#Nerf healing potions

1 messages · Page 2 of 1

prime spade
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and im not talking about being skilled

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but also building your character, if you are not good at dodging, why building glassy instead of tank or healer?

teal blaze
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Yeah I agree, but the reason that everyone builds damage and not health sustain is because they don't have to lmao

next coral
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Well for certain builds like low EHP it is wise to go with Agility as most Agility/Air gear having Walk Speed bonuses for strafing the area, or go with Defense for natural Damage Reduction and high hp gears.

crimson dune
prime spade
carmine citrus
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this is why we need different difficulty settings for like raids and shit (with different rewards ofc)

crimson dune
next coral
carmine citrus
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also most meta builds aren't expensive anyways for the average player

prime spade
prime spade
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like, if you are dying and don't wanna change anything you will keep dying

carmine citrus
crimson dune
prime spade
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is literally the set for new players

carmine citrus
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maybe most is an exaggeration

crimson dune
carmine citrus
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but like name a piece of content and I can tell you a cheap meta build

crimson dune
crimson dune
carmine citrus
prime spade
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look for rainbow builds and items

crimson dune
prime spade
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rainbow are the most balanced builds in terms of survavility and dmg

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not the best but suited for new players

crimson dune
prime spade
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medium-high eHP, good dmg, low spell cost in most cases and good movility

crimson dune
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I'm aware of the benefits of rainbow builds

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I have over 300 hours in characters that have only used rainbow builds

carmine citrus
crimson dune
prime spade
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like i got to level 101 on my first character that way

runic robin
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wynn is not punishing enough early game for poor building

prime spade
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without TM (didn't existed)

crimson dune
runic robin
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you don’t need a fantastic build but holy does it not prepare you for anything

carmine citrus
crimson dune
prime spade
carmine citrus
prime spade
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yeah, is the first time i heard about that

crimson dune
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I don't but I would if they debuff potions

prime spade
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especially since old mobs (in most quests they use them) have old AI

prime spade
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same reason why glass canon builds are so successful and glue builds too

crimson dune
prime spade
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there are even people wanting to have higher cap of pots (50 or even a full stack) and thats not healthy

runic robin
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yeah it’s cuz raids are much more difficult than quests ever are

crimson dune
runic robin
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this game does such a horrible job preparing you for anything

carmine citrus
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I think another problem is that the difficulty gap between raids and everything else relevant is too big

carmine citrus
prime spade
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yes

crimson dune
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well, let's justa gree to disagree

runic robin
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genuine thornmail ashe levels of preparation

carmine citrus
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no it's objectively true

crimson dune
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anyway, I'm gonna go now. Thanks your your opinions, this was an interestign conversation.

carmine citrus
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if you got 4 brand new level 105s to play tna their average comp time is gonna be like an hour (including fails)

prime spade
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but yeah, one thing is being bad at a game (happens to me at shooters) and another thing is looking to be bad at a game, if you aren't looking to improve in a game, idk what to tell you

runic robin
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judging from the absolute bullshit people do and the shit builds they have in their first raids have they will genuinely fail

carmine citrus
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while the average good party will be 10+ times faster

runic robin
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this game just rewards shit play too much

prime spade
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every game ask you to keep improving, dificult raise the more you are playing, wynncraft doesn't do a good job at it and healing is a proof of it, is so unbalanced and lacks actual mechanics that allows healers or consumables to play a real role in the game

runic robin
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you know what does have healers and consumables being important…

carmine citrus
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they should just add smth like Skyblock slayers to the game

runic robin
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maybe if they just made wars not shit and rewarding it would be a lot better for the game

carmine citrus
valid ravine
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wtf 2025 wynncraft nerf mana and heal pot

prime spade
next coral
# prime spade you would struggle in lategame where potion usage is more punishing for players ...

To be honest, most of the id stats are explained in either here, told by other reliable people or wiki gg (Even that's outdated) and not ingame,

Not only how life/mana steals work and newcomers will confuse their actual function, there also many but there are many different damage boosts that doesn't limited to:

  • Damage %/Raw
  • Main Attack Damage %/Raw (Was melee before)
  • Spell Damage %/Raw
  • Elemental damage %/Raw
  • Elemental spell damage %/Raw
  • Elemental melee damage %/Raw etc.
valid ravine
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2026 wynncraft nerf etwfa pot fr

next coral
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Making builds with varied stats for the prefered skill points kind of time consuming, knowing you have to combine pieces to negate the negative bonuses and make the most of it

fathom sun
prime spade
fathom sun
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Why do level 100 variants exist then

prime spade
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because new players learn how to use them

fathom sun
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No place to exist just like I said, these are not practical

prime spade
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level 100 is not always endgame

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especially for new players

fathom sun
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It will never be practical for level 100 nor for levels 40 to 100

prime spade
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is practical for those levels in certain situations, such as mana hungry archetypes, is not meant to be used on raids or LR (tho i use them when i get to the first chest)

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and they are meant to be used up until you learn more mechanics that works better and allow for more skill expresion such as spell cycling

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not to be abused for trivial usage

fathom sun
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So It's a shitty item to help people ignore understanding how mana works

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Nothing seems fine about it post rework at all

next coral
prime spade
prime spade
next coral
prime spade
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yeah thats the whole point of rainbow after 2.1

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generalist builds are the ones that are the most new-player friendly

slender dirge
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and they're also the most ass

prime spade
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new players need time to adapt to the game, the best builds to allow that are rainbow

queen escarp
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the only item support for rainbow is rainbow sanctuary

prime spade
slender dirge
prime spade
queen escarp
prime spade
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NEW PLAYERS need to experiment a lot of new mechanics, rainbow items are the best builds to explore them with low investment, they aren't meant to be gamebreaking or allow for millions of dps, is like complain about morrowind not being the best weapon

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those builds aren't meant to be used forever

queen escarp
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new players shouldnt be expected to get mythics so why do rainbow mythics exist?

queen escarp
prime spade
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and rainbow mythics are cheap af, so you could still count them as the first mythic you could get easy

slender dirge
prime spade
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just like mana potions, they aren't meant to be used on a daily basis for the experimented player, because the experimented player KNOWS more game mechanics and know which ones are good for them

queen escarp
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do u not know how sp allocation works???

prime spade
carmine citrus
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not for this item

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this item is meant to be full rainbow

next coral
prime spade
next coral
prime spade
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don't read what i didn't wrote

queen escarp
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BEST CASE scenario (fantasia 45reqs) ur sacrificing 25sp (10+5+10) sp into wfa when ur low str/dex and gain the most out of them..... (also most rainbow mythics are like 35-40req which makes the case even worse)

carmine citrus
queen escarp
next coral
queen escarp
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like sure the spell dmg is good but then u look at the item reqs... and u gain more dmg going less sd and building more str/dex xd

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rainbow is so starved for sp it snot even funny

carmine citrus
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^ ever since the rainbow nerfs its been bad

next coral
next coral
fleet mist
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my abso is finally now capable handling it without being knocked off

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And the build doesnt pop off when i disco swap :D

agile briar
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Or just give healers more party buffs so the healing is just flavor text

patent python
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nerfing healing potions is good and fair for raiding and multiplayer content, but kinda kills like any singleplayer content unless youre playing lightbender/acolyte (the best healing you can get outside of that singleplayer is with old keepers ring 💀) thered really need to be a hpr buff before nerfing healing pots

queen escarp
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Or just play archer (divzer/epoch are free sustain) or fallen (broken) or pala (+rally)

copper heart
queen scroll
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i was against nerfing hp pots but now that you mention that there are 2 archer mythics and some warrior builds that can heal themselves, its completely ok

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the other 7 archer mythics, battlemonk, arcanist and assassin as a whole arent important

north cove
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assassin isnt important???!??

upbeat hare
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assassin isn't important mfs when echo hasn't been removed yet

true egret
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assassin isnt important

delicate jetty
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All I’m going to say is that the most used archetype in the game is already lightbender by like a lot. Nerfing pots would just increase this already overused class by like a lot.

queen escarp
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just buff emergency hpr slightly and if u have -hpr it doesnt drain u (immo low hp is miserable bc u perma drain)

slender dirge
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Bro forgot about warp

prime spade
queen escarp
slender dirge
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this would be a proposed buff to warp

queen escarp
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i propose a nerf to warp by reducing its base

queen scroll
queen escarp
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emergency healing gives u extra rawhpr

queen scroll
queen escarp
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if u have -rawhpr u still would drain when low

queen scroll
queen escarp
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thats literally how it works currently

queen scroll
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it drains you constantly, not specificlaly when youre low

queen escarp
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correct it ALWAYS drains u including when ur low

slender dirge
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so what

queen escarp
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emergency healing disproportionately affects items like immolation with massive -hpr% and 0hpr which if ur ever low u just drain to 1

queen scroll
queen escarp
queen scroll
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youve just said what happens when you have -hpr with it, youve not said what it actually is

queen escarp
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a passive that all classes have?? like what do u want me to say lol

slender dirge
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where is this documented and what does it do

queen escarp
queen scroll
queen escarp
queen scroll
queen scroll
# queen escarp bad ragebait tutrtle but no documentation lol

anyway now that you actually have explained, how would -hpr make your hp drain in combination with this if -hpr draining hp was removed? does it scale with hpr% or are you suggesting they specifically make it start draining you when emergency hpr kicks in?

queen escarp
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i just think it should be completely removed

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or if not make it so it doesnt give u it if u have -hpr% and 0 raw

queen scroll
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so it does scale with hpr%?

queen escarp
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ye

queen scroll
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oh i see

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oh yeah ive never noticed that before but with hpr cancel warp you start draining hp when you get low

queen escarp
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when the emergency hpr kills u 🥀

fathom sun
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emergency hpr is not a thing

next coral
fathom sun
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How is that related

next coral
fathom sun
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It's made up by the 3% I guess

queen escarp
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That’s actually getting dragged so hard xd

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May as well be ninja

queen scroll
cinder fiber
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i can't remember the exact amounts but if you have low -hpr it does counter that at a specific percentage of health

slender dirge
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I'd like a CT to weigh in on this

undone sedge
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Im CT and i think healing potions should be removed from the game

blazing raft
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it was implemented a long time ago to stop people from reaching 1 hp every time they afk'd in a town

fleet mist
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Atp you should say very very long time ago

grave robin
blazing raft
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maybe u should reply to gms with that instead of item makers who agree w you

blazing raft
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truf nuke

reef plover