#Make vibrant gray beacons 5 instead of 4 choices

1 messages · Page 1 of 1 (latest)

neat warren
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aqua boosted base gray is 5, why is vibrant 4...
there might be same problem with blue aswell but couldnt care less.
also whats up with all those ghost blocks in / going to eyeball gauntlet you always get stuck on

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another schitzopost complete

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gn

past sonnet
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Aqua boost has to be more rewarding than a vibrant it's simply harder

orchid lark
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vaqua + vgrey should let you choose 6 missions

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this cannot be a bad idea surely

wooden moth
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^ honestly i think thats a good idea
too many times do i get ass mission choices even when going only for 5 choices

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or maybe at least buff some missions like who the fuck would ever use treasure hunting

fallow pollen
wet kiln
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what if we just make default gray have 2 missions and vibrant has 3 and aqua gray gives 4 how bout dat

pale pumice
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The ghost blocks in / going to eyeball gauntlet do suck...

rigid herald
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just makee aqua vibrent 6

orchid lark
orchid lark
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they cant buff lootrunning though imo so something else would need to be slightly nerfed to compensate for it

rigid herald
orchid lark
rigid herald
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there is also way to much mission bloat

orchid lark
rigid herald
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and gray beacons now stop apearing round 30 in general

orchid lark
rigid herald
rigid herald
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I prefer getting all 4 missions done by like 40-45 challenges in

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now it feels cramped

orchid lark
rigid herald
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expesially sicne they plumit past 20...

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some missions should be merged or removed

orchid lark
orchid lark
rigid herald
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too many. and grays are now too rare killing my fun lootruning

orchid lark
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the one which gives you a pull per blue and a curse for just looking at a purple

rigid herald
orchid lark
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well hoarder carries them jesters trick gives a load of free end reward pulls

rigid herald
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ok

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Well I think hoarder should be blue not yellow

orchid lark
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i really dont care what colour the missions are

neat warren