Okay, yes it is "challenging" but not in the normal way difficulty is presented. It literally makes the game rng dependent because it can just randomly throw you around, which is incredibly dangerous as clipping into Greg can just get you one shot. Same is true when messing up positioning for Orphion, the Colossus, etc.
It's one of the few gambits that are universally avoided across all classes, all archetypes, all playstyles, etc. When everyone has such an aversion to a gambit it's a sign that it's fundamentally designed wrong
Random ideas on how to keep the general concept but not make it so punishing with no way to work around it:
- Make it so that there's a percent chance for a spell to fail, not miscast (still problematic for Watched ig but can still be played against since you know there's a chance you have to tp twice)
- There's a chance for spells to cost extra
- Chance for damage spells to do no damage




