#Aerial Ace and Jasmine Bloom should directly scale with Momentum

1 messages · Page 1 of 1 (latest)

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I always kinda thought it was weird how you can get max value out of aerial ace by just diving with one momentum, I know there is incentive to dive with 5 momentum, but I kinda feel like 5 should be more rewarding than it is now, I have seen a lot of people talk about how assassin does still feel kinda weak relative to other classes and I am starting to agree.

I think Aerial Ace should give you 10% bonus damage per stack of momentum, making it more rewarding at 4 and 5 and less rewarding at 1-3 (mainly because I thought anything over 50% would be a bit much, but I also wanted it to be more rewarding than it is now at higher stacks). Assassin as a whole I think should be built around buffs that require maybe a bit more skill to get which is why I think Shadestepper and Acrobat work incredibly well as assassin archetypes and why the upcoming Trickster identity does as well in an obviously inverse way.

As for jasmine bloom I just think the mana thing is a bit weird and outdated and it always kinda felt like a placeholder until there was a more solid stacking mechanic which I know has been thrown around as an idea for Acrobat for a while now.

I am very happy with Acrobat's state now, so if this isn't well received I don't mind, but I think it would be an overall improvement.

Edit: I don't think Jasmine Bloom should disappear after using Swan Dive, it should deplete stage by stage as it does now if you haven't build up a stack of momentum in the last few seconds

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There is one problem with this that I don't know I have the answer to, being what if I land a 5 momentum, get the 50% damage bonus, then accidentally proc a 1 momentum dive, would it replace the buff? because that would suck, but resetting the duration would also be kinda broken, nothing happening would also kinda be a bit meh imo, so maybe it could take the average and reset the duration, could also tie duration to momentum, more buff duration the more momentum stacks you have, but I don't know if I like that idea. I figure if you have a 10% buff and then dive with 3 momentum to get 30% it just gives you 30% at max duration.

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Aerial Ace and Jasmine Bloom should directly scale with Momentum

elder kite
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never before in my life have I agreed with something this much

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ONG

frail spindle
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also jbloom is cool but i just dont like the scale off of mana spent. should just be spells cost. and there should be some smoke integration

long fog
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instant upvote

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frail spindle
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yeah I meant complicated as hard to implement, it would be pretty hype if possible

warm rivet
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i kinda like being able to dive at 3 momentum and still get full buffs, it adds a bit more choice to gameplay. i think a damage buff for 5 momentum dives would be fine but i wouldn’t want it to affect aerial ace personally.
that said, if the duration of aerial ace could be increased the more momentum you have (past the current duration), i think that would be ok since getting to 5 momentum before aerial ace runs out is kinda hard, especially during an actual fight where you might not be able to consistently attack at full speed

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that’s why i like to dive at 3 or 4 since i don’t have to worry about aerial ace running out, and the faster paced gameplay is more fun to me. but if the duration could be increased with more momentum that would be nice

frail spindle
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i mean sorta? i would like people getting incentivized to dive at 5 tho, 3 is ehhh. but i do agree on the aerial ace thing, the only reason i dive at 3 is because ace doesn't last long enough

warm rivet
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i also think the faster paced gameplay is more fun/thematically fitting to acro rather than longer build ups but that’s just me

frail spindle
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i like the bursts tbh, its fun to get 500k big chunky hits. but yeah its super annoying not knowing if you can get off a full dive or two. ig maybe a 20% buff should work? and decrease the damage by a similar amount so it balances out

warm rivet
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i mean it is fun for sure but that seems more like shadestepper’s thing to me… i like the idea of a bit less damage for more dives and more uptime

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but just increasing ace’s duration would work too tbh

frail spindle
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i think momentum buildup could do with a small buff, like making the aspect effect part of the main thing and making the aspect even stronger

candid jetty
warm rivet
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wouldn’t that mean that if you get to 5 momentum and dive while aerial ace is still active, you’d lose out on the buff entirely and have to dive again?

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i feel like there would need to be some kind of priority system so that lesser buffs don’t override stronger ones

warm rivet
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like what catten said i think

warm rivet
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if that was the case aerial ace’s duration might not need to be buffed

frail spindle
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honestly that might be the best solution

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just increasing momentum buildup. maybe through a smoke node or something lol

candid jetty
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I agree with the aerial ace concept but not the jasmine bloom concept, the fact that momentum isnt infinite makes this jasmine bloom idea effectively worse than with mana.
BUT if jasmine bloom doesn't deteriorate after 5 momentum gained then >:P 😋😋 yes PLEASE (and to those few who cant read, yes of course it still would go away if you activate a jasmine explosionlike )

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and yeah I also didn't mean it should detiorate after Swan Dive, just that it should build with momentum

frail spindle
candid jetty
frail spindle
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NOT SPELL COSTS AAAAAA it should be spells cast for jasmine charging

candid jetty
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i'm just realizing your idea lol, 1 bloom per X spells cast sounds cool

frail spindle
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ah ok i thought you were responoding to that im stoopid

candid jetty
warm rivet
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i feel like the mana thing works fine

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i’m not sure if there’s a better option to replace it with anyway, momentum wouldn’t really work bc of what nemract whiskey said

candid jetty
# warm rivet i feel like the mana thing works fine

it does work fine but it is awkward in the sense that it rewards high spell costs meanwhile this is a spellspam archetype so the only way you're getting high spell costs is with a low mr/low int build which is kind of contradictory and yeahhh yknow?

warm rivet
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naw yea that’s true tbh

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but high spells costs are already ounished because of like. high spell costs lmao

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and the lower the spell costs the faster you can cast them, so it kinda balances out? but idrk tbh lol

candid jetty
frail spindle
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Same with concentration, should just become spells cast

warm rivet
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concentration is so silly lol

dark wing
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Zero int acrobat gameplay incoming

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candid jetty
cyan mica
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acrobat post, upvoted

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