So there are currently only 2 guilds who are spamming guild raids for most of the day, and the SR difference is insane.
(1. Maybe nerf SR gain from guild raids.)
OR
2. make SR gain from guild raids scaling too, just like wars are.
3. Add more ways to gain SR, other than warring and raiding.
This is quite bad for the health of guild leaderboard scene in my opinion. Because right now, you can have 50 territories 24/7 and that gives the same amount of SR over the whole season on average as guild raiding with like 2 parties 24/7. Numbers might be a bit wrong but you get the point. Just look at that screenshot that I posted with this post.
Once you have most, or even all aspect, most people don't want to continue guild raiding anymore... there are so much other content in the game, lootruns, quests, professions, housing building, inventory sorting, archetype and build testing, just game exploration in general, preparing for Fruma in general, just hanging out with others, community building, etc.
I just cannot see how the "top 1" guild should be the guild that spams guild raids 24/7 for 30 days with 3 parties at once (while warring too of course). Players who play other types of activities/do other types of content in wynncraft should also have a way to gain SR for the guild.
(Of course you could say that warring doesn't give basically any rewards, other than somewhat passive SR gain, but it is also true that there are at least 10-15 guild competing for territories at once, while only 1-2 guilds who are also competing with guild raids, for the reasons I mentioned above. And owning a part of the map as a guild just feels cool anyway. And again it gives somewhat passive SR, so a lot more guilds are willing to do that than guild raiding 24/7.)

