#New player experience (ftue)
1 messages · Page 3 of 1
but this is already sort of the case, since that mob still gives you more xp than at level mobs, despite being 15 levels higher... just for the price of a few more hits or spells... I understand your point about you feeling that it gives not enough xp for your work, but I just don't think most people feel this way, nor do I think that it is a bad idea to have this mechanic or soft-cap in the game to discourage the average player from fighting mobs that are too high or too low level...
"I want to level up faster" isn't the goal of my feedback, "I want to level up at the same pace, but funner" is.
this
Bro is going to fall in love with Raids (I hope)
If you want me to stand in front of two different mobs, one being at-level (~level 14) and one being 10 levels higher (~level 25), and show you how one is much less efficient than the other, I would rather you just believe me that I didn't invent this to cause drama and actually did experience it.
not going to lie, I kinda like how its the case that if I fight higher level mobs, the xp gain as I level up not decreases, but increases for a few levels, and only then starts decreasing again.
speaking of xp gain, @livid anvil I heard in the wynntils discord that the xp gain module no longer works because wynn doesnt send accurate xp gains and instead updates more slowly. Is this true/intentional?
and while that xp decrease is at your own level, it feels like its a few levels below your own level, because you need more and more raw xp value each level, but thats still always only 100% xp per level, so there is a difference between reality and when you feel like xp gain starts to decrease, and I think its just at the right place
XP gain falling off when you out-level something feels natural.
Some games use clever down-scaling systems to still make it paced well if you go into early zone content as a veteran, but those have a lot of potential downsides, you have to really nail the progression with that in mind earlier rather than work it in after the fact unless you do a LOT of work
again I understand your point, but discouraging the average player from fighting too high level mobs with them giving a bit less xp than the amount of work would give you is a really good trade-off or compromise in my opinion, it prevents so many issues and also helps guide regular players. again, the challenge is being able to defeat those mobs, if you wish to do so, and not that they give a lot more xp
its an issue that some players might have, but its not an issue that will stop them from playing wynncraft altogether, not even one bit... so changing this system would be bad overall
I agree the current system to prevent abuses is better than no-system-at-all to prevent abuses. I also believe, partly because I've played many other games that didn't run into the issue I experienced, that there are various ways to prevent those abuses without running into the issue I experienced.
just to see the bigger picture here
I mean, I'll be the first then I guess. It definitely made me want to stop playing. I would have if I wasn't emotionally invested in this thread now.
For me? 🫶
blushes
You're sweet pookie but my heart belongs to Singularity
Rainbow meta my beloved
A lot of the reasons you all might never hear about these kind of friction points and issues is because those players don't get invested enough to join the discord. I only did because as a dev I really admired the level of wizardry and dedication to make Wynncraft a project for so many years and keep an active player base. That's awesome. wanted to pass on some feedback briefly in case they found it useful, even if I wasn't likely to stick around further.
At this point though I"ve spent more time in this thread than playing the game. I do have to get back to work too. ;)
naw dog raids will chew any noob and spit them back out
you can quest to 105 but if you dont have a rough idea of optimal play of your own archetype or even what morph set is you're cooked already
Thats what im trying to say in several posts for years now. But its ... Difficult. So many wasted active players. So many quit moments for beginners. Atleast it got better in some areas during the last 2 years
wynn is pretty much carried by word of mouth
they should focus on making good content and let players come naturally wow who could have ever come up with this idea 🤯
there are avenues other than gameplay they can explore
the lore and story department coming into question
i cant imagine anybody playing warframe for fun but a bunch of people came for 1989 for the story aspect i assume
I have a hunch I’ll be fine in raids if I get there. I’ve raided in other games before
or most gacha games
just know that they are build checks
Plus you picked the best class in the game (not really but it's my favorite)
Warframe is often considered genre best gameplay what are you talking about?
well in your opinion
No I mean in broad popular consensus.
yeah a lot of people also play call of duty
Lots of people don’t like it but obviously it’s not hard to imagine many people enjoying it when it’s 99% of the game for the first 200 hours
and league of legends
And they always agree it's shit but they have no better alternatives
Ah gotcha. You’re just in the contrarian mood
i have my gripes
speaking of...
Heck even Josh Strife Hayes video went extensively about he thought the combat wasn’t just great but possibly the best in a 3rd person action mmo he’d played, but the complexity of the systems made it so hard to get into and undercut that
boosted gold
appeal to authority
“I can’t imagine anyone enjoying X”
“Here’s a lot of people”
“Well who cares what a lot of people think? They like call of duty.”
“Here’s one highly knowledgeable person”
“Appeal to authority.”
you know what appeal to authority is right
i dont see how citing someone considered an expert turns an opinion into fact but this is gonna be a circular argument regardless
Doesn't turn it into fact but that's like saying "Just because a dentist told me grinding my teeth is a bad thing that doesn't make it true"
Like, they are experts and their opinions should be taken with more regard than the random 13 year old on pfinder
Grinding teeth is also an opinion
Pain in your gums and sensitive teeth are not objectively bad things but most people can agree it's a bad thing
Evil just wants to be a contrarian. There’s no point
The point is, if someone with intimate knowledge and experience voices their opinion, you should take it into deep consideration.
It can absolutely be false, I'm not guaranteeing every scientist or doctor will never be wrong ever in the history of time, but you should hold their opinions with more respect when they have hundreds or even thousands more hours of experience in a given topic than you do
Dude thinks warframe has bad combat (no big deal), that just surprised me because it’s usually praised specifically for that, we don’t need to take it further. Once someone starts making “fallacy fallacies” conversation isn’t going anywhere w
Yeah something is more likely correct the more experts endorse it just not necessarily correct which almost no one is ever saying anyway
"this game is best in the genre" is equal in empirical evidence as "brush your teeth because it prevents plaque"
i can tell someone that war is bad because mahatma ghandi said so but war is good for the economy actually
@vivid mural let's take your argument at face value for its merit.
1.) Expert says it's good combat
2.) Lots of people play the game and say it's good combat
Your Counter:
1.) An expert opinion is not fact
2.) A lot of other people play other games that are bad
1.) Valid. You shouldn't treat it as a biblical text handed down from the heavens, but it DOES carry weight. Keep it in consideration
2.) You could absolutely make an argument for a game being bad but having a specific niche. Cough cough ARK Survival Evolved but that's not the case here. Look at the steam reviews on ark. Look at the reviews on Warframe. Look a the reviews on Modern Warfare. When TONS of players say "top tier game" for a variety of reasons like combat, movement, flow, aesthetics, customization, fantastic/transparent dev team, etc etc etc, it's pretty damn fuckin convincing lmao
would be better to compare warframe to destiny
its obvious which one wins here but i will not elaborate
feedback is always appreciated, on one hand it did lead to finding some oversights and loopholes that came about as a result of recent, or relatively recent updates and changes, but on the other hand, as a developer, there is always an issue of "is this actually a problem for the players, or this is just a result of the developer mind overthinking the situation?"
In the context of "best in genre" being defined as "most enjoyable and most played" yeah, it fits the definition.
War is bad depending on the perspective (morality, or economics) and that's fair. But that's also a bad comparison to take because what OTHER perspective would you have for "best in genre" other than most enjoyable experience?
on the topic of higher tier mobs granting less xp, do the games with the other systems also have xp sharing like in wynncraft?
Destiny had a good base and got fucking obliterated by corporate greed and horrible balancing. PVP is basically unplayable unless you pick the meta subclass or farmed the perfect weapons. Trials of Osiris is a joke
Yes, some do and others have individualized rewards based on contribution rather than a division of rewards directly (as in: you must be actively participating and doing meaningful contribution within a very forgiving threshold to get credit, but as long as you’re trying you get time and level appropriate credit).
Overhauling overworld exploration incentives and flow would be way too big a dev ask at this point though. Better to just focus the directional quests and reduce the clutter, maybe add more in world direction to certain areas instead. Encouraging questing instead of mob grinding in general is a good idea and naturally solves most issues with staying in one farm location
mob grinding isnt ever actively encouraged
you wont know about grind spots in a natural fashion
It’s fun to talk about what you’d do with infinite scope or a fresh start but the devs will almost always benefit just by refining current systems vs redoing things
Gonna keep emphasizing it’s legit impressive how much the dev team has done with base Minecraft. Look what happened to hytale.
imagine if they made hytale open source now that it's cancelled
eh i think hytale's original pitch is questionable
they were promising full mod support on day one
That’s fine
If you plan that from the beginning it can be done just fine.
You just have to be diligent with the dev tools to also support modding.
If that’s why they reinvented their engine then that’s dumb as heck but the general pitch is no red flags there
It might be revived. Simon is Willi to put up 25m and restart it from where it was before
lol, lmao even
😭
ONE CAN ONLY HOPE
@frail dagger something I just realized is that wynn has a very direct method of giving the player freedom. At the start of the game, in the tutorial, the player has zero open world freedom. Then, there is an intended direction towards Detlas, and towards a few different areas. Later in the progression, the player unlocks ocean islands and a whole other province on the other side of it. It really seems like wynn tries to ease the player into the game being semi open-world (there are still different level enemies ofc). Not really any specific purpose for saying this, it's just something interesting I noticed.
Wynncraft lets me beat the final soloable bosses with a depressing weapon
That’s freedom enough for me
bro's joining the party when it's already over 💀
I don’t think it received that many :
i got the 🫃 reaction notif silly ender claw...
It was mostly just mpreg emojis
I know that’s intentional
Happy July 4th if you live in the US btw
i do and it was perty cool like always yeah :))