#Allow ability tree manipulation and reset in raid hubs
1 messages · Page 1 of 1 (latest)
we dont actually want you to change your tree in raids
same with lootruns, we want you to commit to a playstyle when starting the content. we want to avoid situations where the most effective way to raid or lootrun is to prepare a bunch of builds in advance and switch them when needed
HI SALTED
i assume its just the area where the pfinder guy is
the world if you could hotswap 3 times during a raid lmao
then thatd be fine if so, tho it would require making those a "town" with our current tools
which might not be what we want
why not?
idk, it just means it has other things to consider
I think making things a technically speaking town has other issues that it would bring
curse of long standing infrastructure
raid hubs teleport scrolls ❗ ❓
Epic /pfinder
/pfinder, enter raid, immediately troll to lose raid
Dont do that
/pf , hope you get the "doesnt meet requirements" bug
There is a way to recreate it consistently but i wont be sharing abusable bugs
alternatively just have the game hate you and claim that you have no rune to spend
poops you out at the hub ez W
the "requirements not met" bug? can ya DM me it
anything to check the new aspect pool 🙏
Omg its the big man salted hai
yo
when is cow class being added
actually nvm just add a second reskin and make the Shaman totem reskin a cow totem
How much of the backend are yall being forced to recode for fruma
they went with the simpler option of releasing Wynntale
we've been preparing for fruma and recoding stuff for it for years
lots of it is already in-game tho, like the new mob models or our updated scripting system
Oh so would it be easier to make raid hubs towns later on?
If yall end up recoding however towns work
And what language is most if wynn in?
well, java
anyway this isnt q&a time with salted im just here to reply to the original feedback lol
Oops sorry lol
nw
Is there some way to at least allow stat manipulation in raid hubs or is thst also tied to towns?
Yeah I meant hubs 👍
fruma beta june 6?
fruma beta in pc gaming show june 8??
i cant wait for fruma beta
I have time traveled to the future and I can confirm fruma trailer will release on June 31st
Salted can confirm I think
oh!
forgery but for raids 🤯
Salted jumpscare
who would want to respawn at a raid xD
Ohh!
about 20 seconds closer to EO 
Making those a safe zone will make sense imo
It's like a place to gather up and prep before entering if that makes sense
On the topic of that , imo there should be potion merchants and a bank on all the raids keeper areas and not just NOL only
Yes most of them there is already a nearby city/town and /pfinder exists , but it would mostly just be convenient QOL anyways
Aren't they already? Dungeons are considered safe zones so I'd assume Raids are as well
HAHAHAHA
NOPE!
There is a common saying on hunted playthrough after all:
raids are NEVER SAFE. You are basically guranteed to die after the raid ends
Lol
Not sure what I expected tbh
Personally I haven't had an issue dying after raids, the biggest problem is the fact that playing Hunted is an active debuff on your raid party
Even tho hunted isn't played that much it does make sense that the entrance to the most dangerous content in the game isn't a safe zone
It's similar to requests to add safezones everywhere TBF like qira hive. Everyone is obviously for it but it's also not very hard to travel somewhere close
personally I think certain content should be safezones but I get why you might not want this