#Three ideas that could significantly improve the state of economy on Wynncraft.

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red lantern
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but yeah nothings being shot down

oblique pivot
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I see, I am hopeful for the future though with what you guys cook up

glacial ruin
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they can only discuss if the current player opinion is good, or bad, and why

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(imo)

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@ tealycraft anyway, I just hope that yall come up with something for lootruns and mythics to solve these issues, because soon even more new mythics might start flooding the market

red lantern
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why soon

oblique pivot
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fruma, I assume, if those mythics are going to be obtainable through lootrunning means even

modern rivet
glacial ruin
worthy ibex
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zamn this is still active

glacial ruin
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oh hi T307

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1k comments already yeah

modern rivet
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im expecting atleast 10 new mythics 2 weapons for each class... reason... SE was 1 and annie is 1 but Fruma is a 10-15 level range

modern rivet
dry dew
red lantern
dry dew
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good thread

modern rivet
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Can we get a corkain scrambler? [redistributes existing rolls aross stats] - 5% on each roll

glacial ruin
worthy ibex
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I think its important discussion when there is some consensus on economy

dry dew
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i just played ts cutscene yesterday

modern rivet
oblique pivot
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I left this thread earlier cause there was some guy ragebaiting in it but now its calmed down a bit n is chill

worthy ibex
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well i urge disccusion to continue because each individual can only think so much on their own

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good to share insights

red lantern
dry dew
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share it with the rest of the class

celest crystal
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what mythics are you flipping today

tender trench
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i love doing 3 hour long lootruns going all the way to 100 challenges completed just to get like 400 effective pulls

dry dew
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i saw like a youtube short where the guy did a 4hr long run to 100 challenges nad he had like 150pulls and 1 reroll

worthy ibex
modern rivet
frosty jetty
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Rip warp prices again I’ll never sell my average warps now

shadow summit
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Literally it's impossible to sell any average mythic

pliant lantern
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💔

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Unless you undersell crazy bad mythics just wont sell

shadow summit
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Reduce rr prices for higher rrs, it'll give more incentive to do it

frosty jetty
pliant lantern
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Galleon 40% oa [4] might be worth more at blacksmith than trade market ☠️

shadow summit
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on gobb

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I like the mythic scrapping system, I'd hope to get something better than insu and simus though

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However if we do get augments, that would likely drive the price down

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Which I think is better than having the mythics themselves be worthless

pliant lantern
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Mythics made rarer but in turn we get better augments to get better rolls

shadow summit
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I'm down for that

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As it is right now, augments are almost never worth it

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For new players it's almost a guaranteed money loss

frosty jetty
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Mythic enhancement system

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Where u scrap items of similar kind and upgrade ur weapon for example u scrap 4 warps to get a better warp

shadow summit
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4 warps?

frosty jetty
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And %ova would matter where the higher ova it would require less of said mythic

glacial ruin
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it will especially bring down shiny mythic prices, which would be really bad

glacial ruin
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so nop, bad idea

frosty jetty
glacial ruin
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thats an even worse idea

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making the "Normal" warp/mythics worse than the "new stats" one would make the "Normal" one almost worthless

shadow summit
frosty jetty
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It’s where u say buy a very good warp and now u want to commit to it u use other warps scrapping them in a way and this will cost money to do to enhance the warp u want to keep, this will make it untradable(kinda like horses)

glacial ruin
shadow summit
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The wealth gap is real

glacial ruin
shadow summit
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Insu tomes is actually somewhat worth though

glacial ruin
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I barely have 10-20 stacks LE at once

frosty jetty
glacial ruin
glacial ruin
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its not a good game mechanic, and its a cheap solution

frosty jetty
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Eh I just found it cool that there would be something beyond a mythic etc if u just committed to 1 weapon, I think that would be a very cool mechanic maybe we shouldn’t make them untradable also I think that u saying no1 would buy decent warps isn’t true cuz new people would still want to enhance their new good warps they bought from tm

shadow summit
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New players get lucky and snipe a mythic from lr chest, then they roll it to [4] and throw it on TM waiting for it to sell (it never will)

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I think it's bad that mythics deflated enough that it's hardly worth using simus

glacial ruin
glacial ruin
frosty jetty
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Eh we can’t have cool things in game 😦

fresh stag
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This is just not true everyone below 1% of runners hated lootrunning existing even if they didn't do it 🥀

dry dew
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i loved old lootrunning it was chill to me

frosty jetty
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Yuh it wasn’t so bad I don’t have bad memories with them

dry dew
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i can 1000% see why people didnt like it though esp since it was server-side

frosty jetty
frosty jetty
fresh stag
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Wasn't old lootrun camp just chronokinesis or some other bug

frosty jetty
shadow summit
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Oh we're talking about the new lr system

frosty jetty
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?

shadow summit
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I thought drip was referring to the old system

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Where you run and open chests with lb/lq

frosty jetty
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Misunderstanding

amber glade
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THATS WHAT I BEEN SAYING

fresh stag
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Whoops.

wispy frigate
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add slot machines

glacial ruin
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but otherwise it was very chill and fun

dry dew
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i thought it was chill otherwisethough

glacial ruin
gilded sun
shadow summit
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I'm also interested

gilded sun
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Then, even the shittiest mythic would still be worth something because, at the very least, you could scrap it and turn it into an augment

shadow summit
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That was my initial thought

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But it would lower the price of augments on TM

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Which I also think is a good thing

gilded sun
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in general we'd have more high rolls on everything

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Which would be good, people could get their optimal DPS or cost reductions far easier

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And it wouldn't feel so wasteful to use augments on your favorite legendary armor pieces

shadow summit
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The useless mythic weapons on TM would be purged

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And it encourages players to roll their own stuff more

gilded sun
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Can someone ping me the original message, I can't see it on discord mobile there's literally hundreds of messages here if not more

celest crystal
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.

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also click the very top of the screen to go back up to the thread on mobile

gilded sun
# shadow summit The useless mythic weapons on TM would be purged

Termi made a good point about it inflating the costs of all Mythics since the uber rich would buy and scrap, but I think I think the current mythic drop rate from lootruns would actually make it easier for newer players to just get "any" mythic and engage in trade market

shadow summit
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Isn't mythic prices rising what everybody wants

celest crystal
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near the 8:26

shadow summit
celest crystal
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im not sure if it works on all phones but it should work i think

gilded sun
celest crystal
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how about slightly above the thread title

gilded sun
celest crystal
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rip

glacial ruin
# shadow summit Which I also think is a good thing

I can't see how that is a good thing, the price of 1.5 stacks is already so low that its almost not worth taking in lootruns, guild raids almost make more money than lootruns already, but those even give aspects...

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augments are literally just for the rich players to reroll certain mythics and items into really good rolls

shadow summit
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Raids are consistent income, lr is luck

glacial ruin
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lr is also consistent income, if you know what you are doing

shadow summit
shadow summit
glacial ruin
glacial ruin
shadow summit
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The shiny prices are already ruined because of how bad the system is

glacial ruin
shadow summit
shadow summit
glacial ruin
glacial ruin
shadow summit
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Having shinies be randomly generated means the majority are worthless

glacial ruin
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okay, so.. because some of them are almost worthless, the entire system is poorly implemented?

shadow summit
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Most*, and yes

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But this is getting off topic

glacial ruin
shadow summit
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The shiny system should not be tied to lrs, that's one of my points

glacial ruin
glacial ruin
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except they might want to add shinies exclusive to anni cache, but yea

glacial ruin
# shadow summit Most*, and yes

just because a certain shiny is worthless due to its bad counter, doesn't mean that such counter cannot be a cool one, and that some people don't enjoy that counter... this also makes good counters on good mythics very rare, which helps keeping up the price

shadow summit
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I'm fine with the pools being random, but the fact that shines are randomly chosen and assigned a stat track is bad design because you are more likely than not to get a bad tracker, not to mention you need to hope it's on a decent item.

If it isn't, you have to wait another week

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I like all trackers they just need to be more customizable imo

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Players killed disco is a waste

glacial ruin
shadow summit
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Yes, all these factors come together to make a system that can generate extremely expensive items, but more often than not it's not worth investing in

glacial ruin
shadow summit
shadow summit
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It sucks that anni mythics don't get trackers, and it sucks that it's entirely a crapshoot

glacial ruin
shadow summit
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The endgame of wynn is held up by rng and disguises it as content

glacial ruin
shadow summit
glacial ruin
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if anything, the only rng thats bad is p2w features (even if cosmetics), aka crates... but thats borderline fine for me because 1. you can buy shares from others in f2p to buy crates, and its only cosmetics... but in crate system, you are never guaranteed to get everything you want... in any other game system, you are guaranteed to get what you want, because you can buy them (mythics etc.) from other people, if you cannot get them yourself (because whatever you get, you sell it, and then you buy what you wanted)

shadow summit
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Maybe Its fun when you have infinite money to spend

glacial ruin
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I don't have infinite money to spend, quite the opposite

shadow summit
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I don't have problems with crates it's entirely cosmetic

gilded sun
# shadow summit Maybe Its fun when you have infinite money to spend

I think random shiny is a good thing because what's the alternative? Specifically curated meta-related shinies?

Not only would that be hella annoying to code rather than a universal random system, it would be ANOTHER reason for players to be like "Erm, you made a bad shiny! Go back to the kitchen and redo it!"

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I get that Wars completed Fanta is useless, but that's not the shiny tracker's fault, that's the fault of the weapon itself being useless in current game state

shadow summit
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Why would someone care about how they customize their shiny lol, at least one player would be happy with it

shadow summit
gilded sun
shadow summit
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I'd like to see a tag on weapons that displays previous owners, think it would be cool

gilded sun
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I'm thinking like the silly nickname things that you can give to pokemon

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Titles I think it was called

glacial ruin
shadow summit
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I would like to be able to rename or relore noncrafted items

shadow summit
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Or have specific items assigned with specific weapon skins

shadow summit
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No real reason not to imo

gilded sun
# glacial ruin so what are you saying? being able to have multiple trackers on the same mythic?

Possibly, but not what I was originally suggesting. I was thinking a "Shiny" mythic has one empty slot, almost like a powder slot, and then you the player find trackers (like the mythic augments) and you attach them to the Mythic item, almost like the rare gems from Monster Hunter World or something

You, the player, would have a lot more control over what counter you want to use. I think it would be a cool way to customize your stuff even more

glacial ruin
shadow summit
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/resetlore

glacial ruin
glacial ruin
shadow summit
gilded sun
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It wouldn't universally tank shiny prices, it would just stop the spike from 20stx chest openes hero and 2stx deaths counted Slayer

glacial ruin
glacial ruin
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I just explained it in my last 50 comments

gilded sun
glacial ruin
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you were chatting right here the entire time?

gilded sun
glacial ruin
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for good shiny mythics, it would result in: feeling of exclusitivity gone + prices dropped down into oblivion --> not cool anymore, at all

gilded sun
glacial ruin
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well no, of course I have personal experience, because I do own some rare shinies, but what I wrote is objective

gilded sun
glacial ruin
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someone explain it to them, I cannot

celest crystal
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you gotta remember that shiny mythics are meant to be an ultimate trophy for post-endgame players

glacial ruin
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^

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that too

gilded sun
shadow summit
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Pretty sure most endgame players prefer higher ovr rolls than a decent shiny that costs 5x the price

worthy ibex
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i prefer quality max stuff over cosmetic

celest crystal
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i dont see shiny mythics as something that keeps players engaged— they are something that are hard to get, are extremely rare (mind you, you on average get more than 1 shiny from the pool if you try hard enough that week), and being able to switch counters would take away half of the purpose of it and lead to unnecessary economic instability

worthy ibex
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they are not part of the main economic circle

glacial ruin
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imagine adding this "shiny slot" to shiny mythics... --> now you can have 2 counters on 1 mythic --> why can't we have all counters on one mythic?

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this idea is just a bad idea altogether

gilded sun
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By your logic old lootrunning was better because Mythics were supposed to be an end game achievement

glacial ruin
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I understand that some players might feel left out by these prices for shinies being so high, but you cannot satisfy everyone, and you should not satisfy everyone with every single game system

gilded sun
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Not something everyone can use

worthy ibex
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everyone can use non shiny versions 🤷

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you often times get better quality non shiny for the price you are ultimately paying for shiny

glacial ruin
celest crystal
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the game needs to have things that make people feel special and unique about, and shiny executes it really well already by introducing trackers on specific mythics that will only appear once per year or even less

it is meant to be this way

worthy ibex
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im keen on offering on #1 strati rn and id consider 90 stx but its on a shiny so i have to offer shiny tax so the fair offer would be 180+ stx imo

glacial ruin
celest crystal
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market mains are hyped about shiny pools every week in hopes of getting a good shiny of their favourite mythic, its fun

shadow summit
worthy ibex
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like it doesnt actually mean anything the shinyness of mythic

glacial ruin
glacial ruin
shadow summit
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Yeah it's the best way to waste your money

worthy ibex
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i only buy stuff for quality and pay the price i ought to pay whether its 90 stx or 250 stx, this case should not reflect the entire economy

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like nobody is telling me to spend 250 stx but if im willing to spend it so be it

celest crystal
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endgame wynn is all about wasting money to get what you want, and shiny does give collectors something good to do

worthy ibex
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i could also just spend 10x less on some normal variant with god rolls

gilded sun
glacial ruin
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I literally have 3 warps, one of the is shiny chests opened warp, and I use that shiny warp most of the time, instead of my really, really good rolled normal warp

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(well the shiny has decent to good rolls too)

gilded sun
worthy ibex
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im rich and providing insights on how the economy can be improved for anyone to encourage stable growth for everyone?

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i have traded for a while enough to see the flaws

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not everyone can win with the flaws

celest crystal
glacial ruin
shadow summit
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I'm richer and think it's a bad idea joobithumbsdown

glacial ruin
shadow summit
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You can still do old lr lol

worthy ibex
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I want the rest of the game to have a fair shot and this is one way i think it can be achieved, there is also lots of valuable discussion in this thread to be considered

pliant lantern
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i have 20 pages of stx in my bank and i think the economy is fine

glacial ruin
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you have to understand that taking away exclusitivity is oftentimes a BAD thing in game design

shadow summit
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They fixed the chests so it's nicer to do

worthy ibex
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if not more time it takes

glacial ruin
shadow summit
shadow summit
worthy ibex
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the only people i know who do old lrs, literally use 9 leveled classes with lring gear its extremely off limits for people who wish to try that method

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to make money from it atleast

gilded sun
shadow summit
worthy ibex
shadow summit
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In some ways

worthy ibex
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I would like to do it myself personally on just 1 class

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i like to increase stats on my main class and would like the ability to opt out of lrc reasonably

gilded sun
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Like, when you say "a lot of people" do you mean raw numbers or percentage? Because clearly a lot of people are doing Lootruns for the market to have so many mythics. Far outweighing the amount that ditched the old version of Lootruns.

glacial ruin
lyric saffron
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some rare items are worth more than mythics

glacial ruin
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my old keeper ring is worth more than most unID mythics

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and its not even max roll, just nearly max

gilded sun
gilded sun
lyric saffron
gilded sun
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I also agree that mythic drop rate is kinda nutty rn.

But the only people who think old lootrunning was better are the minority who enjoyed turning their brain off (old Lootruns still exist btw) or the mega Dragons that have 4 pages of mythics and are pissed about their stocks tanking

worthy ibex
glacial ruin
worthy ibex
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I just think both should be an option with pros and cons for both

shadow summit
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They should tie lr drop rates directly to playtime

worthy ibex
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there are elements worth your time in old lring

glacial ruin
shadow summit
worthy ibex
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like class bias making it 50/50 to get weapons of your own class, so if you wanted warps for example you could lr on mage and expect to get it relatively frequently

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people dont even know that class bias exists anymore

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which also applies to mob grinding

shadow summit
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It's still sitting in my pouch

worthy ibex
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but its all lost knowledge due to lrc. Lrc has made the community generally less knowledgeable about how things work

gilded sun
shadow summit
gilded sun
worthy ibex
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Its very rare to find someone nowadays for example who knows how to run realm of light lr chests

glacial ruin
glacial ruin
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it was an option before?

worthy ibex
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when chrono was broken, my expertise was approached and my contributions to producing chrono optimised runs lead my friend group to profitting 2000 stx in just 1 month and just my pathing alone recieving offers of 40 stx since its just such forgotten knowledge

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i ofc chose not to sell out but i am saying the old knowledge is valuable

shadow summit
shadow summit
gilded sun
shadow summit
worthy ibex
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i also like how lrc ruined the disco conquest, disco used to be only findable in t3/t4 chests but now lrc has destroyed that kind of rarity

worthy ibex
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My highest was nearly 4000 lmfao

glacial ruin
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bruh

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okay you win

worthy ibex
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knowledge moment

shadow summit
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Best way to make money is to abuse new content before they nerf it

glacial ruin
gilded sun
shadow summit
shadow summit
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Yeah

glacial ruin
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with those rolls, probably over 150 stacks, but idk (100 to 250 stacks, but im really bad at pricing this)

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but unID shiny chests opened and 0 reroll chests opened discoverers are still reliably going for 90-100 stacks each

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and a simulator only costs 1.5 stacks now so

shadow summit
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Decent ig

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Once I get back i want to procure a t10 pouch

lyric saffron
glacial ruin
dry dew
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my issue with shinies is that its a very big endgame grind incentive but a good one only shows up like every few months

tame canyon
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dungeons completed gaia

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wars won pure

dry dew
dry dew
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id explode all over my monitor if they actually were to make another endgame grind incentive in fruma other than shinies and aspects

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and not just add another raid and lr camp

frosty jetty
dry dew
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id quit until dern

worthy ibex
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dark and light mythics incoming ong

frosty jetty
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Fr I would focus on the real life instead even my motivation to war wouldn’t keep me playing this game

dry dew
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the eco and endgame grind shit is my biggest problem w the gmae rn

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most of my friends quit bc of those two things

worthy ibex
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changes are kinda thrown out there seemingly with little thought towards eco

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and if there is a mention of eco it is short term, like when they add major ids to mythics (they dont announce which mythic gets it) which is short term

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eco could be so much better if we didnt need this thread and had actual real ones doing the stuff in the background

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like this thread has some disagreements between folks but I think we can come to a consensus that the state of it is poor rn

dry dew
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if the problem is the supply of mythics then mythic rates are just too high
and since theres a gap between vet players and new players who have different understandings on how to make the 'best' of sac stacking (even though its not really that hard at all) sacs should just not be made into something that can create a gap between those two player groups, as in removing them from grays and instead make them come from another source like reaching 100 challenges or whatever. i dont know exactly how they would do this but to me it just seems like theres a big problem with sacs in lootrunning rn

dry dew
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as someone who only really plays to gamble for the last 2-3 years this is the worst its ever been for some reason, even though nothing with lring has changed. also except for 2.0.3 ofc

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gamblers not gambling is a huge recession indicator...

frosty jetty
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Honestly fuck eco as long as there is shit to do in this game which there isn’t

red lantern
frosty jetty
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Hi tealy

worthy ibex
red lantern
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been here for a while

frosty jetty
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bean*

worthy ibex
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what is going on ahahaha

frosty jetty
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Tealy pls don’t derail this thread

dusky brook
shadow summit
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I'm specifically referring to shinies

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Making trackers grindable is a separate thing from grinding the shiny itself

dusky brook
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I know but the same thing that happens to regular stuff would happen here if the one you want is more easily grindable

shadow summit
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Well yes, that point was raised and it's a good thing imo

dusky brook
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I think it's fine that people care more about their rolls than a shiny because of how shinys are positioned as cosmetic

shadow summit
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I think it explains the idea better

quaint sphinx
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fix eco please, the issues became in the fucking 2021year, it shouldn't be so sad 🙏

dry dew
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rework and/or heavily nerf sacs or delete them

tame canyon
native portal
oblique pivot
dry dew
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hoarder too

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i mean u can get like 200+ boons with either equi or hoarder

oblique pivot
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equi is more consistent though which is why I said it

quaint sphinx
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eco just was surviving from dupe to dupe lol

dry dew
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not sure how it was then i don’t really remember but right now atleast

quaint sphinx
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whatever you do the issue exists because there's no a synthetic way of convertation mythics to raw

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and over billion years was suggestion to do anything with blacksmith prices

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you def can't do anything with ruined mythic roll

shadow summit
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yeah we should incentivize a way to delete mythics ngl

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blacksmith is not worth it so everybody throws their shitty items on TM

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lowering the avg price and generating more bad items

dry dew
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i do have 3-5 pages of bad mythics though that are just rotting in my bank and it would be nice if i could do something with them. no clue how they would implement that though

quaint sphinx
dry dew
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something has to be done about the supply issue though like it’s abysmal

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sacs are the reason why there’s a large gap between like new players having a hard time getting mythics compared to experienced players being able to farm them rn

shadow summit
shadow summit
dry dew
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there’s a small knowledge gap that has such huge impact on mythics generated atm

shadow summit
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text guides can only take new players so far

wispy creek
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i'd argue that killing sacs would probably encourage far far more materialism runs

quaint sphinx
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thats true ig

shadow summit
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yeah but materialism runs kinda goes against the intended lr gameplay loop

dry dew
quaint sphinx
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lootrun system became more complex, need more time to anylize it

dry dew
shadow summit
wispy creek
shadow summit
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challenge wise

wispy creek
dry dew
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depends i guess but mine are like ideally below 30 atleast, really depends though i can’t say for certain thst i’m doing them optimally

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it’s just that new players lootrun super suboptimally

wispy creek
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why 30? because after 30 or so challenges grey beacons stop appearing/become ridculously rare

dry dew
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lq is more of an issue than lb for sure

quaint sphinx
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as i remember Wynncraft Team just wanted out of need to use loot quality stuff and e.t.c, make start of it more simpler for newbies, but make mythics more common was mistake

dry dew
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less boons from hoarder equals less lq

shadow summit
# dry dew it’s just that new players lootrun super suboptimally

I usually start out by grabbing some blues/orange, fish for aquas, and take greys whenever i can. I then complete the mission as fast as possible so I can get another, and hopefully get a rainbow and set up an aqua boosted dark grey, then take purple until I cant

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hopefully get an aqua white somewhere in there

dry dew
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thst sounds right lol

wispy creek
shadow summit
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I only ever get one or two sacs though

quaint sphinx
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i also use 72lq set from start of the lootrun, works fine too

dry dew
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like i said it’s just that new players lootrun so suboptimally. like 3 hour run 150 pulls 2 rerolls

shadow summit
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most i spend is 1.5h

quaint sphinx
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a lot of yellow boon chests with good loot

wispy creek
quaint sphinx
dry dew
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source of sacs needs to be changed so it’s more straightforward and doesnt allow for such a large gap between new players and experienced players

wispy creek
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i don't think it's that complicated

shadow summit
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yeah i have a hard time getting any decent amount of them

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mission luck is poor

dry dew
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something has to be done though it’s not getting better anytime soon

round meteor
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not each

oblique pivot
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💔

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3-5 pages of bad mythics is crazy though, I do think there is a problem with how important rolls are on mythics or they are worthless and they genuinely just don’t sell

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I have noticed more often nowadays that some mythics like stardew, people don’t even bother rolling to [4] anymore, sometimes they just sell it cheap as [3] so they don’t lose even more money rolling for a chance to just get a bad roll AND be down another stx

dry dew
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good rolls arent worth that much more than unid either

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on idol blue spell blue cost 30% mr was like 5 when unid was 3

oblique pivot
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What if they just make it so that if you roll an item to a higher roll count like [4] or [5], there’s like a second amplifier automatically applied onto it so that there’s a better chance of getting a decent usable roll then

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Honestly I don’t see the problem with making bad mythics less common and decent ones more common for people to use

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it’s better than having some ones go straight to the blacksmith

dry dew
#

gambling is just like not viable rn considering the selling time, low profit from good rolls etc, which sucks because rolling items is by far my favorite thing to do in the game

dry dew
oblique pivot
#

But that’s already been addressed, rather have mythics accessible than gatekept

#

It would make more sense logically to make the mythics that are already out there have better rolls and actually good, no? Also this would lead to more people spending money and falling into that emerald sink of rolling too

dry dew
#

im just skeptical of everything about changing the roll system

dry dew
#

the experienced ppl will ofc still go for the best strat but just decreasing the gap between the two groups would work for still having them be accessible for new players while also not handing out insane amounts of mythics to the experienced players

oblique pivot
#

The way I see it, it would only affect future rolls anyways and most mythics are rolled at like roll [4] already. I think that if this were to be implemented, and the chances of rolling a much much better roll are high for [5], the bottom floor of things like warp would instantly be bought out and gambled even if it’s probably a loss. Those rolls would be half decent/usable at least and wouldn’t just be a decorative item

#

This affects more so like future rolls, not anything to do with current rolls we have

#

Honestly something like this might even encourage some people to start rolling really good insu worth items to [6] if they’re crazy enough

#

like if hero was good value right now maybe but that’s pushing it

#

I do think that the amplifier power would need to be a huge difference from 6 > 5 > 4 > maybe 3

#

Oh also not reliant on amps themselves but just rolling in general though since otherwise that might just raise the prices of amps to like 4 le per or smth 💀

lyric saffron
#

warp wouldn't even be affected by amps

oblique pivot
#

true

native portal
#

I generally agree that sacs are a problem

#

I think making them more consistent to obtain but only 2/3 per run would probably be good idk

#

and probably making you choose between rr or sac

wispy creek
#

so basically screw over ulti sac and safety seeker then

dry dew
#

fuck ult sac and sseeker

#

they are busted as hell and honestly id just prefer if missions only helped the player in their run or atleast didnt debuff the player. remove those missions foreal

dry dew
#

like in an ideal world id want missions to just help the player get through their run and sacs and rerolls would be obtainable through a source other than missions which would make it easier to control the extent of which sacs can be abused

oblique pivot
#

make 1 sac always guaranteed and remove every sac mission except redemption

#

i wouldnt mind if it was a system where you have to get to X challenges complete before getting your second sac either though

dry dew
#

something like that but if it was always guarnateed make 1 sac like 20% of pulls and w redemption up it to 40%-50%

oblique pivot
#

honestly i think the number of pulls saved with sacs are fine rn, just that they are too rng based to obtain and u can get too many

dry dew
#

i dont think a guaranteed sac would comply with the rng part of lootrunning exactly so i doubt that would happen

oblique pivot
#

tealy mentioned that its there to be a built in pity system

#

but a pity system relying on rng is a crazy thing to make 😭

visual quarry
oblique pivot
#

if you dont get offered a sac, however, you lose it all

dry dew
#

if it was a pity system surely the amount of pulls saved should be less, since the main source of getting mythics is to abuse this pity system (i def prefer the idea of having a sac as a pity system instead of just the usual)

visual quarry
#

Yea but its the rng of not getting a mythic

dry dew
#

not the same thing bro

oblique pivot
dry dew
visual quarry
#

Im saying its not crazy

oblique pivot
#

no but there's two different parts of rng that I'm saying

#

like RNG of not getting a mythic is fine since its a pity system for that mythic

#

I'm saying RNG of getting no pity at all due to bad offerings, not because you didn't pull a mythic

#

unless you are trying to say that getting offered sac missions is on the same level as pulling a mythic, your point is confusing

visual quarry
#

No I'm suggesting that the idea of pity systems already operating similarly is not crazy, its been done before, not that I disagree with the point

oblique pivot
#

also, its strange that the missions in lootruns, the one part of it that is meant to make every run different, are required to be a similar set every time in order to achieve the pity system. I think its counterintuitive and goes against the idea of every run being unique and different

#

I think lootrunning would be a lot more enjoyable and also better for players if they could freely choose a mission without them losing out on so much in return. If any player were to be offered ultimate sacrifice vs. something like stasis, the choice is obvious because of how much a mission like ultimate sacrifice gives but contributes nothing to the run itself

dry dew
#

hard agree

oblique pivot
#

probably a bit of a strange take but I really really don't like the idea of missions buffing the reward chest at all, I believe missions should contribute to the run alone so that you can strategize and make different combinations of missions to get a really nice run and optimize it with the systems given. I think that buffs towards the reward chest should be obtainable via other means (such as something that has been suggested recently, trinkets! or perhaps even somethng like just reaching a certain quota)

dry dew
#

yes bruh thats what i been saying on the first part lmfao

oblique pivot
#

Trinkets, in theory, could be great for lootrunning if they worked similarly to how some missions are currently where they offer a temporary debuff in return for buffing the end reward chest, like a more complex curse and you can only choose a couple or so

dry dew
#

mission synergies is like the best part of lootrunning why should sac stacking be by far the most meta strat and overshadow everything else

#

its so boring

oblique pivot
visual quarry
#

Because people will naturally make things as efficient as possible every time?

dry dew
#

im saying that sacs should not be the most efficient strat

visual quarry
#

I agree, but it will just get replaced by the next best thing immediately

oblique pivot
#

thing about lootruns is there should technically be no one efficient way at all, they should be completely RNG and random to make them interesting through other methods

dry dew
#

like every sac stack run is the same and does not really make the player engage w mission synergies at all which sucks

oblique pivot
#

I do think that in itself though, missions are completely imbalanced aside from sacs and rrs though, like something like equilibrium is incredibly ahead of the curve 💀

visual quarry
#

Again, fair, but there really isn't a perfect sollution. People will naturally gravitate towards the most consistency they can

dry dew
oblique pivot
#

I also don't like the idea of cleansing ritual being one of the only ways to get more challenges aside from running on reds

#

I do think that making the maximum amount of whites from 1 -> 2 wouldn't be a bad change at all and might encourage longer runs rather than the current short run meta

visual quarry
#

Also just with the existence of a meta does not mean you have to follow it

#

In the interim while you wait to see for any updates you are your own free agent, play the game as inefficiently as you so desire if its just not fun

dry dew
#

i dont sac stack most of the time when i lootrun lol

native portal
visual quarry
#

Wynncraft players trying not to make money for 5 seconds:

native portal
#

we'll probably take a look at what we can do around this for like fruma

#

no promises though!!

dry dew
#

fruma?? 😭 🥹

#

delay it

visual quarry
#

Please God dont put a lootrun camp in fruma immediately

#

Give players a chance to enjoy all the hard work that went into and the surrounding environment before immediately doing their best wall street impression

dry dew
#

im not doing a single quest in fruma✌️all i care about is the lootruns

visual quarry
#

Literally why

visual quarry
#

Surely there must be something even moderately more entertaining to do when lootruns are as boring as you say

placid verge
#

raiding with non max level players and screenshotting their suboptimal builds

dry dew
#

Yea lol playing other games

#

since there hasnt been a big update in a while ill probably quit until the nextbig lootrun update hits or fruma atleast, i dont do anything else in the game

visual quarry
#

That's healthier, a game should stay a game

placid verge
#

Lowkey just make lootruns risk of rain

#

Remove time limit and jack up time difficulty scaling and enemy spawns with more emphasis on unique boss encounters

#

Race against being overscaled

#

how they will make this optimized for the network that will be their problem to solve

oblique pivot
visual quarry
#

But where's my fungus

red lantern
glacial ruin
# native portal I think making them more consistent to obtain but only 2/3 per run would probabl...

I have to warn you that I think this is a really, really, really bad idea. The possibility to get so many sacrifices is a really fun mechanic. Also, The difference between 3 sacrifice and 4 or more sacrifice is almost nothing. It is only going to make any difference if you are in the long-term grind for the shiny mythic for that week, and just imagine being gatekept to 75% sacrifice, which prevents you from effectively grind for a shiny. If you want normal mythic or corkian amps, 75%-87.5% or 2-3 sacrifice will be enough about 90% of the time anyway, so there it won't really make any difference whatsoever, so taking away the possibility for more than 3 sacrifice is a really bad idea.

native portal
#

this vexes me

glacial ruin
# native portal and probably making you choose between rr or sac

why, to limit our options? I mean what is good in that? Sacrifice is THE pity system for lootruns, and it is the perfect pity system really. People sometimes create a post where they want a pity system added to lootruns (likely players who are new to lootruns), and then people say that sacrifices are the pity system and it works perfectly fine.

native portal
#

in the same message you say there's no point getting more than three you say removing the ability to get more than three would be bad

placid verge
#

How are sacs a pity system exactly

#

If we describe pity systems as just adding more pull chances then rerolls are a pity system

glacial ruin
#

the problem is the amount of unusable rolled mythics in existence, which have no need to exist... normal items with bad rolls get thrown away, but people don't throw away mythic items, even with 10-20% overall roles...

so the solution is not changing the lootrun reroll + sacrifice system, that is perfect as it is

the solution is to add a system to recycle the bad rolled mythics (maybe only allow items between 10-50% overall roll to be recycled or something, if its concern that people might recycle good mythics too)

placid verge
#

Lol no lootruns still shit so much raw

glacial ruin
#

looks like I'm the minority opinion in this specific thread about this, but thats fine, I stick to these opinions for now

#

@native portal in other words, taking away the possibility to get more than 3 sacrifices would only bring down the mythics found by about 10% or less, based on my estimates.... which won't solve the issue at all, but it will make grinding for shiny mythics that much more difficult and that much less rewarding

wispy creek
glacial ruin
# oblique pivot Trinkets, in theory, could be great for lootrunning if they worked similarly to ...

yeah lootrun trinkets, or relics as they called it in the other thread, is a thing that should be added to lootruns sooner or later

and indeed, these relics/trinkets should be in item form, and they should be found both in flying chests and in lootrun end-reward chest

they should be used by right clicking, which opens a menu where you can choose to use the item or not (or in any other way prevent accidental usage, maybe they just cannot be used outside of lootruns is enough)...

or maybe you have to put them into the lootrun starting menu before a lootrun to activate them for that run (one time use)

and indeed, they should give some fun mechanics or twists to your lootruns, like

  • temporary debuff in return for some buff to the end-reward chest as you said (although this feels like too complicated so I don't like this one)
  • just adding additional buffs, or debuffs to enemies, or other twists to your entire run
  • adding additional rewards, or maybe a bit higher chance for shiny mythics for that run (idk, this is boring and might be a bit FOMO so I'm not sure)
    ...im quite bad at generating ideas for this, but this trinket/relic system itself is clearly a really good idea
dry dew
# glacial ruin the problem is the amount of unusable rolled mythics in existence, which have no...

it is not perfect at all bro
it completely overshadows all other possibilites in lootrunning and instead of incentivizing finding unique mission synergies and having every run be unique its just the same thing over and over and over and over again
it also creates a huge gap between new players and experienced players which ive talked about before
id argue 2-3 sacs is too much id preferably keep it capped at saving 50% of pulls max

i dont disagree with the bad roll mythic thing and im not sure what the proper fix for that would be

glacial ruin
#

.

Just please, before changing any missions that currently give sacrifices, rerolls or extra pulls, think it through 3 times over if its worth it.

My very strong opinion is that the current missions that give sacrifices, rerolls or extra pulls are basically at a perfect place and its a near perfect system.

The real problem is certain other missions, that don't give additional rewards in any form, are so bad that choosing them either makes 0 difference in your run (treasure hunting, stasis, backup beat), or it outright makes your run more difficult with 0 rewards (porphyrophobia)

oblique pivot
placid verge
glacial ruin
glacial ruin
red lantern
glacial ruin
#

everything I wrote here is based on my extensive lootrunning experience (and others experience, I taught lootrunning to many many people during my "career" and people like the current system)

red lantern
#

i think you're thinking a bit more about the economy than the actual lootrunning experience

glacial ruin
red lantern
#

the economy is certainly a very important factor, but its not the only one

dry dew
glacial ruin
placid verge
glacial ruin
red lantern
glacial ruin
dry dew
glacial ruin
#

I'm not against changing it, IF its better than the current system, I just don't want to see an already great system getting exchanged for a worse one.

red lantern
#

yes, so the goal should be making the way to maximize profit more diverse and fun

dry dew
#

every run is supposed to be rng but sac stacking is super consistent

glacial ruin
placid verge
#

More in favor of having random bullshit happen like events or boss spawns during LRs like atleast some shakeup to the loop

glacial ruin
#

ult sac, safety seeker, redemption and warmth devouer are perfectly enough for sacrifices, obviously more missions shouldn't ever get sacrifices

glacial ruin
placid verge
#

Perhaps maybe allow dynamically picking curse effects tied to rewards

#

Like hades chaos boons or some

glacial ruin
red lantern
#

(reason to fight them i mean)

wispy creek
#

like idk
give 5+ pulls for defeating one?

placid verge
#

Forced when at a challenge milestone or optional tied to some reward idk

red lantern
wispy creek
#

its boring I know
but also practical

dry dew
#

kill the lootrun boss and choose between 2 rerolls or 1 sac and remove sseeker and ult sac people will be incentivized to get good missions in order to be able to defeat the boss and boons will be more important and curses will be more punishing (if they were to apply to the bosses)

red lantern
placid verge
#

Could get mechanically harder deeper into a run aside from curse stat bloat

glacial ruin
# dry dew every run is supposed to be rng but sac stacking is super consistent

"every run is supposed to be rng" with the current system, I heavily disagree

in a completely different lootrun system, where you just go in and its completely up to rng what rewards you get, sure.. but not being able to optimize your lootruns in any way sounds boring and not engaging at all.. if they would do that, just bring back old lootruns where we can mindlessly fly around the map and just open chests all day, you know what I mean?

placid verge
#

Just spitballing ideas here

red lantern
#

otherwise they'd just be impossible if you're unlucky. + 5 attack speed curses and it will endlessly fire projectiles at you

glacial ruin
#

where you would get pop-up messages in some ways about these bosses that they appeared somewhere (after each challenge, there is a chance for them to appear)

#

small chance*

placid verge
#

I really dont like having a hard time limit imposed on lootruns anyway that you have to top off sometimes with green beacons but thats just me

#

Hence risk of rain difficulty scaling I mentioned earlier

glacial ruin
#

yall could expand lootrun areas a bit too, not just, just a bit.. and put some of these bosses to the very outskirts of these lootrun camp areas

placid verge
#

Thats just personal preference though ig

dry dew
red lantern
dry dew
#

i still think a really big problem w sacs is the gap it creates between newbies and experienced players doe

wispy creek
#

I mean I dont think its that big of a problem?

#

its part of a learning curve

placid verge
#

Not that different to normal lrs albeit

glacial ruin
# dry dew you could for sure still optimize it 🤷‍♂️ kind of unsure what you mean but i th...

look, fair, I understand your point I think.. going through a run and not getting a mythic just to have to sacrifice the run and do the run all over again is indeed boring.. and if I understand correctly, if the lootruns themselves would be fun for most of their duration, then not getting a mythic from a lootrun wouldn't feel too bad, because you had fun playing the lootrun anyway... if this is what you mean, sure I agree that the current system is boring

#

however, "less engaging", heck no.. the current lootrun system is so engaging that it keeps you on 90% brain power use all the time

wispy creek
#

id argue the only place where lrs become brainless is if you've got equilibrium and 100 boons

red lantern
glacial ruin
placid verge
#

Yeah was just adding context to my point of view

#

Not considering how it would be cohesively implemented in the current systems

red lantern
#

ye np i appreciate ur feedback

#

iirc i saw you a while ago saying you didnt like lootruns, so im especially interested in your thoughts on what could make them better

glacial ruin
red lantern
placid verge
#

Idt I have any unique complaints that other players dont have like the ones in the thread

glacial ruin
#

I like the current system where I can have low time remaining to keep me on edge so to speak (it makes you do challenges faster and it challenges you to do better)

wispy creek
#

I know like 90% of you people lr with warp or something

glacial ruin
#

I 100% understand that the reason that my ideas might clash with other players is that I have a hyper-competitive playstyle when it comes to lootrunning specifically, and so I might like things about lootruns what other players might not like or not like that much.

However, again I have taught lootrunning to many many players over the last 1.5 years, and many many players like the system, once they understand it.

wispy creek
#

I learned to use discoverer in lrs like even bought a lblq wand

glacial ruin
#

anyway, let's get back to this debate in a few days 🤔

#

@ tealycraft ;)

red lantern
#

what

gilded sun
dry dew
dry dew
placid verge
red lantern
#

yeah messing with amnt of enemies is kinda tricky without a huge change to lootruns, but enemy modifiers is def a route we could end up doing

wispy creek
red lantern
#

like Shiny mobs that have 10x stats or smthn

placid verge
#

Behind the scenes they use some sort of director mumbo jumbo with increasing amount of credits to spawn such mobs but you get the point

wispy creek
#

monster

dry dew
#

🔥

placid verge
#

btw play risk of rain 2 like

#

its le good...

placid verge
# red lantern yeah messing with amnt of enemies is kinda tricky without a huge change to lootr...

Also gotta take into consideration the knock on effects this would have with builds like pretty sure my vision of lootruns is like incompatible with discoverer being able to be used and basically kill that mythic's use
Boon design with more power shifted to them could remedy that, hell adding unique boon effect types similar to major id effects but thats at the cost of the impact of your initial build

so Basically IDK

red lantern
#

major id-esque boons is smthn ive thought of before and i think would be fun, but yeah it'd have to be very particular to not creep on the players own build

glacial ruin
glacial ruin
oblique pivot
#

lootrun bosses could be a very cool idea too

#

one way that it could be implemented is that like a lootrun boss spawns and instantly weakens the player but in order to get rid of the weakness, the player must fight and slay the boss

dry dew
#

I looove lootrunning 😋

oblique pivot
#

there's an incentive to kill the boss and give the player back their own power but if they choose to ignore it, its at their own detriment but then again its also their own choice

#

these "effects" that they given could be very similar to raid gambits as of right now, not just a "yeah you do 20% less damage now"

#

obviously each build differs so the player could be offered 3 weaknesses and has to choose one that makes the lootrun still playable for them

#

on top of that system, slaying the boss would probably grant like +3/+5 pulls as well imo or however tealy n the others see fit

dry dew
#

Ummm can we please stop derailing this thread guys... we are supposed to be talking about the economy of wynncraft and the overwhelming supply of mythics 😡

oblique pivot
dry dew
#

in the end i have no clue what the optimal fix for the eco is but i do hope something at all is done at least

visual quarry
dry dew
placid verge
#

Risk and reward like

oblique pivot
visual quarry
dry dew
#

😭 😭

oblique pivot
#

alright i gotta go do smth real quick, I do really like where you guys were taking the ideas though to make lootruns more expansive and RNG based but in good ways where there isn't necessarily an extremely high opportunity cost if you avoid something (like how it currently is with sac stacking!)

visual quarry
oblique pivot
#

I love the idea of unique gameplay but I do think there are some things which are just to necessary in a lootrun that make it annoying if you don't get, its one of the reasons I don't enjoy lootruns fun anymore. Some examples of this that I commonly see are: Sac missions (been mentioned already quite a bit), and Rainbow beacons (a run is honestly awful without one and there is no upside to not taking one, I'd much more prefer something similar to what I mentioned earlier about challenges randomly "corrupting")

oblique pivot
dry dew
#

this would net me like what. 16le from the blacksmith? worth (Jumpscare last 2 pages)

#

(nobody blacksmithing their mythics but u )

visual quarry
#

I did say it should be higher pricing didnt I, but also no, melon blacksmiths too if you didnt bother to read that part

glacial ruin
#

I opened discord at the right time and the right moment

visual quarry
#

No no, you aren't walking this one back melon its still there ( I am dumb it was eternal, sorry melon)

glacial ruin
#

where?

oblique pivot
#

I do think it wasn't a bad solution to deal with "bad roll mythics"

glacial ruin
placid verge
#

Idk just put some random npc in the void that gives you unique currency for selling your mythics to him to exchange for some wacko stuff

#

name him The Collector or something

placid verge
#

gives you random unid mythic charms and trinkets in exchange

shadow summit
#

Just need some sort of way to scrap mythics

visual quarry
#

Ah no I'm stupid it was eternal, not you, my apologies

placid verge
#

maybe milestones for how many mythics you gave or currency earnt

visual quarry
glacial ruin
placid verge
#

Could also sell you Specific shiny trackers like that one other constructive feedback post 🤯

glacial ruin
placid verge
#

Ok but itll be like absurdly expensive

glacial ruin
#

just add the ability to scrap bad shiny mythics for like 10x the currency than normal mythics

placid verge
shadow summit
#

Museum is not ass

placid verge
#

Yes because I said so

dry dew
#

term said he didnt like the idea of mythic scrapping since that would lead to a scenario where rich players would buy out all the bad mythics and whatnot leading to mythics not being as accessible (which is apparently like top 1 prio for devs)

#

im not sure if like.. just because he said that it wont get added tho ofc

placid verge
#

What a stupid ass reason

#

Major reason why mythics are considered so important as they are now is the wider item balance

#

No sensible person goes ahead and buys 10 percent shitrolled mythics anyway

#

Unless it's literally pocket change to improve build

visual quarry
#

I mean its a good idea keeping them accessible

placid verge
#

Yeah but it would matter less if non mythic options werent so much worse

shadow summit
#

Please fix mythic balance before trying to make legendaries compete

native portal
glacial ruin
#

fair

worthy ibex
#

alive again wth

dry dew
#

ill keep ts thread alive man eco is dear to me

#

whats an mmorpg without a good eco

#

either introduce a mythic scrapping system which might not happen or adjust the learning curve to sac stacking to prevent experienced players from just overwhelming the supply of mythics on the market and make it easier for newer players to grasp

native portal
#

sounds good to me

worthy ibex
#

i mean if it died i might write a new one with new discussion points and a summary from this 🤷

#

there is always new ideas

gilded sun
oblique pivot
gilded sun
oblique pivot
#

ye thatd be good for lootrun bosses if its added

gilded sun
#

I mean, we ALREADY do this for "Gain 15% damage for every curse you have right now" boons and whatnot

oblique pivot
#

I do really like that as a concept

gilded sun
oblique pivot