Youve got to be kidding me... Barely reaching 100k dps with a full poison build and all perfect rolls really ruined build diversity in the endgame meta! I can understand where youre coming from in the early game but this is just silly. I know poison has free AOE, but thats not as usefull as you might think, other than for mob grinding, which Toxo is already meta for?
#Toxo poison nerf
1 messages · Page 1 of 1 (latest)
its okay nulli is saved! it can be meta now
Omg
it lasted less than 2 weeks lmfaooo
I mean toxo was usable in notg now but not meta
I love how there's a Mythic item dedicated entirely to a stat that is confirmed by-design not meant to be good.
i havent spoken to a single IM that doesnt want toxo to just be completely reworked its a difficult spot for them too
giving toxo plague will fix it, trust
endgame poison didnt need to be hit,,,
but if were to believe the reason they gave for fixing it idk why the blanket nerf is applying to endgame builds, a hyper optimized poison build doing 80k is still a hyper optimized build, this has nothing to do with the power of earlygame
shaman cant even use plague, its a bow
heart emoji????
(Youre gonna be using cytotoxic striders anyway ;-;)
if we thought we could do poison —> 0 we would tell everyone with a godly af toxo to tell us we can or something
poison is a mechanic that can never be good against bosses in current form without being too good against normal mobs is the moral of the story unfortunately so it’s just an ingredient grinding machine for now
surely you just change poison to do % health damage
this just makes the issue worse, nvm
isnt that just horrible for enemies and op for boses
20 minute guaranteed boss kill, but 1dpm to Rotten Zombie
Change poison to do like, percentage damage of your regular dps instead of what it does now
OP FOR ANNI!!!!
Ex 20% poison means 20% of your damage for a few seconds after hitting something
toxo would become unusable without a rework lol
it could include raw damage, then just give Toxo way more poison than anything else to make up for it having minimal base
horrible for both because we’d have to balance around it being worse than everything else for bosses lol
real LOL i dont think wynn is the type of game for maxhp damage icl 😭
yep this is a safe assessment lol
Bro toxo peaked like 100k dps with like 12k ehp
why on gods earth did it need to be nerfed?
it does 100k while AFK, for mob farming content that's completely unreasonable
Labyrinth moment?
remove that piece of shit PLEASE
idk how adding more poison to Toxo made it more efficient at oneshotting mobs
btw most mobs that need to be farmed have like under 50k hp btw
this change isnt going to make AFK farming harder
100k dps = 33k/poison tick
so nerfing it will make it 2 or 3 shot more mobs instead
the previous change convinced a guildmate to consider running Toxo in NotG for like a couple days and then went back to Abso
honesly, hot take, make Toxo a Fabled Relic and then make a real Earth Mythic Relic
isn't Aftershock Earth already?
Its the low level mythic?
it's... usable...
I wouldn't count that since low level mythic slot
Don't even dare call it the Earth Mythic
give me an Earth Mythic with more than Lv 80 stat budget and we're talking
p sure Hardcore from FF competes in damage with Aftershock
also FF Hardocre is basically the buget Mythic Earth Relik
I think Depressing Stick can compete in damage with Aftershock
they should nerf Depressing Stick
fair enough
Just make Toxo a fabled and Make a REAL Earth Relik
if Poison wasn't such a closed ecosystem stat then I'd be fine with Toxo's design but it isn't
no buffing Poison fwiw, Poison cannot stack either
poison is poison, it intentionally has zero synergy, and because of that, having so many items fully dedicated to it makes no sense
weird logic
1.19 Hunted weapon and ingredient/xp grind Mythic ig
shouldnt poison not having synergy mean it should have more items dedicated to it
because it cant rely on/help the same generic pool?
Give Toxo PALE damage now!
unfortunately the intentions are inherently flawed with the game it is in
fixed damage with a universal cap of 1 player
either make it only low flavor stat or change those things and you get an acceptable stat
it's designed to be chip damage on top of whatever else your build is doing, so having an item, much less HUNDREDS of items dedicated solely to a stat that's not meant to be significant makes zero sense
remove poison from the game already PLEASE i am 100% serious
hundreds of poison items?? how many items does this game have wow
if only wynndata was still up
poison is kind of fine mechanically, it just needs to be treated like thorns/reflection/exploding and all the other chip damage stats, instead of getting 107 items with over 4k poison, most with little else going for them
mood
I'm currently working on a better replacement, but WynnAtlas, especially its advanced search, works fine for 95% of item search needs
what am i doing wrong
81 Poison items of Combat Lv Requirement 80 or higher
Poison>=4000
dang thats more than i thought
Is it time to bring back old Virgo?
err
you broke something
this is just the base website
what browser?
try reselecting and reselecting all rarities
that's wack, though
enjoy ad hell
its not that bad dw
even on wiki pages
official wynncraft website has 16 pages of idk how many per page but it doesnt load for me so its hard to check
Is Toxo being only viable for mob grinding a bad niche to have?
Yes.
bosses are a large part of the game
laby poison was too strong....
I would argue yes on the basis that it's taking a valuable Mythic slot to do it
if it was a Fabled like Pancake proposed then I wouldn't care
they did what
that has to be old right?
this is in the most recent #📰changelog post
why are some of the previous stats nerfed already 😭
7320 poison at 92%
the change:
same for the boots
caterpillar too
@icy tinsel you had it coming
ong
Proffers had it too good for too long
the one time I make a meme build, and it gets nerfed LMAOOO
😔
those are base values
how does this work? I genuinely don't know
that 6k number has a roll range of 0.3 to 1.3x
So 100% is 6k x 1.3x and 0% is 6k x 0.3x
ohhhh
I forgot what it is but some things are 0.7x to 1.3x range (like lower 1st spell cost) @icy tinsel
I thought it was smth like that ye
Might just apply to red stats ?
it felt like a 33.33 66.66 100%, but I guess the 66.66% was the base
Yes suhhh
i didn't see this in patchnotes
good change, hope they double down and nerf poison even more
why
Most of Nagisa's recent posts have been ragebait
not ragebait I just don't like poison (I agree it doesn't need nerfed I just don't like it)
The only semi ragebait I posted was in #1366904184841961513 (I think its a stupid item and idc if its special bc of its IDs lol)
I mean what sets it apart from the other meme items
they are my genuine feelings and them being unpopular does not make them ragebait 
"I dont like it so nerf it" is either stupid logic or ragebait
wellp
you dont understand, toxo was too powerful!
I will be honest though, poison while leveling is actually really good
it seems good in earlygame and midgame, but it's total ass in endgame
surely toxo did not need a nerf
"posion buffs disrupted game progression"
nerfs toxo
what did they mean by this?
fr lol
not ragebait I just don't like poison (I agree it doesn't need nerfed I just don't like it)
like obviously ppl aren't using toxo at earlygame...
I literally said I agree didn't need nerfed but I rather it be nerfed lol.
I think any low effort method of dealing damage should be unrewarding, maybe play the game instead of hitting the mob once
I wish they could make poison more interesting but idk how they would do that
bc I agree with the fact that poison is just literally clicking rn
ramp up, apply it several times to deal increasing damage
We've had extensive discussions on how to make poison as a mechanic more interacive and fun
ic
What Nagisa said
like what if they nerf poison by quite a bit, but it can be applied mulitple times (with a cap ofc)
yeah or ids extending poison/decreasing duration for extra damage
smth that converts the poison stacks on enemies to damage
like winded!! /s
there are definitely ways

erm achstually they meant like fatality 
nerf ignis I think
We should nerf Abso's damage by 5 again
to get back on topic though, toxo is so ASS that months ago when i didnt know jack shiett about any mythics so when i got my first mythic i was so EXCITED
it ended up being toxo, and even then i knew.
permanently traumatized 🤩
Yeah, Like I said earlier
TOXO -> Fabled
THEN
- New REAL Earth Mythic
Don't make a Melee bs weapon, don't make poeple have to make it into a hybrid like sunstar, just, make it simillar to Grandmother or a Hardcore on Steroids
It never could hit 100k it was maybe 75k at best
Toxo snail combo on its own was slightly below 60k, you can't pull off the remaining 40k with just 4 accessories
But here is a thing
Wynncraft endgame is heavily boss-centric and poison was all but that
If it can't clear bosses then it's just useless
If it can't clear mobs nearly instantly it's extra useless
A: Mob farming is still viable for ingredient grinding, stealing grinding, mythic grinding, and guild xp farming.
B: Poison isn't meant to be viable damage, there should not be so much endgame gear dedicated to a stat that is useless by design, but that doesn't mean it should be make even close to meta.
Toxo was still super good for mob grinding before the recent buff, reverting that buff isn't going to suddenly make it infinitely worse
Guild xp farming is done mainly in guild raids (look what happened with guild levels after 2.1 dropped)
And ingredient farming maybe it's just toxo because you really don't want to waste slots on anything other than loot bonus and I can't recall many items with loot bonus and poison combined
General xp farming is exactly the same thing, you always want xp bonus instead of poison
Is stealing griding still even a thing? I thought it heavily fell into obscurity after nerfs to it
There is ABSOLUTELY no point to use poison armor AT ALL
also toxo itself has loot bonus lol
Yes but it's just toxo
gma too
Gma doesn't have poison does it
no its just interesting that toxo and gma are the only mythic weapons with lb
and they're both earth
Yes but shaman is just innately better to mob farming
yeah
imo they really should move it to fabled, give it decent base damage and keep it in the niche of being the best for mob farming
What about entirety of poison armor
ignore
Doom
toxo gets nerfed but the entirety of the trapper class gets to live
What if poison damage ramped up the longer is applied to a mob? It would give boss killing capabilites (which it heavily needs to be viable of very niche scenarios) without making it overperforming at mob killing?
tbf Trapper without Labyrinth is very mediocre
what if they delete labyrinth
"Let's buff poison!"
"Oh no! It's actually usable now! Quick! roll it back!"
I don't get it.
PLEASE
I BEG YOU
Ah from 3 damge to 5 damage to 10 damage last patch now back down to 7 damage
You don't ing grind or mob XP grind with toxo
you can grind ing with toxo though
grandmother 💔
toxo grinding is for well…stuff crafted cant kill ig
For the most part ye crafted weapons work
Is afk farming even allowed
No
I cant believe they nerfed my early game poison build, im not even lv 97 yet! Ahhhhh moment
Seriously though, I was playing with poison for both leveling and other end game content, and while I agree early game poison needed tweaks, end game poison is still garbage before this nerf. The patch notes specifically say this too, so id love to see some clarification why end game poison items got caught in the crossfire. Was this just for stat reduction consistency, or are we just pre-emptive nerfing for a new poison solution very soon?
Nerfing poison playstyle at all levels by saying it it was too strong in early game is not justifiable
If I had a dollar every time that happened in wynncraft I would have 2 dollars. That's not a lot but it's weird it happened twice
wdym, toxo is clearly earlygame
this comment just meant that the error was significantly larger at early game hence why endgame was not as severely renerfed and still kept a smaller buff
Is this going to be something monitored in the short-term? I just feel like the end game nerfs are almost bringing down to where it was originally. Most items are not seeing much benefit from these "smaller buffs" to poison after the buff -> nerf. 39 -> 75 -> 50 (toxo for example) just seems like such a wild fluctuation for how fast this turned around
Yeah of course. Though the new values are even better tested and seem like large nerfs even at endgame because we want to be conservative (need to make sure to fully avoid overpoweredness against normal powered mobs). So likely not any large huge shifts from here, but even still it’s a large buff at endgame values relative to the beginning
Yeah like i said 3 to 5 to 10 back to 7
Still a long term buff... still weak
Until multiplayer scaling is retunewd
Never mind we have About-Face.
Like why toxo specifically: it’s an endgame mythic, it had no effect on earlygame
i agree, the changelog says the reasoning is bc of early game items becoming op from poison
BUT TOXO IS ENDGAME 😭 oh well i never use it anyways idc
they said they didn’t want poison to be rewarding but toxo was never rewarding…
they just made it even more useless than it already is
Such a goated gif
fr
I think it stems more that especially would imply that the end game stuff should be nerfed less, which it did
However, the nerf they received was still fairly high. Toxo for example went 39 to 75 to 50
To lose about two thirds of its buff is pretty significant, and I just didn’t really see anyone endgame making meta defining poison sets lol, besides that snail gaia meme build
this still represents a 28% dps buff
It’s all in the framing but this is still pretty bonkers large .
Very true, I’ll give it that and I’m happy to take something over nothing lol
the issue with poison still sucking is that bosses have insane hp relative to most mobs which we have to balance poison around
so yeah like. In lieu of anything larger this is really as best as we can do. At least it’s awesome for ing grinding
👍
This is why shaman needa a real earth mythic relic!!!
or rework toxo to have base damage with the large poison as a bonus
the reason toxo has been historically unbalancable is because it relies exclusively on Poison which is very hard to keep in check
either it does nothing or it does too much
relying solely on poison also makes the AT practically useless, removing nearly all complex building
almost like low effort methods of dealing damage shouldn't be rewarded
Which is why they should change toxo to require more brain
Nah just stop with automated true damage
Unlock the full power of a 100k/3 toxo by completing a randomly generated 7-click chain within 2 seconds.
imo you guys should just add a poison damage multiplier to a few boss mobs (i.e. raids bosess)
Like what happens already in raids when there are people of mixed levels. make it so that poison applied to bosses is like 5 times it's normal rate
thats stupid
https://wynnbuilder.github.io/builder?v=17#10_10h0jD07n0xf00h00h0BF0XM0Qy2M0l000r001g000000z0z0+0+0+0+0-1T2Y2Y2Z2Z2a2a
WynnBuilder build:
Slimy Shako
Coal Duster
Caterpillar
Cytotoxic Striders
Acid
Acid
Dying Lobelia
Planet Healer
Toxoplasmosis []
250k on bosses with 0 inputs time.
If only
nah but the almost 100k dps with perfect rolls it had last patch was reasonable
I also dont get the too op to regular mobs argument? Like it doesnt matter if it deals 30k or 100k, 99% of mobs will die in 1 poison tick no matter what. Youve just increased it for the 1% of mobs from like 3 poison ticks to 4
why?
because it is true damage and multiplying it only makes the issue worse
low effort should not be rewarded
the idea would make it easier for cteam to balance poison, because it is pretty uneven for effectiveness against mobs/bosses rn
increasing the damage by a multiplier would be incredibly inconsistent with other in-game metrics, it would be bizzare for that if nothing else.
Also, making true damage get multiplied strength is the LAST thing it needs.
Like I said, low effort should not be rewarded. Rework it or something, you can have poison as a gimmick that is fine, but true damage is stupid.
saying "low effort should not be rewarded" is pretty misleading and i thought as such till i dug in some more but i still think it gives me the sensation that "lazy" people, who put less effort and making the same if not more should be not be getting those rewards in the first place, but do you really think a high-risk high reward setup is as rewarding when you could do a mistake and still die because like a fallen (i'm a new player btw) i don't know as much as the sweaties out there (hardcore players who have been playing this game for years and i'm like 1-3 weeks deep in with a lvl 80 mage) but regardless it's pretty stupid if you die almost at the end of a fight just because the whole setup runs around you getting your health eaten up because you are a knight that uses that same resource that makes you not get turned into a fine tomato paste spread across the ground and also the enemies and the fine line in between is you having two braincells and taking a step back in between heals or like the shaman who uses that same health dealing damge while giving it back to everyone but still dying due to getting stuck in enemies because of this insane knockback some enemies have but i'm derailing
what i do think the game plays itself when you just press a button to attack and a horde of enemies just die because poison spreads among them and you have so much it overkills them on the first tick and it ticks like 3 times but that's beside the point, a rework would be nice with some deeper mechanincs instead of being true damage because when i logged back in seeing my damage went down a good 40-50% just because early game is too easy (it's always gonna be too easy btw regardless how you make the setup) but it is still overkill which is fine for "balance" but a nerf is hardly a balance but having a good idea for such isn't something you just pull out of your ass either and developing is another whole story so i get that-
what i'm getting at is it was pretty much how of a setback i felt seeing my damage went back down after i bought those higher level stuff and i was not gonna lie pretty upset maybe the most infuriated i felt from such a change but it is what it is but seeing people go like "it should be nerfed more" and along those lines pretty much makes go and put up this tantrum
what furthermore i think about this whole aspect is enemies should be more resistant to poison earth-types are even more specifically because it's tied to strength stuff for some reason, and also make some of the builds not like evolve around it but like... have some unique interaction with it like fire could set enemies on fire and water could freeze them etc, i'm just spitting ideas from the top of my head cause i generally go for DoT builds in the first place (and healer if there's any or support) so i can't kill on my own at least i have DoT to help me kill stuff
having the elements have unique effects is actually a fire idea
lets you put poison into earth and balance it better
actually earth could have an effect called "root" unless one of the classes have that already
There is the identification Slow Enemy, there are snares on some spells (shaman's heretic haunting memory and archer basaltic trap chilling snare and assassin choke bomb), freezes on others (mage's ability arctic snake/flashfreeze major id), and knockback is incredibly common (notably, shaman's major id ergosphere is continuous while every other source of knockback requires active spamming).
what if toxo did more damage to pregnant enemies?
Now were talking
RIP high school English teachers
💀
+Abortion Major id: the horse that never dies in SE actually continually gives birth, you can now kill the horse if you use this MID
😶
Necro post dont care https://www.youtube.com/watch?v=RLvf2oDRo8Q
To show how unreasonably high the dps is rn
Spells dont do anything with 1 base dps
If i was spell spamming (The build has no mana sustain) I could get like 5k dps more sure
my point isn't 'you should do spells for more dps' my point is you're doing damn nothing you shouldn't get rewarded
Im on housing...
That has nothing to do with it, my point is poison requires no engagement for damage, and therefor should do terrible DPS
Try doing nothing in a raid with this build (15k ehp)
It already is garaunteed true damage, you should just take it for what it is
what if we made Poison not this low effort
!!!
I'd agree but thats a whole other discussion
Thatd be crazy
But the point of the post (and video) is to show 'toxo bad' to which I'm saying good, I hope it stays terrible
Ok but then i want a new earth mythic relik
🤓
Demote toxo to fabled
realistically what is stopping Toxo from keeping the poison id and then giving it acceptable base damage and other relevant stats to make a real Earth mythic
I wouldn't be so sure
Hardcore from FF isn't half bad for a rare Earth Relik
besides that I'm sure CT wouldn't make Toxo a textbook copy of Gaia
It would have to be earth spell so its already diffrent in that way yea
Melee taken by ashock
holy shit 1 selv
I dont get how to consistently miss the point we're trying to make. We want poison to be more interactive. We want variance in gameplay thats more than just one button. We want toxo to be viable outside of ing farming.
Saying "we should throw poison in the trash because its uninteractive" just misses what we're arguing for entirely and is quite literally a strawman
I don't understand why you constantly contribute to these conversations with negativity if you don't care about it
I agree its not interactive or fun right now and that should be improved, but calling it 0 effort is just wrong, again, try to do nothing with 15k ehp build in tna youll die frame 1
Anyways yea ragebait ig
Wow this is a really cool resposne, which has nothing to do with what I said or what the post actually says
I don't know why you constantly contribute to my points with irrelevant points to the post
Make a thread called "Make poison more interactive" then if you want to talk about that 🤯
I think my good pal Stonefriend said it best
Telling me "we want it to be interactive" ok cool, the post and video I replied to is about "my dmg bad 😢"
There is even a thread about making poison better and I'm in there supporting it, so saying I'm always being negative isn't correct
I've said all I needed to say, I'm done engaging with you on this topic 🙂