#add a potion merchant & respawn point to the qira hive

1 messages · Page 1 of 1 (latest)

deep flint
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title, please

fallow kraken
lapis nova
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literally three days ago

gusty stream
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Thanos is JUST far enough away it's annoying

deep flint
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huh

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why not, it probably takes like 1 minutes to implement unless it was hard coded in

lapis nova
deep flint
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you mean just walking to thanos?

lapis nova
deep flint
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?

lapis nova
# deep flint ?

multiple ct go into detail why they dont want qira hive to have a respawn or potion merchant

deep flint
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?

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what else am i suppose to say

lapis nova
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give reasoning like why should it exist

winged pawn
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"it ruins the atmosphere!!!!" lutho/silent expansions entrance being inside a shity old mine in the bumfuck nowhere 🌚

summer ridge
zinc quail
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how does putting a single black ender chest near the blacksmith near a dim/dark gray area would ruin the atmosphere, I will never know 🤷‍♂️

rocky kernel
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I can understand no bank but why isn't there a potion merchant

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isn't the whole situation regarding the hive to find strong warriors to challenge? it would make a little sense to at least provide some way of healing after a challenger wins a division

ashen forum
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Its like 2mins to get from thanos to hive if ur slow as fuck

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Sure its nice but no way ur that lazy

lethal yarrow
zealous tapir
# ashen forum Sure its nice but no way ur that lazy

Common rule of games whose content contains a significant amount of distance-based physical travel (for developers): If you think the point between two locations is short for your players, it won’t be for long

zealous tapir
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Which doesn’t have the kill or scroll skips like Hive to Thanos

lethal yarrow
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that's even faster than this walk tbh

zealous tapir
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At least with that direction you can jump off the cliff which is nice

lethal yarrow
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like. hive to thanos is the longer walk, and even that, just walking, no sprinting or speed, even getting hit by enemies, takes only around two minutes

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the atmosphere being mentioned isn't a matter of the build, it's a matter of place

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the hive is built up and feels to some extent like a hostile place

zealous tapir
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With enough Warp travels from Hive to Thanos I’ve pretty much learned to optimize teleport angle from Thanos Gate->Small crack in the hills and Small crack in the hills->that one threadable spot between the webs above the Hive entrance

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And that Hive entrance to the right side of the pillar where Qira’s boss room is accessed

lethal yarrow
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adding a bank, and therefore adding access to every item you have in your bank, removes that sense of hostility, that sense of it being a place you must prepare for in advance, and turns it into a hub. the biggest thing about wynn areas is that bank access immediately makes an area feel safe due to how much you can keep in your bank

zealous tapir
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Especially with villagers like Yansur just standing around and blue-name spider guards all patrolling the place

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My theory is that it really subconsciously feels like a rest-stop to people lol

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Like yeah spiders are icky to some and the whole place looks more like a decre-pit of death than anything but with everything Qira set up within the basin the effect is still there

lethal yarrow
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mechanically, adding a bank is just redundant given thanos is about 30 seconds away maximum, as well

zealous tapir
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(Also not a lot of people go behind the main Hive building so they won’t ever know that there’s hostile mobs there)

lethal yarrow
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on both sides

zealous tapir
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The small endermite mobs?

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Those are like the equivalent of a mooshroom entering Detlas

Gives like, similar energy except way lesser because it’s a bug

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It’s more of like a “oh huh a hostile bug mob- oh nvm the guard dealt with it welp off I continue”

lethal yarrow
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and the hostile hive drones. regardless of anything I've made these arguments before and these arguments have also been made internally in the CT and the consensus was that hive really doesn't need any of these things, and the respawn point is something people don't want

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like, decision's already made, and continuing to make the same arguments as people have done isn't gonna make them any more convincing suddenly

zealous tapir
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(I would like to say I personally agree with most reason for what you said about the Hive bank not being a thing)

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(I mean, I’m still allowed to hate it, but I agree with you)

lethal yarrow
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like I said in the other thread from the other day, it'd be like adding amenities such as a respawn point to Tower of Ascension, in terms of how much time it would actually save- which is barely any at all

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so it isn't gonna happen, end of story

zealous tapir
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To be fair TOA is like half the distance

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Unfortunately there’s going to be an infrequent but steady stream of new people asking for a Hive bank lol

lethal yarrow
zealous tapir
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Not really anything we can do about that

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Although my philosophy when it comes to game design is that if a significant enough amount of people all unanimously have the same misperception of a game content or writing point from the developer’s original intention then there’s probably some grounds to either change said content or make it clearer in-game

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In this case it’s the latter
(Ok that’s all I have for this thread)

south pawn
winged pawn
# lethal yarrow adding a bank, and therefore adding access to every item you have in your bank, ...

the hostility in question:
it just gets removed the instant you start the hive quest since its not a "dangerous" area anymore but an invitation to a challenge given by herself lol
also the arugment that "decision's already made, and continuing to make the same arguments as people have done isn't gonna make them any more convincing suddenly" is flawed if players are actively telling you some QoL feature to be added shouldn't there be a reconsideration than hold down the fort?

sweet hornet
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Next suggestion is give qira hive a balloon

sweet hornet
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wth

zealous tapir
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That being said I have an idea
Add a small site somewhere visible in the Hive that makes it clear that it used to be a bank that is now destroyed and abandoned by Qira

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With like, empty spots that very obviously used to house emerald merchant villagers and echests, and have like one or two models of broken or latch-snapped ender chests on the floor in some weird off-the-side places

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Have a Hive Servant looking over the abandoned bank/ rest site where the player can ask about what happened/ why there isn't a bank in the Hive

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(And have their dialogue make this canon)

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(Sorry I took awhile to compile the messages I really love this story)

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(I might actually remake this in-game with my cutscene system)

rocky kernel
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the effort taken to justify why a potion merchant shouldn't be placed has probably outweighed the effort it would've taken to just put one down in the hive shop atp lmao

summer ridge
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You spending your energy doesn't mean the build team has to.

rose zephyr
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My only take on this topic is it’s a one second change that adding has no demerit other than “I don’t like how it looks :(“, it’s just being stubborn. Clearly this has been a long requested suggestion for years now.

Does ToA have one? No, but ToA also doesnt have a vendor hall and element themed wings that people may want to swap gear for.

radiant zealot
rose zephyr
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And hive hardly seems hostile. It seems imposing due to its large size, and they seem rude. They don’t seem hostile.

radiant zealot
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Before removal of soul points I never felt safe in a twon with e chests.

rocky kernel
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besides as nagisa points out, the effort required to actually add one is basically nothing

mild radish
river spear
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just because community is suggesting something it doesn't mean it would be good for the game