not beeing able to pick it and luster purge lol 😭

wicked acorn
#

thaumic itself is a good node in a vacuum but like when you use it on fallen in game it falls flat

true iris
scarlet nimbus
#

maybe, but u could always get more ls/ less hp so the effectiveness goes up. idk I need to test a bit more

wicked acorn
true iris
#

We can match names fr this time

runic nacelle
scarlet nimbus
#

nothing crazy, just rather standard alka tstack with crafted pants and some ls accessories

runic nacelle
#

Can you put it into wynnbuilder

#

Not the tree just the items

scarlet nimbus
#

ignore tree

runic nacelle
scarlet nimbus
#

I was able to hit 300k without rage on the tree without thaumic (ik, sustain issues but I made a thread for that ig)

runic nacelle
scarlet nimbus
#

just to test the new dmg lol

runic nacelle
#

We also run into the issue that the 3 tier pants is like

#

Pretty necessary

scarlet nimbus
#

true luckily its very cheap
but u can probably build other stuff like smack jacket, alkahest, necrosis,kindled orchid, etc.)

wicked acorn
#

goodbye walk speed

runic nacelle
#

You drop the pants you gotta make up 3 more attack speed

scarlet nimbus
#

wdym necrosis 450ls lol, u get the amount u need from just this and tomes (maybe one ring)

#

all the items I listed have +1 tier and ls

scarlet nimbus
#

the price u have to pay lol, do u expect to gain everything for free lol

runic nacelle
#

Also like goodbye qol lol

runic nacelle
#

The price to pay is your build becoming shit?

scarlet nimbus
#

....
the update wants/ needs u to build sustain, u always gonna lose something
have u actually tried to optimize fallen melee? cause I havent, this was just a quick slop

runic nacelle
#

Thaumic does not work with the current item pool

runic nacelle
scarlet nimbus
scarlet nimbus
runic nacelle
#

Enlighten me

scarlet nimbus
#

on spell maybe, but melee seems fine

runic nacelle
#

The amount of damage and qol you lose for building ls is wayyy too hogh

scarlet nimbus
#

the whóle time I was only talking about melee though

runic nacelle
#

You literally cannot tna anymore

#

Unless you consu spam and pray for hopeless 3

#

The only good et with ws item is delirium and it has -ls

scarlet nimbus
runic nacelle
#

Dude are you slow im talking about melee

#

You need delirium for tna

#

You cant look at the item pool and be like yeah this is fine

#

Theres way too much in a drop in damage for this to be worth

#

Not saying ls should be on the top damsge items im just saying there should be more ls items that dont sac your damage

scarlet nimbus
#

this is just very close minded imo, not everything needs to be good for everything . And its always a tradeoff depending on what u need or value more.
making a chestplate a necessaty for a raid lol. theres not just one way of raiding, although the community appears to think so (i will not argue about this, as its just my opinion and I'm entitled to that lol). If something doesnt work in some content use something else, if u still want to make it work, then take the losses that brings.

generally more item variety I agree on, but dooming everything 2 days after release seems a bit rash, cause not all possibilities have been tested

runic nacelle
runic nacelle
scarlet nimbus
#

hmm, what is getting changed ?

scarlet nimbus
runic nacelle
#

How are you gonna get the ws for tna?

scarlet nimbus
#

this was my point... u dont necessarily need it, but as I've stated before I wont argue about that, cause its just my opinion

runic nacelle
#

The whole point is to kite greg what do you even do if greg aggros to you

#

0 player agency

#

Like genuinely what else can you do in that bossfight if u cant kite it

#

Its a risky playstyle i think its warranted for me to wanted a higher damage return lol

#

But again its getting changed up so all is good

scarlet nimbus
#

again I wont argue, everything u say is somewhat true, I just dont agree with it beeing the only possibility

prime temple
#

(using the beta to see what exactly to buff was always the goal anyway, as i stated before)

runic nacelle
scarlet nimbus
runic nacelle
#

Cant just tell me im wrong and refuse to elaborate

scarlet nimbus
#

just that I had another opinion

runic nacelle
#

Im just asking for an example

scarlet nimbus
#

and I said I wont, because i know how its gonna end, can u just accept it. U wont be able to change my opinion. And I wont be able to change urs, so we can just drop it her

#

it's a waste of time

runic nacelle
#

😭😭😭

#

Said im wrong and refuses to elaborate great discussion

scarlet nimbus
runic nacelle
#

I said you need ws for the greg fight and you said its not the only possibility

thorn rapids
#

Tank it

scarlet nimbus
#

not the only possibility implies ur right, just that I think theres more to it. idk imma stop interacting here, this leads to nothing

runic nacelle
rich night
wicked acorn
prime temple
carmine nebula
#

if all of these changes just come straight into live imma crash out ngl

prime temple
rich night
rich night
#

Nvm ty for answer

rich night
wicked acorn
#

idk bpact aspect is so 🥀

rich night
#

Also yes eotb still getting nerfed or was it walked back?

rich night
prime temple
wicked acorn
#

tbh i think its fine it gets nerfed

rich night
wicked acorn
#

i believe a lot of the early damage complaint were moreso because fallen aspect just lessens ur damage

wicked acorn
#

yeah

#

so eotb getting nerfed is very fair for that

prime temple
#

nobody knew 🙃

rich night
runic nacelle
#

Add the 0.05 health cost reduction back on the mythic 😀

rich night
wicked acorn
#

idk the bpact aspect is so punishing for non raid grinders

#

you basically get your full power locked behind 75 fabled aspects which is kinda 😐

rich night
prime temple
rich night
wicked acorn
#

that one is very underwhelming for sure

rich night
wicked acorn
#

especially because of so much aspect bloat

#

theres just so many aspects you like absolutely need on fallen

rich night
#

Is fallen joever chat, do i swap to bigmac

wicked acorn
#

fallen mythic, uppercut range, blood pact are just completely necessary

#

air shout completely necessary on upperscream as well

prime temple
#

getting 38% strength vs 30% is pretty significant, no? that's like 25% more bang for your buck
hmmm
could buff it a bit

rich night
rich night
prime temple
rich night
#

But like for raids or wars or smthng im rlly not slotting AB at that point

wicked acorn
#

then you pick 1/2 of:
bash range
main attack range
ab value
exhilarate

wicked acorn
rich night
wicked acorn
#

apoc offhand is so 💀

rich night
#

Yeah ik...

wicked acorn
#

if im investing 95 in def im not going for apoc is all im sayin

#

im just picking up the trusty old rots

rich night
#

Big mac'ing time

#

What else u gonna use? Rally?

rich night
#

But 4sec on for 11sec cd on str buff lower than other teamwide str buffs is meh

wicked acorn
#

its lower than fortitude only

carmine nebula
rich night
wicked acorn
#

"i should not leak" daily affirmations

rich night
prime temple
#

oh btw the 0.05 thing is like the last thing we're not quite sure what to do about tbh
there's a decent chance we'll shift some of it to haemo

rich night
#

What haemo, im clueless

wicked acorn
runic nacelle
#

Just put it back on the mythic

carmine nebula
#

haemorrhage, the node next to bloodlust

wicked acorn
runic nacelle
wicked acorn
#

but also i did palafallen tests and it was like... i was just oversustaining with paladin mythic

#

i dont really believe its useful on palafallen

rich night
wicked acorn
#

idk i thinkt he paladin changes are rather small

#

nothing really changed for it except losing utility on rally

prime temple
runic nacelle
#

Id rather it be get 1 mythic copy than get a bunch of fableds

wicked acorn
#

i dont actually think theres anything you can do outside of just removing the aspect and adding it to base to be honest

rich night
runic nacelle
#

Yeah its either add it to the base tree or add it to the mythiv

#

Keeping any cost on a fabled is just questionable

#

Seems like its there to benefit every warrior archetype but fallen

wicked acorn
#

make it the first 1 tier aspect

#

🔥

prime temple
#

yeah, that's kinda the problem with dmg oriented archs
shade is similar in that sense

#

hmmmm

runic nacelle
#

Fallen has to take an extra aspect spot for the reduction too now

#

Vs 1 before and now theres like a shit ton more aspects to work with

rich night
#

I havent checked the assassin reword, but isnt he on live highest dmg while also being tankier than fallen with little sac for it

runic nacelle
#

Trick isnt that simple

#

Also trick is pretty scuffed rn cause sandbagging is bugged and theres no other way to reduce cd

wicked acorn
#

if you take any damage on current trick you lose damage its kind of funny

runic nacelle
#

Right now its kinda hard to tell how good trick is ngl

prime temple
#

ig fallen's still playable without the reduction...
i just have ptsd from farming shade t1 for 2 months and not getting it at all, while knowing that it's not functional without the aspect
didn't wanna create that for new players
but ig this case is different enough

runic nacelle
#

Its on tier 1

#

Currently

#

Its definitely harder to max out a fabled over getting 1 copy of a mythic

prime temple
#

that's fair
we can just treat it like +1 totem for summoner

rich night
#

Seeing i dont have a single maxed out fabled i go agree... with over 200 raids

wicked acorn
#

i mean yeah but you still have like half functionality when you have a fabled

prime temple
runic nacelle
rich night
wicked acorn
#

i can see why and personally i dont really care that much since ill probably eventually get it but for your average player like fallen t1 is already a rather large ask

runic nacelle
rich night
prime temple
#

what if
fabled, but
-0.04/0.05/0.052 saltroll

wicked acorn
#

💀

rich night
wicked acorn
#

fableds are rather hard to max out

prime temple
#

yeah

runic nacelle
#

Its essentially a long term nerf to like a majority of players

rich night
wicked acorn
#

deceptively hard

runic nacelle
#

Feel like if another archetype wants the -cost it should have to use the fallen aspect 🤷

#

Aspect ends up benefiting the other archetypes more

rich night
wicked acorn
#

i mean i can see both arguments

#

i do think its silly paladin takes it

random plume
#

It worked better as mythic aspect, so it should return to being it or just reduce the bpact's base cost and remove it

wicked acorn
#

but also i think thats a problem of 20% sustain is just so good and paladin aspect is just such a nothing burger

#

but also since bpact counts as a separate ability cast for holy power you end up not even needing the extra holy power from your paladin aspect anyways

runic nacelle
#

Yeah buts its a fallen aspect at the end of the day

wicked acorn
#

but for monk i can see it being absolutely necessary if youre playing fallenmonk

#

since pressure is such a huge focus

#

but also the fallen aspect has literally just turned into bpact damage

#

bloodlust gaining damage is like so unimpactful since like 2 bashes and its the same damage as your final explosion attack 😭

rich night
# wicked acorn but also the fallen aspect has literally just turned into bpact damage

Oh i forgor about that, lemme read it again

  • Fallen's Embodiment of Blind Fury (Mythic)
    • T1: No longer decreases Blood Pact's health cost and instead increases Bloodlust's damage boost per 1% Corrupted by 1.5%
    • T2: Now increases Blood Pact's Damage by +5% (minimum) to +8.35% (maximum)
    • T3: Now increases Blood Pact's Damage by +8% (minimum) to +13.35% (maximum)
#

T1 looks useless 😦

random plume
#

T1 is useless.

#

i would rather take a fabled or aoe than that

wicked acorn
#

bloodlust already has a 5% scaling for corrupted no so thats 6.5% instead

rich night
prime temple
#

ok, missed a thread, very likely will come back to mythic

runic nacelle
#

The bloodlust buff should be the fabled

random plume
#

a niche of facmisile players

#

would be happy to have their aspect

prime temple
#

oh true

random plume
#

Forcing that poor scaling on everyone is a bad idea, but it is a tempting pick for that specific kind - without enforcing it on all of us.

rich night
#

Still 1.5% is a bit low considering bloodlust alrd wipes creeps

random plume
#

@prime temple fac's "doubled scaling" includes the aspect's 6,5 instead of 5% ?

#

making it 13% instead of 10% per 1% corrupted

rich night
#

^^ Can u speak in a way i understand too 😭

random plume
#

Desperate Facmisile lowers your base dmg on Bloodlust but doubles the corrupted boost scaling.

#

Im wondering if using the aspect is additive or multiplicative

wicked acorn
#

no one uses dfac anymore

random plume
#

with that mID

random plume
wicked acorn
#

though, that MID should just come to an accessory or armor piece for late game

wicked acorn
#

it has 532 base dps... on level 80

#

+225 damage raw

random plume
#

Yeah but people abuse the mID ngl

wicked acorn
#

do they i thought it was just a nice bonus

random plume
#

if u have dfac on tower you will always see him at near 0hp when jumping to next floor

#

it became actually annoying since I couldnt really heal that way

prime temple
wicked acorn
#

i havent seen one in my pfinders recently

random plume
#

Well I didnt raid for a week or so

wicked acorn
#

idk im just wondering how these changes affect low level fallen too since intox was like holding it up singlehandedly

#

i imagine it has completely nuked early game fallen

#

though early game fallen was like absurdly broken in general anyways

random plume
#

Im still thinking they should restore intoxicating to what it was (cd & limit) but make it function like applying a 3-5s healing potion with the full value of healing being the HP stored for healing (including exhilirate)

#

So it would still reward actually playing properly with gaining heals & allow for usage of extra hp as mobility etc.

#

especially that your hp would be regenerating so u could spend that extra hp even on your main weapon

wicked acorn
#

i mean i also fundamentally disagree with thinking making a class that drops its own hp to zero having a full heal is "too free"

#

when like lightbender.. exists

#

and acolyte

random plume
#

Well..

wicked acorn
#

i do think current intox is bullshit though

random plume
#

I just really miss the fact that playing in corrupt properly was rewarding

#

and you could keep going as long as you didnt waste hp unnecessarly.

#

and for that you could just pick exhilirate if you tend to skill issue a lot.

wicked acorn
#

im ngl you were able to heal like 3 health bars of health

random plume
#

to get more "guaranteed healing" if u get slapped or miss your targets

wicked acorn
#

that was kind of crazy

random plume
#
  • you had airshout, that thing was broken
wicked acorn
#

my 15 second cycle on bash upper (lower # of hits than upperscream) gave me 180% health

random plume
#

it will drop now since you wont get the same result without it.

random plume
wicked acorn
#

on upperscream if you built like any sustain you were healing upwards of 2-3 health bars for a 15-18 second sustain 😭

#

thats like genuinely bullshit idk

#

because it basically meant if you felt threatened at any point after you burnt like half your health you could just switch weapons and dip

random plume
#

I mean cycles shouldnt last too long either bcs you stay in low DPS range wayy too long

random plume
wicked acorn
#

i dont actually think that would solve many of the issues now that i think about it

#

since you still will be out of death range in the first second and any chip damage you can just heal anyways in those 3-5 seconds

random plume
#

0.5s of delay

#

before healing starts maybe?

#

we cant really make the healing inaccessible for longer periods either

#

0.5 up to 1s feels justified, anything above it is not really practical

#

since thats plenty of time to "get slapped" if u messed up.

#

even tho 0.5s would be enough for most attacks that bosses throw at u

wicked acorn
#

idk if i agree

#

i think the fact you don't have to interact for 5 seconds already is a lot of safety

#

and i think the whole idea is to force you to interact for those 5 seconds

random plume
#

those 5s usually is dodging the attacks and not losing HP before next cycle

wicked acorn
#

but then if im interacting with the enemies for my entire burst cycle + downtime then why am i even playing fallen i should just go play a 100% uptime build

random plume
#

Im not a fan of making it harder in content like NOL or TNA.

#

Where there is just a lot of stuff that can touch you due to lack of space or spam of mobs

wicked acorn
#

ur telling me

random plume
wicked acorn
#

if my fallen class was ranked it would be #25th noler in the game

#

😭

#

lifesteal is gonna suck so bad in nol

random plume
#

How about making intoxicating blood's limit around 110% of your max hp over 3s (+0.5s delay if needed)

#

would make it reasoanble to pick exhilirate to be comfy with having extra spendable hp on offhands

#

while still allowing people who play properly to heal

wicked acorn
#

i think it should just cap at a certain % health per second if implemetned

random plume
#

But yeah also works I suppose

#

Could be just specific % of your max HP with the entire healing being long enough so that each proc wont exceed the limit

wet walrus
#

alr bcs its the official tread im gonna copy my suggestion here

#

So as we all know current fallen (on main server) can heal too easy and it makes fallen basically immortal compared to most dps classes
I do think that current fallen nerf on beta was a awkward step in the RIGHT direction
Its pretty hard to balance fallen bcs if it cant gain back all health it used it cant sustain and if it can its isane tank so how about to KEEP 60% CAP buuuut make missing health added to corrupted on activation (so fallen could get 100% corrupted if it started at any health not just 100%) its NOT OP bcs u still lose dmg if u start at 10% hp (bcs 90% of ur mana-health isnt here) and it will make future balancing easier (maybe adding bbath mid that makes use of starting corrupted at 10% of max health or smth)
(Also intox blood should be changed to heal from corrupted not from lost health)

#

by allowing fallen to acces all corrupted from any health% we no longer need to make it heal up to 100% (and it also makes fallen more risky bcs ur actual health is much lower than ehp)
also this makes any healer in the team direct buff to fallen bcs u still can land more hits (and so means dmg) from 100% hp than 60%

random plume
#

Build some sustain and that 30% can last quite some time.

#

Since you would get that 70% corrupt instantly anyway so why heal

#

The fact that fallen has to "ramp up" from the low DPS to High DPS is a limiter put on Fallen, I think intentionally

random plume
wet walrus
#

it can be tweaked to let u get full corrupted instead

#

not in instant

random plume
#

How do u see it implemented then?

#

scale corrupted based off your current HP ?

wet walrus
#

ye

random plume
#

Would be really abusable by meele builds

#

Overall corrupt requiring 100% max hp is a "downside" thats reasonable since that really encourages not getting hit and preserving your HP as a resource

wet walrus
#

nice

#

melee is bad anyway

random plume
#

Well they are trying to make a support for it with reworked meele nodes

#

Massacre and Slaughter

wicked acorn
random plume
#

Build godly amounts of sustain and keep corrupt only for last bit of % so every spell will be literally maxed out on damage buffs

#

And make corrupt usable regardless of if you care about your hp or not

#

Reasonable buff am I right?

#

At this point it would take even less skill to play this properly. I could see it as being a Red Node down the fallen tree replacing Blust, but it would still feel broken

wicked acorn
#

i mean i would just like build a -hp stick and just play at high corrupt permanently

random plume
#

The only problem it solves is that fallen wouldnt have a free "out-of-danger" card but whats the point of making it even more busted

wicked acorn
#

people already pre corrupt for this very reason

random plume
random plume
#

to cut your hp to be around 30% of your primary's

wicked acorn
#

yea exactly

random plume
#

with new armour breaker it would be even more busted

#

Enraged + 38% self buff + Corrupted base Scaling maxed anyway

wet walrus
#

alr i tried

random plume
#

Imagine slapping sustain and Generalist on it

wet walrus
#

now im letting masterminds to make best fallen

random plume
#

There would be actually no point to heal beyond certain %

#

Everyone would be running high WS hyperglass builds

#

and abuse easy corrupt with -hp sticks

scarlet nimbus
random plume
#

Last few months we had high sustain, ehp, mobility and damage abomination called Hero+Airshout

#

Well maybe not months

wicked acorn
#

yeah it’s been months

random plume
#

Lost track since I never liked hero so I went for bbath anyway

wicked acorn
random plume
#

Yea

wicked acorn
#

i guess 😭

random plume
#

That would result in literally one-shottable hyperglass 100% of the time

wicked acorn
#

silly of you to think people wouldn’t just go hero anyways btw

#

imo the issue was never really that people liked or used it

#

the other weapons were just not strong enough in comparison

random plume
#

It acted as all-in-one option, so why use anything else

wicked acorn
#

no reason to branch out if you sacrifice so much for slightly more dps

random plume
#

thats why it was just an abomination

wicked acorn
#

what is this hitbox detection 😭

random plume
#

Can we please get cleansing breeze to be more accessible from fallen so catamaran becomes a viable option without suffering called "flying kick" ?

#

#

(Im not a fan of going back to rally-focused gameplay but we need to work with what we got)

wet walrus
#

would be so nice to have small healing for fallen outside of combat

torpid comet
random plume
#

In general having rally would be a nice option instead of overhealed extra hp as a way to cast charge while maintaining max hp of your primary weapon

#

So you wouldnt need to get healing above 100% hp of your primary weapon to get some expendable hp for casting charge on corrupt cooldown, you could just use rally for that

#

if we had connection from idk, Enraged blow -> Cheaper Warscream -> Cleansing Breeze

#

Right now you need to waste a lot of points and hinder yourself with flying kick blocking your escape when cornered by mobs ;s

#

It wouldnt be abusable either since rally has 3s cd

wary lichen
#

Is the new iteration of fallen healing still gonna favor lifesteal

prime temple
#

likely yes, but much less

#

and there'll likely gonna be an option to avoid it if you play a slightly more difficult option

wicked acorn
#

please do not make this class depend on lifesteal that was like the worst 10 seconds of my life 😭

deep pagoda
#

warrior melee is genuinely garbage

wicked acorn
#

bro is taking a chomp out o fme

#

and i cant even life steal 😭

#

i have some full gameplays of me thaumin it in tna and groot i will upload them soon

#

watched was so fucking ass 😭

deep pagoda
wicked acorn
inner jasper
#

4k dps

inner jasper
slim crypt
wicked acorn
#

gameplay if anyone cares to watch

#

linked average lifesteal moment

runic nacelle
rose fable
fleet ibex
#

i wonder if they tested thaum in raids before shipping it in beta

raven eagle
# deep pagoda warrior melee is genuinely garbage

I've given a lot of feedback about warriors healing capability rn and playability, I'm personally waiting to see if some huge issues are addressed or not cuz if the healing stays as is, yeah I don't think fallen is gonna be playable outside bash cut with rally

#

the best analogy I've come up with the current fallen situation is

needing to build health sustain to be able to play acolyte.

rich night
rich night
raven eagle
#

the only way I can see fallen being played the way it is

cycle -> potion
and repeat

rich night
#

This patch is making me feel like a masochist playing fallen 😔

rich night
versed orbit
#

so, as many have said before, the healing change is complete bs and will make fallen unplayable.

scarlet nimbus
versed orbit
#

there are like

#

1000 messages
can u point out where?

scarlet nimbus
#

true...
there was already some stuff in the first message, but someone really should do a summary. i cbta cause I dont care about fallen enough

scarlet nimbus
# versed orbit 1000 messages can u point out where?

but they r already looking into some sustain buffs, idr anything specific, but maybe like saving up ls during corrupted or making it proc on bloodlust (dont take my word here). Iirc it wont be uncoupled from sustain, but much more applicable

rich night
scarlet nimbus
#

but its good to know its beeing worked on

rich night
versed orbit
#

saving life steal in corrupted doesnt sound good, but its better than whatever the hell they made

rich night
#

locking yr survivability to ls only does not sound good in any light for me in a close range character

scarlet nimbus
scarlet nimbus
rich night
#

Building for pos ls will b a crime ngl

scarlet nimbus
# rich night Yeah, i dont think they understand your only window for healing is 5sec after th...

I think they understand that very well lol. its why thaumic adrenalin uses the lowest hp u had in the last 5s. I could heal up very well with about 700ls in my tests. but it still has the range problem. Why would building ls be a crime, its much more logical than expecting all the health (and mana) sustain from tree, and was the thing that allowed fallen to spec all into dmg. It will be different. Bad idk, I will have to wait and see

rich night
#

ls is every 3s, and building for ls feels stupid

rich night
scarlet nimbus
# rich night 700ls w thaumic healing 5k hp would still take u a while

Took me about 5s on tstack ( I’m not gonna share shit lol, cause I was just testing for me personally, and it was not standardized) so take it as my experience. I agree that ls in its current form of application has its problem for warrior.

To adress the other point, why do u feel it’s stupid? Cause u didn’t have to be before? Or is there another reason. I really don’t get much from the statement…

deep pagoda
#

whereas on spell, you could be 10 blocks away, and getting two melees in can be much more difficult (see: panda's video where he chases notg for 10 seconds and then gets run over before he can get a single melee in)

rich night
#

And reason i ask to share its bcs i dont want the bs of "trust me bro"

rich night
scarlet nimbus
deep pagoda
#

no one here is saying that ls a terrible mechanic and shouldn't ever be used, the complaints (from what I've seen) are mostly:

  1. there is not enough ls on items to make high ls possible without using crafteds or only using bbath/apoc
  2. it is very hard to consistently apply ls on moving enemies
scarlet nimbus
rich night
#

^^

deep pagoda
#

so if you're not building fire you have all of 4 options to choose from, none of which are very good

#

obviously an exaggeration but you get what I mean

#

hpr and ls are traditionally fire-related IDs so there just aren't enough non-fire items with a lot of hpr/ls to make this node usable (especially spell items. melee items have ls because they're melee items)

scarlet nimbus
deep pagoda
#

if you don't disagree with 2) then why are you still saying 700ls is enough 😭 2) is literally saying that if you're not a melee fallen, you're not going to be in range to consistently hit melees for 5s, which means you need to build significantly more than 700 ls

#

I crunched the numbers to be about 1.3k ls on your average 12k hp build, assuming full heff tomes

scarlet nimbus
#

Because i consider they already discussing changes

rich night
#

700ls is shit out right, excuse my language

scarlet nimbus
rich night
#

for melee focused builds sure, but for ability builds 🥀

#

Also its not like ur using ls to fix mistakes, ur using it to regen the hp u used as mana

scarlet nimbus
#

I also said that I feel the application is flawed.But the application is alr beeing discussed. Idk am I missing something.

rich night
scarlet nimbus
#

I said nothing difference. Only thing I’d like seeing more is ideas for implementing, instead of just saying that it’s shit this way

I think that is alr common accepted sentiment

wary lichen
#

Only two places I've seen lifesteal work in this game are Quetzalcoatl and at-level apoc 😭

abstract tiger
#

Ls just sucks as a concept lol even in the elements where ls is more common (essentially only fire lmao) it still just...doesn't heal enough

#

Not to mention how someone already stated but it's so hard to land hits on moving enemies with warrior

#

If they want this to work they need to rework the entire system

fleet ibex
rich night
#

^^ Please look over the numbers and whats available for the players CT

raven eagle
fleet ibex
#

Like u burst for 7 seconds and hit sub 500k peaks then wait 5 seconds while struggling to heal before repeating it again

#

So ur average dps ends up being around 150-200k on the dps archetype where u have to sacrifice ur hp and put urself at severe risk to deal “good” damage

#

Meanwhile arcanist acolyte shade can all sustain 400k+ so why would someone ever play fallen post patch unless warrior is their only class

wary lichen
raven eagle
abstract tiger
# wary lichen The item team is very frugal with giving out high value lifesteal and where they...

Seems disconnected at first but it honestly reminds me of the warp & slayer hpr situation. There's not enough pieces with hpr and actually usable damage to cover all the elements it's used in. Main piece (aquamarine) is we but warp is air and slayer is ad. That's why people had to resort to c.acc and hpr tomes--because they were the only pieces that actually gave that quite rare stat when a lot of others didn't

Same is true for ls except

  1. it's even harder to build on c.acc
  2. ls tomes are just worse than hpr tomes
  3. a lot of fallen builds need to deal with -hpr as well from slayer/carrest
  4. tierdropping (ig slightly less important with 5s window)
  5. inherent difficulty with warrior melee
random plume
#

Unpopular opinion but I really appreciate AT's efforts at trying to make bloodlust more appealing, even if its just giving it some support via aspect buff (even tho, it should be fabled and mythic should return to being bpact cost). This ability for what it is was just underutilised for being a 3rd red note on a dps archetype, even though considering discombobulate was moved to being purple, we could really get more interesting red note instead

torpid comet
#

I really don't think anyone is mad that the AT is buffing bad abilities, it's just that killing the entire archetype at the same time isn't the best of idea saltroll

random plume
#

Well Yeah I hate that change, but at the same time I appreciate that they did something good aswell

wary lichen
#

honestly with how many difficulties are ahead of lifesteal working out i hope thaumic is just scrapped, especially if the beta doesn't get a few hotfixes

random plume
#

Why we just cant get an enjoyable archetype

wary lichen
#

at least there's going to be a lifestealless option it seems but it'd just make people using HP pots do very well going with the lifesteal route and not actually lifestealing

random plume
#

in PVE game 😒