#Allow ability tree manipulation and reset in raid hubs

1 messages · Page 1 of 1 (latest)

waxen sapphire
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Pretty straightforward these areas don't have any mobs that spawn in them so it would be quite useful if you need to swap your ability tree asap (at least add that to nol since there are no town areas in rol)

robust hill
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we dont actually want you to change your tree in raids

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same with lootruns, we want you to commit to a playstyle when starting the content. we want to avoid situations where the most effective way to raid or lootrun is to prepare a bunch of builds in advance and switch them when needed

fast peak
robust hill
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oh

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thought that meant the intermission rooms

quaint temple
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HI SALTED

fast peak
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i assume its just the area where the pfinder guy is

crystal compass
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the world if you could hotswap 3 times during a raid lmao

robust hill
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then thatd be fine if so, tho it would require making those a "town" with our current tools

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which might not be what we want

quaint temple
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why not?

robust hill
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idk, it just means it has other things to consider

trail stone
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I think making things a technically speaking town has other issues that it would bring

crystal compass
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curse of long standing infrastructure

dusky charm
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raid hubs teleport scrolls ❗ ❓

trail stone
fast peak
trail stone
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Dont do that

dusky charm
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/pf , hope you get the "doesnt meet requirements" bug

trail stone
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There is a way to recreate it consistently but i wont be sharing abusable bugs

crystal compass
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poops you out at the hub ez W

robust hill
dusky charm
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anything to check the new aspect pool 🙏

solar garnet
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Omg its the big man salted hai

robust hill
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yo

crystal compass
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when is cow class being added

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actually nvm just add a second reskin and make the Shaman totem reskin a cow totem

solar garnet
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How much of the backend are yall being forced to recode for fruma

crystal compass
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they went with the simpler option of releasing Wynntale

robust hill
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we've been preparing for fruma and recoding stuff for it for years

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lots of it is already in-game tho, like the new mob models or our updated scripting system

solar garnet
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Oh so would it be easier to make raid hubs towns later on?

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If yall end up recoding however towns work

robust hill
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no as we havent touched that aspect of the code

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if we recode that ye prob

solar garnet
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And what language is most if wynn in?

robust hill
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well, java

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anyway this isnt q&a time with salted im just here to reply to the original feedback lol

solar garnet
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Oops sorry lol

robust hill
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nw

solar garnet
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Is there some way to at least allow stat manipulation in raid hubs or is thst also tied to towns?

waxen sapphire
dusky charm
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fruma beta in pc gaming show june 8??

quaint temple
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i cant wait for fruma beta

gleaming fjord
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Salted can confirm I think

quaint temple
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oh!

simple epoch
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i mean it'd be chill i guess

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idk why you'd want to

midnight edge
vernal turtle
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Salted jumpscare

steel rune
quaint temple
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Ohh!

crystal compass
reef juniper
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It's like a place to gather up and prep before entering if that makes sense

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On the topic of that , imo there should be potion merchants and a bank on all the raids keeper areas and not just NOL only

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Yes most of them there is already a nearby city/town and /pfinder exists , but it would mostly just be convenient QOL anyways

rapid junco
reef juniper
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There is a common saying on hunted playthrough after all:

raids are NEVER SAFE. You are basically guranteed to die after the raid ends

rapid junco
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Lol

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Not sure what I expected tbh

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Personally I haven't had an issue dying after raids, the biggest problem is the fact that playing Hunted is an active debuff on your raid party

civic spoke
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Even tho hunted isn't played that much it does make sense that the entrance to the most dangerous content in the game isn't a safe zone

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It's similar to requests to add safezones everywhere TBF like qira hive. Everyone is obviously for it but it's also not very hard to travel somewhere close

rapid junco
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personally I think certain content should be safezones but I get why you might not want this