#Official Fallen feedback thread for Wardrobe Wonders update
1 messages · Page 2 of 1
U wanna play support archer play Ignis, spring isn't supposed to be a support bow

Hey not my words
Yeah that change was insane LMAO
Rebalance fallen and make new creative Aspects: 
Break fallen and make the new Aspects small fixes for it: 
hero’s dps is still decent at least for loot runs but the healing is so bad you cannot sustain it at all without pots or without taking the greed major id
I’m not surprised they nerfed hero again but the rest of the fallen changes were really disappointing to see
Having fallen walled with T3 fabled bpact aspect Is even worse than having it with T1 mythic
Definetly nice to see u need to grind T3 to still get worse results than u did with old T1 mythic
i agree with this but im pretty sure they did it so paladin bpact players can go their newly buffed mythic aspect
Another thing - talking about armour breaker but still keeping it a regular damage buff that can be overridden and made abundant by fortitude
If you want the armour breaker to feel good once again, make it function like it used to with res shredding.
With res shredd being personal buff rather than team's but still being stackable on top of other buffs it would justify spending 2 AP for 4s of something that feels like a waste of ap.
So far we only observed severe damage and sustain nerfs, so what we got buffed exactly?
I just realized
Actual paladin agenda
fr
i mean honestly i don’t think it’s that crazy
silly that paladin is forced to take fallen aspect just because theirs is so shit
Idk man idk how i feel about the mythic not having the cost
Didnt the paladin aspect get changed
Just feels worse for people who dont raid as much
the mythic feels like a very big nothing burger for sure
yeah it got -5% ssurge req for uppercut on t2
which is like… why didn’t they just make that a fabled aspect and keep the fallen one the same
T1 fallen is actually so terrible
since fallen bpact sustain affects the entire kit and ssurge proccing 3/4/5% earlier changes very little
t3 fallen feels like a fabled aspect
all you get for it is like… damage on bpact and it’s like not super significant
the bloodlust part is just completely worthless
difference between full bloodlust t3 and no aspect is like 80k which like…
hot take but blood pact cost should not be tied to aspects
your class’s entire identity is tied to how good your blood pact cost is that’s like kind of absurd
i don’t think a single aspect has as much of an impact on playability of an archetype as fallen blood pact aspect
Type shi
it only kind of made sense on a mythic aspect since mythics at supposed to be powerful but like…
t3 fabled being required to have what you used to feels rather bad
dawg just remove that shit and add it to the base kit 💔💔💔💔💔
fuck it split it between bpact and hemorrhage for all i care but it’s so ass telling people Yeah you can’t play this class because you don’t have the aspect
Or that
Ngl it was kinda lame for the mythic to just be 2x blood pact effect
The idea is that aspects make you stronger 
Its cruical to the class it shouldnt be regulated to a fabled
Also just made everything worse for people who dont raid like a said
yeah and now it’s extra damage only
Okay
If a mythic work properly, why change it? It didnt give 2x the same effect, could have changed the corrupted or enraged blow scaling with that if you felt like it.
so much cooler
bloodlust doesn’t feel any better with it, tier 3 for 80k damage wow
Oh damn, I will definetly feel that higher dmg, like once in a lifetime since im gonna get b-slapped after once cycle anyway with current sustain
i imagine the blood pact effect itself is rather impactful but the mythic aspect is literally 13% more damage… really? 😭
getting overhealed with intoxicating made it actually useful to have higher hp offhands to spend that extra HP on charges and stuff, now? not even gonna start the corrupted back with full hp
this tier 3 btw
aspects should make you stronger not gatekeep the class entirely
Its literally punishing to play the archetype properly
Type shi
It doesnt gatekeep anything
it does
fallen in raids without aspect is rather terrible to play
I think they only tested the effectiveness on combat dummies and called it a day. ¯_(ツ)_/¯
Not to mention that taking hits as fallen will punish you even more
for no reward actually since dps is inferior anyway
You can just build lower spellcosts?
Ct ragebaiting in a feedback post gg
Not even some random one the official one
im already maxing out my spellcosts thru atree and also my build
u want me to like put on chain rule emage xebec or something
Should we even build low spellcosts? new aspect seems to actually encourage the opposite
okay let me just make a comparison for how necessary the aspect is:
you have haemorrhage bpact cost at .25%
aspect'd cost is .17%
.25%/.17% is -32% cost
that is MORE than transcendence in terms of sustain, its absolutely insane
^^
rs please change this
Aspect is 0.2??
-0.05
i meant live at -8%
Live is -0.05%
nvm i messed up numbers but still
-20% cost is just so much value that you need to have it
Hm
its why reve at -36% for scream (2/3 spells on cycle) or smth is insanely high value for hero upperscream
If you dont want to move it to base tree atleast swap the health cost reduction and the bloodlust damage
and it is also why it is so expensive and so hard to roll a good one
sort of balance it out for causal players who got their hands on that build ngl
the problem with that isn't really the reve -% 4th cost, the problem is that warrior's 4th spell is so much better/more spammable than all the other classes (air shout moment)
it’s like so many things about fallen is balanced around having this aspect, down to how intoxicating blood works, how sustaining even interacts with corrupt
if there was an aspect for any other class that basically said “here’s 20% more sustain” (mr, costs, literally everything, and you werent taking it it would be really silly
I see it but ngl i am confused why it was never brought up before (in relation to the mythic( and just now
because people don’t play fallen without the mythic aspect
or if they do it’s in like lootruns or whatever where the stakes are rather low
They cam just use this one then?
Well nvm im kinda cooked rn
Yes but you only need tier 1 lol
before you needed one single mythic aspect to get the value of 85 of the current one 😭😭💔💔
85?
tier 3
To max a fabled aspect
1 + 14 + 60
Quick maths
that’s sooooo cooked like im ngl
Ah i thought you meant like85 different apsects lol
I think you can see the issue now
Could be solved by shifting more into t2 tbf
.35/.45/.5 was my suggestion but like
Orrr swap bloodlust on mythic with the health cost reduction on the fabled
this change is entirely to support paladin mythic aspect no? so it’s kind of weird both paladin and fallen eating shit for it
or is it to let super super burst exist by making it not have to take bp cost
because idk super super burst of like 3 seconds will not be very useful u just a glorified bomb
Why is fallen suffering so another archetype can benefit from its own ability 😭
-surge cost and an extra surge generation aspect would be too much im guessing
so you move -surge onto paladin mythic and now you don’t have that issue
Well wouldnt it make sense if having to use the fallen aspect is the tradeoff for using bpact or sum

idk it’s just my theory but like also blood pact generates holy power so if you’re using bp + surge you don’t actually need that -surge cost
so i don’t really understand this even for palafallen
like 2 screams and an upper already worked completely fine and you would get 100% surge uptime on palafallen
and big mac generates it by just face tanking everything
obviously this is just speculation but like idk
Yeah its just like i dont think paladin should get the -surge cost and leech the bpact cost
Is it just me or is this thread really hard to find?? We have like 2 or 3 other Fallen threads even though this is the official one??
i should probably try palafallen this patch but i really do not like upperscream
i dont mind it to be honest
Idk man
i think palafallen is fine for the nooba
Feels like there should be a tradeoff 🤷
there is
What
palafallen has a lot less damage and 10 second corrupt time
it’s honestly pretty balanced and it felt really interesting balancing survivability and damage
You also get pretty insane survivability tho
Idk my point is pala gets -surge cost now and it doesnt need to use the fallen aspect anymore to leech the healthcost reduction
i believe this is to further reduce the need of comet and fireworks for surge generation
I mean im happy that the pala aspect is not useless anymore
You still need fireworks from what i heard lol
also i don’t think it actually does anything other than make it reliant on t2 which is like… also cooked
fallen gatekept first by mythic aspect and now by bp aspect
Still think the cost should go back to the mythic aspect so you only need to grind 1
if aspects are supposed to give you such insane power then like why are some aspects like game breaking and required and others just complete shit, i thought the point of aspects was to bolster and enable the kit, not make it playable
i mean i guess it’s not unplayable but when your spells are costing 8% of your health (32 mana spell) it becomes rather hard to play
^ and if burst is supposed to be supported it means you are ideally going to be taking axe kick and axe kick builds often have literal 34 mana uppercuts
8% of your health PER uppercut and your cycle is typically upper upper bash
axe kick is genuinely such a terrible ability i think it needs a rework
50% more mana (uppercut builds usually take 1 or 2 -5 upper cost nodes) for a less than 40% increase on the base hit is a joke
its for genbait builds!
💔💔💔
guys my build works so well in tcc
tbh generalist isn’t bad i’m just a hater 💔💔
but it is just basically coping upperscream on bbath
Anyone tested if its better to go generalist(upper cancel) or upper upper bash for bbath?
Both for damage and "sustain"
with new aspects
i would test it but the only raids there’s players for are notg and tna. notg might be most useless raid oat to test anything on and tna doesn’t work half the time
also without the health sustain changes there is no real point testing things
like i can see the damage but my build isn’t made for how it’s going to be so any damage numbers and sustain etc is completely useless
i played a bunch of raids with thaumic and the first thing i noticed is that bloodlust and thaumic are just completely incompatible -- on dummy its not so bad with my trio mythic build of crabs bbath and apoc, but the moment you get into a real experience where your bloodlust is one shotting trash mobs thaumic immediately becomes so cooked. like that 5 second window where you're supposed to be meleeing things is automatically exploded when you have absolutely nothing to hit
i dont imagine there is anything you can actually do (numbers, changing it to hp% on hit) that would alleviate this issue, as this is a fundamental issue with necessitating mobs to be alive AFTER you do the spell where you turn into an aoe killing machine then pop out and do another spell with aoe killing effects
(not to mention this is like a build specific to a bbath rolled like this)
also side note AB feels completely horrible -- builds do so little damage without it, you feel like you have to take it (turns out that 30% is really impactful when you have 115% damage boost). which then means that every build also requires you to play like this 1 minute clip of me playing... just imagine this in content where the enemy fights back
also sorry in advance the video is 150 megabytes
holy shit that damage dealt over time 😭
its um
it exists for sure
"just build sustain" when you have to balance life steal and reqs and walk speed to make use of your lifesteal so you dont have to use your health to charge
also thaumic seems to bug when you switch weapons perhaps this is intentional (it recalculates based on max hp) but its very clunky and strange since its very normal to switch off weapons on fallen
you can see this happening at 0:32 when i press and hold tab
drops to 47%
Damn that’s awful
Its um Not good for sure
hmmmm
i suspect that it's because of abilities getting reloaded
might not be fixable, i'll ask tho
btw, 2 questions for you: what would you say it the highest realistic sustain corruption duration in a fight? and what corrupted duration would you say would feel good in a fight when doing burst?
this is so sad man
ive sustained for like 30+ seconds on idol fallen, but thats mostly because you have to cycle uppercut scream and charge to not get smacked (0 ws build)
unironically the corrupted duration that feels best when doing burst is as high as you can get it
but honestly current armor breaker feels great
i really like my current build where i'm sustaining for 12-13 seconds
as burst, while corrupted?
yeah on 0 mana
hmhmm
i think this should be workable then (looking at several possible tweaks and trying to figure out if there's at least one that hits the spot 🫠 )
-# but one actually might with this info, since it relies on higher corrupted durations
ty, this really helps 
@prime temple is this intended where fallen aspect gives you less damage for having it 😭
my weapon of choice btw
uppercuts with t3 aspect give 1713/1714 and without it always gets 1888/1889
tf ;-;
lemme check
oh btw thaum being reset in the earlier video seems to be specifically apoc, but im not sure why
probably something to do with -health main hand switching to positive health offhand
hmm could be
also i have learned that i cannot place dummies anymore after killing all 4 on my island
which is why theres a new background
looks like the npcs are completely dead
yup, modifications to max health is what does it
yup
what the actual fuck
forwarding
goodbye all my dummies i can no longer test on my home island 😭
ok yeah found the bug
hope we get a patch soon
OOMG
NO WONDER DMG IS SHIT FOR EVERYONE
bruhhhhhhhhhh
Wait what.
😭😭😭😭 i was testing palafallen paladin aspect vs fallen aspect and i was like why is this like just straight up better
fallen damage is ~20% lower than what it's supposed to be if you're running t2 or t3 mythic aspect
can u also make sure the patch includes nol fix and tna void matter room fix so i can test on a boss that actually fights back 💔
tna is already reported, forwarded nol 
-# ofc it was nol that broke completely -_-
gg
the nol not starting bug just sort of reappears every like patch or two
truly wonderful
smart move
can you guys bandaid fix fallen by making intox cap out at 50% and exhil restore 50%
and then properly rework it for next patch
please
Armour Breaker isnt worth slotting at 4sec imo, its lower % than other more consistent teamwide str buffs
it kinda is if you don’t have a team
but yeah it definitely like sucks lol
ab at 20% for 8 seconds felt so much better than this
fr
they should cut its cooldown if thats how we approach the fallen
if you use it how it’s intended it just feels like those builds have more enraging blow cap
or make entering corrupt reset it so its once per corrupt use
idk i guess that’s the point
Was any damage ability nerfed so far on fallen tree?
Ignore the armour breaker since we are now encouraged to be in and out corrupt for about the same time which is a huge L for me since it feels like you are a dead weight more often
Idk if this was said before but if lifesteal is still the designated way to play fallen can we get some nodes like thaumic to give additional attack range? I personally feel with max aspect the range is still not appropriate to have warrior need to lifesteal and otherwise it's completely unusable without the aspect
Give luster to fallen problem solved
im not getting luster to sustain my spell build dawgg 😭
I thought they were balancing for teamcontent
Its for the attack range u donut
oh giving luster as a node to fallen oops
yeah that'd probably be nice melee paladin will never exist anyways
So true
lifesteal items and melee range items would make lifesteal pretty usable on warrior
but every other class has either range or vanish so it's kind of nothing going for warrior at all to haev a lifesteal gimmick
there’s so many aspects you need now idek
the aspect reliance of this class is genuinely insane, i thought when i first started playing original fallen was so heavy to setup as is 😭
ls for fallen seems stoopid game design unless they change corryupted
if fallen was on any other class i'd probably be fine with lifestealing in downtime but it just isn't making sense to me for it to be on warrior
Get ready to grind that health reduction fabled 😀
Meele based combat during downtime when you shouldnt be wasting your HP, on a spellcasting glass canon is all we need
Raid entry cost to fallen
yoi need like
upper aspect guaranteed
fallen aspect
bash/air shout aspect
and now you want
bloodlust/warscream to make use of the buff
bpact aspect
exhil aspect
main attack range aspect
oh you cant even select attack range aspect i forgot
Rest in peace to all my casual fallen players
like 😭😭😭😭😭 how many more aspects do we need
too little slots 😭 this is just unplayable??
Uppercut and Mythic place where :-;
(Ik mythic is bugged, but once its fixed)
unless im getting an 11 foot pole typa upgrade in the nodes to actually hit orphion and nameless anomaly it is hp potion class 🥀
idk thaumic feels so genuinely unusable in real content
it was like kind of stupid in my dummy tests but like holy hell in real content it felt so unusable
honestly other than range warrior needs spread to make this work also
it was only giving me value when i was in boss
Asking for ls on fallen is also not taking in consideration the items available tbh
like i was doing tcc and in platform room i would kill the mini bosses and genuinely have to stand there trying to dodge the soarer to melee it for health
Apparently it was tested in real content
“Tested”
no items to support lifesteal gimmick, no in class/realistic AT support, it's kinda dead on arrival
Yeah, agree
in tcc golem room i spent like 20 seconds and 3 health pots trying to get my health back because to the mobs kept hitting me and i kept losing all my progress
Yes, its just thrown in there bcs they wantted it to change
and in 3rd room every time i’d finish a combat challenge there was absolutely nothing for me to lifesteal off of
so i just had to pot
so like why didn’t i just fucking pot in the first place
I do hope they reconsider this stuff
update bad i want old fallen back 
Also 2 of the new aspects r useless for fallen
Why even spend time coding em
idk next time i should record my gameplay
fallen needs to heal above 100% of the health you lose depending on how many mobs you hit or whatever it was before
i have it on a replay mod thing so i might just export it
i'd love to see someone try to realistically lifesteal sustain off orphion
fallen is unplayable without sustain
LMAO
i’ll try once nol is playable
Im wondering why they keep making a fun to play class, with its own unique gimmick worse to play every single update, and expect us to patch it up with aspects, in a non-competetive (they even removed individual leaderboards in raids) game that focuses mostly on PVE team content, making fallen both worse for people using it and having it as a party member. Whats the point exactly?
good luck twin ✌️
This 100% lmao the idea isn’t even that bad but you just can’t pull it off
it doesn’t work in practice
tbh make potions stack infinite on fallen then it would work
corrupt makes you an aoe killing machine and once you’ve killed everything you’re expected to lifesteal off of things
it’s just such a weird expectation
If they wanted to get rid of "out-of-harm free card" of making you insta heal with corrupt they should have made all the accumulated healing act as 3-5s potion
thats applied 0.5s after you leave corrupted
not to mention like how are you even supposed to get to enemies farther away from you
so if you were close to getting slapped because of skill issue - thats your problem.
we making negative money off the raid reward chest wit this one
that would work better but might still be too slow idk
the more heal you accumulate the faster it would be
this is like putting quetzalcoatl lifesteal on a warrior item it just wouldnt do as well
oh yea that would probably work
but definetly not instant
Like yeah healing over 5s from idk accumulated 15k hp is faster than accumulated 10k since you get more healing per tick
if you play 0 mana you’re supposed to heal but i dropped literally all my sustain gear pieces so I could accomodate apoc so every charge costs like 5% of my health
Capping healing at 60% just makes you depend on a limited suppy of healing potions
not to mention they’re supposed to reward you for playing full burst so I also chose to drop my sustain gear pieces
you will build lifesteal walkspeed to actually reach your target and you will love it
35 with aspect!!!!!!!!!!
We are supposed to be useful in raids while they expect us to use potions and didnt even add potion merchant to raids
air items for walk speed and fire item for lifesteal
🔥
bru
etwfa bloodbath is real
rainbow bbath time
Hero being top1 weapon again but this time bcs it actually works for walking up to your enemy
🔥 Rainbow Bbaths
unironically bloodbath automatically becomes #1 fallen item with every single fallen sustain nerf
it was the only playable one in the first round of changes and it’s probably back
with how much has to change in fallen and maybe base warrior i feel like this lifesteal stuff just has to be entirely dropped it cannot be worth the effort
Buffing bbath is unnecessary if they make it the only fallen weapon that works 
Big brain wynncraft content team move
I love how that affects new players
you just cant make something that depends on the enemy being alive after you have a whole set of abilities about killing enemies
yeah that too it just isnt going to work on trash mobs/clear rooms
unable to play the archetype, lets just slap a 105 requirement on bak'al s grasp so they wont feel scammed with how poorly it works.
like intox is about hitting and killing enemies for health and then afterwards im expected to have more enemies to hit for health
At this point, why bother with intox, just build shit load of LS since they expect you to use that anyway
why is the entire kit about me hitting enemies for health
Free 3 points to slap somewhere else
Requiring us to have top lvl ls equipment to just make the archetype work
every way of this class working just leads to an overcomplicated intox application without change in gameplay
there is no top level ls equipment
I know
thats one of the issues, rework fallen sustain but add nothing to support it ¯_(ツ)_/¯
^
Tell this to ct plz
there is no sustain bru its non existant
don’t say it’s just that
sustain was removed in the latest update
Only sustain i have now is my pocket absolution 😔
Without my homie im cooked fr
😭
i hope the main takeaway from all this is going to be no lifesteal cause this'd probably hold the beta back a full month if we got support for everything needed to make it work
If he dies i might as well /kill to save time
Wait u get bpact dmg buff on melee?
there's a node to make u lose hp on melees i think
i assume this is to make bpact proc
lowkey 1% looks too much to me assuming tstack but wtvr
i thought it didn’t but regardless the fact that you need it for massacre to feel good (along with losing health buffing corruption) feels so weird
If bpact Procs, that’s incredibly cool
i think massacre should just be twice as good and this ability is only to proc bpact
Massacre is the same thing as before though isn’t it
0.1% would be great since you're increasing your corrupt meter with spells anyways
then it’s barely a thing
but also 1% per main attack means that you max out at 25s of gameplay
i don't think the drawback is needed but 1% is definitely too much when you're going down a lot with spells right before
realistically you’re corrupting down to 30-50% so that means you have 7.5 to 12.5 seconds of gameplay
Im not saying its just that, "one of the issues" implies there are more
I honestly feel killing Spell Fallen just to promote meele is a bad approach
i don’t think they did anything regarding spell fallen to promote melee
Meele fallen can realisticly sustain
melee getting actual support didnt really do anything to spell they just gutted spell independently
gutted both
it’s kind of crazy when u realize that massacre itself is independent of attack speed but this one isn’t
good point
✅
in the 1 second you’re playing with massacre, you get 3% corrupt from massacre and 4.3% from health loss
honestly the worst part of this is pointing out you can't lifesteal after you killed everything that just makes this whole rework kind of worthless 😭
Who even uses melee fallen? Doesnt it do like no damage
Anyone tested tstack alkatraz after changes ?
unless you have like 10000 life steal
and then if you play heavy melee (for whatever fuckin reason)
it’s 3% corrupt from massacre and 0.5% from health loss
Yes, both r weak bcs no items for ls
yeah but that's assuming fallen only gets to play the game at the boss
this isnt even the problem
idk i only use it for lootrun
and even then you can have a million lifesteal some bosses are just really hard to melee on warrior
im literally playing a weapon that allows me to take a overstatted lifesteal item to alleviate the fact there aren’t ls items and its still really difficult to use when the mobs are dead
I remember playing tstack alka with basicly always 10hp and full corrupt before main attack range ID was a thing, TNA was a true definition of suffering
That thing isnt really good for meeles in general unless you get a really long range with whatever IDS you can put
but then, you would need a build that gives you everything at once
Damage, life steal, attack range, walkspeed
heal efficiency, cost reduction
Will they say what the actual changes r before sending them live?
Oh yeah right, we should play around cost reduction when bpact encourages doing the opposite
to get max dmg boost
armor breaker encourages the exact opposite
Thats also a point too
but then enraging blow rewards you for staying above 70% corrupt for as long as possible
for like 1.5-2 seconds with my build that optimized the AB time
ah I see
What fallen things r confirmed to be different from the Wardrobe Wonders Patch Notes?
with AB cooldown being 11s i wish it persisted through weapon swap
Is it just Exhilarate? It looks like fallen has more problems w the update... Like fucked up identity now
intox capped 30%
I think the best way to summarize my thoughts about fallen is this:
I don't know what it is I'm supposed to be doing, the Fallen changes keep suggesting different playstyles.
- On one hand I'm supposed to build more sustain to cope with the fact my blood pact aspect is worse, so I slot in -cost items, but now I'm supposed to minmax so my burst time, so I need to remove my -cost items.
- I don't like the extremely risky minigame of me lifestealing enemies so I want to maximize my corrupt time, but I can't without sacrificing my armor break time
- I'm supposed to slap on all these different aspects despite old fallen loadouts having 1-2 extra
- I'm supposed to lifesteal off enemies when I just bursted everything around me, and I can't even not bloodlust and just switch to my sustain weapon (I am not suggesting a trigger for bloodlust, just that it happens)
- I'm expected to build lifesteal (fire items), but I also need some way of moving around to enemies and dodging their attacks, I can't charge because that would cost health, so I need walk speed (air items or the one non-air item delirium giving negative lifesteal)
- I don't actually need walk speed during my burst because burst builds don't need to follow the boss/dodge as many attacks so it feels weird
to solve these issues, I made a build that has walk speed, life steal, -hp on main weapon, no costs and it not only felt pretty unsatisfactory to use I also could not come up with a lineup of gear that could even do the same task except for bloodbath/alkatraz, crusade sabatons, apocalypse
Would b nice to have a post about this or smthng
2 of the aspects r dented, AB is dented, healing is dented
the main patch notes have a section for fallen just CTRL+F it
Talking about this ones? https://forums.wynncraft.com/threads/wynncraft-wardrobe-wonders-lootrun-trials-store-update-trickster-rework-more.321725/
yea
Gang, im asking for an update 🥀 only thing i saw that they said they will change from those patchnotes is the exhilerate, basically asking if they will change anything else, bcs 2 of the aspects and ab seem horrible
its like day 3
i thought that was just the aspect whoops, didnt know it had changes
If thats the update we were waiting for all this time since they stopped regular ones then I wish they would have just used that "dev time" for Fruma
Yeah, fair, i dont rlly know how they operate w patches since im kinda new to the game just a bit afraid that after this beta they make changes again but insta go live w it
not like there's going back now
Like i get it does some things right but now they will have to use more "dev time" to fix it
i really like that the hero beta is allowing me to test the fallen changes idk
i think its best to just be patient with how things are atp, last round of fallen changes didnt even allow anyone to test
Yeah, alot of it seems wasted, like monk looks weaker than before and it seems like they had the intention for the opposite
I went in, saw that no combination other than intox+exhil+catamaran works, and decided that my dps on that is too low to justify it.
really glad this isn't going to live for even a day, it's highkey disasterous
God forbid anyone change their build on main to accomodate these unbelievable asks
Everyone violently riot
Fair, i didnt know they didnt have beta b4 for it, as i said im still kinda green to the game o.o
the last round of fallen changes were pretty disastrous
People are alrd changing, no? theres good heroes going for 2.5stx
Lets just pray it was just a social experiment at trying to unbuff intoxicating and they will revert it
well hero going down is expected since noone gave CT any negative feedback on the hero nerf i think
so that's like 99% going through regardless of fallen living or not
I dont get to test it cuz im only VIP+ and my friend has very limited time
Movement weapon with high EHP, dodge, mobility and damage outclassing a dedicated low HP glass cannon weapon
If fallen dies aint no one playing hero eitherway
Hero died because it deserved to do so, it was just that good but now that I look at it, it was just air shout making it strong.
smh hero nerf wasnt needed, barely does any damage anyway unless you are at like 80% corrupted bar
Wasnt it mostly bcs of airshout?
yeah hero with bash upper made it do like 70% of the damage
Yeah but airshout was what gave you the damage in that equation there
which is exactly why revenant needs another nerf, it's ridiculous!
Yeah, and they bring nerf to wep, airshout and fallen as a whole at the same time...
hero provided everything else, thats why it was so busted to use it.
to be fair alkatraz upperscream was also overperforming imo
I trully believe this fallen nerf is a result of hero being too good with fallen as it was
atleast partially *
i dont feel like they even intended it to be a direct nerf
no one was playing bash upper at all idk why it needs to be shot as well
a nuance that doesnt really work in practice (or that well on paper) was just introduced
i think i was literally the only person who genuinely played bash upper
Generalist was fun to play on bbath its sad they had to gut it but it was necessary to kill off that abomination that hero was.
I loved it on my alkatraz until it started to fall down due to generalist's presence
The last bash upper player in the world fighting for survival
Even tho i prefered 3x upper -> bash
I played so many TCCs on upperbash that I lost the count
Atleast managed to get to top70 with it at the time
Idk what was next I guess since it was like before the changes that made bbath superior
more or less those changes shifted the meta from tcrack and alkatraz to bbath and hero
bbath was never meta 💔
What else did u have recently
either hero, which was abomination, or bbath as a proper option
it was only "meta" (playable) for the two weeks of fallen death
I still enjoyed bbath more than hero, because playing it felt more rewarding
i played bbath, hero, idol, alkatraz
didnt really touch thrunda since you either went earth powder on it (budget bbath) or played shittier hero upperscream
Idol provoke was such a fun to play, I wonder if its still used on tna ?
nah i was playing full fallen
idol fallen ? was that a thing
its underground
outside of idk lootruns
its like full etw and relies on charge to dodge attacks i dont think the average hero player can play it
I want a bbath but costs so much :/
i should send a video of me playing it tbh maybe the atree team will walk back the changes if they see how awesome it is
you need like 2 stats on it idk
i was running a 5 stack bbath for the longest time
bash and ws, no?
you dont even need that good of either idk
bash cost is just nice and ws is just nice
Idk, ws on bbath seemed rll essential
Am I the only person who enjoys high hp and low cost bbath?
its like ok you can cope 120 ws in tna
For tna yeah you don’t get much ws on bb builds
Yeah, only like 140 w perfect rolls
Cope w speed surge 🥀
playable
nah you can straight line with 120
you just fuck over your team though since greg will melee
idk i literally play 131 ws (tomes bring it up from 115) no half moon bash upper in tna
Idk what that is, only abreviation i know from crafting so far is eotb
show?
im gatekeeping 💔
yes i made a build for it
probably wont work now though
all yours
no one wants to play bash upper anyways
I do gang 💔 Was playing bash upper alka
Why don't fallen players just play lightbender instead if they want healing so bad?
Anyone knows how bpact's "blood spend" scaling works for max damage buff?
is it based off the spell's original cost or what
low end = 99% mana spent high end = 0% mana spent
I reat its based on % of hp used compared to mana used
So technically bbath is always the max amount?
yes
um, u apparently cant get massacre, mindless slaughter, luster purge and thaumic adrenalin (this one is really cool btw). Idk if it would be too easy for spell fallen to get thaumic adrenalin if it werent locked behind 2 red nodes (bloodlust and pressure respectively)
melee kinda needs all of em to deal dmg and sustain up. I dont have a thought through idea, but it would be cool if that was somehow accesible. Just for an idea, connect thaumic adrenalin to overwhelming rage or add a crosspathing to luster purge somehow
Good
thaumic adrenaline "cool" gg
I only tested on melee so far, and it allows me to heal up with 700ls within 3s. idk whats not good about it
(for melee ls at leat)
Apoc offhand 🔥
within 3 seconds 😭
what if i need 5000 health
Then u wait 21sec gang 🗣️ 🔥
let me test how much I heal in that time
21sec
only way i got that much health was deadass by offhanding apoc
Big mac is going to be so dum next patch ngl, but fallen is die 😔
big mac damage lowered slightly but it gets so much more utility now
stat buff nodes are truly one of a kind
also i don’t get why people are saying the air shout nerf is that bad getting the 150-500k you get on dummy on boss is literally respectable
ok its not accurate cause my melee still costs health lol
if not for the sustain upperscream still has the same safety
it took 20s to heal 12500 hpm without the dmg I took
the first 5k took 5s
need -hp tomes
on ~700ls, thats very good imo
20 seconds to heal is good?? 😭
wtf did u even read, u asked about 5k, and I said the first 5k took 5s
i didn’t ask about 5k
20s was for 12.5k, and ofc thats gonna be worse. Cause thaumic adrenalin only calculates the lowest hp in the last 5s
idk that was more of a rhetorical question
I dont think 5k in 5s is bad, especially with only 700ls (also this is tstack, not tested anything else)
i alr made a build and setup for my needs
yeah now consider what happens when the dummy fights back
i did some tests in raids and it is not very useful
or if you kill your targets
but isnt that more in the nature of ls itself and not thaumic? I was only referring to thaumic. and the node is very good imo
that’s kind of the same conclusion i had
I see the bigger problem in not beeing able to pick it and luster purge lol 😭
thaumic itself is a good node in a vacuum but like when you use it on fallen in game it falls flat
Don't worry panda I will heal u :)
maybe, but u could always get more ls/ less hp so the effectiveness goes up. idk I need to test a bit more
thank you pookie
We can match names fr this time
Can i see your build outta curiosity
nothing crazy, just rather standard alka tstack with crafted pants and some ls accessories
https://wynnbuilder.github.io/builder/#CI0F9WzBH0enoHQYbIDoT2RY40VDGT2euu-6IuWI3W41qUyHHnH0
I considered my rolls when calculating the ls, just fyi
ignore tree
😭😭😭 tstakc is so doomed
I was able to hit 300k without rage on the tree without thaumic (ik, sustain issues but I made a thread for that ig)
Whyd u build ls without thaumic 💀
just to test the new dmg lol
true luckily its very cheap
but u can probably build other stuff like smack jacket, alkahest, necrosis,kindled orchid, etc.)
goodbye walk speed
Yes but now where do i get my ls stuff also necrosis 😭😭
You drop the pants you gotta make up 3 more attack speed
wdym necrosis 450ls lol, u get the amount u need from just this and tomes (maybe one ring)
all the items I listed have +1 tier and ls
My guy your damage will flop
the price u have to pay lol, do u expect to gain everything for free lol
Also like goodbye qol lol
????
The price to pay is your build becoming shit?
....
the update wants/ needs u to build sustain, u always gonna lose something
have u actually tried to optimize fallen melee? cause I havent, this was just a quick slop
Dude i totally agree but the fucking loss is huge
Thaumic does not work with the current item pool
You cant cause u cant take luster and adrenaline rn 💀💀💀
ik, thats why I made a thread about it lol, maybe it was overlooked
It was overlooked
irdts
Enlighten me
on spell maybe, but melee seems fine
💔
The amount of damage and qol you lose for building ls is wayyy too hogh
the whóle time I was only talking about melee though
You literally cannot tna anymore
Unless you consu spam and pray for hopeless 3
The only good et with ws item is delirium and it has -ls
I can just quote this, I currently have no opinion on spell fallen cause I have not tested it
Dude are you slow im talking about melee
You need delirium for tna
You cant look at the item pool and be like yeah this is fine
Theres way too much in a drop in damage for this to be worth
Not saying ls should be on the top damsge items im just saying there should be more ls items that dont sac your damage
this is just very close minded imo, not everything needs to be good for everything . And its always a tradeoff depending on what u need or value more.
making a chestplate a necessaty for a raid lol. theres not just one way of raiding, although the community appears to think so (i will not argue about this, as its just my opinion and I'm entitled to that lol). If something doesnt work in some content use something else, if u still want to make it work, then take the losses that brings.
generally more item variety I agree on, but dooming everything 2 days after release seems a bit rash, cause not all possibilities have been tested
Im not dooming im just telling you it wont work in its current state ive already been told things are getting changed
Closed minded cause i want more playstyles to be good in endgame content?
hmm, what is getting changed ?
no that was related to needing delirium
How are you gonna get the ws for tna?
this was my point... u dont necessarily need it, but as I've stated before I wont argue about that, cause its just my opinion
Wdym you dont need it do you play melee?
The whole point is to kite greg what do you even do if greg aggros to you
0 player agency
Like genuinely what else can you do in that bossfight if u cant kite it
Its a risky playstyle i think its warranted for me to wanted a higher damage return lol
But again its getting changed up so all is good
again I wont argue, everything u say is somewhat true, I just dont agree with it beeing the only possibility
not confirming what exactly yet, we're still discussing, but we'll be buffing healing more
(using the beta to see what exactly to buff was always the goal anyway, as i stated before)
Whats the other possibility lol
didnt I say I'm not willing to discuss lol
Sick mate
Cant just tell me im wrong and refuse to elaborate
Ik how its gonna end and its a waste of time
I didnt say ur wrong, I specifically said the stuff u said is right
just that I had another opinion
Im just asking for an example
and I said I wont, because i know how its gonna end, can u just accept it. U wont be able to change my opinion. And I wont be able to change urs, so we can just drop it her
it's a waste of time
still never said u were wrong though
I said you need ws for the greg fight and you said its not the only possibility
Tank it
not the only possibility implies ur right, just that I think theres more to it. idk imma stop interacting here, this leads to nothing
Genius
after all ive seen i have rlly low hopes ngl
will the changes be released on beta or will the next set of changes be seen on live
doesn't depend on us unfortunately, depends if beta gets a hotfix
if it does, it should be there tho, like 99% sure
if all of these changes just come straight into live imma crash out ngl
live's 100% not getting the current version, the numbers are intended for beta only
the only thing that might make it to live is slaughter draining health while not corrupted
cause dev time
but i hope that one should be easy to fix
Imma just straight up stop bruh 🥀 , stopped farming alrd, only thing ive been doing is a couple raids now
Can i as for what purpose?(Second line)
Nvm ty for answer
Will you guys look into the numbers of the new aspects? 2 of em r basically useless
idk bpact aspect is so 🥀
which 2?
Also yes eotb still getting nerfed or was it walked back?
5% Healing when leaving corrupted and uppercut one
no idea, that's IM side, though i doubt it tbh
tbh i think its fine it gets nerfed
Yeah, it is too defying, was just curious
i believe a lot of the early damage complaint were moreso because fallen aspect just lessens ur damage
This a bug no?
nobody knew 🙃
The 5% healing is like if im alrd healing 60% those 5% wont do shii, imma just pot off of corrupted instead like wtf
Add the 0.05 health cost reduction back on the mythic 😀
Uppercut after the changes if u consider the other classes its kinda meh, wont rlly slot it no more and aspect does nothing to fix it
idk the bpact aspect is so punishing for non raid grinders
you basically get your full power locked behind 75 fabled aspects which is kinda 😐
Its less consistent and weaker than other teamwide str buffs so it just gets removed
that one is more for enabling fringe builds operating on the margins
upper i assume you mean range? (we added 27, gen don't remember lol)
The 8% dmg for AB, mb for not going into detail
that one is very underwhelming for sure
Builds operating on the margins will also just pot, no? if u have 8k hp and u heal bac 30% just pot the rest
especially because of so much aspect bloat
theres just so many aspects you like absolutely need on fallen
Id say its even worse for builds operating on margins bcs ur getting less return from it
Is fallen joever chat, do i swap to bigmac
fallen mythic, uppercut range, blood pact are just completely necessary
air shout completely necessary on upperscream as well
getting 38% strength vs 30% is pretty significant, no? that's like 25% more bang for your buck
hmmm
could buff it a bit
Idk how its gonna look after nerfs for the air shout aspect
Yeah, but no diff when u count the team, when solo its very significant tho
more like
for when we get it to an ok place
hopefully
But like for raids or wars or smthng im rlly not slotting AB at that point
then you pick 1/2 of:
bash range
main attack range
ab value
exhilarate
i dont believe the air shout nerfs are at all significant
Prob main atk and offhand apoc w the direction its taking of going ls
apoc offhand is so 💀
Yeah ik...
if im investing 95 in def im not going for apoc is all im sayin
im just picking up the trusty old rots
If it wasnt a str buff it would b good btw
But 4sec on for 11sec cd on str buff lower than other teamwide str buffs is meh
its lower than fortitude only
the funny thing is that it actually affects surf more than upperscream due to longer cycle without war screaming
Oh, i just notice ab always going off bcs i made a bar for it, ig too many ball benders
"i should not leak" daily affirmations
😶
oh btw the 0.05 thing is like the last thing we're not quite sure what to do about tbh
there's a decent chance we'll shift some of it to haemo
What haemo, im clueless
the only thing it changes is that your percieved dps is the same on dummy as on boss 😭
Just put it back on the mythic
haemorrhage, the node next to bloodlust
im guessing its to let paladin use bpact and paladin mythic
Thats so lame
but also i did palafallen tests and it was like... i was just oversustaining with paladin mythic
i dont really believe its useful on palafallen
Idk, pala got so much this update, no? at the cost of "some dmg"
idk i thinkt he paladin changes are rather small
nothing really changed for it except losing utility on rally
the fact that it's so aspect dependent is not great, that decision is kinda independent from which aspect will get it
Id rather it be get 1 mythic copy than get a bunch of fableds
i dont actually think theres anything you can do outside of just removing the aspect and adding it to base to be honest
fallen as a whole feels aspect dependent rn, or mayb just i feel like that
Yeah its either add it to the base tree or add it to the mythiv
Keeping any cost on a fabled is just questionable
Seems like its there to benefit every warrior archetype but fallen
yeah, that's kinda the problem with dmg oriented archs
shade is similar in that sense
hmmmm
Fallen has to take an extra aspect spot for the reduction too now
Vs 1 before and now theres like a shit ton more aspects to work with
I havent checked the assassin reword, but isnt he on live highest dmg while also being tankier than fallen with little sac for it
No
Trick isnt that simple
Also trick is pretty scuffed rn cause sandbagging is bugged and theres no other way to reduce cd
if you take any damage on current trick you lose damage its kind of funny
Ohhh icic
Right now its kinda hard to tell how good trick is ngl
ig fallen's still playable without the reduction...
i just have ptsd from farming shade t1 for 2 months and not getting it at all, while knowing that it's not functional without the aspect
didn't wanna create that for new players
but ig this case is different enough
Its on tier 1
Currently
Its definitely harder to max out a fabled over getting 1 copy of a mythic
that's fair
we can just treat it like +1 totem for summoner
Seeing i dont have a single maxed out fabled i go agree... with over 200 raids
i mean yeah but you still have like half functionality when you have a fabled
yeah that kinda why we're on the fence
Still its an overall nerf unless you raid alot
But its also consuming an aspect slot
i can see why and personally i dont really care that much since ill probably eventually get it but for your average player like fallen t1 is already a rather large ask
Basically just making it worse for a casual + this
This too
what if
fabled, but
-0.04/0.05/0.052 
💀
damn, alrd at 330 raids and only 3 maxed aspects none of em being fableds
fableds are rather hard to max out
yeah
Its essentially a long term nerf to like a majority of players
Never noticed until this convo tbh
deceptively hard
Feel like if another archetype wants the -cost it should have to use the fallen aspect 🤷
Aspect ends up benefiting the other archetypes more
Fair, it does make a big diff on hp cost
It worked better as mythic aspect, so it should return to being it or just reduce the bpact's base cost and remove it
but also i think thats a problem of 20% sustain is just so good and paladin aspect is just such a nothing burger
but also since bpact counts as a separate ability cast for holy power you end up not even needing the extra holy power from your paladin aspect anyways
Yeah buts its a fallen aspect at the end of the day
but for monk i can see it being absolutely necessary if youre playing fallenmonk
since pressure is such a huge focus
but also the fallen aspect has literally just turned into bpact damage
bloodlust gaining damage is like so unimpactful since like 2 bashes and its the same damage as your final explosion attack 😭
Oh i forgor about that, lemme read it again
- Fallen's Embodiment of Blind Fury (Mythic)
- T1: No longer decreases Blood Pact's health cost and instead increases Bloodlust's damage boost per 1% Corrupted by 1.5%
- T2: Now increases Blood Pact's Damage by +5% (minimum) to +8.35% (maximum)
- T3: Now increases Blood Pact's Damage by +8% (minimum) to +13.35% (maximum)
T1 looks useless 😦
bloodlust already has a 5% scaling for corrupted no so thats 6.5% instead
I just say this bcs Bloodlust alrd wipes creeps and it wont change anything for bosses
ok, missed a thread, very likely will come back to mythic
The bloodlust buff should be the fabled
Blust going to fabled would be perfect ngl
a niche of facmisile players
would be happy to have their aspect
oh true
Forcing that poor scaling on everyone is a bad idea, but it is a tempting pick for that specific kind - without enforcing it on all of us.
Still 1.5% is a bit low considering bloodlust alrd wipes creeps
@prime temple fac's "doubled scaling" includes the aspect's 6,5 instead of 5% ?
making it 13% instead of 10% per 1% corrupted
^^ Can u speak in a way i understand too 😭
I still see ppl use it especially on nol tower or labirynth
Desperate Facmisile lowers your base dmg on Bloodlust but doubles the corrupted boost scaling.
Im wondering if using the aspect is additive or multiplicative
no one uses dfac anymore
with that mID
pfinder ✨ Seriously, i still see ppl use it on NOL
though, that MID should just come to an accessory or armor piece for late game
yeaaa but honestly its more there just because of dfac's absolutely absurd base dps
it has 532 base dps... on level 80
+225 damage raw
Yeah but people abuse the mID ngl
do they i thought it was just a nice bonus
if u have dfac on tower you will always see him at near 0hp when jumping to next floor
it became actually annoying since I couldnt really heal that way
no idea myself ✨ ✨ ✨
ims would have to be the ones to test and balance
i havent seen one in my pfinders recently
Well I didnt raid for a week or so
idk im just wondering how these changes affect low level fallen too since intox was like holding it up singlehandedly
i imagine it has completely nuked early game fallen
though early game fallen was like absurdly broken in general anyways
Im still thinking they should restore intoxicating to what it was (cd & limit) but make it function like applying a 3-5s healing potion with the full value of healing being the HP stored for healing (including exhilirate)
So it would still reward actually playing properly with gaining heals & allow for usage of extra hp as mobility etc.
especially that your hp would be regenerating so u could spend that extra hp even on your main weapon
i mean i also fundamentally disagree with thinking making a class that drops its own hp to zero having a full heal is "too free"
when like lightbender.. exists
and acolyte
Well..
i do think current intox is bullshit though
I just really miss the fact that playing in corrupt properly was rewarding
and you could keep going as long as you didnt waste hp unnecessarly.
and for that you could just pick exhilirate if you tend to skill issue a lot.
im ngl you were able to heal like 3 health bars of health
to get more "guaranteed healing" if u get slapped or miss your targets
that was kind of crazy
Your cycle would really need to be extremelly long tho
- you had airshout, that thing was broken
my 15 second cycle on bash upper (lower # of hits than upperscream) gave me 180% health
it will drop now since you wont get the same result without it.
15 second cycle we dont do that here anymore
on upperscream if you built like any sustain you were healing upwards of 2-3 health bars for a 15-18 second sustain 😭
thats like genuinely bullshit idk
because it basically meant if you felt threatened at any point after you burnt like half your health you could just switch weapons and dip
I mean cycles shouldnt last too long either bcs you stay in low DPS range wayy too long
Thats why it should heal over 3-5 seconds, Im not sure if everyone would be able to make such a long sustain and if its even worth it dps-wise
i dont actually think that would solve many of the issues now that i think about it
since you still will be out of death range in the first second and any chip damage you can just heal anyways in those 3-5 seconds
0.5s of delay
before healing starts maybe?
we cant really make the healing inaccessible for longer periods either
0.5 up to 1s feels justified, anything above it is not really practical
since thats plenty of time to "get slapped" if u messed up.
even tho 0.5s would be enough for most attacks that bosses throw at u
idk if i agree
i think the fact you don't have to interact for 5 seconds already is a lot of safety
and i think the whole idea is to force you to interact for those 5 seconds
those 5s usually is dodging the attacks and not losing HP before next cycle
but then if im interacting with the enemies for my entire burst cycle + downtime then why am i even playing fallen i should just go play a 100% uptime build
Im not a fan of making it harder in content like NOL or TNA.
Where there is just a lot of stuff that can touch you due to lack of space or spam of mobs
ur telling me
Im +1 on that since it is valid
if my fallen class was ranked it would be #25th noler in the game
😭
lifesteal is gonna suck so bad in nol
How about making intoxicating blood's limit around 110% of your max hp over 3s (+0.5s delay if needed)
would make it reasoanble to pick exhilirate to be comfy with having extra spendable hp on offhands
while still allowing people who play properly to heal
i think it should just cap at a certain % health per second if implemetned
Technically it will
But yeah also works I suppose
Could be just specific % of your max HP with the entire healing being long enough so that each proc wont exceed the limit
alr bcs its the official tread im gonna copy my suggestion here
So as we all know current fallen (on main server) can heal too easy and it makes fallen basically immortal compared to most dps classes
I do think that current fallen nerf on beta was a awkward step in the RIGHT direction
Its pretty hard to balance fallen bcs if it cant gain back all health it used it cant sustain and if it can its isane tank so how about to KEEP 60% CAP buuuut make missing health added to corrupted on activation (so fallen could get 100% corrupted if it started at any health not just 100%) its NOT OP bcs u still lose dmg if u start at 10% hp (bcs 90% of ur mana-health isnt here) and it will make future balancing easier (maybe adding bbath mid that makes use of starting corrupted at 10% of max health or smth)
(Also intox blood should be changed to heal from corrupted not from lost health)
by allowing fallen to acces all corrupted from any health% we no longer need to make it heal up to 100% (and it also makes fallen more risky bcs ur actual health is much lower than ehp)
also this makes any healer in the team direct buff to fallen bcs u still can land more hits (and so means dmg) from 100% hp than 60%
At this point you could just constantly stay at 30% HP, benefiting from only dealing damage when both enraged and armour breaker are active and maxed out
Build some sustain and that 30% can last quite some time.
Since you would get that 70% corrupt instantly anyway so why heal
The fact that fallen has to "ramp up" from the low DPS to High DPS is a limiter put on Fallen, I think intentionally
If that was a thing healing would actually be a DPS loss tbf.
ye
Would be really abusable by meele builds
Overall corrupt requiring 100% max hp is a "downside" thats reasonable since that really encourages not getting hit and preserving your HP as a resource
Well they are trying to make a support for it with reworked meele nodes
Massacre and Slaughter
this owuld be really broken im ngl
Build godly amounts of sustain and keep corrupt only for last bit of % so every spell will be literally maxed out on damage buffs
And make corrupt usable regardless of if you care about your hp or not
Reasonable buff am I right?
At this point it would take even less skill to play this properly. I could see it as being a Red Node down the fallen tree replacing Blust, but it would still feel broken
i mean i would just like build a -hp stick and just play at high corrupt permanently
The only problem it solves is that fallen wouldnt have a free "out-of-danger" card but whats the point of making it even more busted
people already pre corrupt for this very reason
Yeah thats the issue, you shouldnt be able to constantly abuse it
-6k hp crafted would do the trick perfectly fine.
to cut your hp to be around 30% of your primary's
yea exactly
with new armour breaker it would be even more busted
Enraged + 38% self buff + Corrupted base Scaling maxed anyway
alr i tried
Imagine slapping sustain and Generalist on it
now im letting masterminds to make best fallen
Dont get me wrong, your suggestion would make playing fallen really enjoyable, but too strong at this point
There would be actually no point to heal beyond certain %
Everyone would be running high WS hyperglass builds
and abuse easy corrupt with -hp sticks
Uh, isn’t this exactly what was going on the last few months lol
Last few months we had high sustain, ehp, mobility and damage abomination called Hero+Airshout
Well maybe not months
yeah it’s been months
Lost track since I never liked hero so I went for bbath anyway
they weren’t hyperglass
Yea
i guess 😭
That would result in literally one-shottable hyperglass 100% of the time
silly of you to think people wouldn’t just go hero anyways btw
imo the issue was never really that people liked or used it
the other weapons were just not strong enough in comparison
It acted as all-in-one option, so why use anything else
no reason to branch out if you sacrifice so much for slightly more dps
thats why it was just an abomination
Can we please get cleansing breeze to be more accessible from fallen so catamaran becomes a viable option without suffering called "flying kick" ?
✨
(Im not a fan of going back to rally-focused gameplay but we need to work with what we got)
would be so nice to have small healing for fallen outside of combat
how about they fix fallen instead then? 
In general having rally would be a nice option instead of overhealed extra hp as a way to cast charge while maintaining max hp of your primary weapon
So you wouldnt need to get healing above 100% hp of your primary weapon to get some expendable hp for casting charge on corrupt cooldown, you could just use rally for that
if we had connection from idk, Enraged blow -> Cheaper Warscream -> Cleansing Breeze
Right now you need to waste a lot of points and hinder yourself with flying kick blocking your escape when cornered by mobs ;s
It wouldnt be abusable either since rally has 3s cd
Is the new iteration of fallen healing still gonna favor lifesteal
likely yes, but much less
and there'll likely gonna be an option to avoid it if you play a slightly more difficult option
@prime temple 😭
please do not make this class depend on lifesteal that was like the worst 10 seconds of my life 😭
this is what I was saying about it being impossible to melee anything that moves
warrior melee is genuinely garbage
bro is taking a chomp out o fme
and i cant even life steal 😭
i have some full gameplays of me thaumin it in tna and groot i will upload them soon
watched was so fucking ass 😭
for tna specifically you could probably build really high damage to onecycle the boss and then use hpr tomes + thaum to heal up during watched
i have hpr tomes already 💔💔💔
4k dps
ah but you see actually you should have made a hpr crafted offhand for watched… rookie mistake
erm you actually have to offhand the ten fool pole
Nice fkick at 2:50
nah bro clearly you need the chain lightning apoc to full heal from powder special 🤯
im thaumin it
i wonder if they tested thaum in raids before shipping it in beta
I've given a lot of feedback about warriors healing capability rn and playability, I'm personally waiting to see if some huge issues are addressed or not cuz if the healing stays as is, yeah I don't think fallen is gonna be playable outside bash cut with rally
the best analogy I've come up with the current fallen situation is
needing to build health sustain to be able to play acolyte.
Dosent rally have a 3sec cd now...
Yeah, its just plain stupid...
oh, aight time to pack up
the only way I can see fallen being played the way it is
cycle -> potion
and repeat
This patch is making me feel like a masochist playing fallen 😔
Yeah, thats exactly what i was saying, and its also the reason the new aspect for healing is literally useless if numbers r not ajusted
so, as many have said before, the healing change is complete bs and will make fallen unplayable.
read up, theres alr some feedback to this
true...
there was already some stuff in the first message, but someone really should do a summary. i cbta cause I dont care about fallen enough
but they r already looking into some sustain buffs, idr anything specific, but maybe like saving up ls during corrupted or making it proc on bloodlust (dont take my word here). Iirc it wont be uncoupled from sustain, but much more applicable
Yeah, while theres some feed back to it we still have 0 idea what the change is, for all you know can be a bump from 30% to 35%
I mean thtas normal though isnt it, they still dont know themselves lol
but its good to know its beeing worked on
Just sayin, that until there is any knowing whats to come feedback is still totally valid imo 🤷♀️
saving life steal in corrupted doesnt sound good, but its better than whatever the hell they made
locking yr survivability to ls only does not sound good in any light for me in a close range character
sure but saying the same stuff (remotely limited to: this is shit) helps no one, instead ideas would be great ig
hpr would work too ig, but triggering on bloodlust would fix the range thing
Yeah, i dont think they understand your only window for healing is 5sec after the burst basically 🤷♂️ so ls and hpr r kinda bad, not even talking about that u guys aint even thinking about items available for builds
Building for pos ls will b a crime ngl
I think they understand that very well lol. its why thaumic adrenalin uses the lowest hp u had in the last 5s. I could heal up very well with about 700ls in my tests. but it still has the range problem. Why would building ls be a crime, its much more logical than expecting all the health (and mana) sustain from tree, and was the thing that allowed fallen to spec all into dmg. It will be different. Bad idk, I will have to wait and see
700ls w thaumic healing 5k hp would still take u a while
ls is every 3s, and building for ls feels stupid
show yr tests or the math that came from them
Took me about 5s on tstack ( I’m not gonna share shit lol, cause I was just testing for me personally, and it was not standardized) so take it as my experience. I agree that ls in its current form of application has its problem for warrior.
To adress the other point, why do u feel it’s stupid? Cause u didn’t have to be before? Or is there another reason. I really don’t get much from the statement…
it's different on tstack because you're always 2 blocks away from the boss, meleeing constantly
whereas on spell, you could be 10 blocks away, and getting two melees in can be much more difficult (see: panda's video where he chases notg for 10 seconds and then gets run over before he can get a single melee in)
Bcs it limits yr playstyle choices considering ur item options
And reason i ask to share its bcs i dont want the bs of "trust me bro"
this also true, NOL is going to b a joke lol
Ik that’s why I’m saying the current application is a bit flawed
no one here is saying that ls a terrible mechanic and shouldn't ever be used, the complaints (from what I've seen) are mostly:
- there is not enough ls on items to make high ls possible without using crafteds or only using bbath/apoc
- it is very hard to consistently apply ls on moving enemies
But normally u have to build some sort of hp sustain (at least usually). It’s not necessarily a bad thing, it’s the same as building mr or spell costs. I don’t see where this limits playstyle options. Especially cause it might not be limited to ls but also hpr
^^
yeah except spell costs and mr are avaliable on tons of items for every element combination, whereas hpr and ls are only really avaliable on fire items
so if you're not building fire you have all of 4 options to choose from, none of which are very good
obviously an exaggeration but you get what I mean
hpr and ls are traditionally fire-related IDs so there just aren't enough non-fire items with a lot of hpr/ls to make this node usable (especially spell items. melee items have ls because they're melee items)
- I have not said anything else
First one idk,there’s quite a few ls options outside of fire
I have not looked too much into it, but 700ls (which ofc is only the needed number from my experience) is not that much
if you don't disagree with 2) then why are you still saying 700ls is enough 😭 2) is literally saying that if you're not a melee fallen, you're not going to be in range to consistently hit melees for 5s, which means you need to build significantly more than 700 ls
I crunched the numbers to be about 1.3k ls on your average 12k hp build, assuming full heff tomes
Because i consider they already discussing changes
700ls is shit out right, excuse my language
With thaumic it gets too 2.1k wdym
And ls works on multiple targets
for melee focused builds sure, but for ability builds 🥀
Also its not like ur using ls to fix mistakes, ur using it to regen the hp u used as mana
I also said that I feel the application is flawed.But the application is alr beeing discussed. Idk am I missing something.
All im sayin is that the other guy input of current implementation of healing being shit is a valid sentiment considering CT didnt give a real solution yet so we dont know whats to come
I said nothing difference. Only thing I’d like seeing more is ideas for implementing, instead of just saying that it’s shit this way
I think that is alr common accepted sentiment
One competent arcanist teammate and it's over
Only two places I've seen lifesteal work in this game are Quetzalcoatl and at-level apoc 😭
Ls just sucks as a concept lol even in the elements where ls is more common (essentially only fire lmao) it still just...doesn't heal enough
Not to mention how someone already stated but it's so hard to land hits on moving enemies with warrior
If they want this to work they need to rework the entire system
Yeah but it’s not even worth playing fallen anymore because the damage is so mediocre + 5s downtime just shoots it into the toilet
^^ Please look over the numbers and whats available for the players CT
The damage may have been low due to a bug btw
I know the aspect was bugged but even so, a 20% damage buff once bug is fixed is still mid damage
Like u burst for 7 seconds and hit sub 500k peaks then wait 5 seconds while struggling to heal before repeating it again
So ur average dps ends up being around 150-200k on the dps archetype where u have to sacrifice ur hp and put urself at severe risk to deal “good” damage
Meanwhile arcanist acolyte shade can all sustain 400k+ so why would someone ever play fallen post patch unless warrior is their only class
The item team is very frugal with giving out high value lifesteal and where they put it really, high attack speeds also don't really get to do much stealing on mobile targets
man atleast it should be playable tho, forget doing any dmg if it's not even playable in the end
fr
Seems disconnected at first but it honestly reminds me of the warp & slayer hpr situation. There's not enough pieces with hpr and actually usable damage to cover all the elements it's used in. Main piece (aquamarine) is we but warp is air and slayer is ad. That's why people had to resort to c.acc and hpr tomes--because they were the only pieces that actually gave that quite rare stat when a lot of others didn't
Same is true for ls except
- it's even harder to build on c.acc
- ls tomes are just worse than hpr tomes
- a lot of fallen builds need to deal with -hpr as well from slayer/carrest
- tierdropping (ig slightly less important with 5s window)
- inherent difficulty with warrior melee
Unpopular opinion but I really appreciate AT's efforts at trying to make bloodlust more appealing, even if its just giving it some support via aspect buff (even tho, it should be fabled and mythic should return to being bpact cost). This ability for what it is was just underutilised for being a 3rd red note on a dps archetype, even though considering discombobulate was moved to being purple, we could really get more interesting red note instead
I really don't think anyone is mad that the AT is buffing bad abilities, it's just that killing the entire archetype at the same time isn't the best of idea 
Well Yeah I hate that change, but at the same time I appreciate that they did something good aswell
yeah these sustain stats are just insanely difficult to come across
honestly with how many difficulties are ahead of lifesteal working out i hope thaumic is just scrapped, especially if the beta doesn't get a few hotfixes
fr
Why we just cant get an enjoyable archetype
at least there's going to be a lifestealless option it seems but it'd just make people using HP pots do very well going with the lifesteal route and not actually lifestealing
in PVE game 😒