Gonna start off by thanking the IMs and AT for listening to the previous feedback I gave 🙏
Now onto the actual feedback for this update, I will seperate this into different sections, starting off with items, this feedback is only for stuff I have tested.
Warp
- Warp's hpr nerf being reduced has helped the older builds not break due to other item's hpr being buffed too (aquamarine, contrast, etc)
- Due to Mega Fern being unaffected during the previous ing nerfs, it finally has a best in slot use now in warp builds, this is pretty awesome
- Arcanist's mana sustain buffs helped warrp too
- Overall the way warp was handled was pretty great, huge props to listening to feedback and great work overall IMs! 👏
Slayer
- Slayer's hpr being reduced has allowed it to be able to work in it's older builds still. This is good, BUT there is one caveat, you need max rolls on everything now 😅 but it's fine since the build works atleast (i've still changed the guide build to an easier to set up version tho)
- Slayer I believe, is fully balanced now, albeit a little weaker but it's not completely bad to use either, so that's that.
Exploding Buffs
- Awesome job. Genuinely, this was a genius way to empower both hybrid and melee playstyles again, I've seen a lot of builds like trickster tstack and epoch tierstack which have gone up in power (atleast aoe wise) due to this
- I also like the last minute change that made exploding scale off the final damage, allowing it to be increased by multipliers like focus and marks, overall pretty awesome change to exploding
HPR Changes
- I love these, my resu idol build is stronger and it makes a lot of offmeta builds stronger too, this is the kind of way I want balancing to be handled, weaker things get buffed without messing up the existing builds

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