Title. No, before anyone misinterprets this I'm not saying Fallen should not have been nerfed. Instead I believe Fallen nerf wasn't approached correctly and here's why:
- One major complaint was that Fallen was meant to be a risky playstyle, with extra dps rewarded it for the risk. However, its huge aoe (partially through aspects) gave you the reward of its dps without the risk. Two solutions could've been taken: decrease the aoe by nerfing aspects so the skill can be brought back and its dps could be justified, or to lower the skill ceiling of Fallen and nerf its damage so its lower-risk requirements matched its now lowered dps (the first option would've needed to be slightly toned either way but much less so than going with the second) The ct chose the second, which was a major mistake imo. There shouldn't ever be a change actively lowers the skill ceiling of a class when all the systems are there that allows it to be high skill, risky, yet rewarding
- Pushed rally nerf without even any concern for fallen's inability to sustain by itself besides pots in boss room. See image by Terminated below. This was brought up by the community before yet the it's implied ct doesn't seem to have even looked into it ("might be worth looking at") after the changes are pushed. Why would you actively push out a system without forethought into its consequences after the community has raised concern over it? That's what the beta servers are for--to test things without rushing ahead and pushing them onto the live server
-- Subpoint: this also seems contradictory to how ct approached the crafteds nerf. With crafteds nerf already hitting Arca/Fallen you'd think they'd take the same level of hesitation to see how the crafteds nerf would play out before offloading another set of Fallen nerfs - AB change makes it useless in coordinated parties with lb. Yes it had no use buffing others, no it should not be useless in a party with lb (which is 90%+ of good parties)


