#can we buff bmonk
1 messages · Page 1 of 1 (latest)
lmao (lmao)
🐗
im guessing i missed something..?
what happened 😭
buff bmonk I beg it literally tickles enemies 🙏
Why we can’t have nice things 
Ok, there is some sort of obligation going on where every week there has to be a new ‘buff bmonk’ thread in the constructive feedback (there is also the occasional praise, but even that gets haunted by ‘buff bmonk’).
This just shows how bad battle monk really is and has been for the past whatever it is. And yet the development prioritizes balancing acro and aco. I know these two have just had a rework, but they feel imo pretty balanced atm.
I know a rework is incoming, but still any buffs for the time being would be nice if the rework comes after they’re done balancing acro and aco. Same applies to boltslinger apparently
bmonk currently deals pre rework acro numbers dunno why theres literally 0 changes to this shit xd
I wish the majority of its nodes weren't abilities I have zero care for
Generalist is meh, Aerodynamics needs to not lower Charge velocity, Counter and Riposte who? Flying Kick and Collide are cute don't help much at all and are countered by certain enemy designs, Whirlwind Strike feels like a white node but is a red node? Extra mana regen ig, some extra walkspeed and Charge cost whatever, Tempest exists, Cyclone is worthless, Thunderclap bandaids a weakness in Bash's effective area output so it's good but for the wrong reasons, Discombobulate is 95% of BMonk's output
RIP Ragnarokkr, let's nerf Fallen output by taking damage off the only node that it shares with BMonk (?) tough shit ig
I agree just dont take my beloved counter away or at least put it into paladin archetype
you either know or dont know
its funny cuz ragnarokkr didnt stack with fortitude or vengeful spirit so it was effectively a dead node in any meta team setup anyways XD
The idea of counter is good. But it shouldn't be tied to agility
On top of that, the actual counter attack is really weak (maybe only worth against projectile spam. Think of long lootrun). So it is more of a survivability node (which battle monk undoubtedly needs, but it is called counter, which implies it is an attack)
no counter sucks
its just broken in one area of the game. like i said you either know or dont know
RNG node 😩
I meant that the idea of a 'counter' like ability (or a parry, since it is more like that rn) is good.
The execution is just so meh at the moment that it has no use, except for 1