#Rework for Abilities

1 messages · Page 1 of 1 (latest)

hasty drum
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what

buoyant nacelle
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These sound like cool abilities that could just be added to our trees themselves

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Don't see a need to rework how spells work for this. Also there's only 1/4 spells that isn't an attacking one like

remote hollow
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Yeah I think we should add a new class instead

eager whale
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add druid

remote hollow
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perhaps a martial artist

frail maple
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assassin, shaman and warrior has 3 offensive spells so i think you might be unaware of multiple classes idk tho

buoyant nacelle
west shard
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Does ir change the subject?

warm forum
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An ally debuff might be the worst thing this game can experience

wary remnant
warm forum
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Isn't that a bug ..

west shard
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Yeah the point is if a spell is gonna be strong it should have a drawback

warm forum
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don't put a drawback on other players 😭

remote hollow
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playing archer without labyrinth debuffs your team anyway

west shard
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15% defense reduction is no joke

warm forum
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I did not ask for someone to give me 7.5% damage reduc they can give that to themselves

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Besides what's an ally, a player in the same party or literally everyone in the game?

west shard
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Also its up to devs how it will work

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Party

eager whale
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@warm forum can i have 7.5% damage debuff please?

warm forum
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So I can just play with someone while outside the party for no penalty then ?

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There's plenty non party required content

west shard
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Uh may can have bottle of 7.5% defense reduction please?

warm forum
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An ally debuff will hopefully never happen this would never work

west shard
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I mean it would be tweaked alot

eager whale
west shard
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But the main thing is classes doesnt have a viable option for what they want

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There is no flexibility on spells and its been like this since the games beginning

remote hollow
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yeah why dont they add a skill tree that you know modifies spells to encourage a specific playstyle

warm forum
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If the balancing route has to rely on giving other players a debuff then it isn't viable

west shard
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Yeah there is different ways to give a drawback could just apply on you i mean if you know if you're gonna get a defense red and If youre still gonna step on it irs just on you

wide hornet
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  1. I love the idea of being able to reduce costs, but there are already tomes and it’s inbuilt into the tree
  2. The modifications of the tree would be more effective in getting new abilities
west shard
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Yeah i changed it again so i think this would be much better

pine cypress
wary remnant
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I think archer is the only one that had a debuff bug too

warm forum
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Oh idk doesn't sound bad if done right I just meant debuffing teammates is crazy

west shard
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Only the player is much better

wary remnant
wary remnant
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It would need to be really strong

warm forum
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We brewing the zhight herbal mix, stand by.

wary remnant
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We about to get temp banned with this one 🗣️

west shard
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No

wary remnant
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How come

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Some of the most powerful spells rn have no drawbacks

west shard
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But wouldn't be defence decrease op?

warm forum
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Maybe a crippling effect like mana sustain, HP regeneration, or walkspeed would be more impactful

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Most people play really low EHP builds anyways when maximizing damage to the point where they'd get killed in 1 hit by most attacks

west shard
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Yeah thats also true most of the builds has really low hp

wary remnant
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Ecall has 20% and it has no drawbacks

west shard
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Even king of hearts build was like 6k, also gaining spell tomes according to tour archetype is much better ig, a lightbender shouldn't going around and spamming holy light pillars

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1 to 3s is much better for PoL channeling is nice yes but most of the fights require alot of mobility

chilly rain
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I'm confused on what this is supposed to accomplish ._.

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Is this just supposed to change the base spells with spell tomes?

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-# Just mainly confused on why this exactly is needed

west shard
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It wont change current spells you will be able to change spells and upgrade them giving you variety on playstyle

west shard
chilly rain
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Wouldn't this also need major reworking of the current trees aswell though

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Since a lot of nodes also directly impact the base spells

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As term said before, if we were to ever do something like this, it'd just be better to make them normal nodes on the tree

chilly rain
west shard
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Using ability points on nodes wouldn't be a bad thing tho

chilly rain
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Wdym?

civic fractal
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this thread is so fucking confusing wtf

chilly rain
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Do you mean would or wouldn't

west shard
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You already have lesser and lesser ability points to end of the game, i mean it could be a node but i think it shouldn't require ability point

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Instead it should require a certain amount of archetype point

chilly rain
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I mean, you could just adjust your tree. All archetypes do have some spare ap even if they take most of their nodes

chilly rain
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And even then, even the base spells cost ap. Having random free nodes in the tree would just be out of place

west shard
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Actually yeah youre right you will have plenty amount of ability point i just looked ip

chilly rain
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Yes more variation and creativity is good but, personally I think that just making new nodes that add new features upon base spells would be better
-# Basically what is already done

alpine kestrel
west shard
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Having optional ability nodes as 1 point could fix the issue tbh

chilly rain
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We do have those already

west shard
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The problem is we don't have variety

chilly rain
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?

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There already is a lot of variety with all the different archetypes, spells and major ids

west shard
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Variety to the base spells would be much better ig

civic fractal
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the suggestion about changing a major aspect of the game

chilly rain
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Masks, Ophaim, Whirlwind, Backstab and a few more

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-# And a whole lot more that add major effects on top of base spells which basically completely change how they're used

west shard
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Yes there is alot of those but there are not variety to them as different spells, sometimes i need more healing and i dont need ice snake i should be able to change it

chilly rain
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Ice snake isn't supposed to be a healing spell though?

civic fractal
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why should you be able to do that?

west shard
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Why i shouldn't? I don't want to use ice snake and i want to change it

civic fractal
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because the designers decided you shouldn't

chilly rain
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Then you could just not use it

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Not every single spell / ability should be useful for every single playstyle

civic fractal
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wynn is and has always been been based on this 4 spells basis, and if you don't like that, wynn isn't for you

west shard
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It just eats a spell slot and the player should be able to use another spell

chilly rain
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Even if it's not good for one, there's multiple other ones that it's useful for. And even so, most archetypes still do have uses for all 4 of the base spells

west shard
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We will have 4 spell in this too just you will change it

chilly rain
west shard
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You know you can add it as one of the "optional" node

civic fractal
chilly rain
civic fractal
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I could see it working if each spell had its own tree, like other games do, but wynn isn't this kind of game, so womp womp

remote hollow
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out of curiosity what level are you op

west shard
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105 im grinding shaman

warm forum
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Can't you just add a few more branches to allow spell skipping

chilly rain
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Yes I do understand it's annoying not being able to really use a certain spell or ability with a playstyle, but that doesn't necessarily mean it requires it to be completely changed just so that playstyle can use it.

Certain things will always be bad depending on the situation unfortunately, but that's just how rpgs are at times.

keen notch
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The nearest solution I could see with the current system could be to implement aspects (or tomes but harder) that change how a spell functions aka: emboldening cry debuffs enemies 8% instead of buffing allies.

civic fractal
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ooor to give every archetype a use for all 4 spells Yahya

remote hollow
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we all fixing flying kick

chilly rain
west shard