Leading to my next point, the harm to build diversity. It is unavoidable that some builds will be stronger than others in some raids, some examples of natural advantage classes can have that is healthy for the game are things like trapper or aco being much stronger in groot because of the aoe, or burst classes like shade and fallen being especially strong in TNA because their damage windows roughly sync up with watched phase transitions. In NoL however, the standard of what makes a build feel good to use is “Does this get affected by cutscenes” and “If it does how well does it minimize the damage” Because of this large artificial and partisan restriction, certain builds that would otherwise be well fitted to NoL such as trickster, sustain fallen, acolyte, or ritu (melee or pbomb mostly) are highly discouraged, and though correlation is not necessarily causation the recent use graphs for the raid show this point completely, not a single mentioned archetype is played consistently and instead archetypes that are not hurt by this mechanic, such as lightbender paladin, trapper, and shade enjoy near total dominance of the distribution. It is also worth mentioning that some classes which logically should be affected by this mechanic are able to sidestep or mitigate its effects entirely, paladin and summoner are entirely unaffected in spite of having a resource mechanic, and arcanist and ritualist can consume their bars before and after entering the cutscene respectively to avoid issues as arcane transfer itself is not canceled and is delayed from going off until you enter the boss, but awakened does get canceled and the mana bank bar is deleted but awakened bar is not. This mechanic is arbitrarily greatly inhibiting the diversity in NoL and has a strong stick approach against anyone who wants to subvert the norm and play a class that is disadvantaged by the mechanic while being incredibly inconsistent in how it does so as well.