#add a potion merchant & respawn point to the qira hive
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Thanos is JUST far enough away it's annoying
huh
why not, it probably takes like 1 minutes to implement unless it was hard coded in
read through the other thread i linked for the answer
you mean just walking to thanos?
no for why they wont
?
multiple ct go into detail why they dont want qira hive to have a respawn or potion merchant
give reasoning like why should it exist
"it ruins the atmosphere!!!!" lutho/silent expansions entrance being inside a shity old mine in the bumfuck nowhere 🌚
Add a bank identifier blacksmith and potion merchant to half moon island 
how does putting a single black ender chest near the blacksmith near a dim/dark gray area would ruin the atmosphere, I will never know 🤷♂️
I can understand no bank but why isn't there a potion merchant
isn't the whole situation regarding the hive to find strong warriors to challenge? it would make a little sense to at least provide some way of healing after a challenger wins a division
Its like 2mins to get from thanos to hive if ur slow as fuck
Sure its nice but no way ur that lazy
Common rule of games whose content contains a significant amount of distance-based physical travel (for developers): If you think the point between two locations is short for your players, it won’t be for long
(They meant from Thanos to Hive)
Which doesn’t have the kill or scroll skips like Hive to Thanos
that's even faster than this walk tbh
At least with that direction you can jump off the cliff which is nice
like. hive to thanos is the longer walk, and even that, just walking, no sprinting or speed, even getting hit by enemies, takes only around two minutes
the atmosphere being mentioned isn't a matter of the build, it's a matter of place
the hive is built up and feels to some extent like a hostile place
With enough Warp travels from Hive to Thanos I’ve pretty much learned to optimize teleport angle from Thanos Gate->Small crack in the hills and Small crack in the hills->that one threadable spot between the webs above the Hive entrance
And that Hive entrance to the right side of the pillar where Qira’s boss room is accessed
adding a bank, and therefore adding access to every item you have in your bank, removes that sense of hostility, that sense of it being a place you must prepare for in advance, and turns it into a hub. the biggest thing about wynn areas is that bank access immediately makes an area feel safe due to how much you can keep in your bank
Okay I gotta be honest I might have to disagree on this one
The Hive feels more like a hub rather than anything remotely hostile
Especially with villagers like Yansur just standing around and blue-name spider guards all patrolling the place
My theory is that it really subconsciously feels like a rest-stop to people lol
Like yeah spiders are icky to some and the whole place looks more like a decre-pit of death than anything but with everything Qira set up within the basin the effect is still there
mechanically, adding a bank is just redundant given thanos is about 30 seconds away maximum, as well
(Also not a lot of people go behind the main Hive building so they won’t ever know that there’s hostile mobs there)
there's enemies directly to the side of the path up
on both sides
The small endermite mobs?
Those are like the equivalent of a mooshroom entering Detlas
Gives like, similar energy except way lesser because it’s a bug
It’s more of like a “oh huh a hostile bug mob- oh nvm the guard dealt with it welp off I continue”
and the hostile hive drones. regardless of anything I've made these arguments before and these arguments have also been made internally in the CT and the consensus was that hive really doesn't need any of these things, and the respawn point is something people don't want
like, decision's already made, and continuing to make the same arguments as people have done isn't gonna make them any more convincing suddenly
(I would like to say I personally agree with most reason for what you said about the Hive bank not being a thing)
(I mean, I’m still allowed to hate it, but I agree with you)
like I said in the other thread from the other day, it'd be like adding amenities such as a respawn point to Tower of Ascension, in terms of how much time it would actually save- which is barely any at all
so it isn't gonna happen, end of story
To be fair TOA is like half the distance
Unfortunately there’s going to be an infrequent but steady stream of new people asking for a Hive bank lol
I've walked and measured it before, ToA is only a little closer to Lusuco than Thanos is to Hive in terms of the time taken to get there
Not really anything we can do about that
Although my philosophy when it comes to game design is that if a significant enough amount of people all unanimously have the same misperception of a game content or writing point from the developer’s original intention then there’s probably some grounds to either change said content or make it clearer in-game
In this case it’s the latter
(Ok that’s all I have for this thread)
oh hey this was directed at me
the hostility in question:
it just gets removed the instant you start the hive quest since its not a "dangerous" area anymore but an invitation to a challenge given by herself lol
also the arugment that "decision's already made, and continuing to make the same arguments as people have done isn't gonna make them any more convincing suddenly" is flawed if players are actively telling you some QoL feature to be added shouldn't there be a reconsideration than hold down the fort?
Next suggestion is give qira hive a balloon
wth
That being said I have an idea
Add a small site somewhere visible in the Hive that makes it clear that it used to be a bank that is now destroyed and abandoned by Qira
With like, empty spots that very obviously used to house emerald merchant villagers and echests, and have like one or two models of broken or latch-snapped ender chests on the floor in some weird off-the-side places
Have a Hive Servant looking over the abandoned bank/ rest site where the player can ask about what happened/ why there isn't a bank in the Hive
(And have their dialogue make this canon)
(Sorry I took awhile to compile the messages I really love this story)
(I might actually remake this in-game with my cutscene system)
the effort taken to justify why a potion merchant shouldn't be placed has probably outweighed the effort it would've taken to just put one down in the hive shop atp lmao
You spending your energy doesn't mean the build team has to.
My only take on this topic is it’s a one second change that adding has no demerit other than “I don’t like how it looks :(“, it’s just being stubborn. Clearly this has been a long requested suggestion for years now.
Does ToA have one? No, but ToA also doesnt have a vendor hall and element themed wings that people may want to swap gear for.
All cities before removal of soul points:
And hive hardly seems hostile. It seems imposing due to its large size, and they seem rude. They don’t seem hostile.
Before removal of soul points I never felt safe in a twon with e chests.
"...why a potion merchant shouldn't be placed..." I'm not the one saying it shouldn't be added
besides as nagisa points out, the effort required to actually add one is basically nothing
Ok but what if Qira came down without her dress
on the last point: Not really? A decision has been made and obviously that could be re-made or reviewed in the future but it just goes against the way that area of the game was designed (from selvut's words)
just because community is suggesting something it doesn't mean it would be good for the game