#Rework for Abilities
1 messages · Page 1 of 1 (latest)
These sound like cool abilities that could just be added to our trees themselves
Don't see a need to rework how spells work for this. Also there's only 1/4 spells that isn't an attacking one 
Yeah I think we should add a new class instead
add druid
perhaps a martial artist
assassin, shaman and warrior has 3 offensive spells so i think you might be unaware of multiple classes idk tho
The Battlemonk in question
Does ir change the subject?
An ally debuff might be the worst thing this game can experience
The archer in question
Isn't that a bug ..
Yeah the point is if a spell is gonna be strong it should have a drawback
don't put a drawback on other players 😭
playing archer without labyrinth debuffs your team anyway
15% defense reduction is no joke
I did not ask for someone to give me 7.5% damage reduc they can give that to themselves
Besides what's an ally, a player in the same party or literally everyone in the game?
@warm forum can i have 7.5% damage debuff please?
So I can just play with someone while outside the party for no penalty then ?
There's plenty non party required content
Uh may can have bottle of 7.5% defense reduction please?
An ally debuff will hopefully never happen this would never work
Yes sir.
I mean it would be tweaked alot
thanks >.<
But the main thing is classes doesnt have a viable option for what they want
There is no flexibility on spells and its been like this since the games beginning
yeah why dont they add a skill tree that you know modifies spells to encourage a specific playstyle
If the balancing route has to rely on giving other players a debuff then it isn't viable
Yeah there is different ways to give a drawback could just apply on you i mean if you know if you're gonna get a defense red and If youre still gonna step on it irs just on you
- I love the idea of being able to reduce costs, but there are already tomes and it’s inbuilt into the tree
- The modifications of the tree would be more effective in getting new abilities
Yeah i changed it again so i think this would be much better
and then there's ghostly trigger
Idk but archer is the only class that has self debuffs
I think archer is the only one that had a debuff bug too
Oh idk doesn't sound bad if done right I just meant debuffing teammates is crazy
Only the player is much better
Negative stat scrolll 😭
Bomb arrow ahh 💀
It would need to be really strong
We brewing the zhight herbal mix, stand by.
We about to get temp banned with this one 🗣️
No
But wouldn't be defence decrease op?
Maybe a crippling effect like mana sustain, HP regeneration, or walkspeed would be more impactful
Most people play really low EHP builds anyways when maximizing damage to the point where they'd get killed in 1 hit by most attacks
Yeah thats also true most of the builds has really low hp
15% isn’t that much
Ecall has 20% and it has no drawbacks
Even king of hearts build was like 6k, also gaining spell tomes according to tour archetype is much better ig, a lightbender shouldn't going around and spamming holy light pillars
1 to 3s is much better for PoL channeling is nice yes but most of the fights require alot of mobility
I'm confused on what this is supposed to accomplish ._.
Is this just supposed to change the base spells with spell tomes?
-# Just mainly confused on why this exactly is needed
It wont change current spells you will be able to change spells and upgrade them giving you variety on playstyle
I think just the spell variety is needed and current one is outdated
Wouldn't this also need major reworking of the current trees aswell though
Since a lot of nodes also directly impact the base spells
As term said before, if we were to ever do something like this, it'd just be better to make them normal nodes on the tree
-# Also the current base spells are all basically fine tbh
Using ability points on nodes wouldn't be a bad thing tho
Wdym?
yeeeaaah that's already what you do?
this thread is so fucking confusing wtf
Do you mean would or wouldn't
You already have lesser and lesser ability points to end of the game, i mean it could be a node but i think it shouldn't require ability point
Instead it should require a certain amount of archetype point
I mean, you could just adjust your tree. All archetypes do have some spare ap even if they take most of their nodes
I don't think we're able to make nodes free with how the tree works, iirc
And even then, even the base spells cost ap. Having random free nodes in the tree would just be out of place
Actually yeah youre right you will have plenty amount of ability point i just looked ip
Yes more variation and creativity is good but, personally I think that just making new nodes that add new features upon base spells would be better
-# Basically what is already done
a free node could help as a way to pick out how a player wants to have an ability be activated optionally, not impacting the rest
Having optional ability nodes as 1 point could fix the issue tbh
We do have those already
The problem is we don't have variety
?
There already is a lot of variety with all the different archetypes, spells and major ids
Variety to the base spells would be much better ig
There is already a lot of nodes that directly change and impact the base spells
Masks, Ophaim, Whirlwind, Backstab and a few more
-# And a whole lot more that add major effects on top of base spells which basically completely change how they're used
Yes there is alot of those but there are not variety to them as different spells, sometimes i need more healing and i dont need ice snake i should be able to change it
Ice snake isn't supposed to be a healing spell though?
why should you be able to do that?
Why i shouldn't? I don't want to use ice snake and i want to change it
because the designers decided you shouldn't
Then you could just not use it
Not every single spell / ability should be useful for every single playstyle
wynn is and has always been been based on this 4 spells basis, and if you don't like that, wynn isn't for you
It just eats a spell slot and the player should be able to use another spell
Even if it's not good for one, there's multiple other ones that it's useful for. And even so, most archetypes still do have uses for all 4 of the base spells
We will have 4 spell in this too just you will change it
That'd just require us to completely change half the trees and mess up a whole lot of crosspathing
You know you can add it as one of the "optional" node
bro it would require you to completely change how the tree system works in the first place
Or make a whole new system..
^
Which still needs us to rework how all other abilities that rely on that node, functions
I could see it working if each spell had its own tree, like other games do, but wynn isn't this kind of game, so womp womp
out of curiosity what level are you op
105 im grinding shaman
Can't you just add a few more branches to allow spell skipping
Yes I do understand it's annoying not being able to really use a certain spell or ability with a playstyle, but that doesn't necessarily mean it requires it to be completely changed just so that playstyle can use it.
Certain things will always be bad depending on the situation unfortunately, but that's just how rpgs are at times.
The nearest solution I could see with the current system could be to implement aspects (or tomes but harder) that change how a spell functions aka: emboldening cry debuffs enemies 8% instead of buffing allies.
ooor to give every archetype a use for all 4 spells 
we all fixing flying kick
That'd just lead to a lot of new players getting confused and ending up skipping spells
That would break the tree
