#Nerf healing potions
1 messages · Page 2 of 1
but also building your character, if you are not good at dodging, why building glassy instead of tank or healer?
Yeah I agree, but the reason that everyone builds damage and not health sustain is because they don't have to lmao
Well for certain builds like low EHP it is wise to go with Agility as most Agility/Air gear having Walk Speed bonuses for strafing the area, or go with Defense for natural Damage Reduction and high hp gears.
because I simply do not enjoy playing tanks and healers
true
then learn how to use other mechanics like spell cycling, usage of LS (which is crap) or dodge efficiently
this is why we need different difficulty settings for like raids and shit (with different rewards ofc)
dude again, I don't want to have to learn other techniques or become more proficient at the game, I just want to not die because my healing potion is on cooldown. That's really it.
Hey I am a paladin don't treat LS as shit 😠 , but yeah at one point you are better of to learn enemy patterns or try to adapt the playstyle. If all else feels off just to try a different approach
also most meta builds aren't expensive anyways for the average player
how would you not die without learning or changing your strategy?
good point
how expensive?
like, if you are dying and don't wanna change anything you will keep dying
depends on for what contenr
well I only have quest income, so I am very poor
morph is really budget and offers quite a good support
is literally the set for new players
ok but even if you just spend a few hours making money you'd have enough for most meta builds
maybe most is an exaggeration
true, but it sucks for anything except being the average joe, which I realize suits me well, but I've used morph for so many of my characters and I'm bored of it by now
but like name a piece of content and I can tell you a cheap meta build
I don't have a few hours. I'm only able to log onto wynncraft infrequently, and when I do I'd like to do the parts of it that I enjoy
what content do you enjoy?
quests
ok then you don't need good builds for quests
look for rainbow builds and items
that's my point
rainbow are the most balanced builds in terms of survavility and dmg
not the best but suited for new players
I don't want nor do I need a great build, but I do still die sometimes during bossfights, so I do not want healing nerfed because on many occasions I have nearly died as it is
medium-high eHP, good dmg, low spell cost in most cases and good movility
I'm aware of the benefits of rainbow builds
I have over 300 hours in characters that have only used rainbow builds
it's getting nerfed not removed and if you're not willing to get an even decent build then yeah you're gonna struggle
especially on endgame content
again, people are misunderstanding my arguement slightly. I am not absolutely against getting better builds, I just don't want to spend hours doing so. And I'm aware that the hypothetical change to potions is only nerfing them, but again, it's a precarious balance.
you don't need hours, the game actually do give you those items if you do quests/caves
like i got to level 101 on my first character that way
wynn is not punishing enough early game for poor building
without TM (didn't existed)
true, and those are the items I use
you don’t need a fantastic build but holy does it not prepare you for anything
if anything they can just increase potion healing in quests lol since I do get some people play the game very casually and only do quests/story
yes. I think, if potions need a debuff, it should only apply while in raids or possibly while lootrunning
not a big issue tbf, most new players doesn't have problem at quests, but rather raids (NoTG and NOL)
apparently this guy does idk man
yeah, is the first time i heard about that
I don't but I would if they debuff potions
especially since old mobs (in most quests they use them) have old AI
you would struggle in lategame where potion usage is more punishing for players than learning how to dodge/build
same reason why glass canon builds are so successful and glue builds too
I do struggle sometimes in late game.
It seems like you're assuming that I'm a new player, but I've been playing for over 4 years and I have 3 characters at level 100+, with 3 more approaching it
yeah, and that's an issue, a lot of players like you do struggle and waste 30 pots on TNA/TCC/Annie because they don't know how to cycle as an acolyte or dodge, and in most cases they get reported because they "troll" their team mates bc they don't know team mechanics on raids, if you decide to do team content your type of player is the one who get the most ammount of reports/ignore
there are even people wanting to have higher cap of pots (50 or even a full stack) and thats not healthy
yeah it’s cuz raids are much more difficult than quests ever are
hence why I don't usually do team content. I don't really enjoy raids anyway, but you do raise a good point.
Anyway, I'm gonna log off of discord now, because the time I'm spending on here is time not spent on wynncraft during this valuable window of free time I have
this game does such a horrible job preparing you for anything
I think another problem is that the difficulty gap between raids and everything else relevant is too big
not really
yes really
yes
well, let's justa gree to disagree
genuine thornmail ashe levels of preparation
no it's objectively true
anyway, I'm gonna go now. Thanks your your opinions, this was an interestign conversation.
if you got 4 brand new level 105s to play tna their average comp time is gonna be like an hour (including fails)
but yeah, one thing is being bad at a game (happens to me at shooters) and another thing is looking to be bad at a game, if you aren't looking to improve in a game, idk what to tell you
judging from the absolute bullshit people do and the shit builds they have in their first raids have they will genuinely fail
while the average good party will be 10+ times faster
this game just rewards shit play too much
actually 1 hour is generous
every game ask you to keep improving, dificult raise the more you are playing, wynncraft doesn't do a good job at it and healing is a proof of it, is so unbalanced and lacks actual mechanics that allows healers or consumables to play a real role in the game
you know what does have healers and consumables being important…
they should just add smth like Skyblock slayers to the game
maybe if they just made wars not shit and rewarding it would be a lot better for the game
meh there's better things to work/improve on
wtf 2025 wynncraft nerf mana and heal pot
Mana pots are fine since their rework
To be honest, most of the id stats are explained in either here, told by other reliable people or wiki gg (Even that's outdated) and not ingame,
Not only how life/mana steals work and newcomers will confuse their actual function, there also many but there are many different damage boosts that doesn't limited to:
- Damage %/Raw
- Main Attack Damage %/Raw (Was melee before)
- Spell Damage %/Raw
- Elemental damage %/Raw
- Elemental spell damage %/Raw
- Elemental melee damage %/Raw etc.
2026 wynncraft nerf etwfa pot fr
Making builds with varied stats for the prefered skill points kind of time consuming, knowing you have to combine pieces to negate the negative bonuses and make the most of it
then you have rainbow items
Except practical applications were less than two and now are zero, there is no place for them to even exist
they are intended to be initial mechanics, not endgame
Why do level 100 variants exist then
because new players learn how to use them
No place to exist just like I said, these are not practical
It will never be practical for level 100 nor for levels 40 to 100
is practical for those levels in certain situations, such as mana hungry archetypes, is not meant to be used on raids or LR (tho i use them when i get to the first chest)
and they are meant to be used up until you learn more mechanics that works better and allow for more skill expresion such as spell cycling
not to be abused for trivial usage
So It's a shitty item to help people ignore understanding how mana works
Nothing seems fine about it post rework at all
Morph is just jack of all trades and low tier endgame "build" since it's a set build and not much variety is known
i never said ignore how mana works, don't hear what i didn't said 
morph is not the only endgame rainbow item, you have examples such as libra + vaward + LI combo for rainbow
Still less variety, but for full rqinbow one its jack of all trades which is it's main gimmick
yeah thats the whole point of rainbow after 2.1
generalist builds are the ones that are the most new-player friendly
and they're also the most ass
But effective for new-players
new players need time to adapt to the game, the best builds to allow that are rainbow
and those examples are unplayable bad
the only item support for rainbow is rainbow sanctuary
they are viable and playable, not intended to get big numbers because they are meant for NEW PLAYERS
because it forces people to invest in def/agi where you otherwise wouldnt except for air mythics or guard/laby
yes, because they are meant for NEW PLAYERS
air / mono fire items have such ungodly amounts of spell dmg on them... rainbow gets none
NEW PLAYERS need to experiment a lot of new mechanics, rainbow items are the best builds to explore them with low investment, they aren't meant to be gamebreaking or allow for millions of dps, is like complain about morrowind not being the best weapon
those builds aren't meant to be used forever
new players shouldnt be expected to get mythics so why do rainbow mythics exist?
"None" is subjective
because of variety
ur actually delusional if u think that stat spread is good for sacking 25-50sp into wfa (whilst being low str/dex)
and rainbow mythics are cheap af, so you could still count them as the first mythic you could get easy
It's for rainbow not wfa.
why are the reqs uneven 😭
just like mana potions, they aren't meant to be used on a daily basis for the experimented player, because the experimented player KNOWS more game mechanics and know which ones are good for them
do u not know how sp allocation works???
is very common with new items to be rainbow but with a preference of certain stat, mostly hybrid builds takes advantage of that
My dude I gave you a rainbow item piece that gives sp, not much compared to tri elemental build, but still better than none
i never said anything different
CT were smoking 
don't read what i didn't wrote
BEST CASE scenario (fantasia 45reqs) ur sacrificing 25sp (10+5+10) sp into wfa when ur low str/dex and gain the most out of them..... (also most rainbow mythics are like 35-40req which makes the case even worse)
where the fuck does that give sp
it literally gives no sp its effectively -25 minimum
AGAIN, THEY ARE NEW PLAYERS
Spell damage, bruh it's hard to write on phone. My mistake
like sure the spell dmg is good but then u look at the item reqs... and u gain more dmg going less sd and building more str/dex xd
rainbow is so starved for sp it snot even funny
^ ever since the rainbow nerfs its been bad
Yea but you can build both Str and dex either being starved for mana (Mana steal or regen) or squishy as hell.
Points wise they do need sp gear to wear them
Besides wfa is just a meme, at least str and dex can stack
Hey things i do for shattered roosts
my abso is finally now capable handling it without being knocked off
And the build doesnt pop off when i disco swap :D
Or just give healers more party buffs so the healing is just flavor text
Mana regen buff 
nerfing healing potions is good and fair for raiding and multiplayer content, but kinda kills like any singleplayer content unless youre playing lightbender/acolyte (the best healing you can get outside of that singleplayer is with old keepers ring 💀) thered really need to be a hpr buff before nerfing healing pots
Or just play archer (divzer/epoch are free sustain) or fallen (broken) or pala (+rally)
Off your comments you dont seem very prepared
oh nvm then
i was against nerfing hp pots but now that you mention that there are 2 archer mythics and some warrior builds that can heal themselves, its completely ok
the other 7 archer mythics, battlemonk, arcanist and assassin as a whole arent important
assassin isnt important???!??
assassin isn't important mfs when echo hasn't been removed yet
assassin isnt important
yahya nodded in approval, his apprentice has finally become the master
All I’m going to say is that the most used archetype in the game is already lightbender by like a lot. Nerfing pots would just increase this already overused class by like a lot.
just buff emergency hpr slightly and if u have -hpr it doesnt drain u (immo low hp is miserable bc u perma drain)
Bro forgot about warp
both pots and healing overall needs a nerf, specially base healing of acolyte and LB
warp players can suffer for a bit their weapon has remained meta for years
this would be a proposed buff to warp
i propose a nerf to warp by reducing its base
bad idea, a lot of items are specifically balanced around having to deal with -hpr
yea which u still have to deal with...
emergency healing gives u extra rawhpr
what the hell is emergency healing
if u have -rawhpr u still would drain when low
that would just be weird and gimmicky
thats literally how it works currently
it drains you constantly, not specificlaly when youre low
correct it ALWAYS drains u including when ur low
so what
emergency healing disproportionately affects items like immolation with massive -hpr% and 0hpr which if ur ever low u just drain to 1
you still havent answered this
i have
youve just said what happens when you have -hpr with it, youve not said what it actually is
a passive that all classes have?? like what do u want me to say lol
where is this documented and what does it do
best part is i dont even think its documented
what it actually does?
bad ragebait tutrtle but no documentation lol
mentions a mechanic
calls it undocumented
doesnt explain what it actually does
gets confused when somebody asks them
still doesnt explain
calls the person asking a ragebaiter
anyway now that you actually have explained, how would -hpr make your hp drain in combination with this if -hpr draining hp was removed? does it scale with hpr% or are you suggesting they specifically make it start draining you when emergency hpr kicks in?
i just think it should be completely removed
or if not make it so it doesnt give u it if u have -hpr% and 0 raw
so it does scale with hpr%?
ye
oh i see
oh yeah ive never noticed that before but with hpr cancel warp you start draining hp when you get low
when the emergency hpr kills u 🥀
emergency hpr is not a thing
Paladin Overheal:
How is that related
Not related but backup heals other than pots exist, though I never heard of "Emergency hpr" were a thing or even before that
It's made up by the 3% I guess
i also thought that but then i tested ingame and it is a thing which exists
low health your regen goes up
i can't remember the exact amounts but if you have low -hpr it does counter that at a specific percentage of health
I'd like a CT to weigh in on this
Im CT and i think healing potions should be removed from the game
it was implemented a long time ago to stop people from reaching 1 hp every time they afk'd in a town
Atp you should say very very long time ago
wow if only there was another way of doing this that would actually prevent this from happening 100% of the time unlike the current system
-# please give health regen in towns and negate the effects of negative hpr while inside them
maybe u should reply to gms with that instead of item makers who agree w you
truf nuke
Can u pass it along?