I've waited a few patches to say this cuz chance for divine intervention yk. Swan dive puts acro in a risky position (right on the enemy), and unfortunately all bosses and most minibosses can't be blinded. This really scares me to play acro in tna which sucks because it's my favorite raid! I propose maybe something like dissolution's resistance buff after swan dive to combat the issue of survivability. Ty
#Survivability buff to Swan Dive
1 messages · Page 1 of 1 (latest)
waiter waiter more i framesd
Interesting...
inch resting
i mean i think it being risky is the point, whether the risk outweighs the gain idk tna is the one raid i can't comment on. Playing acro in every other raid was fine tho so
honest to goodness
I've started nabbing vanish on acrobat
at least for weathered acro
and it Works
you can vanish right before diving and mobs will wholly ignore you while doing it
Descending Dark in Wynncraft when?
500 iframes.
kb res during dive and im happy. and dagger buffs
though I do agree that swan dive could be made a little safer to use during the fall
I've been shredded and killed numerous times by trying to dive
yeah once you land you should be vulnerable, but during the dive you should be fine
leap vibes
lets make the raid bosses able to be blinded, like cmon its only 1s of blindness and acro cant really spam swan dive without destroying their dps
nah i don’t really think acro needs this other than probably KB resist. acro TNA is a stupid idea even if you could reach max damage while not stomping. i’d rather it just do more damage lol you have 100% base resistance and sometimes clones but anything more than 8k ehp is plenty playable. it’s just that acro’s damage values are undertuned
I think more so other raid bosses don't really punish being right in their face. I think that was a big reason why Greg's melee got changed to a 360 kill aura
True about the assassin ehp part, it still really pisses me off I have to take melees from greg and drink pots in order to complete the gameplay loop of acro
Suggesting more damage in a DPS saturated meta is not a good solution, so the alternative of "more defense" to make it feel rewarding to use is completely valid in my opinion 
i didnt suggest anything
I'm giving the hyothetical for making Dive more rewarding to use. The two sides of balancing the risk reward ratio are "more damage" or "more defense"
lower risk is better than higher reward in this context. In my opinion
i mean you can also just not change anything?
You could. But Dive feels like too much risk for too little reward. Hence the existence of the constructive feedback and it's likes
Dps saturation is fixed what's the issue
Wait. Nvm. i forgot it's acrobat we're talking about here. Yeah, a buff to Dive's damage would also be valid
you're right this is acrobat
clearly we need to make you more vulnerable while diving, we cant have people playing too much acrobat
acrotrash is what it is
My goat
don't get it twisted i like playing acrobat it's trash though
Petition to replace acro with Zombie summoner class
Tbf yeah, same thing is a problem with classes like boltslinger, you're basically forced in front of the target, but archers survivability is even worse than that of assassin
And either way it's stupid to have a glassy archetype that relies on getting close
They're meant to provide high damage at the expense of making you more vulnerable, the damage obviously doesn't properly compensate for that fact, (recall we're talking about Acrobat), but glass cannons needing to play more riskily to get the most out of their damage makes sense.
same with how Fallen and Arcanist have Corrupted and replacing Heal with Arcane Transfer, making their ability to tank damage significantly worse in exchange for high damage.
acrobat and high dmg 🥀
all jokes aside acrobat needs a major survivability buff or needs higher dmg so that builds can favor survivability while still performing well compared to other archetypes and classes 
overall 10/10 post, incredible feedback and I hope to be hearing from monkie again
Ive been vouching day 1 of rework for some sort of res buff or literally anything when diving/stomping and term said that they see it as a form of skill expression. Id still absolutely love to see anything else when diving, but until then ig just trying to land further away/vanishing to dive is the only thing we can rely on
yeaaaa i would say its more luck expression considering how random mob spells can be, and in tna for example if a teammate happens to get too close as you’re diving, greg could melee and hit you and there’s nothing you can do to predict or dodge it
Thats what im thinking and saying too...
acro itself already has a lot of skill expression so tbh i don’t think it would do any harm to add some res or smth
They say that acro is able to dodge and manuever as its way of survivability but that argument is really only applicable to old acro
And then if you say you lose dps if u dont dive, they said that its about risk and reward, "you dont always have to dive the moment u have max momentum and bloom" but then u lose dps, and that doesnt matter either cause its supposed to be fun to play
Effort put in!= dps, but the disparity between how much effort u put into acro compared to other classes for arguably just as conditional dps as laby majes acro feel shit to play
Some people will play it despite that but god we cant afford a bit of qol in acro???????
yeah that’s very true, if the risk is staying the same more damage would be fair to balance it out imo. i personally would rather have qol over more dps but idk
They probably just want to phase out QoL going forward since acro was the most recent full rework
and yea, now that you have to dive for max dps instead of just flying and attacking, that argument doesn’t work as well since you can’t fully focus on flying, you gotta dive too
Bro dps matters but if im getting like 250k-300k minimum then im good, but this means going etw and chugging pots every minute
The only thing i care about in games noooooo
I live for qol 😭
yea that’s why i would rather have qol, acro is naturally glassy so it feels bad when you die while diving because like. you’re just doing what you’re supposed to do but it can be super punishing
Highkey flying shade sounds better... and i hate saying that because i think full acro would be so good
I agree that acro should have something to prevent this issue
acro has no inbuilt healing so
make hana’s major id take away iframes for 1.5x neutral damage
yes give a surv nerf MID to an air weapon
It means it can be as glassy and do as much as cata but with funny build options because air
A good idea? Nah. But funny
balance-wise why would an air item with busted air equipment be able to do as much as cata and "be glassy" when it by default would have more EHP
actually i take that back air items aren't even good on hana because you want spell% and raw spell instead
If it got the funny major id that removes resistances during dive it would be glassy. But thats theoreticals on top of theoreticals
Surv nerf mid on air cancels out to be about nirv glassy. So nirv damage, sorry
Not cata. Cata is uber glass
i'm pretty fond of the risk that acro has right now tbh and i don't mind dipping down or playing with healers etc. i just don't think it rewards you well at all for it
like not even close lol
Its mainly that half the time when you dive the enemy has moved, and the other half you cant dive because the enemy entered an invuln phase so you lose aerial ace and all of that
Ace needs longer length and trigger whether you hit an enemy or not, and dive range should go up/give kb res during the dive
It could also be fixed by making daredevil mID built into acro, but that could be a lil uncontrollable
yea tbh i think hop is good where its at, lunge works well as a mid
i wouldn’t mind lacerate’s initial jump getting a bit of a velocity boost though
I thought the Swan Dive change would allow us to pirouette on enemies
Instead it’s just a expending one AP on an ability that:
- Causes you to retain Dash’s initial velocity, screwing up your combos.
- Bounce too high to reliably use anyway.
- Can be mitigated by simply queueing dash - press rmb 2 times, then look up and press rmb as soon as your swan dive activates.
I want to know if anyone else has better luck with it.
idk about you guys but i'm not looking directly down when i dash so i don't really care about the first bit. not much of a reason to use dancing blade for me personally but it's QoL if you really hate dashing back up
It’s another major crutch node that doesn’t contribute anything to players who are truly passionate, similar to how righting reflex and pirouette were like before the rework
that's fine i'm fine with that existing since acro has a high skill floor and that helps people wean into it, but acro just really doesn't have any reward to it