for raid meta
start of 2.1 meta weapons: (no i am not counting when everyone waws running 100k ehp at the start because no one knew what they were doing)
hero, warp, thrunda, laby, reso, trance kinda, fatal, abso, nirv, cata (with mana pots), lament, obli
meta mythics now:
hero, warp, thrunda, laby, reso, nirv, obli, lament -new- hadal, oly (kinda)
#Please Don't Do Anything Else To Assassin. PLEASE!
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If removing piro means assassin was gutted like a fish, gut that mf
ok so we cut down the amount of usable mythics by half and then added one more archetype with 2 weapons lol
i love the diverse and changing meta
(ive probably missed a few but you get my point)
oh ig guard too
I forgot about that
although other weapons on pala work the same lol
Ohmygod
I used to run battlemonk guard tho, that worked too
🤨
SIXTY NINE PREGNANT MEN
How much you wanna bet it gets nerfed before/with fruma
mono fire has great sd options
nah i doubt guard gets nerfed but pala probably
YMCA
are that many ppl actually running hadal after the aco nerf?
Also didn't Hadal lowk fall off when they removed bleed from BS
prob talking about pbomb but thats only 400k dps idk
Wait did Trance really fall off that hard lmao
I predicted the reverted mID wouldn't help it but...
Surely the 15% reduction excused by future proofing the weapon was enough for them
its become less popular but its still like better than most other weapon choices lmao
@median lantern not all classes are made equal, and frankly, they don't need to be. No one wants Mage x5, or five slightly different versions of Warrior. But the main gripe about "meta not changing" is actually kind of valid because this entire time the main goal has revolved around "high damage, high mobility" and that hasn't changed since launch for a lot of the fights
it was already ass
the meta is either high damage high mobility for tna/nol or high damage for tcc/notg lmao
Idk, after shatter got touched it was hard enough to run anyway
Still mad ab that ngl
hadal is still good (in notg)
Abso was always meta in Groot, and at this point TCC has trick shade so that's new, but I think other than that the biggest change I've seen to most raids is that assassin is never used anymore. Especially acrobat
Yeah but at least devit was pretty good, now you gotta charge that shit way up
abso isnt meta in groot anymore except people who just wanna facetank everything
tcc always had trickshadejust that arca was so fucking broken befoer you didnt really need to use it
Is it not? Don't people just abso then corner strat
and acro was never good its just that people found it fun but thats not what meta is lol
why would you do that when hadal/reso/whatever the fuck else exists
You can corner with any relik
maybe when corner gets fixed 
Fair enough
Just no tether because of attack speed lmao
then the notg meta is gonna be to run another raid
Nah it'll be freezing sigil and have everybody stand slightly off the wall
Lowk sounds fire
This gives the same energy as
The best Assassin archetype to use is to switch to Fallen
👍 but trickshade/shade stil good in tcc (and even in tna in a premade)
trickshade is also good in notg but goodbye to that whenever the next patc drops
im becoming a broken record here, see #1389714885478187180 , but raid gameplay is high damage high mobility because it is supposed to follow this typical "slay mobs" gameplay loop. The lack of other content for other forms of gameplay to shine in is the real issue, not so much what is meta in raids
ok so do you agree now that prehaps the meta isnt changing as much as you thought
there are certainly changes that can be made but raiding will always be this scenario of min-maxing damage output because we put huge ass bosses to kill as the main objective lmao
wow and yet everyone is using air
I never said it was drastically shifting like you represented my words as
Role queue will save us
ok but items changing here and there isnt a shifting meta lol
but the items people use has changed, the abilities people use has changed
its a FLUID meta which is my exact words
It changed for the worse? The options have almost halved
its not a fluid meta if the same 3 weapons have been by far the most popular for a year lmao
for raid meta
start of 2.1 good archetypes:
lightbender, arcanist, trick(shade), laby, fallen, aco
right now good archetypes:
lightbender, arcanist, trick(shade), laby, fallen, aco, pala (in notg), shade
start of 2.1 meta weapons: (no i am not counting when everyone waws running 100k ehp at the start because no one knew what they were doing)
hero, warp, thrunda, laby, reso, trance kinda, fatal, abso, nirv, cata (with mana pots), lament, obli
meta mythics now:
hero, warp, thrunda, laby, reso, nirv, obli, lament -new- hadal, oly (kinda)
@median lantern
start of 2.1 good elements:
earth thunder water air
right now good elements
earth thunder water air
this entire thing is completely irrelevant to the original thing i responded to which was @daring sandal saying that the ims should just design more slop around the current meta instead of making designs that fit their lore, the game and are generally fun 😂
do you think that the item makers designing things around the current meta specifically would do anything to change said meta lol?
ok but like can you see how the meta isnt very fluid at all and maybe thats a problem??
You completely misconstrued and misinterpreted my points, which is why I did not feel the need to continue the conversation we were having.
Also we need to ban the word slop please
they have complete control over the items and when they arent using that to better the game as it is currently is what you said. And i responded directly to this
So main counter argument here is that current raids lack variety in goals, and thus, the meta will be very specific and niche in what it needs to accomplish. High damage, high mobility. Right? I'm not misunderstanding your point am I?
Better the game as in maybe touching the Air items a bit? Never did I say "please produce more sd% gear!!"
Although we got that anyway with Etio lol (air, who knew)
Don't shit talk Etiolation Singu needs it 🥀
I use it 
Singu literally doesn't have anything good for chest slot other than Libra or Wanderlust for obvious reasons
I think this list is a bit of a stretch, laby was good because of bug abuse and once that was fixed it dipped out of the meta for a while until we revamped the major id. Thats a prime example of the fluidity of this
acolyte is the same story. It being op with reso on 2.1 release doesnt mean its a good archetype either it was not regarded as good and it has quite literally risen to extreme heights now since our major rework efforts
singu is just terrible lol
That's fair. Trap stacking was..... absurdly broken
It won't stop me from using my beloved
i do agree aco and pala have entered the meta but do you realy think thats enough, also look at the list of meta weapons which has only gone down (with air staying lol)
the fall of battlemonk in general represents fluidity. Literally one of the most played archetypes at the beginning of 2.1 and it just forever dipped
fallen actually being one of the lesser played archetypes until 2.1 release
the game is fluid! Who would have thought 😄
ok so cool so with your standards we have this
start of 2.1 good archetypes:
lightbender, arcanist, trick(shade), laby, fallen, bmonk
right now good archetypes:
lightbender, arcanist, trick(shade), laby, fallen, aco, pala (in notg), shade
start of 2.1 meta weapons: (no i am not counting when everyone waws running 100k ehp at the start because no one knew what they were doing)
hero, warp, thrunda, laby, reso, trance kinda, fatal, abso, nirv, cata (with mana pots), lament, obli
meta mythics now:
hero, warp, thrunda, laby but erm its redesigned, reso same story, nirv, obli, lament -new- hadal, oly (kinda)
The third copy paste will do it
idk about you but i think for a years wroth of changes that is not it lmao
That means its time to give some love to ritualist then 
Its only purpose is lunatic for aco and summoner
so real
Can we revert Warrior back to 1.20
bmonk exit meta aco pala enter meta wowwwww guys look what we've done the past year oh and also the amount of meta weapons has halved with barely any new ones
we'll get there eventually
regular shade enter meta too
this isnt helping your case
laby went out and came back in
you've still proved my point that its generally a fluid concept
Toxo went on retirment for 2 years since strenght and courage scailing gone 
Are there plans to make Shade played as intended btw? I like the idea of hspell but they way it's used rn completely goes against what it's trying to do
it might not have changed as much as you personally would have liked it to or even me personally to be honest but it is a fact that metas in video games are completely fluid
even if the same items are being used the way of playing them has certainly changed over time
half the archetypes and like 70% of myuthics havent seen a single meta use for a year now but yep fluid game guys
tna and nol have remained ranged high ws high agi but yep fluid game
yeah, pretty much all of the team has said that we'd like shade to be burst focused and not spam focused
but we'd rather have it be in its current state than it being bad generally because burst is kinda difficult to get right
no but you see there is no such thing as meta and everything is meta because im trying to beat this strawman tryhard that i imagined up which does exist in the minority but im pushing an ulterior narrative
Increase costs and dmg its so shrimple 
I think it's a difference in perspective at this point. "Capable of change" does not constitute "Fluid", and at this point it feels more like a personal difference on what one would call fluid or dynamic
i wish i really wish it would save so much time
tcc and notg have remained 1-2 support 2-3 dps with almost the exact same dps options but fluid game!!
Id agree with term that AT has done some pretty impactful changes (whether that's good or bad), I'd like to see IMs do some similar at least
I guess its up to you then, how many archetypes leaving and entering the meta over the course of the last year would make you believe that stuff changes over time
yep i agree the pala and aco changes were really good but unfortunately 2 archetypes out of like 10 shit ones is not enough
"10 shit ones" 😂 doesn't really make me wanna talk with you im ngl
Acolyte became good that was a nice rework
Took a bit, but it got there
Meta will always tend to stabilize
yeah aco has had by far the best glowup
what are you even saying
shade had a bunch of tweaks too, summoner is far more fun now (though its not meta dps so i know you disregard it lmao)
no shit im disregarding it if were talking about meta???
somehow riftwalker is coming back even though i want it dead
Archetypes are fine, the only real stinkers is bolt sharp and ritu.
A lot of weapons being ass is bigger issue
bolt sharp trapper (without laby) ritu summoner acro bmonk
I screenshoted this and will take it out of context for my hate brigade, thanks!!
/s
Half of these are more than fine
Me with wynncord ong
way too used to this now lmfao
for example?
Trapper summoner acro
trapper ehhh ig summoner acro hahahahaha
is summoner even usable in tcc boss
Because laby does x3 of gma trapper dps it doesnt mean trapper itself is weak
with like puppet bomber summoner is decent
I really want to emphasize how simple it was to do, all it took was the gust buff (qol buff) and everyone got excited because Timelock is genuinely fun, just that it trolls your team (this was also changed sorta) and arca overshadowed it
the principle of a meta is to determine which item is better. As time passes people will figure out what's the best, until you get 1 archetype to be the only option to meta slave.
the only way to prevent that is to make dumb balance patches that works for a little bit of time but will drain out the community overtime, or to add / change content which only works until the meta stabilises again.
there isn't a single game's meta to which this doesn't apply
Rw damage was hardly touched, it didn't need to be
Hopefully we see similar changes for other archs
As we've seen with ws, qol is king
good to know
ok but when the meta has been p much teh same shit for a year now thats an issue
thought people were pissed off at shifting metas though
LMAOOOO it's even more burst DPS than the burst DPS archetype 
unless wynncraft gains massively in popularity and they somehow find a way to have more people work on the game but keep the same efficiency
I know, its why some of the at wanted to do the changes in the first place but the changes working doesnt mean that they were the right changes if you know what i mean
No
I'm confident fruma will shake things up, not sure which way it'll go though
its better that they happened for sure but it kinda just makes its problems more obvious that this fixed it
i mean i really hope so lol
Summoner being completely useless in tcc is hilarious
Fruma finally provides first earth shaman mythic since ever
lmao so true. "stop biweekly patches i cant keep up"
which was totally fair btw
Thats true though
Yeah I know what you mean, I think it was such a good buff that kinda throws away the initial loop of using autos to stack winded
yeah its that weird thing thats hard to understand. Its a positive thing but its also negative at the same time xD
Reso kinda counts at least
I think a big part of it was item changes which are really not that interesting to most people
while archetypes changes hurt people's builds without making them kinda useless
Disagree. People will always pick something that is infinitely more fun as long as the loss in effectiveness is minimal.
@median lantern pointed out how life steal is pretty busted if you build for it, but the reason no one builds for it is because you pretty much lose 40% of your damage output for a usable/consistent life steal. You lose so much that it's not even worth it.
If there were multiple archetypes with very comparable effectiveness, but wildly different playstyles, people would be far more inclined to pick based on preference instead of raw numbers because they're close enough that it doesn't matter
you also just dont need the ls because of other things
Life steal kinda works on quetz with chain lightning
Nerf the hp pots
like mage heal is capped for ally healing (max 30% of your hp bar) but acolyte just isn't? Health pots are really strong obviously too
Echoes of the Lost + Quetz is a match made in heaven
should really pick up my quetz again
Ye 
We know now whats gonna be one of 50 acolyte nerfs next patch 
I have to disagree to your disagreement, I didn't say people would not play other thing I just said that meta gets narrower and ultimately meta slaves will only play 1 thing
even if you have a great balance that'll end up happening
look uh
the moment you went for loss in effectiveness you strayed away from the meta so yeah
I think you're both right tbh
Oh I misread that. Yeah, you're right, people who only stick to meta (meta slaves) will absolutely only pick the absolutely most minmaxed viable thing ever
The issue is that shaman, warrior, and mage (non arca) doesn't care about hpr or ls because they have built in healing. While archer and Assassin need to crutch on pots or else sacrifice their already little damage to build sustain
I do believe for example mage is in a quite good state rn, but that doesn't change the fact that meta slaves should end up going for glass cannon rw
things could be closer. But there will always be a subset of people who say "im forced to use X because it does 5% extra dps than Y, this game is so unbalanced"
I think every class should have access to decent healing somehow
Archer 
cough cough Steve players in smash ultimate
greed mid 🗣️
Too bad, nerfed
🥀
Gma greed build with galleon 🔥
Those people's opinions should be ignored
Galleon nerf incoming, just wait
Why galleon doesnt have greed, you gotta waste 2 slots for boots and ring instead of 1
you wouldn't catch me ever saying that 
real
As long as there isn't a huge gap (700k DPS warrior vs 120k DPS assassin) people complaining that their favorite class isn't the pinnacle of meta, when it's perfectly functional are annoying
Everybody freaked out when overwatch added self heal to all heros, yet it turned out fine and was a really nice change
it is slightly different tho, overwatch is a forced team game that always has healers in it already
and also wynn has the same passive hpr as that in it
Like, idfc if mage is the best class in the whole game. I don't need it to be. I just want it to be competitive in numbers. That's it. Personal taste and preference makes up for that difference in 50k DPS
The worry was that healers would be unnecessary, this didn't happen
As for hpr, we've already discussed the issues it faces compared to whay ow2 implemented
I just hope i will be able to use strati boltslinger again one day
this is kinda just because at least 50% of the time in overwatch your healers are useless anyway
This hurts me as a support main 🥀
you know its true
Self reported to play overwatch
Play Marvel Legends instead or whatever it's called
It's the spiritual successor to Overwatch anyways
league of marvel heroes battle
mage also gets to heal for free
Arcanist 🥀
hey you can't have it all bro
remove blood rite
also pre-timelock rw didn't use heal at all (for how much it existed)
Healers are vital to ow, the change allowed the DPS more independence which in turn let supp focus more on tank Instead of topping off chip damage
I dont want arcanist to have heal spell dw
Remove fluid healing too
Ok what the fudge..
remove healing efficiency
translation: dps can now clutch up more easily when they innevitably get shafted with the worst support in the entire world in most games
make all healing heal 1hp per second
You sound like a dps main 
remove heal spell 

Turn wynn into ultrakill, damage heals you
Put it on bloodbath as a mID, I've already suggested this many times
quite funny how most ppl here seem to know about overwatch and we've been talking about meta changes for hours
lifesteal now works with spell damage
Mana steal now procs off spells
are yall having ptsd or what ?
just queue champion if the server is full? 🤷♂️ smh my head
no
this is such 🥀
just flame tongue spam if you're a summoner 
flame tongue aco is better 🥀
A tip to always feel better, its still gonna do more than toxo
we dont talk about that mysterious mythic earth relik
Ur gonna make Toxo fans cry
You guys dont use masks?
I wonder how quad totem aura spam does in tcc
yes u use masks if u want optimal setup
I use lunatic summoner
no flamin toungue for you
use haunting memory + lunatic
Actually, how is Summoner with mask? I thought it would be terrible against boss since you can't redirect attacks well
warp riftwalker?
The main way it’s played it’s best for normal content
I do think nol bullwhip is better tho
I meant minecraft builds, but you should leak your warpwalker build too I'm interested
well I'm interested too, I can't get more than 300k burst dps on warp riftwalker and it feels really lackluster
Imma head to bed, ping me so I can see it 🙏
sounds like you didnt know lament rw
lb
oh.... alr
U dont have to be getting hit for the corner strat
Ohh fair enough
This has nothing to with the major id it got btw
no shit sherlock
me too
Its buff had nothing to do with it becoming decent?
I mean they were talking about melee mage and i presume your bringing up spell mage so that makes like no sense
gaia got some usecase because of some meta change, at least now it sees some usage
gaia got a buff for a future melee mage archetype, we don't know when it'll come but at least it has a pretty strong identity which is good imo
Yeah this is true it was just irrelevant to everything else
Thats why im confused
"at least be glad it got some usage" since gaia is on a niche that doesn't exist currently (melee mage)
what are you even trying to argue
But its niche isnt melee mage
???
Am i supposed to be glad that it became decent in something its buff didnt affect?
what do you want ?
do I have to break everything down to you ?
mage melee isn't coming tomorrow, gaia buff was done to give it some character, didn't put it to any meta usage cuz melee mage is just inherently bad
ct can't control everything about the meta, gaia got some random usage but isn't used for it's main purpose, if you wanted to play gaia you have your niche if you wanted to play mage melee wait or play suboptimal
if you want patches & reworks to go faster go help wynn's team or smth
and if you're just trying to tell me I make no sense, you're just currently trying to explain to a tired guy why what he said is confusing a few hours after the conversation is done, congrats
Dude i couldnt give a shit about when mage gets melee support whats done is done lmao
Im just confused what im supposed to be glad about?
Like im not saying bring melee mage support now lmao
that gaia sees some usage nowadays
What does that have to do with its buff
nothing
these are 2 seperate concepts that don't need to be linked
and I never tried to argue they should be linked
“Dont be angry gaia got a buff because atleast its used”
Seemed like you linked them together
Maybe you werent clear enough
yea no that was just wrong from me
racism?
Acro is better than before wdym
Even without landing everything is easier and still does the same dps
this thread is dead already bro 😭
let it stay dead 🥀
yes hello i will murder assassin
You mean… assassinate?
or even 殺人 😳
holy shit loss language
shacro vs shatro is a very difficult to settles question tbhb
but uhh its not that bad bc stomp doesnt end vanish so you can get some hits for free 
its intentionaly, i didnt ask why it was added but i assume its bc stomp isnt really smth you do "actively"
- it would like
instantly delete vanish if you dash too high to etner
probably to prevent stomp + sstrike
i am 99% sure that is not it bc stomp deals like 2 dmg
true
stomp does have 5 hits tho so even if it did trigger sstrike, only 1/5 of the dmg would be under that buff
uhh i think only dive has 5 hits
Stomp and Swan Dive’s damage are so insignificant compared to Jasmine bloom’s damage honestly.
too bad aerial ace is tied to that node 😭
No free 35% damage boost for you!
(By the time Aerial Ace activates, the boss is at first watched)
ye i wish it would be reworked and made a thread about it but terminated and I didn't necessarily see eye to eye on it
You can dive at 1 momentum to activate Aerial Ace for better uptime, unfortunately in any competent setting everything dies in too fast before you can manage it.
Either this is acrobat being weak or other archetypes being too strong is another discussion
ye so the aerial ace uptime goes to waste tho and cant be used on anohter mob even if u try flying to smth else to attack
Btw what build do you use
i rn run etw nirvana
Acro feels okay in some settings
What’s the dummy damage you’re getting
-# (We all know its real damage is lower)
Aka when everyone else isnt running a dps
prolly like 300-350k peak, im running uncrafted
i think average is around 250 tho
Yeah thats like mine, 300-325 sustain with 380 peaks
for etw peaking 350-380k is kinda crazy tho idk
Which sounds good until you realize it takes time to charge up and you instantly fucking die to everything
Auxetic on dives
ah u run auxetic
Yeah i always do its awesome
i dont like auxetic that much tbh i should start using it tho
Its just fat damage
Means you don't have to melee for Curse lol
Unless you’re an acrobat sweat for some reason.
ye but i dont have a spare hpr tome to cancel hpr
So really no point in melee
(I am one, please save me)
It might be better to melee if you tdrop to sslow
Or if you run shurikens and actually cycle dash
I cycle dash
it's not a lot, you can cancel it with some rare tier ring if you really needed
Yeah then its way better
Nah I am a sweat and I melee every other time I cast spells
I 1314 bc dash is annoying to add since it flings me to the ground
How does that happen
yeee thats what i like doing
I dont dash off the ground since it sends me too high thats why
1314 is fun, i feel like cherry bombs would be so good with how often i shoot smoke bombs out
So i still have the 1 omnidirectional dash
(That’s why I don’t use Dancing Blade)
i might get rid of dancing blade but start dashing upwards so i can build shurikens up into my cycle
Dancing Blade is so useless imo
Dancing would be good if it was faster
And dashing upwards sends you wayyy to far. Honestly, they could just make dash not work downwards and that would be amazing
The Rare Tier Ring "Vital" has no skill reqs and gives enough raw hpr to cancel auxetic capacitor
Its -hpr just tank it
why tf did this thread become active again
dude wanted to cancel
Or throw on some tomes. Thats what i did
dude also said he had no everlasting tomes
Also they should just not let you dash downwards
Unless you have rr
But otherwise idk why dashing downwards exists and imo shouldnt be a thing
they already don't let you tp downwards, and it SUCKS because it makes canceling fall damage a pain
Tp downwards makes sense. Dashing downwards doesnt
This guy activated this post’s Second Chance
by stating one of the most controversial opinions ever since acrobat was touched
Acro is better than before
just a random piece of like anti-qol on my least favorite class that gives me another excuse not to play it
i prefer old playstyle 10x more than how it is rn
I like the new one tbh
its better dmg ig but playstyle felt more synergized within the game
Just needs a few tune ups and its good
have you tried bmonk btw
Yeah. Hell
ive heard its similar to acro but never tried it
dam, i like the idea of staying airborne tho which is why my first slot was acro 💔
Like im not even kidding, base charge feels more fluid than bmonk
Isn't current acro very similar to old, just it has stomp/dive/bloom boom now?
Yeah, which i like
so you do a little more and don't have to multiweave forever for damage
bleh I need to just try every archetype pure in morph to see how I actually like it, I haven't played acro in way too long
The main problem with bmonk is that whirlwind resets velocity
not with aerodynamics it doesn't
Yes, but aero feels so slow
you just get this little upwards bump and keep moving
Nah its bad, i can explain just gimmie a sec
true, aero does kinda suck hard
tried burger build and it had GREAT QoL, apart from speed because aero killed it lol
Ok so
Aerodynamics needs to be in a little optional node cubby thing so that some builds don't end up NEEDING to grab it even if they don't want to
Flying Kick too for that matter...
Basically, whirlwind resets your horizontal velocity, right?
How aero works is that it always sets your horizontal velocity to a value
yeah aero sets to a certain value, normal charge just adds velocity
so normal charge, if spammed, is FAST
However, aero is ticked BEFORE whirlwind, so when you cast whirlwind, you have 1 tick of not moving
It is so noticeable and feels so bad. This plus aero being slow af makes bmonk feel like shit
If whirlwind just gave vertical velocity and not horizontal
It would be amazing
Isn’t it slow so that you are able to guide it more freely
Also
I'm done with this crappy archetype.
