#Mid - Game tutorial

1 messages · Page 1 of 1 (latest)

craggy meadow
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Elemental exercise is such a good quest but I feel like there's so much that the average player doesn't learn outside of wynn.

Something on powder specials/how damage numbers work (doesn't have to be super technical). something where you can learn what does exploding do and so forth.

Giving it a good item most players would go for or a story quest would be cool

teal yacht
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They should temporarily loan you an actually powerful weapon that you can go back and buy later

ivory sentinel
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no powerful weapons are in the lvl 40's under

teal yacht
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That way you can clearly see things like powder specials and other modifieds

charred vale
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exploding is very straightforward now since its a chance on all main attacks so meh

gloomy sedge
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I think

craggy meadow
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its not in the game and it isn't totally self explanatory

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powder specials aren't really shown in the game outside of elemental exercise and its kinda alluded to in text that lots of people miss

charred vale
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im like 90% sure powders are explained in the powder merchant houses

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1s

craggy meadow
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ah its in the powder ui

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only for t4 powder and above

charred vale
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i cant find the powder merchant thing i was thinking of 💔

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there was like a book with info that you could read through in llevigar or something

scarlet vine
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there used to be a book explaining powders in the powder shack in nivla before alekin was placed there, but now that book is gone :(

charred vale
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probably what im thinking of

scarlet vine
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there is a book in the troms powder master building iirc though
about powder specials iirc

ivory sentinel
scarlet vine
charred vale
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not in troms so presumably they were all removed

craggy meadow
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tbh, a quest where you have to use a unique weapon to deal damage to a boss? its immune to other damage and such

scarlet vine
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wtf... that's mean...

scarlet vine
wet dagger
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that would be so nice for new players

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to get to the library you have to complete a challenge which involves demonstrating an understanding of each mechanic

craggy meadow
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like even I don't know how enemy resistance is calculated, is it % based or?

charred vale
scarlet vine
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I think an npc explaining some mechanics or identifications in the detlas barracks could be a cool idea, maybe utilize the second floor since that area is only used for AHC

charred vale
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you can add overly high elemental defs for other elements but not neutral damage.

craggy meadow
scarlet vine
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ah yes, 10m hp early game
truly the underworld crypt of all time

charred vale
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surely not unrealistic at all

craggy meadow
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idk, I just want somewhere where these things are explained

charred vale
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its like just thorns, reflection, and exploding i think

craggy meadow
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attack speed

charred vale
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everything else is straightforward

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you mean like which is slowest to which is fastest?

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the id itself is incredibly straightforward

craggy meadow
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it doesn't tell you how good attack speed bonuses are ingame

charred vale
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what

craggy meadow
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like 40% dps increase for melee

charred vale
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it should be an explanation of what it does not a promotion of certain builds

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🤷

craggy meadow
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yeah but like.... idk

wet dagger
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i feel like attack speed is very self explanatory

gloomy sedge
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yeah attack speed is very straightforward, it's not like you need to show the exact stats

craggy meadow
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true

charred vale
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the only thing that isnt is the difference between very fast and super fast (which is faster) 🤷

wet dagger
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the priority should be each mechanic being either explained or very self explanatory, not having their full detail explained

gloomy sedge
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you can clearly see the difference if you put two weapons of different speeds side by side

wet dagger
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as long as you understand that there are different tiers of attack speed its not hard to test the difference between them if you want to know that

charred vale
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yeah

craggy meadow
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idk maybe give 2 weapons with powder on it to test on a dummy and see how fast the powder charges (its the same)

charred vale
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meh

craggy meadow
charred vale
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already have 🥱

drifting sonnet
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I feel like Figuring stuff out for yourself is part of the wynncraft experience though

formal garnet
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Unless your some nerd

charred vale
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i agree, thats why id prefer it be limited to just a few ids which arent straightforward (ls/ms on attack speed, reflection/thorns, exploding)

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everything else is self explanatory

formal garnet
charred vale
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what ids arent

craggy meadow
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even ms is kinda understood

gloomy sedge
drifting sonnet
gloomy sedge
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could you please not reply with that to the message explaining why it's logically impossible to learn it by yourself

charred vale
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maybe elemental defences as a whole too but thats touched on in elemental exercise so probably fine

gloomy sedge
formal garnet
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I mean like how are you supposed to figure out the differences between raw spell melee %melee and spell and %damage and how they interact

craggy meadow
formal garnet
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Like blind

craggy meadow
drifting sonnet
formal garnet
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Lil timmy isnt figuring this out

charred vale
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higher numbers -> more damage, the entire damage formula doesnt need to be given to the player which is what you are looking for

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id argue its actively worse to give the damage formula

drifting sonnet
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although yes there could be a few more tutorials and stuff explaining stuff for idk stupid people ig

formal garnet
craggy meadow
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at least have it hidden somewhere

gloomy sedge
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well tbh I understood the difference between raw and % by myself so pumpk

craggy meadow
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I did too but a lot of people I find don't, they stick to a single pure % and don't realise its better to mix

gloomy sedge
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I simply am the best

saltroll

formal garnet
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How is little timmy supposed to figure out when to prioritize % or raw

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Different for classes to like mage and shit

drifting sonnet
craggy meadow
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a lot of it being that if they struggle players simply ask to be carried or join a xp party until they're lvl 105

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they don't have the whimsey or requirement to learn

knotty schooner
charred vale
knotty schooner
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Oh

charred vale
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explaining what ids and stuff do not using the explanation to advertise specific builds

sacred lintel
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there should be a tutorial about IDs, specially those complicateds for new players such as exploding, Thorns/Reflection, HPr (raw and %), mana steal and LS, what about a detlas training camp related mision, they give you a weapon/armor just with each type of complicated ID, for example a exploding wand and set the objetive to kill 3 mobs by exploding nearby, thorns and reflection could also work with a weapon, set 2 types of dmg mobs, use weapon with thorns (KoH basically) or reflection depending of it, HPr could work with a helmet that allows you to breath in a cave but has negative hpr so you need to find a potion to heal, and that stuff

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also this could give a weapon with exploding and LS/mana steal (earth/thunder/water) and an armor piece with Thorns, reflection and hpr raw/%, which is a really good reward for low level players (hpr and ls are more useful on earlygame)

cunning plaza
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rip the powder special info on the llevigar powder master's enchantment table 🪦

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it's gone for some reason but it was how i discovered powder specials, it was a book like npc

wraith mulch
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id say how spell damage raw and spell damage % affect base dps weapons differently would be nice somewhere since thats pretty significant

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when i first played i thought spell damage raw was literally just a flat dmg amount added onto my spell attacks so i assumed itd be insanely good on archer (this was pre spellbound but you get the point)

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main attack raw and % are more or less intuitive in that sense cus they do actually work like that... barring attacks that are split up into multiple bits like shaman beams

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and given that the difference between spell raw and % can actually be insanely detrimental on something like mage its worth actually explaining imo

craggy meadow
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how do they even calculate, I though it added it to your dps number

wraith mulch
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idk specifics, i just know that raw is better for stuff under i think like 500-600 base and % is better for above that

sacred lintel
wraith mulch
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i mean we have elemental exercise, it could be explained by the soldiers in there after the quest

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even them just saying something like, mages find raw spell damage to be more effective than assassins or smth idk

worldly bramble
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I mean u can’t rly explain that without going more technical and it wouldn’t rly fit the story of wynn

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Cuz like why would a player in magical world want to know how is spell raw and spell % calculated with bae dps

wraith mulch
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you dont really have to go technical, ig explaining base dps might be hard but you dont really need to use base dps as an explanation, just the knowledge that certain classes deal more or less damage

sacred lintel
wraith mulch
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well they already get the wrong idea now

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i think having at least a guide on which to use on what class is good enough

sacred lintel
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all the formulas should be on wiki, or at least the important ones

wraith mulch
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least enjoyable thing is to look at a formula, id just prefer a rule of thumb really

sacred lintel
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is not always applicable, for example, while %spell is far more effective in a lot of cases with shamman, there are a lot of exceptions, especially on lategame

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meaning that if you give a general rule, you will likely have players that at endgame have less decent builds or don't know why they aren't doing much dmg

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also having on the wiki is easier for non-english speakers, you can traslate and understand better with formulas

wraith mulch
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and at that point i feel like they could put in the effort to look deeper into things, i was moreso thinking about clarity in earlygame

sacred lintel
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also another issue is that while thorns/reflection utility can be seen ingame and is always noticeable, the type of dmg is not very noticeable until you get a full build, individually an item doesn't tell too much in terms of dmg output

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but in terms like thorns/reflection, explotion or steals, its really easier to understand how do they work and what impact could it have to integrate them into a build

zinc rover
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hsb has a npc that tells you the exact formula for damage

drifting sonnet
zinc rover
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Noob alert

craggy meadow
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that feels like too much, especially since it'll take you out of the experience

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feels better as a funny book hidden in the world

cunning plaza
craggy meadow
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scroll up

cunning plaza
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i just woke up i have sleepyness dementia