#The actual problem with acolyte.
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RNGesus is likely to get feedback muted
Every post this person makes is like almost always ragebait or skill issue posts
voted most likely to get feedback muted
is not ragebait, is just a bad opinion without good context
Let's get back old ec with 0 dmg 0 aoe 0 movement 0 qol
Well her. And its my second. This is a fine post in comparison to some others i have made and also isnt wrong. Also panda i wasnt telling you off like "oh well if you would read you would know whatni meant" i was asking you to reread it as it seemed like you misunderstood. I can see how you confused that though.
Can u tell nhk I said hi
Like none of what i have said is wrong. This is all true. Acolyte has a wide vareity of tools that would put it in a jack of all trades spot with good healing and good damage, but unable to match the top damage and top supports. Elder call completely messes this up by making acolyte always good to have basically no matter what. This is a problem that immediatly needs to be addresed before ec itself is touched. With the ritualist reworks and the vulnerability adjusted or removed. its very possible that ec ends up being fine. We kinda just have to wait and see.
its straight up ragebait
the quadrouple down or whatever
In a vaccuum acolyte still should be very powerful but it just depends. No more vulnerability and motl possibly being taken from other archetypes is a pretty big nerf.
Just gotta wait and see. But how i see it, vulnerability is the biggest issue right now, other then its range of course.
I think the problem might be the 840% Spell mult (on single target) with armor break and the insane aoe that it might as well be a domain expansion
its a healing issue
Oh yeah don't worry about shaman having high base dps that's not really dwbi
Doesnt blood sorrow do more damage.
ec still needs to be strong btw since pre ec aco was incredibly shit
I mean probably but just tune numbers down abit imo at least
bsorrow costs more than double the blood, is a medium range beam, has low aoe and lasts for half the duration
yea
Nah no way
that and move the amour break somewhere else in the tree
Blood sorrow always has felt so clunky to me. Idk maybe its just cause it feels weak just cause the effects are kinda wimpy but.
Like I keep suggesting to move it to lashing lance or something
yes because it’s not that strong outside of reso
Bsorrow only does any meaningful dmg on reso from what I've seen maybe just buff base bsorrow and nerf reso mid to compensate
It would help reso and it would also give Acolytes Uproot more of a direct purpose
wouldn’t need to nerf mid since the mid directly overwrites what bsorrow does p sure
Blood sorrows whole thing was bleeding before was it not. And then they took that away sk now its just akward.
but I would imagine it would need to be something like a build up to the -20%
Also they killed fallen armor break for being 100% uptime and eventually fuck off to heal back up but this is just a matter of can the acolyte count to 10 to refresh ec
Oh no idea how it works tbh ngl
30 blood each is just so incredibly low
the duration and overhealth gain are phrased to alter the base ability so it would need rewording
they killed it because fallen is supposed to be selfish
Its so easy to apply it has infinite up time it comes along with an already powerful attack. It reaches across the whole arena.
I suggested halved radius and 760% damage I think that should make it relevant enough considering that should be accompanied by fixing aspect of the emanant
It cant really be overridden as there are like 2 things that armour break.
dtotem should have a max of 15 block ec
I mean yea I think all this has been said before
ye halved radius and fixed aspect seems fair
why does EC havea unique range when it is tied to the totem, just make it reach in totem range
blood sorrow is very relevant even without applying bleeding, I personally did not play when sorrow applied bleeding so I think a lot of people are coping because they can't abuse bleeding with masks
you absolutely can
Prob to compensate for not being able to throw totems again so it would actually be cancer if u had to reposition it every time
just melee like.. ever
yeah, just kinda sucks sag strike is bound to attack speed 🌝
Its just so fuckin stupid just bring big mac aco into raid. Never die. Constantly have vuln up. Someone cook up a hadal beefy build rq so you can just instantly heal up any damage with aura.
truth nuke
although it’s only shit on hadal
maybe true, unfortunately this might just be a "unnecessarily bandaiding skill issues" thing plus there are nodes/aspects to improve totem reach
abso titano (literally i switched to shawl of gaea so i could melee)
are we just hating on support builds now
But aco isnt just support
crazy how you can bring monster lb to a raid and give people a 40% dmg buff and never die
Aco doesnt need to put in any effort for its support.
okay WHAT 😭
it is one if you play burger lmfao
support in this game means unkillable for some reason
this is not right
Aco support comes free with your class because your archetype's gimmick forces you to interact with it to live
You just play the game like you normally would
The issue simply is that there simply is very little downside to acos support.
yeah because they don’t want you to do a little dance to get your support abilities
60 blood takes like 3 seconds with double totem.
you just get it as a part of your kit
that’s just kind of how “supporting” works in this game
SShrine is aoe and your main (only?) way to actually not bleed to death (ignore the Beamspam Reso setups that spend Overhealth for a moment)
Now it being easy to apply wouldnt be an issue if it werent coming with a very strong attack with essentially infinite range for the purpouses of raiding.
you should see how lightbender “supports”
With an aco on your team in graid you will be hard pressed to find a moment where that 20% isnt up.
shaman has 60% base resistance, ec and blood sorrow literally cost chunks of your health, and if you heal inbetween you are risking breaking the uptime of bs+ec if you don't play well
the only argument that i can agree with for "shaman doesn need effort for its support" is vengeful spirit and i will keep saying that i think VS should be universal (think windy feet on archer) instead of acolyte bound
LB support is nearly identical to Aco support, the main difference is LB is "easier to use" but Aco's is actually relevant
or how paladin supports
support in this game just means the game on easy mode, acolyte isn’t as easy as other classes
Yeah but paladin is kind of out of meta rn isnt it? Isnt shade like. The tank or smth. With the clone jitsu or whatever.
blood management is kind of real on non abso
And also does like a bajillion damage.
this game has a heavy emphesis on solo gameplay so you'll never find an "involved support" like youd find in other games
this is me when i say the truth, it's so easy to neglect any thought of your pool when your healing is straight up doubled
its all passive basically
Support is the easiest role in any game except maybe tf2
i’m going to be honest, you need to play the game more
Lets not beat around the bush here
Well with motl and elder call you are kind of just doing 55% more damage for free
and stop making feedback posts
Well not free but. It is not that big a downside
EC isnt free, but i will agree on mask
it gets harder the higher elos you get in other games
when you’re expected to fulfill an actual role rather than being a heal bot
Tf2 support is hard because medic depends almost entirely on his team to keep alive.
this is also minecraft and there are obvious limitations on what you can and can't do, and wynn being solo friendly is very good as a lot of people don't have people to play with
not to mention how toxic pfinder would be if there was roles
"Supposed to be"
Archer without Laby Divzer Epoch:
Nah its literally just cuz sniper and spy exists
We do not put role que in this game.
We need raid elo
it’s clear ct doesn’t even believe archer is in a bad state
it kinda is, if you ignore archer of course!
Well medic depends on the team to keep those in check.
ok then acolyte “support” needs to be part of the kit
somehow a consistent occurence across games/servers
i think they do but they have said that other classes have had priority ig
i dont think this statement is completely correct but they are certainly neglecting some blatant issues
its volunteers and i think they just dont have a archer fanatic lmao
I dont think the play is to take out the support, i simply think it should be somewhat toned down.
had a whole discussion about how there are 3 total usable archer mythics and somehow the take from ct was that the non usable ones were ina good spot and don’t need more damage
doom
sure but then it has to be literally part of the gameplay loop
this was kinda sad as this is really only the case with archer lol
whole reason why paladin is unpopular is because half of its late game nodes are entirely for the team
and the one damaging ability is one of the dumbest to exist
me when big mac should be playing the support archetype and it instead plays the broken damage one
Shaman progression is so ass btw like. Its whatever you can scorunge up. Then water relic relik until you get thousamd waves. And then you get to the point where you switch weapons a few times we getting somewhere. And then you hit 105 and its morph overdrive till you get a mythic.
I NEED to see SpellSharp performance numbers
sacred surge 1200% spell mult 💜
this is just wrong, you should take a look at the end game reliks, shaman weapons (yes, non mythics) have insane base dps
this is a self report on major levels
the humble Panic Zealot:
Can you link this please 😭
shaman weapon meta is decently cool
I need to see ts
There is good stuff in endgame. However outside of that
if you play to literally only power level no kidding
Shaman weapon meta is the best among the classes for sure
#1265241987771006976 message somewhere around here
reso oly hadal pz is the main ones
Like thousand waves just was the best thing sround for so long
the other classes either have hardly any options or hardly any good options
I go to dungeon. Look at relik. See - spell damage %. I cri. I slump away with thousand waves in hand.
😭😭😭😭
u could play tachy when leveling
Speechbubbling ts
this is just not true
tachy is awesome
Oh i built some tachy but the blood pool bug just was to much for me.
it’s not a bug…?
thats intentional
i explained this to you already???? it doubles totem speed = doubles blood drain
do we know this guy's hallucinogen rotation?
No. Ok so. Hold onto tachy. Build blood pool. Switch to a different item. Blood pool is gone now
i think their spirit was in the right place truthfully but they just didn't know what they were talking about
yea thats on purpose
perhaps this is the real problem lol
Yo wtf
I'm being so fr rn how does one even come to the conclusion that Archer is stable rn 😭 like I suspend the fuck out of my expectations and still get disappointed when I try anything that isn't the "I am a dps statstick" weapons
i think paladin is the most represented btw
Well they could have at least let me use potions. It seemed alot like a bug but i may be wrong.
good archer weapons; divzer, laby (kinda), uhmmmmmmmmmmmmmmm
epoch usable
epoch is alright but truthfully thats because eta has far more tierstack support than anything else
Ok we all know that ct isnt one monolithic entity but Cmon
gma usable
Can we tall about how goated thousand waves is though
how do we know it isn't
it sure feels like it when paladin gets like a million reworks and then archer gets 1 grape bomb moved from aspect to base
i really wonder if people would think trapper is in a good state if it wasn't for laby
epoch is entry level archer (and TCC) then laby divzer is the actual options
Like thousand waves just feels so good to use
yeah it’s fine
it's certainly not as horrendously awful as sharp and bolt but still i think it could use a few small changes
divzer and gma are fine
id probs put it highest in terms of archetype viability
unfortunately that is your only options
Trapper looks really cool and i heard on forums at some point that its raid meta is this factual.
no
is this laby or no laby..
log off the sugvon forum post
no laby
do people use nemesis with gma trapper
tjat could actually work perhaps
idk probs?
Trappers in pfinder just be straight jorkin it i swear like. They just fuckin stand still and set the traps and thats it.
I mean if you ask me im willing to bet a large chunk of the hundred or something ct iirc are inactive lmao but this is really just conjecture
I could very well be wrong on this ct amount estimate tho
And then i gotta come in with my gigachad pbomb and show em how its done before fucking up my macro and dying horribly.
Yeah mods just lock ts, I don't think anything said here is related to the original post anymore...
From acolyte to archer 💔
Alright let's ruin the fun
From Eldritch Call to jorking in pfinder 💔
tbf it's not like they can push the mob into the trap they just kinda walk around and let the mob kill themself on the trap
@torn path Hello Vro ❤️
close it pls
Eldritch Call to Call Shadow
😭
the hero user is saying other subclasses require no skill
I do not own a hero.
you do know you’re supposed to cycle 2/3 totems and then an aura on pbomb right
the fallen user
I more so meant i click my macro to fast causing it to mess up and them instantly die
i’m just checking because the only video i found of your gameplay has you casting 14 totems in a row
taught by the great olinus maybe
Fallen players learning the hard way that they cannot spam Air Shout to win arguments
pz cycle
there is indeed a lot of ct but a small portion of them are actually working on AT since there are like so many areas in wynn that are worked on at once
its quite big but its split
Well it was like 4 am
Yo dawg what if we used kotlin or lua instead of a bespoke inhouse scripting language that apparently did not have basic math functions implemented until recently according to samsam
idk i think they are busy with fruma lmao
relatively small
something something dev time to rewrite something something
there is also not really overlap between IMs and AT for hte most part
The ability team and the item team being split is so fuckin stupid btw just gotta say.
would take too long!
yea ngl very obviously
me when i lie because you are literally doing everything at once
this might just be a linny thing tho
WHICH IS SO DUMB.
despite the fact that they are actively shooting themsevles in the foot by digging themselves in this hole deeper
other than me 💀 but i dont like. love doing at stuff. it burns me out sooo fast. i just have Opinions on things
opinions from not doing legendary island all day
you a fake im
who is doing legendary island in the big 25
Like the abilities are so integral to the game. Ability could be fine but at is making an item that gives it a bajillion damage. Now you have a situation of do you nerf the item or the ability? Welp who fuckin knows THEY DONT TALK TO EACHOTHER AAAAH.
idk cuz i know they’re not raiding
if u need anything from it still u just throw on the slop tank build and facetank every boss for an 8min clear
This makes me very upsetti spaghetti.
yesterday i was carrying someone in li and i had the great displeasure of soloing cybel on guard
shitass sub 100k dps build
how many of the ability tree team or item team actively raid
there is an issue with it but it is not this one
i think i’ve literally only seen like euoeueo in raid
"Beat out in support by stuff like Lightbender" I can already tell you don't know what you're talking about
define actively i think most of them are too employed and or whimsical to run 30 notg a day
but iirc most of them like. Do Raids
like idk 30 raids a week
dawg i dont do 30 raids a week..
also if ur running notg actively you need to be removed from the team
ok i mean if i was raiding i would be tbh 30 is not alot
i hate notg
WHAT i pioneered level scale notg
levelscale is dead sorry
it was never about the efficiency... its about the swag..
no one wants to waste their money anymore 💔
ct and implicit in walling 💔
I DIDNT WALL!!!
fire..
Yeah exxagerating ofc but. Ability makes and item makers should be either the same people, have people who do both which work closely with those who dont, or just. Idk i guess just better communication.
i mean. how do you know what the communication is like lol
Well you did say they barely overlap
also i cant lie doing both IM and AT is a fucking job
like i dont REally do at stuff partially cause its just too much
possibly inferred from how absolutely excellent the state of balance and item/ability interaction is as observed in game 🔥
so real
i dont think the split is too bad, since in most cases its pretty apparent whether an item or an archetype is weak
It came to me in a dream
yeah idk i think its actually been better recently but there was a period of time where the comms were kinda cooked
Boiling blood apoc
Listen you cannot tell me shit like hero or reso came from good communication. They were smokin something there.
my biggest problem with the at team is them being Freaky with it
you don’t even have a reso 😭
im a main support in everygame (and healer) and we are not hating supports, but the role that they have is very simple, not complex enough in most cases, heal need to be nerfed as a base and make it more engaging
They should make me the item maker i would just like throw darts at a board.
oh god
Archer tree so full of hype moments and aura
anything is better than titanomachia “design”
promote me to at I will replace every node with 2nd spell nodes
like even the riskier part of acolyte is pretty safe compared to other games where the support is vulnerable almost at everymoment
Ghostly trigger so fye
Whats that item that makes it where you literally do no damage.
isnt ghostly trigger like literally just fine if it has a shorter cooldown
Item stats are great
Item MID is terrible
No cool down and it's fun as hell
maybe ct is actually correct in that Archer is in a good state because the main gameplay loop isn't dealing damage it's aura farming
ok idk about no cooldown i might have to test that one .
it should just have no cooldown it would be cool
low key why is the highest healing weapon also the tankiest
Actually they should make me at and im i would just make everything be related to pbomber.
that doesn’t actually make any sense
idk its kinda odd, ive always disliked abso
No cooldown was how it worked in the first place before it had to be changed because of complaints apparently 😭
yknow thats kinda real what if i gave abso -hp
i like titano but why does it just make other options irrelevant 😭 24 sp good mid insane damage stats 5k hp and not crazy reqs, i only cant call it op bc -crit%
Wtf why
Probably because of the blizzard blaster exploit
Make puppets always prioritize chasing enemies with strings of fste pleaase bro those morons come over to me to dang often.
you might be executed in wynn main
are u using commander
yea well also the problem was you could use grappling hook and get like 30 second slowfall it was so peak
its the only good fire item besides Cannonade lmao
also wouldn’t matter
No those dumbies just like to follow me.
aura ragebait thread
conflagrate could be nice if it for some reason did not have some random -1.8k hp
since it would only affect healing other people it wouldn’t change the fact that abso is incredibly tanky and unkillable
real
fire sanc and shawl are good
because how badly design is healing, like there should be more scales for healing besides max hp
sancs in general are goated, shawl of gaea is really the only competitor to titano because it has almost identical sp but titanos stats are juist insane
yeah healing efficiency and water damage
? 😭
those are not scales of healing, those are multipliers
Ghostly trigger isn't the fast fall thing, it's the "Instant twains arc" is it not? Why would people complain about a constant boost to your melee it's literally free DPS
yeah water damage effecting heal is SUCH a good game design idea!! 👍
...that can multiply healing
but is not the base of healing, works different
also fluid healing is a crappy design choice
what difference does that make
that would not change a fucking thing
it would just add more healing bloat
we do not need heff% and heff raw dawg
there are not many healing mechanics tho
in fact we should give every archetype access to fluid healing and add it to archer assassin and warrior just for fun
like other games have more healing mechanics, even minecraft servers
there needs to be less healing not more ways to reward brain dead immortal gameplay
Wynncraft doesn't offer much to roles like tanks or healers, like only 1-3 MiD are tank related
imo health pots in wynncraft are very op but i dont think thats a discussion i want to start
cus wynncraft is a solo game and not a team game
thats what im saying
yea this is its own like 4k message thread im ngl
ok so you don’t want wars because it’s solo content but you want more tanks and supports. for what
no, i don't like wars because of how limited it is
in the case of builds
limited how
i think i have a new leak
ok so what do you want tanks and supports to do in this game
pray tell
WE, Raids, even LR if LR duo is going to be developed, Quests, Grinding
on fruma release alta is going to unblock me
Boss altars
not what content what mechanics would tanks and supports have
surely
obviously they would do the content in the game 😭
agresive healing mechanics could be an example
twisted tether
this is in a pvp game bro
how would you implement that in this game well
same way, this item is on PvE maps too
So your idea to improve supports is to give them damage
nope
and to give extra healing
nope
for hitting the enemy.
read again the whole comment
i know what echoes of helia does bro
i think they just want it to be more engaging but frankly i dont think it should be that complicated on something like lightbender
read again then because you didn't read before that
aggressive healing
before darling
Im ngl theres just not enough scales of different damage and resistance types to justify more varied support
Like physical types you see in warframe and crap like that
scroll a little bit more dear
?
ok now keep in mind that its a pve game where players levelling will be playing solo 90% of the time
The least they could do is make lb less brainless
yes, is part of the issue
im asking you what it is you want
im not a tiktok resume little boy
do you want to like say your piece or just tell me to read useless shit
why are we suddenly full of malice
That and aco changes, might as well just make a new class with all 3 archetypes as support oriented atp 😭
i dont think aco's healing is a problem
healing efficiency should just never reach over 40%
it's certainly far more engaging than lightbender
but i don't think that's a problem, and neither is lightbender being a "simple" healer
lightbender is definitely a simple healer what
it’s part of your gameplay loop to just spam heals
yes? i said i don't think that's a problem
yeah, and most things that LB do is not fully supportive, like a lot of their nodes are not as related as they should
I wonder if theres a mythic wand that just shits out water damage for like a specific at node
I think the problem is that aco excels in every aspect of combat and the game except movement
oh my bad i thought you meant it’s not a simple healer idk why i read that
Unlike half the archetypes that are barely good at one thing
idk i think lightbender and aco have way too much healing for no reason
you should never have so much healing that you win if you don’t die in one hit
and also their dmg is AoE so is usable at any type of content
lightbender should remain simple and frankly if you attempt to make the healing mechanic more complex a lot of people are going to be unhappy if the core spell of the archetype works differently
i think it's much more blatant on lightbender, but on aco it's really only abso
yeah
you reasonably can't heal a good amount on aco without abso without sacrificing all your damage/qol
but the difference between non abso and abso is so crazy
it’s like unbelievable how it’s just… allowed
yep, kinda crazy that the water damage removal turning into heff was literally a buff since if you rolled max water damage it would be equal to 78% heff unlike the 100% that it has now
it kinda made sense when shaman healing was literally only regen totem
bring back TRift Totem dupe
actually that works different
let me thrive in my 24 totem web of free health insurance
but somehow we have better king of hearts on a damage weapon 😂
Is KoH even used anymore?
no
What a shame, it was a funny gimmick
cuz lb has so much healing anyways
in the case of LB it buffs the spell heal, not your healing sources (which is what HE does), meaning that is a multiplicative buff (still a poorly designed gimmick)
Why KoH didn’t turn into a fabled and get a cool MID is beyond me
Does mage really need an infinite healing source or do we just slap in a charge or decaying healing system
healing effectiveness does not give you extra healing from external sources 😂
you clearly don't know how to read
it only affects heal
heal spell is different to healing
what would be the actual difference
i dont think heff is bad design its really just fluid healing and abso having crazy amounts of it
Idk what healing efficiency means, I just assumed it made it heal faster
% healing increase
heal more
healing increase and increased healing cap
Dope, did they get rid of the water damage thing? I never checked tbh
also he was talking about how old water damage conversion worked
when healed, heal more/less depending on if that modifier is positive or negative
and you’re talking about fluid healing for absolutely 0 reason
I only heal with paladin 
im talking about this, do you know how to scroll darling?
What’s the hard cap on HE, just as a reference. I don’t really build healer
afaik no cap, have fun
bro do you know how old water damage conversion worked
no cap
🧢!
😭😭😭😭😭 you actually might be stupid
it does have a -100% negative cap only
i was referring to the water damage value on absolution being 260% at max which means if you rolled a max wd% abso it would equal to 78% heff, unlike the possible roll of 100% it has now
you could never actually reach that since water damage healing was capped btw
but is better to have more hp once you reach 100% or close to that range
at like 150%
that just makes even less sense as why they would change this to 100% at max 😭
Cannot wait to use this knowledge on another suspended soliloquy riftbender build
@robust lagoon thoughts?
thats why abso is so busted, not because of HE but also because it gives tons of hp
erm what,,,
genius
Abso kinda mid
that is directly because of heff
surely that 3k health matters on a 20k build
sometimes i geniuenly want to believe people dont want to troll on the internet but i guess everyone has surprises
Its just a solid all around weapon. Its not bad. Just better options.
What if you’re fighting PZ and need more convenience
it is beacause of most abso builds have higher hp, since is fire related...
it’s incredibly stupid for what it does
im talking also about the full build of an usual abso
you exchange high damage for basically being unkillable
and it's also because the double healing not only makes healing (a very strong mechanic in wynncraft) basically double, it also directly means that you need to worry far less about your blood pool
I mean yeah the beam spam is silly but idk so is pbombwr and reso on a larger scale.
it’s not beam spam
in abso's case it's not even "exchanging high damage" since im literally reaching 200k rn aspectless 😭
it’s sit there wait for your next ec and cast aura and like maybe blood sorrow whenever you generate enough blood
blood sorrow optional
Maybe my teamates are just stupid then cause thats like all they do with it.
probably
Pfinder gonna pfind i suppose
the general playerbase of wynn just looks at sugvon build page and picks up the build zero idea how to play it and just sprints it
like at the very least click on the video 😭
the amount of abso players i’ve seen that only like put down totems and aura is baffling
the video isnt much helpful either since its a 90 second clip of attacking a dummy
it’s not like a huge amount but it is nonzero
that is actually very fair
Good to see this is a thing in both terraria and wynncraft
at least i didnt find it useful when i came back after 3 years considering that literally everything in the game was changed, so a new player probably has the same prespective if they haven't started endgame content
HEY GUYS DID YOU KNOW THAT THE DRAGONS FURY ACTUALLY DOES MORE DAMAGE THEN THE TERRABLADE. ITS EVEN A GOOD WEAPON FOR MOONLORD.
it’s only useful to learn like the very basics of what your abilities do and very little on how to pilot in content
LOOK AT THE DAMAGE ON THESE DUMMIES. WOW!
and more complex stuff like blood management is just completely lost
Most new players have, at least, played up to the point of being able to understand whatever concept SugVon is attempting to showcase through the playstyle
coulda fooled me
i saw a couple hero players straight raw stackin it
Maybe they don’t speak English, that could always be a factor
who cares about air shout nah we left click
perhaps, but if i click on a summoner tutorial which seems good i go like alright lets give this a try and then i realize wait this archetype literally cannot be played in tcc
honestly kind of makes sense since all of hero items are raw stack but like 😭😭😭😭
a mistake we all make once 😭
or the fact that in something like TNA you have to actually use your brain to get value from summons
I got into a party with some French players, and they didn’t understand anything I was saying until I just listed a bunch of languages and they picked French
Poor guys were lollygagging in TNA soul shrubs
but tbh thats a content lock issue so i cant blame that creator
is very common, when i was 12 i couldn't complete any single quest bc of language barrier
didn't even knew that quest existed outside of ragni ones
there was this one japanese streamer who kept calling the tna soul shrub room the damage farm room because all the pfinders do is farm in that room
I play EU servers a ton, and I run into the language barrier thing a lot
insta kill soul shrubs who care
and the game is not very intuitive
They understand English, a bit, but it’s a lot to expect from people who are google translating half the game
That room made me homicidal.
Google translate plus Wynn is a match made in hell
like locations or other stuff is poorly translated
Most of the game isn’t translated, and there’s only a few language mods that are applicable. At least base Minecraft does a good enough job translating a lot of it
like herb cave location, one friend translated it and said it was angel cave on SI
and went there at level 40
it’s even worse because of the shit formatting wynn text has
and all the special characters
and also, there is not a single mod that also translate items and IDs
Holy moly trying to explain the rules of TNA in French is infuriating without being as simple as possible. Idk what soul shrub means in French, I didn’t need to know it 😭
correctly
wynntils auto translate doesn’t even work
i mean surely u just use the english names at that point it’s not like they’re going to see a different name for them right
and if i was a non-english speaker, i wouldn't even use google translator because of how it would be breaking immersion
That’s doesn’t mean anything to em, though, because soul shrub needs context next to an objective. The best I can say is kill that thing
theres no point in translating items
Oh god build diversity, too
they can read names surely 😭😭
Not an 11 year child no 
yeah, most hispanic builds were rainbow till 2.0 because most ppl didn't even know about crafted items or how does SP works
yes, this the connotation is very important
it’s not like item names tell you their stats nor does understanding english actually tell you how damage calculations are done
it’s confusing because the documentation isn’t there
but also wynn dgaf about any mod support so any chance of adding a real translation mod will never happen
Can’t wait for Serbian to finally be an option for translation in Wynn
wow this might actually be the most dogshit take i have seen come out of a CT member
linny 30 worse ones
I’m one of the few people who believes old Dullahan was more conceptually interesting than current Dullahan. We’ve all got a take or two
Dullahan is kinda hot
Neither a confirmation or denial from me
b-b-but strati has speed and spring has mana regen!!!! surely archer can't be that bad right guys?
Anyone actively defending spring…
I got better utility and fun out of watchmen’s vendetta lmao
spring could be adapted to a supportive playstyle they game a MiD related to something like heal or something
like make traps heal once they explote (max mana scale would be dope since is capped to 400)
Gulp
dawg
remember when before his buff, crafted spring was way better?
it’s still just better
pretending slow enemies and weaken enemies is useful is just 😭😭😭
they nerfed crafted too
nerfing crafted does not make spring better
just means the gap between them is smaller but yeah slow is useless overall cuz CCI and weaken is like why is this thing on a water mythic and a bow especially
Gentlepersons we gotta keep pushing to make an unbeatable feedback thread messave count record
I do, I used it
It’s not only outclassed offensively and supportively, but it’s also outdone conceptually. It’s just a boring ah water bow with no real identity, having no real place in the lore of the world
Lore rework, alongside a cool MiD or something, please
Powder special mid
Curse now does 300% water damage in a radius thats main attack damage
I was thinking it’d prolly just be some kind of mass weakening/slowness thing, with a bit of water damage added in for good measure
Hadal stocks skyrocket
She was an abso girl. I was a hadal gal.
Can it really work out?
no
resonance hybrid build stonks
When will u bee freed
this guy would never evade
When will you bee free
I still dk what you got banned for
