#Three ideas that could significantly improve the state of economy on Wynncraft.
1 messages · Page 2 of 1
I see, I am hopeful for the future though with what you guys cook up
they can only discuss if the current player opinion is good, or bad, and why
(imo)
@ tealycraft anyway, I just hope that yall come up with something for lootruns and mythics to solve these issues, because soon even more new mythics might start flooding the market
why soon
fruma, I assume, if those mythics are going to be obtainable through lootrunning means even
new frumian mythics
for... reasons, I'M just saying, you'll see
zamn this is still active
im expecting atleast 10 new mythics 2 weapons for each class... reason... SE was 1 and annie is 1 but Fruma is a 10-15 level range
Dang
its big problem
interesting discussion tactic
good thread
Can we get a corkain scrambler? [redistributes existing rolls aross stats] - 5% on each roll
anyway its nothing illegal
I think its important discussion when there is some consensus on economy
i just played ts cutscene yesterday
Im unimpacted by mythic ecnomy rn due to selling nealy all of mine... So I probably have no grunds to stand upon.
I left this thread earlier cause there was some guy ragebaiting in it but now its calmed down a bit n is chill
well i urge disccusion to continue because each individual can only think so much on their own
good to share insights
if theres some urgency here that i dont know about besides fruma (somehow) then i cant rlly discuss it without knowing
no but ill just dm it
share it with the rest of the class
what mythics are you flipping today
i love doing 3 hour long lootruns going all the way to 100 challenges completed just to get like 400 effective pulls
i saw like a youtube short where the guy did a 4hr long run to 100 challenges nad he had like 150pulls and 1 reroll
whatever has consistent demand
none trying to just sell
Rip warp prices again I’ll never sell my average warps now
Literally it's impossible to sell any average mythic
Reduce rr prices for higher rrs, it'll give more incentive to do it
And they be saying the eco is good 💔
Galleon 40% oa [4] might be worth more at blacksmith than trade market ☠️
on gobb
I like the mythic scrapping system, I'd hope to get something better than insu and simus though
However if we do get augments, that would likely drive the price down
Which I think is better than having the mythics themselves be worthless
Mythics made rarer but in turn we get better augments to get better rolls
I'm down for that
As it is right now, augments are almost never worth it
For new players it's almost a guaranteed money loss
Mythic enhancement system
Where u scrap items of similar kind and upgrade ur weapon for example u scrap 4 warps to get a better warp
4 warps?
And %ova would matter where the higher ova it would require less of said mythic
but if augments become low value worth, say 32-64 LE per simulator, then that will bring down super good rolled mythic prices too, which is a bad thing
it will especially bring down shiny mythic prices, which would be really bad
worst take ever, this would take chance out of the equation altogether
so nop, bad idea
No no I don’t mean like it would increase ova but would introduce brand new mechanics and buffs to the game
thats an even worse idea
making the "Normal" warp/mythics worse than the "new stats" one would make the "Normal" one almost worthless
Perhaps, but even at 1stx per I would never use them
No that’s not what I mean as well
It’s where u say buy a very good warp and now u want to commit to it u use other warps scrapping them in a way and this will cost money to do to enhance the warp u want to keep, this will make it untradable(kinda like horses)
and here I am, using 8 stacks LE on insulating hp regen tomes
The wealth gap is real
making them untradable is a bad idea, it limits your choices/forces you to commit to an item, and still, if it makes the warp better than it was in any way, then other people will only buy warps to upgrade their untradable warp lol...
Insu tomes is actually somewhat worth though
actually I'm just bad with money management I guess
I barely have 10-20 stacks LE at once
Yea but that’s not bad isn’t it? It creates a demand for those average worse warps just sitting on tm
(old screenshots) yeah... yeah it is worth it
yes it is bad, very bad.. it makes "normal" warps that are otherwise decent or even good difficult or impossible to sell, because everyone would just upgrade their untradable warp to perfection lol
its not a good game mechanic, and its a cheap solution
Eh I just found it cool that there would be something beyond a mythic etc if u just committed to 1 weapon, I think that would be a very cool mechanic maybe we shouldn’t make them untradable also I think that u saying no1 would buy decent warps isn’t true cuz new people would still want to enhance their new good warps they bought from tm
For tomes yes, for the average player rolling mythics it's a waste
New players get lucky and snipe a mythic from lr chest, then they roll it to [4] and throw it on TM waiting for it to sell (it never will)
I think it's bad that mythics deflated enough that it's hardly worth using simus
decent and good warps would be sellable, just more difficult to sell.. but really good rolled warps would just not sell anymore, which would make the entire thing a net negative for the game
yeah, augments are mostly for shiny mythics, trying for perfect discoverers, hp regen tomes and ultra-rich gambling for perfect normal items etc.
Eh we can’t have cool things in game 😦
This is just not true everyone below 1% of runners hated lootrunning existing even if they didn't do it 🥀
i loved old lootrunning it was chill to me
Yuh it wasn’t so bad I don’t have bad memories with them
i can 1000% see why people didnt like it though esp since it was server-side
No no u got it wrong he was replying to my mag where I said old lring as in old lr camp lring wasn’t so bad
I think u also got this wrong I was talking about how old lr camp lring wasn’t all that bad
True!
Wasn't old lootrun camp just chronokinesis or some other bug
Old lring was get rainbow early get orange/aqua stacked orange early Aqua stack white Aqua stack grey just do boons/ purples do aqua stacked grey before ending the run
Oh we're talking about the new lr system
?
I thought drip was referring to the old system
Where you run and open chests with lb/lq
Yea but he replied to my msg where I was talking about lr system after camps but before missions
Misunderstanding
THATS WHAT I BEEN SAYING
Whoops.
add slot machines
as for me, the only thing I didn't like about old lootruns is that they were server-side, so I had to compete with other players for chest timers, which was near impossible to do so, so I didn't even try too hard
but otherwise it was very chill and fun
exactlyy yes
i thought it was chill otherwisethough
I know many people who stopped lootrunning because it went from totally chill to 110% focus required
????
I'm also interested
What if scrapping Mythics gives you mythic augments
Then, even the shittiest mythic would still be worth something because, at the very least, you could scrap it and turn it into an augment
That was my initial thought
But it would lower the price of augments on TM
Which I also think is a good thing
in general we'd have more high rolls on everything
Which would be good, people could get their optimal DPS or cost reductions far easier
And it wouldn't feel so wasteful to use augments on your favorite legendary armor pieces
The useless mythic weapons on TM would be purged
And it encourages players to roll their own stuff more
Can someone ping me the original message, I can't see it on discord mobile there's literally hundreds of messages here if not more
Termi made a good point about it inflating the costs of all Mythics since the uber rich would buy and scrap, but I think I think the current mythic drop rate from lootruns would actually make it easier for newer players to just get "any" mythic and engage in trade market
Isn't mythic prices rising what everybody wants
Where am I clicking?
near the 8:26
New players just need to learn to never roll lr mythics
im not sure if it works on all phones but it should work i think
Might be an iPhone only thing because all it does for me is being up the list of members
how about slightly above the thread title
Nuffin
rip
I can't see how that is a good thing, the price of 1.5 stacks is already so low that its almost not worth taking in lootruns, guild raids almost make more money than lootruns already, but those even give aspects...
augments are literally just for the rich players to reroll certain mythics and items into really good rolls
Raids are consistent income, lr is luck
lr is also consistent income, if you know what you are doing
Yes and it's unfortunate that they're so expensive
The price of unid would also rise in contrast
no its not... if they were too cheap, that would make really good rolled mythics worth a lot less
.
no, only those with very low worth would rise a bit, but not by much
The shiny prices are already ruined because of how bad the system is
wdym "already ruined"?
I don't belive so, augments are nice but it's still a great risk to use
The entire system is poorly implemented
you might not believe so, but it would lead to what I wrote
how so? you didn't explain it by writing that its poorly implemented
Having shinies be randomly generated means the majority are worthless
okay, so.. because some of them are almost worthless, the entire system is poorly implemented?
its not getting off-topic, this thread is about lootruns for the past 1.2k comments really
The shiny system should not be tied to lrs, that's one of my points
I'm just trying to understand your view, but I can't agree.
shiny system being lootrun exclusive is a good thing imo, so...
except they might want to add shinies exclusive to anni cache, but yea
just because a certain shiny is worthless due to its bad counter, doesn't mean that such counter cannot be a cool one, and that some people don't enjoy that counter... this also makes good counters on good mythics very rare, which helps keeping up the price
I'm fine with the pools being random, but the fact that shines are randomly chosen and assigned a stat track is bad design because you are more likely than not to get a bad tracker, not to mention you need to hope it's on a decent item.
If it isn't, you have to wait another week
I like all trackers they just need to be more customizable imo
Players killed disco is a waste
"[4] reroll low roll mythics are a waste"... same point, makes no sense
Yes, all these factors come together to make a system that can generate extremely expensive items, but more often than not it's not worth investing in
I 100% disagree with this point, its not a bad design at all, its a good design.
They are, which is why im advocating for scrapping
I would like to see a way to grind for the specific tracker and apply it to items if conditions are met
It sucks that anni mythics don't get trackers, and it sucks that it's entirely a crapshoot
this would bring down the price and also the feeling of exclusitivity of good counters (on good mythics)... really, really bad idea, 100% disagree with you
The endgame of wynn is held up by rng and disguises it as content
this I agree, shiny anni mythics would be cool
Yeah I'm totally fine with this
its a game, and yes its rng, but some small and big rng factors (depending on the mechanic) is what makes fun oftentimes lol
if anything, the only rng thats bad is p2w features (even if cosmetics), aka crates... but thats borderline fine for me because 1. you can buy shares from others in f2p to buy crates, and its only cosmetics... but in crate system, you are never guaranteed to get everything you want... in any other game system, you are guaranteed to get what you want, because you can buy them (mythics etc.) from other people, if you cannot get them yourself (because whatever you get, you sell it, and then you buy what you wanted)
Maybe Its fun when you have infinite money to spend
I don't have infinite money to spend, quite the opposite
I don't have problems with crates it's entirely cosmetic
I think random shiny is a good thing because what's the alternative? Specifically curated meta-related shinies?
Not only would that be hella annoying to code rather than a universal random system, it would be ANOTHER reason for players to be like "Erm, you made a bad shiny! Go back to the kitchen and redo it!"
I get that Wars completed Fanta is useless, but that's not the shiny tracker's fault, that's the fault of the weapon itself being useless in current game state
Why would someone care about how they customize their shiny lol, at least one player would be happy with it
Not every item is good for wars, it's a pretty niche tracker and I don't think it's the fault of the weapon for not being good in wars
I will say though, I do like the idea of having a "shiny tracker slot" where you can manually put the tracker that you want 
I feel like having shiny "slots" on weapons and then collecting shiny "badges" separately would be a genuinely fun component. Add player control, and adds another money sink for completionists
I'd like to see a tag on weapons that displays previous owners, think it would be cool
Yeah, which in that scenario, the solution isn't to revamp the shiny mechanic, it's to fix the weapon's viability.
I made a suggestion but I also feel like it just works in a vacuum so that people can further customize their favorite items
I'm thinking like the silly nickname things that you can give to pokemon
Titles I think it was called
so what are you saying? being able to have multiple trackers on the same mythic?
I would like to be able to rename or relore noncrafted items
not happening
Or have specific items assigned with specific weapon skins
Possibly, but not what I was originally suggesting. I was thinking a "Shiny" mythic has one empty slot, almost like a powder slot, and then you the player find trackers (like the mythic augments) and you attach them to the Mythic item, almost like the rare gems from Monster Hunter World or something
You, the player, would have a lot more control over what counter you want to use. I think it would be a cool way to customize your stuff even more
yes there are many very good reasons not to, the main one is to not ruin normal items' exclusive lore and name
/resetlore
sooo... if I wanted a shiny chests opened discoverer, I could just get the chests opened tracker, and put it on the discoverer, thus decreasing the price of good shinies into oblivion.. got it... 100% disagree, bad idea
???
I'm sure the 5 players with good chests disco will be fine
You'd have to find a shiny disco first. If anything, this would make shiny prices averaged out because they would all be capable of using any tracker
It wouldn't universally tank shiny prices, it would just stop the spike from 20stx chest openes hero and 2stx deaths counted Slayer
well indeed, they would be capable of using any tracker, and that would be bad in every way possible
I don't see how
I just explained it in my last 50 comments
I'm on mobile, give a summary
you were chatting right here the entire time?
The only thing you said was "it's bad" and "tanks the price" I countered with "no, it just brings them closer to a middle point"
for good shiny mythics, it would result in: feeling of exclusitivity gone + prices dropped down into oblivion --> not cool anymore, at all
Your personal feeling of exclusivity < Everyone else in the server having fun
not personal, its objective game design
well no, of course I have personal experience, because I do own some rare shinies, but what I wrote is objective
I don't think it's right for a hero to be worth 6 stacks and then a chest opened hero to be worth 40.
Game design or not, it disproportionately makes only a small minority of players happy.
someone explain it to them, I cannot
you gotta remember that shiny mythics are meant to be an ultimate trophy for post-endgame players
Sure, but it's a cosmetic feature that gets locked behind endless farming. I don't think that's a good philosophy for player retention
Pretty sure most endgame players prefer higher ovr rolls than a decent shiny that costs 5x the price
i prefer quality max stuff over cosmetic
i dont see shiny mythics as something that keeps players engaged— they are something that are hard to get, are extremely rare (mind you, you on average get more than 1 shiny from the pool if you try hard enough that week), and being able to switch counters would take away half of the purpose of it and lead to unnecessary economic instability
yeah as should be
they are not part of the main economic circle
imagine adding this "shiny slot" to shiny mythics... --> now you can have 2 counters on 1 mythic --> why can't we have all counters on one mythic?
this idea is just a bad idea altogether
You're straw manning the argument and using a slippery slope fallacy btw
By your logic old lootrunning was better because Mythics were supposed to be an end game achievement
I understand that some players might feel left out by these prices for shinies being so high, but you cannot satisfy everyone, and you should not satisfy everyone with every single game system
Not something everyone can use
everyone can use non shiny versions 🤷
you often times get better quality non shiny for the price you are ultimately paying for shiny
well old lootrunning was better by a lot of people's opinions, and most people agree that mythics became way too common (so that they should somehow be made a bit rarer again)
the game needs to have things that make people feel special and unique about, and shiny executes it really well already by introducing trackers on specific mythics that will only appear once per year or even less
it is meant to be this way
im keen on offering on #1 strati rn and id consider 90 stx but its on a shiny so i have to offer shiny tax so the fair offer would be 180+ stx imo
so true actually, if they have "no problem with cosmetics", then why is shiny mythics a problem for them?
market mains are hyped about shiny pools every week in hopes of getting a good shiny of their favourite mythic, its fun
this
The once a year shiny being generated only for it to get dogshit rolls
like it doesnt actually mean anything the shinyness of mythic
ever heard of corkian simulators?
its literally cosmetic
Yeah it's the best way to waste your money
i only buy stuff for quality and pay the price i ought to pay whether its 90 stx or 250 stx, this case should not reflect the entire economy
like nobody is telling me to spend 250 stx but if im willing to spend it so be it
endgame wynn is all about wasting money to get what you want, and shiny does give collectors something good to do
i could also just spend 10x less on some normal variant with god rolls
the people who say that are only the ones who already had a ton of mythics. Its the rich pulling up the ladder behind them mentality.
Could they be a little more rare? Sure, no one is arguing against that. But to suggest the old gatekeepy loot running alternative was better is 💀💀💀
I literally have 3 warps, one of the is shiny chests opened warp, and I use that shiny warp most of the time, instead of my really, really good rolled normal warp
(well the shiny has decent to good rolls too)
"This system is fine because even though it pops up once a year, you can afford it if you're ultra rich" doesn't sound like a fun and engaging mechanic that people would want to interact with honestly
im rich and providing insights on how the economy can be improved for anyone to encourage stable growth for everyone?
i have traded for a while enough to see the flaws
not everyone can win with the flaws
its engaging and fun for the endgame players who have too much money lol, you cant think of it as normal mythics— shinies are collection items
it was better by a lot of people's opinion, because it allowed you to turn off your brain and grind for money after a long day at work.. new lootrun requires 100% focus all the time, so tons of people stopped lootrunning
I'm richer and think it's a bad idea 
thats your opinion, I 100% disagree, its a fun niche mechanic that long-term, passionate players can enjoy.. if they were to become not so exclusive anymore, then it would hurt such passionate players
You can still do old lr lol
I want the rest of the game to have a fair shot and this is one way i think it can be achieved, there is also lots of valuable discussion in this thread to be considered
i have 20 pages of stx in my bank and i think the economy is fine
you have to understand that taking away exclusitivity is oftentimes a BAD thing in game design
They fixed the chests so it's nicer to do
you can but 3 days wait period for loot generation fully spawn is just 💀
if not more time it takes
you can, but only somewhat, you have to fight mobs now
Better than competing to snipe new worlds, don't run the same area over and over
Hop on the assassin lr meta
the only people i know who do old lrs, literally use 9 leveled classes with lring gear its extremely off limits for people who wish to try that method
to make money from it atleast
"A lot" is an overstatement. Most people don't play video games so that they can stop playing video games (turn their brain off). AFK games are a real niche, but they're genuinely the smallest niche of video game communities for that reason
It was always pretty hard to get into
but now its harder
In some ways
I would like to do it myself personally on just 1 class
i like to increase stats on my main class and would like the ability to opt out of lrc reasonably
Like, when you say "a lot of people" do you mean raw numbers or percentage? Because clearly a lot of people are doing Lootruns for the market to have so many mythics. Far outweighing the amount that ditched the old version of Lootruns.
"a lot" is not an overstatement, you just probably don't interact this type of player (they are not likely to speak up about this anymore)
dawg you can get like 30 mythics a minute with this system
some rare items are worth more than mythics
my old keeper ring is worth more than most unID mythics
and its not even max roll, just nearly max
That kind of community is, by definition, a severe minority. The majority of complaints about "bad" video games are ones that remove player agency or have unrewarding systems, or feel like they lack depth, and so on and so on. Just browse on steam, you'll see.
So then you think old lootrunning was better?
no i just think rates are way too inflated need to be severely reduced
Ok thank you, you're helping to prove my point then
I also agree that mythic drop rate is kinda nutty rn.
But the only people who think old lootrunning was better are the minority who enjoyed turning their brain off (old Lootruns still exist btw) or the mega Dragons that have 4 pages of mythics and are pissed about their stocks tanking
these older players have made peace with the idea of not really being listened too which is why they dont seem to exist anymore
@gilded sun T307 explained it well
I just think both should be an option with pros and cons for both
They should tie lr drop rates directly to playtime
there are elements worth your time in old lring
and your argument about what the majority type of video game complaints are, is irrelevant
I think the playerbase in general has this feeling
like class bias making it 50/50 to get weapons of your own class, so if you wanted warps for example you could lr on mage and expect to get it relatively frequently
people dont even know that class bias exists anymore
which also applies to mob grinding
Recently pulled a Hero from a chest on my ironman mage, felt so bad
It's still sitting in my pouch
but its all lost knowledge due to lrc. Lrc has made the community generally less knowledgeable about how things work
It's relevant because the argument is about what's more enjoyable for the majority of players. Otherwise we could just give one person all the money in the entire server and call it a day
There's a lot of old knowledge that is lost, hunted mechanics being a good example
This is more because of CT nerfing items no?
Its very rare to find someone nowadays for example who knows how to run realm of light lr chests
if only they added an option to send one item every 24 hours from your ironman class into your normal bank
Still mad they removed this
it was an option before?
when chrono was broken, my expertise was approached and my contributions to producing chrono optimised runs lead my friend group to profitting 2000 stx in just 1 month and just my pathing alone recieving offers of 40 stx since its just such forgotten knowledge
i ofc chose not to sell out but i am saying the old knowledge is valuable
for real though
It's the feeling that CT doesn't (or cant) provide much confirmation that they are listening when the community calls for changes
The air item epidemic for one
Champ players could transfer items off the ironman class using pets, yes
This feels like a misrepresented example. Wynncraft in general struggles with player retention because of lack of end game activities that are enjoyable or fun.
By that metric you could also struggle to find players nowadays who know the optimal strat for running Corrupt Sand Swept Tomb parties, but that doesn't mean the old system was somehow better
And the neglect of mythics as another
i also like how lrc ruined the disco conquest, disco used to be only findable in t3/t4 chests but now lrc has destroyed that kind of rarity
My highest was nearly 4000 lmfao
knowledge moment
Best way to make money is to abuse new content before they nerf it
max roll disco now costs 5-6 stx LE
this is true
The fact that you could have is not a good sign. We don't need IRL wealth disparity in wynncraft dude 
Hypothetically, how much could I get for a chests disco with perfect lb and 99% xp
a chests opened shiny disco?
Yeah
with those rolls, probably over 150 stacks, but idk (100 to 250 stacks, but im really bad at pricing this)
but unID shiny chests opened and 0 reroll chests opened discoverers are still reliably going for 90-100 stacks each
and a simulator only costs 1.5 stacks now so
no they're not they're like 70
okay if you can find a seller, then you can get away with 70-90 stacks
my issue with shinies is that its a very big endgame grind incentive but a good one only shows up like every few months
my point w this is that there should be some other incentive, some dopamine rush thing, thats either permanent or shows up more often
Fruma broski 🤞
id explode all over my monitor if they actually were to make another endgame grind incentive in fruma other than shinies and aspects
and not just add another raid and lr camp
Fruma is finally there!
Introduces:
A new dungeon
A new raids
A new lr camp!
id quit until dern
dark and light mythics incoming ong
Fr I would focus on the real life instead even my motivation to war wouldn’t keep me playing this game
fuck it man.. add this
the eco and endgame grind shit is my biggest problem w the gmae rn
most of my friends quit bc of those two things
eco is 💩 because there is no dedicated team towards approaching improvement for eco
changes are kinda thrown out there seemingly with little thought towards eco
and if there is a mention of eco it is short term, like when they add major ids to mythics (they dont announce which mythic gets it) which is short term
eco could be so much better if we didnt need this thread and had actual real ones doing the stuff in the background
like this thread has some disagreements between folks but I think we can come to a consensus that the state of it is poor rn
if the problem is the supply of mythics then mythic rates are just too high
and since theres a gap between vet players and new players who have different understandings on how to make the 'best' of sac stacking (even though its not really that hard at all) sacs should just not be made into something that can create a gap between those two player groups, as in removing them from grays and instead make them come from another source like reaching 100 challenges or whatever. i dont know exactly how they would do this but to me it just seems like theres a big problem with sacs in lootrunning rn
for sure
as someone who only really plays to gamble for the last 2-3 years this is the worst its ever been for some reason, even though nothing with lring has changed. also except for 2.0.3 ofc
gamblers not gambling is a huge recession indicator...
Honestly fuck eco as long as there is shit to do in this game which there isn’t

Hi tealy
welcome
been here for a while
bean*
what is going on ahahaha
Tealy pls don’t derail this thread
The entire problem we've been discussing and reason for mythic price going down is because of being able to grind so hard lmao
I'm specifically referring to shinies
Making trackers grindable is a separate thing from grinding the shiny itself
I know but the same thing that happens to regular stuff would happen here if the one you want is more easily grindable
Well yes, that point was raised and it's a good thing imo
I think it's fine that people care more about their rolls than a shiny because of how shinys are positioned as cosmetic
I'd like to direct you to this thread: https://discord.com/channels/143852930036924417/1390980556153688125
I think it explains the idea better
fix eco please, the issues became in the fucking 2021year, it shouldn't be so sad 🙏
rework and/or heavily nerf sacs or delete them
how did you do this
probably just equilibrium + that one mission that gives rr per every boon
equi is more consistent though which is why I said it
its not the fix, the issue started from 1.19 update when loot quality came out
eco just was surviving from dupe to dupe lol
sacs are definitely the issue rn
not sure how it was then i don’t really remember but right now atleast
whatever you do the issue exists because there's no a synthetic way of convertation mythics to raw
and over billion years was suggestion to do anything with blacksmith prices
you def can't do anything with ruined mythic roll
yeah we should incentivize a way to delete mythics ngl
blacksmith is not worth it so everybody throws their shitty items on TM
lowering the avg price and generating more bad items
i do have 3-5 pages of bad mythics though that are just rotting in my bank and it would be nice if i could do something with them. no clue how they would implement that though
well yea i also meant there's another issue but sacs are issue aswell that made mythics pretty common and fully ruined eco
something has to be done about the supply issue though like it’s abysmal
sacs are the reason why there’s a large gap between like new players having a hard time getting mythics compared to experienced players being able to farm them rn
maybe more rewards the higher the rr count is to encourage dead mythics to be disposed of
are there any good video guides on how to do it super effectively?
there’s a small knowledge gap that has such huge impact on mythics generated atm
text guides can only take new players so far
i'd argue that killing sacs would probably encourage far far more materialism runs
thats true ig
yeah but materialism runs kinda goes against the intended lr gameplay loop
not afaik its just so straightforward though, the issue is that new players kind of just try to force long runs without realising how op sacs and rerolls are (they aren’t short running very much)
lootrun system became more complex, need more time to anylize it
hoarder can be nerfed too ofc i mean thats still on the table
how short is a short run?
you'd probably have to nerf discover first
challenge wise
anything less than 30 or so challenges
depends i guess but mine are like ideally below 30 atleast, really depends though i can’t say for certain thst i’m doing them optimally
it’s just that new players lootrun super suboptimally
why 30? because after 30 or so challenges grey beacons stop appearing/become ridculously rare
naw not really
lq is more of an issue than lb for sure
as i remember Wynncraft Team just wanted out of need to use loot quality stuff and e.t.c, make start of it more simpler for newbies, but make mythics more common was mistake
less boons from hoarder equals less lq
I usually start out by grabbing some blues/orange, fish for aquas, and take greys whenever i can. I then complete the mission as fast as possible so I can get another, and hopefully get a rainbow and set up an aqua boosted dark grey, then take purple until I cant
hopefully get an aqua white somewhere in there
thst sounds right lol
yeah
this is also about what i do iirc
https://wynnbuilder.github.io/builder?v=18#11_10N0QU0uX0QW0EE0xd0Jn0Ji0Qn1f00112M001g00001006CO0z0z0+0+0+0+0-1T2Y2Y2Z2Z2a2a401401401401401l7VkER+D
WynnBuilder build:
Titanomachia
Discoverer
Chain Rule
Crusade Sabatons
Downfall
Azeotrope
Dupliblaze
Contrast
Monster [f6f6f6]
with this build
I only ever get one or two sacs though
i also use 72lq set from start of the lootrun, works fine too
like i said it’s just that new players lootrun so suboptimally. like 3 hour run 150 pulls 2 rerolls
most i spend is 1.5h
a lot of yellow boon chests with good loot
what class and weapon
fallen hero
source of sacs needs to be changed so it’s more straightforward and doesnt allow for such a large gap between new players and experienced players
i don't think it's that complicated
something has to be done though it’s not getting better anytime soon
give me them for 10le
not each
💔
3-5 pages of bad mythics is crazy though, I do think there is a problem with how important rolls are on mythics or they are worthless and they genuinely just don’t sell
I have noticed more often nowadays that some mythics like stardew, people don’t even bother rolling to [4] anymore, sometimes they just sell it cheap as [3] so they don’t lose even more money rolling for a chance to just get a bad roll AND be down another stx
good rolls arent worth that much more than unid either
on idol blue spell blue cost 30% mr was like 5 when unid was 3
What if they just make it so that if you roll an item to a higher roll count like [4] or [5], there’s like a second amplifier automatically applied onto it so that there’s a better chance of getting a decent usable roll then
Honestly I don’t see the problem with making bad mythics less common and decent ones more common for people to use
it’s better than having some ones go straight to the blacksmith
gambling is just like not viable rn considering the selling time, low profit from good rolls etc, which sucks because rolling items is by far my favorite thing to do in the game
i still agree w this if not just removing sacs entirely and balancing around that
But that’s already been addressed, rather have mythics accessible than gatekept
It would make more sense logically to make the mythics that are already out there have better rolls and actually good, no? Also this would lead to more people spending money and falling into that emerald sink of rolling too
im just skeptical of everything about changing the roll system
but yeah i mean they would still be accessible but theres such a large gap of experienced players who can get multiple mythics a day to newbies who get like 1 mythic every few days due to their inexperience of sac stacking and getting the most out of rerolls/sacs/pulls every single run
the experienced ppl will ofc still go for the best strat but just decreasing the gap between the two groups would work for still having them be accessible for new players while also not handing out insane amounts of mythics to the experienced players
The way I see it, it would only affect future rolls anyways and most mythics are rolled at like roll [4] already. I think that if this were to be implemented, and the chances of rolling a much much better roll are high for [5], the bottom floor of things like warp would instantly be bought out and gambled even if it’s probably a loss. Those rolls would be half decent/usable at least and wouldn’t just be a decorative item
This affects more so like future rolls, not anything to do with current rolls we have
Honestly something like this might even encourage some people to start rolling really good insu worth items to [6] if they’re crazy enough
like if hero was good value right now maybe but that’s pushing it
I do think that the amplifier power would need to be a huge difference from 6 > 5 > 4 > maybe 3
Oh also not reliant on amps themselves but just rolling in general though since otherwise that might just raise the prices of amps to like 4 le per or smth 💀
warp wouldn't even be affected by amps
true
I generally agree that sacs are a problem
I think making them more consistent to obtain but only 2/3 per run would probably be good idk
and probably making you choose between rr or sac
so basically screw over ulti sac and safety seeker then
fuck ult sac and sseeker
they are busted as hell and honestly id just prefer if missions only helped the player in their run or atleast didnt debuff the player. remove those missions foreal
yes i agree with this
like in an ideal world id want missions to just help the player get through their run and sacs and rerolls would be obtainable through a source other than missions which would make it easier to control the extent of which sacs can be abused
make 1 sac always guaranteed and remove every sac mission except redemption
i wouldnt mind if it was a system where you have to get to X challenges complete before getting your second sac either though
something like that but if it was always guarnateed make 1 sac like 20% of pulls and w redemption up it to 40%-50%
honestly i think the number of pulls saved with sacs are fine rn, just that they are too rng based to obtain and u can get too many
i dont think a guaranteed sac would comply with the rng part of lootrunning exactly so i doubt that would happen
tealy mentioned that its there to be a built in pity system
but a pity system relying on rng is a crazy thing to make 😭
Forgery operates like that already?
not really, forgery consistently builds up pity every chest you open
if you dont get offered a sac, however, you lose it all
if it was a pity system surely the amount of pulls saved should be less, since the main source of getting mythics is to abuse this pity system (i def prefer the idea of having a sac as a pity system instead of just the usual)
Yea but its the rng of not getting a mythic
not the same thing bro
I don't understand what you are getting at
thats what any pity system builds upon
Im saying its not crazy
no but there's two different parts of rng that I'm saying
like RNG of not getting a mythic is fine since its a pity system for that mythic
I'm saying RNG of getting no pity at all due to bad offerings, not because you didn't pull a mythic
unless you are trying to say that getting offered sac missions is on the same level as pulling a mythic, your point is confusing
No I'm suggesting that the idea of pity systems already operating similarly is not crazy, its been done before, not that I disagree with the point
also, its strange that the missions in lootruns, the one part of it that is meant to make every run different, are required to be a similar set every time in order to achieve the pity system. I think its counterintuitive and goes against the idea of every run being unique and different
I think lootrunning would be a lot more enjoyable and also better for players if they could freely choose a mission without them losing out on so much in return. If any player were to be offered ultimate sacrifice vs. something like stasis, the choice is obvious because of how much a mission like ultimate sacrifice gives but contributes nothing to the run itself
hard agree
probably a bit of a strange take but I really really don't like the idea of missions buffing the reward chest at all, I believe missions should contribute to the run alone so that you can strategize and make different combinations of missions to get a really nice run and optimize it with the systems given. I think that buffs towards the reward chest should be obtainable via other means (such as something that has been suggested recently, trinkets! or perhaps even somethng like just reaching a certain quota)
yes bruh thats what i been saying on the first part lmfao
Trinkets, in theory, could be great for lootrunning if they worked similarly to how some missions are currently where they offer a temporary debuff in return for buffing the end reward chest, like a more complex curse and you can only choose a couple or so
mission synergies is like the best part of lootrunning why should sac stacking be by far the most meta strat and overshadow everything else
its so boring
I agree with this but I don't agree that sacs should be nerfed to the ground
Because people will naturally make things as efficient as possible every time?
yeah lol
im saying that sacs should not be the most efficient strat
I agree, but it will just get replaced by the next best thing immediately
thing about lootruns is there should technically be no one efficient way at all, they should be completely RNG and random to make them interesting through other methods
yeah but at least it forces the player to interact with missions in different ways
like every sac stack run is the same and does not really make the player engage w mission synergies at all which sucks
I do think that in itself though, missions are completely imbalanced aside from sacs and rrs though, like something like equilibrium is incredibly ahead of the curve 💀
Again, fair, but there really isn't a perfect sollution. People will naturally gravitate towards the most consistency they can
i mean i think they already are planning on changing bad missions idk
I also don't like the idea of cleansing ritual being one of the only ways to get more challenges aside from running on reds
I do think that making the maximum amount of whites from 1 -> 2 wouldn't be a bad change at all and might encourage longer runs rather than the current short run meta
Also just with the existence of a meta does not mean you have to follow it
In the interim while you wait to see for any updates you are your own free agent, play the game as inefficiently as you so desire if its just not fun
of course not
i dont sac stack most of the time when i lootrun lol
yeah I think I'm generally in agreement w this take
Wynncraft players trying not to make money for 5 seconds:
we'll probably take a look at what we can do around this for like fruma
no promises though!!
Please God dont put a lootrun camp in fruma immediately
Give players a chance to enjoy all the hard work that went into and the surrounding environment before immediately doing their best wall street impression
im not doing a single quest in fruma✌️all i care about is the lootruns
Literally why
Me!! as fuck
😇
Surely there must be something even moderately more entertaining to do when lootruns are as boring as you say
raiding with non max level players and screenshotting their suboptimal builds
Yea lol playing other games
since there hasnt been a big update in a while ill probably quit until the nextbig lootrun update hits or fruma atleast, i dont do anything else in the game
That's healthier, a game should stay a game
Lowkey just make lootruns risk of rain
Remove time limit and jack up time difficulty scaling and enemy spawns with more emphasis on unique boss encounters
Race against being overscaled
how they will make this optimized for the network that will be their problem to solve
sounds like the ideal forgery rework 🙏
But where's my fungus
this could be cool, we'll see what we have dev time for post-fruma maybe
I have to warn you that I think this is a really, really, really bad idea. The possibility to get so many sacrifices is a really fun mechanic. Also, The difference between 3 sacrifice and 4 or more sacrifice is almost nothing. It is only going to make any difference if you are in the long-term grind for the shiny mythic for that week, and just imagine being gatekept to 75% sacrifice, which prevents you from effectively grind for a shiny. If you want normal mythic or corkian amps, 75%-87.5% or 2-3 sacrifice will be enough about 90% of the time anyway, so there it won't really make any difference whatsoever, so taking away the possibility for more than 3 sacrifice is a really bad idea.
this vexes me
why, to limit our options? I mean what is good in that? Sacrifice is THE pity system for lootruns, and it is the perfect pity system really. People sometimes create a post where they want a pity system added to lootruns (likely players who are new to lootruns), and then people say that sacrifices are the pity system and it works perfectly fine.
in the same message you say there's no point getting more than three you say removing the ability to get more than three would be bad
How are sacs a pity system exactly
If we describe pity systems as just adding more pull chances then rerolls are a pity system
the problem is the amount of unusable rolled mythics in existence, which have no need to exist... normal items with bad rolls get thrown away, but people don't throw away mythic items, even with 10-20% overall roles...
so the solution is not changing the lootrun reroll + sacrifice system, that is perfect as it is
the solution is to add a system to recycle the bad rolled mythics (maybe only allow items between 10-50% overall roll to be recycled or something, if its concern that people might recycle good mythics too)
Lol no lootruns still shit so much raw
Because getting 3+ sacrifice only makes a difference when you are grinding specifically for a shiny mythic. Otherwise it doesn't make a difference.
looks like I'm the minority opinion in this specific thread about this, but thats fine, I stick to these opinions for now
@native portal in other words, taking away the possibility to get more than 3 sacrifices would only bring down the mythics found by about 10% or less, based on my estimates.... which won't solve the issue at all, but it will make grinding for shiny mythics that much more difficult and that much less rewarding
id argue raids give more raw than lring
yeah lootrun trinkets, or relics as they called it in the other thread, is a thing that should be added to lootruns sooner or later
and indeed, these relics/trinkets should be in item form, and they should be found both in flying chests and in lootrun end-reward chest
they should be used by right clicking, which opens a menu where you can choose to use the item or not (or in any other way prevent accidental usage, maybe they just cannot be used outside of lootruns is enough)...
or maybe you have to put them into the lootrun starting menu before a lootrun to activate them for that run (one time use)
and indeed, they should give some fun mechanics or twists to your lootruns, like
- temporary debuff in return for some buff to the end-reward chest as you said (although this feels like too complicated so I don't like this one)
- just adding additional buffs, or debuffs to enemies, or other twists to your entire run
- adding additional rewards, or maybe a bit higher chance for shiny mythics for that run (idk, this is boring and might be a bit FOMO so I'm not sure)
...im quite bad at generating ideas for this, but this trinket/relic system itself is clearly a really good idea
it is not perfect at all bro
it completely overshadows all other possibilites in lootrunning and instead of incentivizing finding unique mission synergies and having every run be unique its just the same thing over and over and over and over again
it also creates a huge gap between new players and experienced players which ive talked about before
id argue 2-3 sacs is too much id preferably keep it capped at saving 50% of pulls max
i dont disagree with the bad roll mythic thing and im not sure what the proper fix for that would be
.
Just please, before changing any missions that currently give sacrifices, rerolls or extra pulls, think it through 3 times over if its worth it.
My very strong opinion is that the current missions that give sacrifices, rerolls or extra pulls are basically at a perfect place and its a near perfect system.
The real problem is certain other missions, that don't give additional rewards in any form, are so bad that choosing them either makes 0 difference in your run (treasure hunting, stasis, backup beat), or it outright makes your run more difficult with 0 rewards (porphyrophobia)
heavily disagree, I'm sorry. the current system is not perfect by any means. Limiting yourself to have a "perfect idea" too is also just putting a block on any future ideas
Are these concerns based on premonitions
well thinking about changes is good, but we have a great system, and there are so many other things that should be reworked instead... the real problem is that a few missions are bad, and that low rolled mythics are collecting dust in player banks...
what?
so every mission would need to give comparable rewards to sac/rr missions? rather than having unique effects
everything I wrote here is based on my extensive lootrunning experience (and others experience, I taught lootrunning to many many people during my "career" and people like the current system)
i think you're thinking a bit more about the economy than the actual lootrunning experience
no not at all, they should either give rerolls and/or sacs, OR some unique buffs or twists to your lootrun, or both but in a small amount
the economy is certainly a very important factor, but its not the only one
useless missions being buffed would still be overlooked if sac stacking remains as powerful as it is right now
not to say that bad missions shouldnt be buffed but if they were, they would just be used to optimize sac stacking even more
I'm talking about both the economy and the lootrun experience, separately.
These concerns could be avoided if they actually went ahead with a semblance of real roguelite design than minmaxxing reward pulls 💀
just that some missions are too bad in their current form and should be reworked (stasis, treasure hunting, backup beat, porphyrophobia)
Cool and engaging twist mechanic that makes your run more fun
vs
2 sacrifices
if your goal of lootrunning is getting mythics, everyone would always choose the sacs, and then choosing the fun twist mechanic would be sombered by losing out on the rewards of the sacs
and when I talk about the low roll mythic recycle system, its not only about the economy either.... its about player experience mainly, so thousands of bad rolled mythics don't just collect dust in player banks and on trade market
i mean i agree lol i think missions should only be designed to help players throughout their run and that sacs / rerolls should be some sort of reward for making it through a run (whatever source that may be), as a way to incentivize finding new ways that missions synergize and just making the most out of your run
well... finally a good argument, however... no matter how yall would change missions, people who just want to get money from lootruns would still choose best missions for getting as much money (mythics and other rewards) in as little time as possible
I'm not against changing it, IF its better than the current system, I just don't want to see an already great system getting exchanged for a worse one.
yes, so the goal should be making the way to maximize profit more diverse and fun
u just skipped over my arguments 😭 😭 im just gonna ignore the first part
and yes of course people will do that but sac stacking discourages engagement with different missions and making every run different ?? and its also very boring like ive said multiple times
every run is supposed to be rng but sac stacking is super consistent
ah this? yea I missed this sorry, well my point stands for this too, but I should add that they couldn't really be used to further optimize sac stacking, if they wouldn't give sacrifices.
More in favor of having random bullshit happen like events or boss spawns during LRs like atleast some shakeup to the loop
ult sac, safety seeker, redemption and warmth devouer are perfectly enough for sacrifices, obviously more missions shouldn't ever get sacrifices
the loop is already too complicated for people... I'm not sure
Perhaps maybe allow dynamically picking curse effects tied to rewards
Like hades chaos boons or some
sounds way too complicated and too cheap
lootrun bosses i think would be cool, would want to have a very good reason for them though
(reason to fight them i mean)
like idk
give 5+ pulls for defeating one?
Forced when at a challenge milestone or optional tied to some reward idk
that sucks
its boring I know
but also practical
kill the lootrun boss and choose between 2 rerolls or 1 sac and remove sseeker and ult sac people will be incentivized to get good missions in order to be able to defeat the boss and boons will be more important and curses will be more punishing (if they were to apply to the bosses)
forced could maybe work but it'd be a major shakeup to the loop. could work but havent thought abt it enough to be sure. a reward is what im imagining but im not sure what would be good
Could get mechanically harder deeper into a run aside from curse stat bloat
"every run is supposed to be rng" with the current system, I heavily disagree
in a completely different lootrun system, where you just go in and its completely up to rng what rewards you get, sure.. but not being able to optimize your lootruns in any way sounds boring and not engaging at all.. if they would do that, just bring back old lootruns where we can mindlessly fly around the map and just open chests all day, you know what I mean?
Just spitballing ideas here
if we did LR bosses they'd prob have to engage differently with the curse system than other mobs
otherwise they'd just be impossible if you're unlucky. + 5 attack speed curses and it will endlessly fire projectiles at you
optional lootrun bosses for optional rewards or twists/buffs to your run... thats what I think would be fine
where you would get pop-up messages in some ways about these bosses that they appeared somewhere (after each challenge, there is a chance for them to appear)
small chance*
I really dont like having a hard time limit imposed on lootruns anyway that you have to top off sometimes with green beacons but thats just me
Hence risk of rain difficulty scaling I mentioned earlier
yall could expand lootrun areas a bit too, not just, just a bit.. and put some of these bosses to the very outskirts of these lootrun camp areas
Thats just personal preference though ig
you could for sure still optimize it 🤷♂️ kind of unsure what you mean but i think sac stacking is way more boring and way less engaging atm
not much, just a bit*
time limit is, to me, just another lever for us to pull when designing stuff like missions/boons. its a way we can test the player and reward skill expression
i still think a really big problem w sacs is the gap it creates between newbies and experienced players doe
Time scaling a la ROR effectively acts as a soft time limit in this case just with your guts spilling out as an abrupt end instead of time going to zero
Not that different to normal lrs albeit
look, fair, I understand your point I think.. going through a run and not getting a mythic just to have to sacrifice the run and do the run all over again is indeed boring.. and if I understand correctly, if the lootruns themselves would be fun for most of their duration, then not getting a mythic from a lootrun wouldn't feel too bad, because you had fun playing the lootrun anyway... if this is what you mean, sure I agree that the current system is boring
however, "less engaging", heck no.. the current lootrun system is so engaging that it keeps you on 90% brain power use all the time
id argue the only place where lrs become brainless is if you've got equilibrium and 100 boons
if im understanding right, you just get weaker the lower your timer is, effectively? im sure it could work but with how lrs and their design is rn I think it'd just limit our capabilities to test the player, as we'd always have to consider this debuff when gauging risk/rewards
thats called learning curve and it really doesn't take that long to understand how it works, because sacrifice system is easy to understand
Yeah was just adding context to my point of view
Not considering how it would be cohesively implemented in the current systems
ye np i appreciate ur feedback
iirc i saw you a while ago saying you didnt like lootruns, so im especially interested in your thoughts on what could make them better
wouldn't this just lead to players constantly keeping their time on 15+ minutes?
unless there was a reason to go below, or you fuck up, yeah
Idt I have any unique complaints that other players dont have like the ones in the thread
well that doesn't sound good tbh
I like the current system where I can have low time remaining to keep me on edge so to speak (it makes you do challenges faster and it challenges you to do better)
I know like 90% of you people lr with warp or something
I 100% understand that the reason that my ideas might clash with other players is that I have a hyper-competitive playstyle when it comes to lootrunning specifically, and so I might like things about lootruns what other players might not like or not like that much.
However, again I have taught lootrunning to many many players over the last 1.5 years, and many many players like the system, once they understand it.
I learned to use discoverer in lrs
even bought a lblq wand
what
Self imposed challenge ≠ Good forced mechanic for everyone else btw
truetbh
go full lblq like the rest of us king
Yeah essentially that mobs get stronger through time basically, which you could say already happens every time you complete a non-green beacon
In risk of rain enemy stats do increase but also spawns as in the rate of spawns and enemies spawning with elite modifiers, as well as boss class monsters appearing in regular spawns
yeah messing with amnt of enemies is kinda tricky without a huge change to lootruns, but enemy modifiers is def a route we could end up doing
unfortunately my build reqiures a tome to use unless you've got a full lblq lr build
like Shiny mobs that have 10x stats or smthn
Behind the scenes they use some sort of director mumbo jumbo with increasing amount of credits to spawn such mobs but you get the point
u using warp
monster
🔥
ur highkey my goat for this
Also gotta take into consideration the knock on effects this would have with builds like pretty sure my vision of lootruns is like incompatible with discoverer being able to be used and basically kill that mythic's use
Boon design with more power shifted to them could remedy that, hell adding unique boon effect types similar to major id effects but thats at the cost of the impact of your initial build
so Basically IDK
major id-esque boons is smthn ive thought of before and i think would be fun, but yeah it'd have to be very particular to not creep on the players own build
major-id type unique boons and curses sound fun indeed
shiny mobs as a name and 10x stats on random mobs sound.. like a great idea for a unique lootrun modifier, but not as default
I like this a lot, I'd much rather have a system where rainbow beacons don't exist and challenges are buffed overall but theres like a 20% chance that your challenge "corrupts" as soon as you start it which buffs enemies you face in it and also increases the effect of the beacon that you chose
lootrun bosses could be a very cool idea too
one way that it could be implemented is that like a lootrun boss spawns and instantly weakens the player but in order to get rid of the weakness, the player must fight and slay the boss
I looove lootrunning 😋
there's an incentive to kill the boss and give the player back their own power but if they choose to ignore it, its at their own detriment but then again its also their own choice
these "effects" that they given could be very similar to raid gambits as of right now, not just a "yeah you do 20% less damage now"
obviously each build differs so the player could be offered 3 weaknesses and has to choose one that makes the lootrun still playable for them
on top of that system, slaying the boss would probably grant like +3/+5 pulls as well imo or however tealy n the others see fit
Ummm can we please stop derailing this thread guys... we are supposed to be talking about the economy of wynncraft and the overwhelming supply of mythics 😡
I'd love to move over to https://discord.com/channels/143852930036924417/1362842579959545946 but I do think that there are good topics in here that were discussed.
in the end i have no clue what the optimal fix for the eco is but i do hope something at all is done at least
Is this the part where I suggest blacksmithing mythics again
More opportunity cost 
omfg are u the one who said that
Risk and reward 
imo just make it so that all curses (when fighting a boss) only act as pure scaling multipliers to their damage and HP, but not actually the effect that it gives. So like a resistance curse vs. an attack speed curse would act the same
I didnt just say it i live by it
😭 😭
alright i gotta go do smth real quick, I do really like where you guys were taking the ideas though to make lootruns more expansive and RNG based but in good ways where there isn't necessarily an extremely high opportunity cost if you avoid something (like how it currently is with sac stacking!)
I love the idea of unique gameplay but I do think there are some things which are just to necessary in a lootrun that make it annoying if you don't get, its one of the reasons I don't enjoy lootruns fun anymore. Some examples of this that I commonly see are: Sac missions (been mentioned already quite a bit), and Rainbow beacons (a run is honestly awful without one and there is no upside to not taking one, I'd much more prefer something similar to what I mentioned earlier about challenges randomly "corrupting")
ngl i lowk gamble warps to [5] when im bored 🙏
this would net me like what. 16le from the blacksmith? worth (Jumpscare last 2 pages)
(nobody blacksmithing their mythics but u )
I did say it should be higher pricing didnt I, but also no, melon blacksmiths too if you didnt bother to read that part
wait what? I don't blacksmith my mythics, I at best give them away
I opened discord at the right time and the right moment
No no, you aren't walking this one back melon its still there ( I am dumb it was eternal, sorry melon)
where?
I'd like to mention my idea from earlier here honestly
I do think it wasn't a bad solution to deal with "bad roll mythics"
too cheap "solution" (not really a solution at all tbh)
Idk just put some random npc in the void that gives you unique currency for selling your mythics to him to exchange for some wacko stuff
name him The Collector or something
this actually sounds cool
gives you random unid mythic charms and trinkets in exchange
Just need some sort of way to scrap mythics
Ah no I'm stupid it was eternal, not you, my apologies
^
maybe milestones for how many mythics you gave or currency earnt
yay my memory didn't trick me
Could also sell you Specific shiny trackers like that one other constructive feedback post 🤯
I disagree with this one though.
Ok but itll be like absurdly expensive
just add the ability to scrap bad shiny mythics for like 10x the currency than normal mythics
Actually ts is complete genius its like hypixel museum but not ass
Museum is not ass
Yes because I said so
term said he didnt like the idea of mythic scrapping since that would lead to a scenario where rich players would buy out all the bad mythics and whatnot leading to mythics not being as accessible (which is apparently like top 1 prio for devs)
im not sure if like.. just because he said that it wont get added tho ofc
What a stupid ass reason
Major reason why mythics are considered so important as they are now is the wider item balance
No sensible person goes ahead and buys 10 percent shitrolled mythics anyway
Unless it's literally pocket change to improve build
I mean its a good idea keeping them accessible
Yeah but it would matter less if non mythic options werent so much worse
Please fix mythic balance before trying to make legendaries compete
we think through all changes a lot before we make them 
fair
alive again wth
ill keep ts thread alive man eco is dear to me
whats an mmorpg without a good eco
either introduce a mythic scrapping system which might not happen or adjust the learning curve to sac stacking to prevent experienced players from just overwhelming the supply of mythics on the market and make it easier for newer players to grasp
sounds good to me
i mean if it died i might write a new one with new discussion points and a summary from this 🤷
there is always new ideas
YESSSS GIVE ME PANDEMONIUM AS A BOON LMAOOOO
good idea!
im sorry but this sounds so sarcastic 😭
No I actually mean it. Just keep track of total curses as an integer value, and use that for boss scaling
ye thatd be good for lootrun bosses if its added
I mean, we ALREADY do this for "Gain 15% damage for every curse you have right now" boons and whatnot
I do really like that as a concept
We want mini boses in loot runs. We want mini bosses in world events (as opposed to wave clear)
Players LOVE challenging themselves against a worthy opponent
yeee, i lowk prefer fighting a boss rather than a swarm. then its also easier to learn attacks and can make builds like glass cannon way more viable in more content than just some raid bosses