#Maddening Mage is just Unfun, not Challenging

1 messages · Page 1 of 1 (latest)

rigid ridge
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Okay, yes it is "challenging" but not in the normal way difficulty is presented. It literally makes the game rng dependent because it can just randomly throw you around, which is incredibly dangerous as clipping into Greg can just get you one shot. Same is true when messing up positioning for Orphion, the Colossus, etc.

It's one of the few gambits that are universally avoided across all classes, all archetypes, all playstyles, etc. When everyone has such an aversion to a gambit it's a sign that it's fundamentally designed wrong

Random ideas on how to keep the general concept but not make it so punishing with no way to work around it:

  • Make it so that there's a percent chance for a spell to fail, not miscast (still problematic for Watched ig but can still be played against since you know there's a chance you have to tp twice)
  • There's a chance for spells to cost extra
  • Chance for damage spells to do no damage
final oracle
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wasn't it changed a good few months ago to be based on the amount of spells you cast
Every 10th spell miscasts as a different one

rigid ridge
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Yes technically but it's incredibly hard to keep track of when spellspamming
Also it's been slightly buggy recently, I haven't been able to pin down how but it miscasts a lot more on some classes than others, prob bc of how it keeps track of what counts as a spell

paper creek
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most gambits dont serve as a challenge, but rather a strong incentive to switch builds

rigid ridge
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^^ yeah I agree, I believe someone made another post about this too. I just found that mmage was an especially egregious one

paper creek
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my focus tho

hidden scarab
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mfw bleeding warrior

twin agate
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The % hp one is unavoidable

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Unless u play 5 hp…

cursive ocean
exotic sigil
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I wouldn't mind if it was you casted 10 spells but the counter resets after Xs

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cause this gambit currently is a nuance for melee builds since they often or not still need to cast spells

vivid karma
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glutton by beloved

exotic sigil
white quest
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noooo dont remove my 2m dps smokestack gambit

warped dove
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i think one way to fix mmage without completely erasing the concept

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is to do like they did with chaos explosion and make it not do anything to movement spells

valid hawk
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my proposal for a gambit alternative:
-Deficient Mage Gambit: when mana bar is less than 50%, spells deal 50% less dmg
-Exhausted Mage Gambit: When consuming 200% of max mana (applied with -mr/ms), spells deal 80% less dmg for 3 seconds

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similar gambit however one is more about mantaining the mana bar above 200% and the other one is about using your spells wise and not do just spell spam at every enemy

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another one that i don't like as much but still works,

Maddening mage gambit when mana bar is above 70%, spells deal 50% (not available when deficient mage is on pool)

white turtle
mystic juniper
valid hawk
mystic juniper
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may as well remove it atp which btw i am completely for, this shit is so ass it literally just means you dont get the 4th gambit cause no way in hell am i taking it

white turtle
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like 200% of your sustain?

valid hawk
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once you reach that mana used

spare spindle
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Talking bout the first one

mystic juniper
restive vine
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is it really that hard to count to ten guys

valid hawk
white turtle
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might not even effect arca

valid hawk
white turtle
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ohhh

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i misread

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then the concept just sucks

mystic juniper
# valid hawk nope, in outworn spells cost more

i meant to say forseen but its legit just giving certain playstyles an absurd damage penalty, this does not affect how you play at all it just arbitrarily decides some builds will either not be played or go 2 gambit, which is already a wild design issue the current gambits have, if were replacing stuff i would want it to be with something actually better

valid hawk
valid hawk
mystic juniper
valid hawk
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like examples

white turtle
white turtle
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yeah which is why 90% of builds use them

valid hawk
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and not all spells related classes are going to be as strongly punished as others

valid hawk
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for example Water builds aren't going to be as affected as E or Thunder related builds, which are the strongest in terms of meta

rigid ridge
white turtle
valid hawk
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the oposite

mystic juniper
thorny bolt
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didnt one of the recent patches claim to fix the bugs with it
anyways the gambit is just cheeks and probly not getting removed so just play around the other 3/sentence urself to epoch

valid hawk
white turtle
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you get better mana sustain on water -> you use more mana -> you proc the gambit more often

valid hawk
white turtle
mystic juniper
white turtle
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items with max mana usually aren't used since max mana doesn't do anything most of the time

valid hawk
white turtle
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the gambit is just not gonna be used by any spell build

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and will be a free gambit for melee builds

valid hawk
valid hawk
white turtle
valid hawk
white turtle
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what are you trying to ask

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like if there are melee builds that are good?

valid hawk
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not that are good, that are comparable to the best spell ones?

white turtle
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pretty sure tierstack epoch is still really damn good

valid hawk
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but is comparable to best spell archer build?

rigid ridge
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I personally get 300k but that's below like 80% of spell archetypes

white turtle
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what does divzer hit usually

white quest
valid hawk
vivid karma
valid hawk
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1

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43 saltroll

vivid karma
#

Shit.

valid hawk
# white turtle what does divzer hit usually

but going back to my point, is better to have a gambit that punish hard or strong usage of spells with dmg penalties (that can be nerfed or buffed) than having something that messes up your whole playstyle

white turtle
valid hawk
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like spell spam/heavy spell has been the strongest since 2.0

white turtle
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arguably more than maddening mage

valid hawk
white turtle
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your dps gets cut to one fifth for casting spells

valid hawk
#

having less dmg doesn't ruin any kind of playstyle, it may ruin the timers or how quick you kill the boss, but it doesn't messes with your whole playstyle

white turtle
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messing with is not the same as ruining

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also dealing 1/5 of your dps for playing the game arguably does ruin a playstyle

valid hawk
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especially when the strongest builds deal almost 1M dps, having it cut to 5th part of that dps is 200k dps which is not even olinus dmg

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you can kill the boss with 1M dps and 100k dps

white turtle
valid hawk
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is the same boss, is the same playstyle

valid hawk
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only 1 if you want

white turtle
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how about i tell you weak archetypes that will be effected instead

valid hawk
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sure

restive vine
white turtle
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hell this would effect every archetype since they all use spell

cunning parrot
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man

cunning parrot
spare spindle
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Its hard to count also its just really annoying

valid hawk
white turtle
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rift isn't used

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but pretty sure it's pure spell

restive vine
spare spindle
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Realistically the gambit would work if you could only cast a spell a seocnd or sum but like this game aint built like tjat

white turtle
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or maybe spellsteal

valid hawk
white turtle
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timelock isn't real i'm sorry

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you're screwing yourself and your team over if you use it

valid hawk
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why?

white turtle
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you eat the winded you spent so long building up

cunning parrot
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because max winded is like

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Idk 3x or sumn dmg and takes 10secs to build

valid hawk
white turtle
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no

cunning parrot
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Timelock gives u the 30 winded buff for 3 seconds and then removes all of it lol

white turtle
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it's probably the only node in the game that's actively throwing to use

spare spindle
white turtle
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no winded means you take more damage since devitalise doesn't happen, and you and any of your mage teammates deal far less damage

cunning parrot
valid hawk
white turtle
valid hawk
spare spindle
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Winded

valid hawk
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but why not using rift alone?

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like pure rift

white turtle
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arcanist is just kinda better

valid hawk
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why is arcanist better?

white turtle
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more damage more mana

spare spindle
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Bro is a philosopher

cunning parrot
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Wait are u a new player @valid hawk

valid hawk
# white turtle more damage more mana

so you agree, that riftcanist is a spell related playstyle stronger than pure riftwalker, riftwalker is not affected (or at least not by a lot) by that kind of gambit replacement while the strongest is affected?

white turtle
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no lmao you still get mana on rift

valid hawk
cunning parrot
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What is the point you're trying to make I don't get it @valid hawk

valid hawk
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my point is that riftwalker is not being affected by that thing

valid hawk
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acrobat has nice dps which can reach high ammounts, even if the dps is reduced to a 20%, is not inviable with the gambit

white turtle
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acro dps reaches like 200k

cunning parrot
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Riftwalker is affected just the same as arcanist because ideally you're casting at 10 cps on both

cunning parrot
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Yes and no one that uses pure riftwalker consciously uses that ability

valid hawk
white turtle
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wait true just timelock smh

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timelock spam is meta!!

cunning parrot
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The downside that usually comes with maddening mage is your movement spell being cast and you're displaced because of it

valid hawk
cunning parrot
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Arcanist and Riftwalker have the same movement spell

white turtle
cunning parrot
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I don't see what you're arguing against besides assigning shades of gray to what archetype / class is affected more

valid hawk
cunning parrot
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gotchu

valid hawk
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so my point is that the second one is not even a bad thing, it doesn't ruin you experience on the raid (in most cases you can even do raids fine olinus dps) but rather enhances the chance of using alternatives to current meta

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having less dps by a penalty doesn't ruin your spell cycling, your movement or doesn't make the enemies stronger

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while maddening mage does ruin your experience by ruining the whole fight with enemies, especially with spell spam builds against enemies like tna or tcc

torn fox
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Even +Sorcery mID is a downside for Shaman

topaz pivot
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Maddening mage is the worst its just annoying and not in a good way like the other gambits. Count to 10 sure yes yes while im casting at 10 cps in a challenge room where im doing smth there aint a way

glass copper
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I love gambling this gambit is so fun I love gambling!

white quest
rigid ridge
# restive vine is it really that hard to count to ten guys

Why take it in such bad faith lmao. When you're casting at max cps in some archetypes it's next to impossible to keep track of. And yes when you have sorcery on (which from my testing makes it pure chance lmao bc sorcery counts as "spell casts" for some reason) it literally becomes a gamble

valid hawk
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since sorcery is not a recast but a free spell cast

rigid ridge
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Also even if you don't play sorcery and are on a low cps class, counting to ten still doesn't help? Just because you know when it miscasts doesn't mean you'll be able to reposition, because

  • You have no idea if the miscast is a tp spell
  • Even if you try to always "adjust" yourself for the possibility of the miscast being a tp spell it's sometimes still impossible. For example on warrior if I move one charge's worth of distaince in case it miscasts into charge I literally just can't reach the boss. Same is true for other medium range classes like shade
  • Fundamentally doesn't work with a good chunk of classes that can't reposition. Try playing it on acro

And this is best case scenario where your casts aren't literally being gambled

torn fox
valid hawk
torn fox
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Yeah I mean Sorcery in general is bad for Shaman

lethal radish
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I'ma be real: my only issue of maddening is that the audio que is not noticable at all

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With how loud combat can be , the audio for maddening warning is just... Felt non existent

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Probably make it louder , or add a visual que to make it more fair

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So you have better warning on what is to come

sage rapids
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honestly gambits in general need to be reworked so that they dont end up just making people switch builds
i dont think it would be particularly hard to do it (or come up with ideas for it) but the gambits that would come from doing this would be relatively boring

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gambits more in line with like myopic and farsighted

torn fox
sage rapids
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sure those gambits are uncomfortable on specific classes but i think theyre playable on everything except like farsighted + shade unless im missing something

torn fox
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glutton and shattered mortal are playable

sage rapids
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ya i was about to say, there are a few existing gambits that are universal challenges or debuffs

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myopic, farsighted, glutton, smortal, cursed alc, eroded, that's like a third of existing gambits and they kill almost no playstyles all combined

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could argue for hemo

lethal radish
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Other than the very quiet audio que , I think maddening is , imo , the most fair and interesting gambit. It always felt like it is my fault when I don't play around it or when I did a mistake with maddening. It never felt infuriating.

mystic juniper
spare spindle
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Imo it doesnt fit in a game where spam is prevalent for most builds

sage rapids
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Bleeding warrior be pissing me off the most

lethal radish
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I mean if yk how to play about it , you can basically have a "random spell for lower cost"

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(usually casting movement spells for miscast activation)

mystic juniper
spare spindle
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Its definitely doable on low cps

lethal radish
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Quite alot of ample time if u ask me

spare spindle
lethal radish
paper creek
lethal radish
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Or maybe even a "message indicator" that flashes on your screen?

paper creek
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wynn did this a lot with push/pull and stuff like multihit

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being able to make yourself suffer less from it doesn't make it fair or controllable

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like its fine to impose a tol (rune), like having a spell not cast or cost a bunch of mana, because at that point it is still up to you to choose that trade and your other casts are not interrupted; meanwhile having to adjust or stop your cycle to do a cast you have no control over just feels bad

torn fox
#

ruins acolyte smhduck

mystic juniper
# paper creek taking control away from the player is just bad design period

i disagree that its intrinsically bad design alot of games use taking control away as an alternative punishment to damage or death, which allows for enemies or players to have a more diverse and interesting tool kit with more nuance and synergy. the issue is situation and counterplay.

MMs issues are that it can happen at any point in encounters that are clearly not designed around players randomly jumping into danger (raid bosses have attacks that can oneshot or near oneshot you) and that playing around it is so tedious and intensive that people would rather either take it and accept they will sometimes die or just ignore it alltogether.

paper creek
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name a game situation where control is forcibly taken away from you and it feels good

mystic juniper
mystic juniper
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if you get hit with greg charge and get oneshot are you supposed to enjoy it?

paper creek
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getting hit doesnt remove control

mystic juniper
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dieing instantly is a form of control removal and cc is used in games like this as an alternative to instant death

paper creek
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what would you rather: play every greg with 1 hp or your spells cast randomly?

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having control over a situation, no matter how bad, is intrincically fun because you can get better at it

mystic juniper
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mm is a horrid instance of control removal im just saying its not an intrinsic evil

paper creek
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im just looking for an example where in a game something happens that goes against my input and its fun for me

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inputs are meant to be responsive

torn fox
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this is exactly why i hate mario party ngl

sage rapids
paper creek
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like imagine a gambit that pointed your camera in a random direction every 10 seconds

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that is wild, right? and that is right next door to maddening mage

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my build casts 1 spell every 2 seconds and i find it horrible

mystic juniper
# paper creek im just looking for an example where in a game something happens that goes again...

cc in alot of games allows for crazy shit to exist, in a game like league you couldnt have characters that dash around all the time if there was no way to hold them still, in overwatch tanks wouldnt be able to be as durable as they are if there wasnt a way to stop them from retreating, CC as a game design tool is incredibly important as it can be used to justify other strong a fun elements in games, MM doesnt do that at all to reiterate i just think youre overstepping alot saying its an innately bad thing to have in your game

paper creek
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overwatch! i knew you would mention overwatch!

sage rapids
paper creek
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send it

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i dont consider being stunned the same as taking control away

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because you not being able to do anything and your character intentionally going against your inputs are very different

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especially in a game that is supposed to put you in the shoes of the character you play

mystic juniper
sage rapids
mystic juniper
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also lowk a clip of xqc botwalking into enemy team 1v5 and getting deservedly hyper punished doesnt really make me unconfident in saying cc is good for the game, imagine a world where cc doesnt exist and that level of dumbassery is allowed cause he queued a tank

sage rapids
storm lodge
paper creek
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rivals handles it cleaner in my opinion, instead of hard cc you either can walk in if your team structure is intact, or your healers get pressured so you cant

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tho they did give emma 3 second cc for whatever reason

sage rapids
storm lodge
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🔥

mystic juniper
sage rapids
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“We should keep it in lmao” is wack af though, they don’t give a shit that most gambits are just build dependent

paper creek
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unless you use a bunch of ults

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game is all about taking angles

mystic juniper
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ok gg i looked up tank gameplay and the first thing i see is a dumbass tank player trying to dive 1v5 and getting perma ccd it looks like they alr figured ito ut

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dude i dont know fuckall about this game but it looks like it has more cc than overwatch

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this is like league level not playing the game wtf LOL

paper creek
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it has 3 cc ults and 5 cc abilities

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hard cc that is

mystic juniper
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theres no shot i just randomly accidentally cherry picked the only clip on yt of a guy on tank getting perma ccd by the only 2 characters with cc on their basic abilities LMFAO

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if so my bad

paper creek
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winter soldier got a roadhog hook i bet he was in it

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but he also is 250 hp after he hooks you

mystic juniper
paper creek
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those are like ministuns to interrupt ults lol

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going in 1v5 isnt the play

mystic juniper
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i would hope not

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but like idk even small stuns do their job, if they didnt exsit he would get away with that, if he could get away with that tanks would need to be nerfed to be less tanky, if tanks are less tanky frontline matters less, if frontline matters less the game just turns into val lmao

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conclusion being cc is important for keeping character power in check in alot of instances

paper creek
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to paint a picture, you could prob afk on tank for 5 seconds on the front line and not die; those instances of cc are much more disruptive in 1v1 and ult cancel situations, and them all being thrown at a tank without care is usually a poor use of them

paper creek
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i suppose rivals does have more cc, it just feels much more fair. they are either short, hard to land, or have almost no impact if used mid fight, like the sleep that can be cancelled by allies or freeze which is removed on taking damage

mystic juniper
paper creek
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tank ults usually buy a lot of space, support ults deny a lot of space, and dps ults create a lot of pressure and make it much harder to outheal the damage

mystic juniper
paper creek
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if the enemy team uses 2 ults and you use none you will lose yes

mystic juniper
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is cc not taking control away from the player though?

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i guess thats not what u meant when u said it to begin with but i assumed it encompassed that

paper creek
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being stunned, lacking information (blind, deaf), or being overwhelmed don't take away your control, they are a part of the situation you are dealing with; meanwhile misinterpreted inputs is not you dealing with a situation in the game, but rather the game systems themselves, taking you out of the fantasy

mystic juniper
paper creek
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nah i just wanted to talk about rivals

mystic juniper
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based tbh

sage rapids
mystic juniper
sage rapids
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I could’ve sworn I already did but maybe it was a draft idk

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More of a suggestion for a bandaid fix though

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I think I’d make diff points now, there’s still a need for gambits to fundamentally change

fast granite
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play panic zealot maddening mage

sterile tundra
lethal radish
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Since the audio is very difficult to hear when there's so much going on in the fight

sterile tundra
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no idea what visual indicator would even work

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chat messages are bad, bossbars already populate the screen a lot and isnt worth it for a gambit

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a title is way too imposing

sterile tundra
white quest
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all of them target spell spam builds or builds than can’t regen health istg

swift comet
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I don't even find maddening mage that bad tbh

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Like sure sometimes it causes you to get flung around, but if anything I'd say just make it impossible for the random spell to be your movement spell

plain cedar
white quest
restive vine
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what would be a good lightbender gambit in your view

plain cedar
plain cedar
minor hatch
plain cedar
sterile tundra
plain cedar
sage rapids
topaz pivot
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because then youll have to engage in diffrent playstyles you might like :DD

sage rapids
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Too much money I fear (in theory at least) + it’s not like I need more than my regular build and a tierstack or lb build

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Do you just keep adding gambits to restrict more classes everyday from earning reasonable loot?

thorny bolt
white quest
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the spesific example used is very silly but something that is 100% going to ruin my run as a healer if i take it

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@restive vine

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like i’m either skipping this gambit or swapping builds

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like let’s say every time you get healed you get hit by -100 mana regen for 8 seconds

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this sounds like massive numbers but i can promise you the spell cost gambit is pretty much the same and im willing to show the math behind that if you want

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thinking about this now though i realize maybe it’s healthier for the game if no one has gambits that are untakable instead of everyone

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lmao i’m a bit silly

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i think my favorite example of a gambit is shattered mortal

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because that gambit does nothing if you don’t mess up but if you do -15% is hard cooking you

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it keeps you on your edge fr

white quest
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and that build has no int… if anything i feel that gambit more outside of lightbender because i actually get an inconsistent flow of healing… especially on cataclysm with very low max hp that gambit is kinda annoying

minor hatch
white quest
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free gambit

fiery hamlet
white quest
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oh if it’s supposed to force build changes than you can implement the heal makes you explode gambit

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love it would be hilarious

fiery hamlet
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gambits should be challenges that are accessible to more classes instead of random shit that just completely turns builds off

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that is just horrible game design, staight up

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really unfortunate to see that that was actually the goal of gambits instead of a side effect

white quest
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we are so getting heal makes you explode 🤯

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best gambit ever

fiery hamlet
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YEAH!! pumpkin2

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ill prob make a post about how gambits are designed to shut down builds, cuz that is just garbage

white quest
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go for it

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please mention the spell cost min gambit it shuts down my build ):

fiery hamlet
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ill mention all of them

lethal radish
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maybe change the combat lvl number to a "maddening countdown timer"

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it woudnt be too cluttered or obstructive

topaz pivot
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I mean yea i dont need to be reminded im lvl 106 might as well use that space for something usefull

white quest
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wouldn’t having a counter defeat the point

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it’s supposed to be funny and random and make you explode

lethal radish
white quest
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eh no one listens to that

lethal radish
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but the issue imo is the audio que being... too soft , and terminated mentions being unable to change it

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so adding a simple counter might be the best solution

white quest
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i think they should embrace it and just make it random entirely and removing any cue

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just make it a 10% chance

lethal radish
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it just is either infuriating to play , or just 1 shots the boss...

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it is really THAT messy

white quest
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it wouldn’t be any more broken than it currently is

lethal radish
white quest
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ah so slightly more broken

lethal radish
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did i mention it can 1 shot bosses on certain builds?

thorny bolt
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it was still bugged on trickster at least until 2 patches ago idk if it still is

white quest
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its still bugged on trickster

topaz pivot
white quest
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you do a ton of dps because you get stacking smoke bombs

lethal radish
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anyways replacing combat lvl number with maddening mage counter. it isnt in chat , it doesnt populate the screen and it isnt a "huge ass title moment"

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i mean we do have the combat number being replaced before for a short while. like say during start of sprint and swimming.
yeah stupid idea i guess...

sterile tundra
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if you think its too challenging for that build then you can use another one

fiery hamlet
sterile tundra
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or you can not take the gambit and use the same build

fiery hamlet
sterile tundra
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what do you propose as challenging that won't be seen by anyone as "just turns my build off"

fiery hamlet
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i'm in the wroks of a really big feedback post on how i view the current state of gambits

sterile tundra
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because it will always be the case that a certain build is screwed over more than others by a particular gambit

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I am ngl it has encouraged me to use more than 1 singular class (my favourite) to raid than before 2.1

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like oh the close ranged gambit is there well i will use my archer because im always > 6 blocks away

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or oh theres the potion gambit i will use my mage because I can heal myself without potions easily then

fiery hamlet
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i do have somethign to say about that but im goign to save it for my post

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because while it does give a lot of incentive to use other classes, it feels more forced than encouraged

sterile tundra
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I think people so often use some differentiation between "forced" and "encouraged" that just doesn't exist. People will always view things as forced that are like blatantly optional and that will never change

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you don't have to choose any gambits at all you can continue to raid and still get aspects and rewards from doing so without taking a single one

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you certainly dont have to choose all gambits every single time if you believe one just isnt fun for you, or you dont have a build for one or you simply dont want to then thats fine

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its the same with any other part of the game. X ability is "forced" but it comes with a major caveat of "if you want to play optimally". It do be your own choice to decide to min-max this thing which then forces you to use X ability

fiery hamlet
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the +6 aspects you get from choosing 3 gambits is so much

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there is a very noticeable difference in efficiency from having them or not

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and so people are VERY encouraged to raid with 3 gambits as frequently as possible

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lightbender wouldnt be as popular as it was/still is if gambits werent as impactful in their bonuses as they are

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and so when newer players are trying to grind, and they only have access to 1 class and not much money to get different items or builds, they feel stuck out of raids until better gambits randomly come up because gambits can come up that just shut off a new player's only build they have access to

sterile tundra
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Not many newer players grind solely raids, especially for aspects because they are experiencing the game for the first time (if they have 1 class)

Being slower because you're newer to the game than everybody else means that you're completely stuck? What? Why would you stop raiding entirely because you can't equip all 3 gambits, its still a net positive to do whatever you can do

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I just dont get this argument, if you dont like a gambit then dont take it and get a few less rewards because you're playing the game easier than if you had the gambit

ruby ocean
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Why are you forced to potentially play a different class you find less fun than your main to get the rewards you should always get?

sterile tundra
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gambits are very impactful yes but the effects of them is often exponentially difficult aswell

fiery hamlet
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you can just not use a gambit, but people dont want the thing theyre specifically trying to make more efficient be less efficient solely out of RNG factors that are out of their control

sterile tundra
# ruby ocean Why are you forced to potentially play a different class you find less fun than ...

This is the exact sentiment i was talking about, lets break this down:
So you're forced to play a different class to "get the rewards you should always get"

Gambit rewards are extra rewards for taking on a difficult challenge of some sort. They are not rewards that you should always get in any sense of the phrase

You are not "forced" to play a different class to get these rewards, the challenges are just more difficult for some play styles than other ones so if you want to take advantage of the extra rewards you may have to change your playstyle to do that. It rewards having played the game more to have more playstyle options

fiery hamlet
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and while they can just wait for another rotation of gambits, people aren't going to be able to raid every day, let alone on the specific days where their gambits are usable and good

mystic juniper
# sterile tundra gambits are very impactful yes but the effects of them is often exponentially di...

i dont want to overwhelm you while youre speaking with two other people but im ngl this just never happens, i can see it being the case occasionally with like a fallen being offered maddening anemic bleeding and hemo and now having an insanely difficult time but the issue is that the more difficult to one archetype gambits get the less they matter to something else and therefore the more free they are if you just pick something else, like on that proposed gambit day swithcing to riftwalker or arcanist would have the game basically completely unaltered from 0 gambit, making gambit rewards being compounding feel much more arbitrary than directly linked to difficulty.

glass copper
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I cannot pay child support with current tol prices unless I take 3 gambits unfortunately

vivid karma
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is this the raiders version of proffers complaining about dying in hunted

mystic juniper
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yeah icl if the proposed solution to a piece of content is "do your best to avoid it" or "ignore it" i really question whether its well designed, like i get the point of gambits is to be challenging, not all challenge is desireable, but when the most experienced of players just cannot be asked dealing with gambits maybe theres a problem? surely those best at the game would be itching to have a harder time in content for the extra rewards yet there is no such drive cause the way gambits make the game "harder" is just not at all enjoyable

sterile tundra
mystic juniper
vivid karma
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glutton my beloved

sterile tundra
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you end up with an effect that is just enemies have more health

mystic juniper
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yeah

sterile tundra
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or just a lootrun curse type of thing

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and they might be equal but they're also boring af.

maddening mage truly can suck to play with but its also funny af if you hear your friend in a call take it and they're losing their mind

mystic juniper
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i think theres a middle ground where gambits are actually fun to play around though and dont just make the game feel worse in exchange for more rewards

jaunty skiff
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+50% enemy attack speed gambit please

mystic juniper
sterile tundra
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attack speed doesn't effect modeled mobs

fiery hamlet
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interesting

mystic juniper
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that is so unfortunate

sterile tundra
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things with really custom ai anyway

glass copper
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Would it be possible to remove 2nd spell in the possibility or is that just part of the identity. I feel like casting an untimely 2nd spell is the most punishing usually

jaunty skiff
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man

sterile tundra
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cos like how can you make orphion attack faster when it has really complicated attacks

mystic juniper
glass copper
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I love escape spell

fiery hamlet
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maddening is just in a spot where any change to it that doesnt make it harder will just make the gambit too free

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i remember reading the description of the gambit, thinking "wow this sounds like ass", made a post about being wary about it, got told to play it first, and it was total ass

sterile tundra
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what if we toned down all the difficult gambits across the board slightly and had basic scaling style effects for each gambit taken on top of them

fiery hamlet
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that sounds great

mystic juniper
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no idea if this is possible but could the 4th gambit slot be replaced with a free slot that just massively increases scaling (like 2-3x the effectiveness of the regular ones) or is that going too far

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would mean that builds more susceptible to gambit punishment can consistantly have an out while still being meaningfully put at a disadvantage

sterile tundra
fiery hamlet
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💀

torn fox
white quest
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oh it’s healing provided

#

if you get healed it’s capped

torn fox
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But my heals will be normal to other players who don't have it?

thorny bolt
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yes

torn fox
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Cool

paper creek
# sterile tundra This is the exact sentiment i was talking about, lets break this down: So you're...

My issue with gambits is that they fail to provide that challenge most of the time. A number of them are negligible, a number of them are annoying not challenging, and only a handful actually make the raid slightly more difficult. Issue with them favoring certain builds so much, besides making some builds unplayable, is that a lot of the time you put in gambits and the difficulty remains the same

white quest
paper creek
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Gambits should never fail to provide a challenge no matter the build you play, nor should they ever block you from playing and enjoying a build

torn fox
white quest
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i take it on cata and that’s definetly the worst one so yes they are taking it

candid ember
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tbf just making it not affect the mobility spell could be good enough

white quest
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whaaaat it would just be a free take

candid ember
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well, there are certain builds that could get screwed if those rely on a specific spell cycle

white quest
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no

#

i doubt there are

candid ember
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even the miscast frequency could get raised

i know that it's making things like ritualist completely unplayable

white quest
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true that’s unrelated to movement spells though

#

it should prolly be fixed

candid ember
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just removing the thing that makes you randomly dash into the boss would make this gambit 10x less annoying

#

eventually maddening mage could punish you only if you cast spells too fast

#

like 3 spells in 2 seconds

white quest
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3 spells in 2 seconds is slow as fuck

sage rapids
sage rapids
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and the more you push so that this becomes reality the shittier the experience will be

topaz pivot
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For me it just makes me not raid for the day ngl

torn fox
sage rapids
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"u get aspects lol" is such a copout cause rewards are straight dogshit without gambits and youll get all the aspects you want within like 500-1k raids

spare spindle
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Switching builds doesnt do shit its purely just added difficulty

thorny bolt
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glutton also does literally (figuratively) nothing

torn fox
spare spindle
torn fox
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Meh

fiery hamlet
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glutton isnt very impactful but i like how it makes you think

#

in 1.20/2.0 era buffs, glutton would be very impactful

torn fox
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You lost reward pulls!!

spare spindle
# torn fox Meh

Well i mean i can get trolled skip first buff and not get sw in the last buff

torn fox
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(I forgot I took it)

sage rapids
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currently, ill have a loadout that i play for fun and then a loadout that eats gambits
this does not achieve what is intended (that people play more things)

the more gambits you add, the more playstyles people will have to be open to
yet theres only so many builds people will be open to maintaining, and more gambits (of the current designs) will further reduce the amount of classes that can run 3 gambits in any given day, until 0 classes can

no one wins

spare spindle
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Anyways that typa gambit works well

#

Also base rewards are so shit its actually so unfriendly to new players

topaz pivot
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Oh no not my reward pulls when i only care about aspects (glutton is free)

spare spindle
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But i still think its good gambit design

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Definitely more impactful for newer players

#

Gambits can hurt a class ig but not make it unplayable

#

Gambits rn just force build switches

sage rapids
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0 and 1 gambit rewards are genuinely unacceptable theres no way around it

#

unless we should only run 1 of each raid per day for the raid reward pull bonuses XDDD

#

these are not optional modifiers in the way people think they are, theres a point where you might as well not play and do something else with ur time

topaz pivot
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The rewards scaling based on the amount of gambits is kinda yucky. It should be 1 to 1

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Thaughts

sage rapids
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wouldnt be a bad bandaid fix but gambits need to be overhauled based on the same logic

lethal radish
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i still wonder will changing the combat lvl number to a counter will it be a good idea...

topaz pivot
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Doesnt matter either way

sterile tundra
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That this is so incredibly free

spare spindle
white quest
spare spindle
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You could always change glutton to the last buff only

white quest
sterile tundra
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Especially in tna lol third buff gets skipped even without the gambit lmfao

torn fox
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I wonder why

white quest
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yes

spare spindle
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Well thats cause tna third buffs are so shit

sterile tundra
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Also the main reason glutton is free is that you lose rewards

spare spindle
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Ignoring that i think yhe design of it is good imo

white quest
sterile tundra
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It's not very bad to lose some rewards

spare spindle
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6 rewards is a good amount tbf

white quest
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it’s free real estate

sterile tundra
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Glutton should mean you have to actually skip one because most of the time you just take the hit because it literally doesn't matter

#

At the point where you're enabling lots of gambits you're trying to grind aspects so losing rewards means very little

white quest
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i’m liquid emerald maxxing

white quest
spare spindle
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Then make it lose aspects simple fix

white quest
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i hope you die

spare spindle
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You said it was too easy

torn fox
white quest
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i will not cry over losing rewards by accident but if i sac my aspect pull id definetly crash out

mystic juniper
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i mean is it not more the idea of gambits that are unintrusive to gameplay but require more consideration in metagame that is being talked about here

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i dont think talking about every gambit literally being glutton matters much

sterile tundra
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Glutton should just force you to skip a buff of your choice

white quest
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please do it

spare spindle
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Thats how i thought about glutton in the first place anyways

#

If glutton functioned like that it fits my point

white quest
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could even be 2 buffs tbh

spare spindle
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Its added difficulty without forcing a build switch

thorny bolt
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glutton could make it so every buff u take loses rewards and itd still be a brainless choice for the vast majority of builds

spare spindle
white quest
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third buff tcc is also not that saucy

spare spindle
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Wdym sw 3 and elder 3 are gas

white quest
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neither is it in notg

spare spindle
white quest
spare spindle
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They help alot tbf

white quest
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also elder 2 is just a way better elder 3

white quest
spare spindle
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Lol

white quest
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uhhhh not sureeeeee though… it’s just damage calculations and depends on the build

fiery hamlet
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INTREPID 3

white quest
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what is that

spare spindle
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Anyways forget the gambit u get my point added difficulty without making u switch builds but not as free as glutton 👍👍👍

fiery hamlet
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probably the single worst buff line in raid history

white quest
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lol old hollowed used to be soo ass

spare spindle
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Trueee

fiery hamlet
#
Wynncraft Wiki

The Canyon Colossus is the third Raid in Wynncraft. It was added to the game in the 1.20 Gavel Reborn update and revamped in 2.1 Rekindled World, alongside the two other Raids in the Gavel Province, the Nest of the Grootslangs and Orphion's Nexus of Light.
Like other Raids, The Canyon Colossus is a team-based challenge, requiring a party of 4 pl...

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this shit is so ass 💔

spare spindle
fiery hamlet
white quest
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oh he’s right it’s all flavor

fiery hamlet
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yeah the entire intrepid line is cosmetic

spare spindle
white quest
#

that boss is so cooked

spare spindle
white quest
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pfinder isn’t real if you just don’t think about it

spare spindle
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It shows the very cooked difficulty curve

white quest
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trollage

thorny bolt
spare spindle
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Lowkey its not a bad idea

#

Maybe too hard for pfinder

torn fox
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Like an actually good one

spare spindle
torn fox
spare spindle
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Its not bad

#

What they need to do is remove altruism from ignis and give it another mid

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Useless ahh mid

torn fox
spare spindle
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Fair

torn fox
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Let me use Altrusim on Gaurd please

spare spindle
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U can use vulcan guard

#

Its not like amazing buts its decent

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Firebird guard goes brazy

torn fox
final oracle
topaz pivot
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if it reduced aspect pulls it would dissuade

#

But yea why not just force it then you cant forget and its an actual restriction

summer pier
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Is it even possible to reduce selectable boons as a gambit

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make it 1 and see a shitshow go off