#Summoner Discussion i guess
1 messages · Page 1 of 1 (latest)
yeah lol
funny callout
ok i did some wrong math
4 totems is still worse but 3 is technically better, by 20% effigy dmg but at the same time, u cant pickup masks so it like does worse overall dmg
why would you want masks and bullwhip? do you use haunting memory?
what would you say the damage difference is? and what is the tree?
i made a slight change, technically effigy wise 3 totems does do the most by 20%, a slight miscalc, but still triple totem does worse overall (misses out on mask, aura dmg decrease
i’d like to do some testing
i would say like 10% idk im just throwing numbers out here, but i do know double totem is probably bis
just to make it clear
effigy dmg goes from 100% to 80% to 64% to 51.2% per totem
its not worded clearly on the ability so yeah
sourcE?
oh yeah effigy damage reduction is not flat
it mulitplies on itself?
yeah
oh let me recalc then, id still say double is best but it might be a lot closer than i thought and aspects might be the only thing that needs buffing
effigies could use some utility outside of damage, but i wouldnt really say summoner needs much of a damage buff if any at all
i do agree that effigies are pretty uninteresting
thank u for the correction wise, i appreciate it a lot actually
wait then why does quad do so much less triple
quad totem does less damage than triple for you?
yeah
by how much?
ill test rn
That's, not how the damage debuff works. It's multiplicitave with itself, not additive.
wise said that already i think
i was making changes
sorry for being slow but imma do some more numbers testing
totem count : effective effigy damage
Single : 1x
Double : 1.6x
Triple : 1.92x
Quad : 2.048x
This aspect kind of sucks, give sec on my recommendation lol sorry
yeah i know i did the math
from my testing my dps went up when using quad totem aspect
effective damage = 0.8^(totemCount - 1) * totemCount
I just verified this yesterday
compared to double?
The math in your post is completely wrong
double totem does less damage than both triple and quad
what haunting memory + bullwhip tree were you talking about?
oh for some reason it didnt update the effigy dmg change i made for triple totem but the double and quad are the same
ill post in sec
double being better than triple is still funny
very curious to see how practical what youre talking about is
cuz haunting memory is so annoying to use
https://wynnbuilder.github.io/builder?v=16#9_2SG2SH2SI2SJ2SK2SL2SM2SN0Qu001p0000001g000000z0z0+0+0+0+0-1TzRwxDBOy0
WynnBuilder build:
No Helmet
No Chestplate
No Leggings
No Boots
No Ring 1
No Ring 2
No Bracelet
No Necklace
Sunstar []
yes, but damage boost
just wait till i make a post on birds
Totem Count : Aura damage
Single : 1x
Double : 1.2x
Triple : 1.5x
Quad : 1.8x
Triple is worse, but it's required to take Quad, and Quad is an improvement, plus you get more from Invig
🤯
Not to mention invig wave which is the best part about having extra totems
its 1.2x im fairly sure
for double
But summoner aspect t2 and t3 is a different story...
7k extra dps from hummingbirds 🔥 🗣️ ‼️
oh yeah, damn
Triple is just better
im seeing some decent damage with this tree but i can still end up hitting higher with quad totem
for reference my
build, with this tree, peaks around 380k and hovers around 320, whereas with quad totem i’m peaking like 480k and hovering 440-450
this is with max aspects
what does max quad look like
i’ll clip in a sec
no change besides +1 Totem
oh the aspect
I assume auto left the aspect on for the hummingbird buffs
smordful
oh its shepherd buff
outdated
I'll go update it
what is it now (why is it outdated fml)
damn I hoped it would be +2 birds
tier 2 is +1 bird tier 3 is range
hummingbird buff. :crawling my eyes:
it's like 30k more damage
i hate hummingbirds as additional dmg
like the entire concept of hummingbirds, not the aspect
I love Hummingbirds
If I’m not mistaken if a hummingbird is 30%, then 2 is 60%, 3 is 90% right?
id love hummingbirds if it was
not before triple and invig
didnt do dmg and just gave ws and jh
yeah they each do 30% dps per hit
summoner mobility sucked pre hummingbiurd
Thought so 🤣
the t2 and t3 aspect is lame as hell ngl i feel like its kinda lazy
T3 is barely noticeable
t3 aspect is like literally nothing
and now its like, u can use them as mobility, but it just isnt worth it compared to the dmg buff.
T2 is a dmg buff but It doesn’t get noted as one but just 1+ hummingbirds
t3 sucks, t2 looks rly good
it only increases the range the birds can be from you when they're already latched on to something
30% every 0.25s
imagine if t3 lets you throw 6 totems (this is NOT a good idea)
if this was like 10% 1jh per bird
the 2nd tier of hummiongbird would be so much cooler
making it scale per-bird would be cool
maybe thats a post i should make
but someone probably alrdy noted it, or i could just type it in the ability tree chat like a normal person ROFL
I really don't know where thew line between "suggestion" and "constructive feedback" is, it seems unnecessary and weirdly enforced.
i see them as the same
and if i get punished, so be it
really, all suggestions are a form of feedback
all bug reports are a form of feedback
contrastive feedback is more like pointing out the good and bad stuff of the game while suggestion is making something new based on what you feel
at least thats how i see it personally
yeah this is what i do like all the time lol
but i think the entire direction of this post is super aimless and i dont rly have any more takes, cus t2 changes the dmg difference a whole bunch, i also thought the aura debuff was muliplicative somehow but if it isnt, then yeah thats not even a factor it benefits more totems if anything
autosmord is one of the few people who uses it properly to give his perspective instead of making any suggestions
the line is definitely blurry and i think its fine if you include suggestions as long as you elaborate on the issues you want to fix
i think my hummingbird suggestion is pure positives
allows the aspect to be a lot more dynamic and also just allows for summoner to get more mobility
atleast in clear rooms, and non dps intensive situations
I had this sleep deprived conversation in my guild chat just last night, maybe just make sure to test your numbers before making a post complaining about them next time.
well the dmg for me is definitely worse, but the math says otherwise
thats the main reason i made this
i also found that this tree you provided does more damage than triple totem but less than quad, with max aspects being used
but i had a lot of wrong info and after all the correcting, math tells me that it should be better, but it just isnt for me
i think that is more of a balance issue with Masks than an actual issue with effigies or totems though
masks are a bit bad
because the fact that you can just forego a lot of summoner's tree in favour of getting a mask and you get massive value is just dumb
they need changing but idk how to balance them, i dont blame ct
but there definitely is a lot of issues with summoner, i stand by that
t2 is good
the 5 totem dream
maybe tier 3 could be some kind of effigy effect
+1 hummingbird could do to come with a boost to the passive effects of hummingbirds as well
@crimson leaf
like hummingbird placement, it being dmg, ability bloat, non consolidation, and some abilities being stupid
given that they have literally 0 support throughout the entire tree i could see it fitting in
i'll take suggestions tho no guarantee on if it happens
shepherd is so situational and i hate how out of the way it is, i also will always hate how hummingbird is before so much good stuff
+1 totem is an effigy effect transitively
i suppose but it also affects like 4 other things
and cus of ability bloat, mixing summoner with other trees requires u to give up SO much.
tier 1 summoner is so insanely loaded lol
a lot of this is early tree old abilities that dont serve much of a purpose
like... overseer has no reason to exist rn
natures jolt
stuff like that
and also i still stnad by
overseer + flaming tongue 
Possibility: Make T1 have slightly worse then current ratios, and T3 have slightly better then current ratios
the plus puppets, should just be in one thing
but thats a lot more nitpicky, def not nearly as bad as the early on abilities that do nothing for summoner
the only reason they arent is bc we didnt have an ability to place where one of them would get removed
225 mana regen 😍
or rather we did have a node idea but it ended up falling through and didnt happen
then the marginal effect of t2->t3 would be greater than t1->t2 for any reasonable numbers you choose (i.e. multiples of 5)
df mains HATE this PERSON!
Summoner turning their totems into engineer dispensers like: (the mana is the ammo)
just put the -aura cost thing there, and then have the space where that ability was, just empty.
also put more puppets wayyy later
or just have +2 puppets, no +1 puppet ability, and add 1 puppet to original puppet master
idk i feel like the extra puppets having progression is good. i think AP saving can come from stuff at the top of the tree just being needlessly AP heavy
but this would be overkill if either u removed a lot of current bloat, or reworked how masks works with bullwhip
why tf is nature's jolt 2 ap bruh
masks are a problem etc etc this conversation has been had a million times
why does it exist LOL
For a skill that’s barely noticeable in combat yeah
yeah ik but u get what i mean
it sucks so much lol
but like smth that doesnt get talked abt a lot is hummingbird placement
id LOVE if hummingbird was first off, after triple totem and invig
yeah i also dont have any complaints about birds
cus i want the option to NOT pick them up and go for other abilities
the placement doesnt feel fine rn because of the early game ap bloat rather than the placement itself
and i just wish it was a mobility thing, and shepherd stayed as the end ability
Only way to rly make it “ usable “ is the aspect
this just sucks lol shepherd is awful
its kinda stupid good still since all the puppet buffs, and then they put it at the utter bottom of summoner
Sheperd isn't remotely good enough to be a red node
i think shepherd hate is fine but
And even then it’s dmg is comparable to totemic smash without the summon dmg boost
shepherd is only good when Summoenr doesnt need it to be good
shepherd is really strong when there are mobs to kill and godawful when there arent (raid bosses generally lol)
in raids it has quite literally zero effect
the birds being mobility only is NOT a bad idea. just reallocate the dps to effigies like originally
in nol it can be good
Unless it’s NOL, outside of it it’s sorta useless in raids
we're not gonna do this
or notg, and sometimes tcc
also hummingbirds make sense as a red node and red node SHOULD be mandatory for identity purposes
you shouldnt just be able to skip it or smth
i hate summoner so much
summoner in tcc lol
literally cant do anything
fair, but puppets
I mean the birds can lock on to the colossus but it takes them 3 seconds to do so out of the 10 seconds of active time which is better than nothing
you lose so much effectiveness cuz your summons just fall off
but no shepherd only does nothing in tna, one of the four raids. it is NOT a bad ability like people say
Summoner is nearly perfect as an archetype, I really don't understand why you're hating on it so much
fair but not a shepherd issue
it isnt inherently bad but it absolutely does not deserve to be a red node when the birds exist
shepherd is decent i do take it in some cases but its too inconsistent to be a red node
it does nothing in NotG
its good
it's too situational
this is just a lie, what.
summoner’s logic of red node being a new type of summon being introduced is really nice
shepherd (and basically all other on kill abilities) suffer from a bad trigger. i think being able to get more puppets temporarily is very neat but realistically its not usable in a lot of places
There aren't nearly enough enemies for it to be useful
the situations arise in like 3/4 raids (only issue is that summoner itself doesnt work in tcc so meh)
a lie, or misinformation, either or
i think killing segments do count but ultimately puppet dps doesnt matter much in notg given notg is more or less testing your aoe rather than single target dmg
even if shepherd is good in your use cases there is like negative merit for it being a red node over the birds
i dont think it needs to replace birds, i do think it gets way too much hate, but i do hate the aim of birds now
how come
summoner getting more summons as its major abilities, as wise said, will always be significantly more thematically interesting
its extra damage
unnecessary dmg, it COULD be mobility, but its just dmg boost, and needed dmg boost since summoner only competes with other dps with it added
+1 Bird should give +10% ws and +1 JH
i think summoner having a pure mobility ability would be way more useful and cooler
birds were designed as A) an optional tradeoff for the player between mobility and damage and B) an extra form of micromanaging for the archetype to handle
this means nothing when theyre always sent out for dmg
Just... don't send them out?
there is too much micromanaging in summoning as it is
i think thats the point of the archetype
it's OPTIONAL extra damage, you don't have to use it
so basically, summoner got a 100kdps nerf for mobility
yeah that's good. the class should be hard
thats what im reading
if there is one thing i could see changing with birds it is possibly raising the duration
I wanted summo to be like pikmin, a archetype that requires micromanagement to be an effective team player with your platoon
EXACTLY that's a good thing
wasnt summoner the braindead tree? its whatever ig but birds are just unnecessary extra
it used to be but it no longer is
👀
well you can still play it completely braindead and get solid dps out of it but you are rewarded for actively managing now
not managing birds, summoner is actually a good mix of fun and hard
it's like Coward vs Lunatic, you get a choice of what to focus on in every moment
after playing a bit more lately (took a break cuz aco is cool) i actually can see this being nice because the birds will often take a decent while to attatch to their target again once they leave it
they lose a lot of DPS for like no reason
but birds not only make it so dmg is more mixed, but also its placement is STILL bad imo
ehhh coward does a lot than just walkspeed tho
it changes one of ur spells, so the tradeoff is a lot more different
I feel they should just teleport, since their attack animation already shows them moving significantly faster then they fly
i've gotta say this is the first time i've ever seen someone advocate for a class to be less interesting and challenging to use
also mask swapping is just a whole new concept for gameplay
real their travel time holds them back from being any good
This was like the opposite of what ppl were complaining about before summo got improvements since more ppl wanted more summons, which we got totem as a summon-ish and birds
Coward vs Lunatic is just the same thing as Hummingbird toggles just scaled up
no
coward literally changes an entire spell, and u can also use frog leap (despite it sucking) also lunatic makes u way glassier so this still does not stand
if you think its placement is bad because it requires you to spend 2 more ap for access of triple totem and invg wave (or shepherd)
then have you considered the fact that those nodes are meant to be hard to access
but yeah anyway still taking suggestions for the t3 aspect
masks have their major pros and noteworthy cons, birds is just dps or no dps(walkspeed :shock:)
effigy buff 😄
just damage is boring and im not sure effigies have much else they can get
whoever disagrees with this is wrong
I was split between thinking if effigies could explode as an option if you de-spawn the totem
i was gonna say smth like summon ws and aim precision but that should probably be a new aspect of its own
truly not an aspect thing
thats a good aspect idea
Yeah ur right more of a skill thing
Do you think commander is fine to not need something T3 wise
it's very difficult tot think of something that wouldn't just be something that should innately be in the tree or abilities lol
yep lol
commander is incredibly strong as-is imo
maybe longer duration for commander and bird? not too sure, think that may make it less fun idk
Increase Commander damage the lower its duration it is, up to +15%
duration imo could be its own aspect
Aspect of the Commanding Legion
Not an aspect thing
Summoner Discussion i guess
sounds like a major id
t3 summoner should make Friendly Fire super op 😎
Invigorating Wave +0.25 Mana per 
friendly fire needs improvement
oh wait what if tier 3 allowed you to use commander to also control your effigies by aiming where you were looking
Not an aspect thing
and they'd get a bonus as well
aw dang it
aspects modify numbers
Make commander charge faster?
i see
Reduce Puppet duration by 15-30s
i feel like it already charges insanely quickly lol
why does that remind me of a certain major id
i suspect the people would not want this
man aspect design is hard!!!!! i no longer blame whoever made bolt and sharp aspect i cant think of shit
:>
yea its tough
for bolt & sharp doesnt rly help that the archetypes dont have much to work with
too bad you cant throw 4.5 totems…
me with half of my totem
Increase Invigorating Wave damage buff
Id love to think if you hit the puppets with friendly fire and they receive a status effect with this symbol on it 💢
Issue is I’d be unsure what to do else with it out of making them angry by hitting them
i feel like the best way to get tier 3 summoner aspect to actually be meaningful is to have effigies become a lot more unique in what they do, be it a debuff on hit or something, and then have the tier 3 aspect buff that
they now damage you instead
truly friendly firing
I just know from seeing friendly fire in teamwork games is they get mad and more irratic and more uhh, sweaty
cuz in the current state its either meaningless numbers that dont help things because theyre good as is or already have an aspect, or they just dont really follow up on the power that other tier 3 aspects usually have
i mean like maybe you can just give it another bird but that feels boring
What if effigies have a strengthened push or even throw enemies closer to totems 🏀
🏀
can boost their kb
Effigies be ballin
but not sure how impactful itd be
one of the hardest part about t3 aspect is probably the fact that you cant give it a bigger buff compared to t1 and t2 cuz yknow
yeah that doesnt sound very good
Fuck it. 0.5 hummingbirds
It’ll ensure the purpose of them throwing enemies to totems but make their DPS less
honestly effigy knockback is more annoying than anything cuz sometimes i just dont want an enemy to be close to my totems since i am also close to my totems
this is making me realize how like 1 dimensional effigies and puppets are
i think puppets are solid w/ commander
they have abilities to make them dynamic somewhat but, they just do damage.
effigies i agree, puppets can be fun with commander
they dont have many additional effects, which imo is 1 dimensional
effigies... their original design intent was shoving mobs into totem range, but that just isnt all that good
effigies are TOTALLY 1d but puppets are only dymanic due to another ability and its just, more dmg?
the way they do it is creative i wont lie, but it is just more dmg
wynn struggles for unique effects for things
especially with so many mobs that would actually benefit from being knocked back having cci 💀
would be worthless against most bosses
which is all that would really matter
summoner against bosses is fine but i will say it has its place in nol
That's sort of, every non-movement ability in the game, no?
its room clearing ability is also important what
bro u literally have aura
summons are way more single target oriented
this is clearly an issue of every mob and their mother being cci rather than the ability itself
none of them have aoe there's just a lot of them
I found this skull from a huge summoner suggestion from 2 years ago someone made and I was unsure if this was anything useful or not
Source: ThePurpleEmerald
holy peak
this is just extra dps
am i reading pure peak atm?
Idk, I’m just spit balling bc I like to see how others look at it
its more interesting dps sure
if this were on effigies then we mgiht be cooking
is this a good thing? ik we have aura but aura is kinda weak on summoner for clearing ability
if effigies had some like, ground slam aoe attack that would be cool
it is NOT weak for clearing
how tf is aura weak at clearing what 😭
hello 7k ehp
what if it only applied to puppets you used Friendly Fire on?
That could be paired with this, instead of exploding it could be this kind of thing but without the exploding
legit for aoe exploding puppets is more effective
also lex it legit isnt jsut extra dps, its puppet aoe, which is awesome
quad should be better if u use aura but im not entirely sure
ALSO AOE, FIRE
do puppets need aoe
maybe, relying on effigies to explode is a little goofy tho cuz theyre tied to the totem instead of their own timer
definitely not lmfao
I meant to use this as a template but for the ground pound AOE not the exploding
man, you guys just hate creativity and unique abilities
purple emerald summoner thread was interesting but overly complicated in a lot of ways for my taste
i dont even blame the ct anymore, its the players fault
we catching strays out here damn
That’s true, it’d require a LOT of time to work w/, as much as I loved the voodoll idea the most
its true dude
No, it it your fault in particular
"you guys disagree with fundamentally overpowered abilities, you sure do hate creativity!"
puppet aoe would be so cool and would add to its playstyle rather than just
getting some taste of being ct 🔥
the last thing puppets need is aoe 💀
aura aura aura aura, that isnt even summoner thats just shaman. BORING
Lets make the class balanced around single-target do AoE!
lmfao
the aoe does not have to be broken
like go play Acolyte brother
is aoe illegal on single targetcentric archetypes?
is shadestepper not a thing? black hole?
it already has Aura and Exploding Puppets
summoner doesnt need aoe dude you have fucking AURA 😭
black hole 
the thing is aoe does exist and i dont really understand why you said aura has low aoe
Black hole ...
exploding puppets have to be specifically built into for them to be worthwhile aoe, and that basically makes commander useless or makes exploding puppets inconsistent
Aura has the most AoE of any ability on any class in the entire game
black hole deals aoe dmg to your teammate’s pc
its an aoe ability
Exploding puppet I’d consider like “ small aoe, “ as in there’s AOE but it only is for single targets, but it can hit multiple in rare occasions fo they’re close enough together within the 3 block radius
its fucking useless
and backstab isnt just 1 target, it can do aoe, i dont know why the line here is hard to see
SO DOES AURA?
altho black hole sucks cus it bricks ur pc, it in theory has good aoe use
like you cant say that summoner's puppets are justified to have aoe and then compare it to the usefulness (or lack thereof) of fucking BLACK HOLE LMFAO
can you link this actually i want to look at it again
id like to see summoner specifically have something nice for aoe
aura is really nice for aoe man
just dont spam it and let it reach its max distance
To the forum? Sure :D
https://forums.wynncraft.com/threads/friends-on-the-other-side-a-summoner-remake-proposal.310161/
ty
so slow.
No problemo Lexnt 
shocking aura + aura speed aspect
i will say aura is rly good aoe with pull, but its a bit far out
Aura spam Summoner is a very common playstyle
2 ability points, summoner is already so ability point intensive
Combining shocking aura / aspect it’s rly good, even I use it
do u guys just never use shepherd
i do use shepherd
I use it in niche situations but never actually in the long run for raids or higher dmg requirement contents
ITS SO NICE
IN 3/4 RAIDS U CAN GET SHEPHERD USAGE COMMONLY
tna is an exception ill give u that BUT DUDE,
love the thought process here
"guys summoner has such bad and forced AP dumps"
"I cant believe you guys dont use shepherd!"
also tcc summoner doesnt work but summoner doesnt work so shrug
sorry that i think it has more value than SHCOKING AURA
heavy heavy heavy disagree
in MOST raids (tbf half but when effigies work in tcc itll be 3/4)
have you actually played NotG?
In TNA if you kill the handless and armless (not often it happens), NOL yeah, TCC (no), NOTG, if you can kill the worm bits and focus more on the obstacles it forms than the actual boss (throwing?
)
I MADE THIS SUMMONER BUILD FOR NOTG
summoner's value is trumped in notg by acolyte anyways 😭
i mean its just personal preference but like i sincerely dont believe that aura aoe is this bad without shocking aura
i literally use REBOUND TREE for summoner (want blood conn for casual use) and i dont have any issues
i dont really like shepherd's current state but it's stuck where it is bc we haven't been able to come up with a more interesting trigger for it
what happened to aura's aoe dude
ok we are arguing actually so i guess i'll go for the time being
I ain’t ngl, just being chill
Im jsut mad people sleep on shepherd
I see no value being gained from this discussion
if shepherd had a better trigger it would be a much better ability yeah
if it had a better trigger, id want it to replace birds
but having to land the final hit on a mob just trolls its usage so hard
but ig as of now its "niche" to u all GOD WHY DO U ALL RIDE BIRDS
cuz shepherd is ludicrously lame as a node and doesnt deserve to be red
What if the mana from invigorate waves create another thing called: “ Beckoning, “ which if you get enough of it it’ll spawn out a few puppets with the Shepard duration?
because each red node adds a new summon type
BIRDS ARE TOO
^
ITS JUST
shift haul
NONE OF U EVEN APPRECIATE THE WS BUFF CUS NONE OF U PICK UP THE WS ABILITY
actually thats a good point
shepherd is just kill mob
I always do, stop making baseless assumptions.
thats better?
idk man i just hate dmg birds
Sorta like mana bank from arcanist but instead of it being mana it’s the invigorative waves (obviously it’ll accommodate multiple totems as intended)
like with kill credit?
i love birds as support, u can have them be dmg without them doing dmg
what
aka debuffing, but ig thats the job of masks
or just in general.
if a mob died within your totem and became a puppet that would be really neat
If you kill enough enemies within the totem radius they’ll spawn a puppet(?)
the masks that are horribly balanced and mesh bad with bullwhip
im saying shepherds current state (you kill mobs for +puppets) is less interesting than birds
sorrow sorrow sorrow
ohhh my bad
yeah
Ritualist is reciving a full rework soon™️ according to Terminated
Are Shepard stacks still given on last hit or on the 5% mob kill credit
yeah yeah we all hate masks
we are so back
p sure its last hit
but like idk man i like each archetype having their own buff debuff ability
armour breaker!!! :DDDDD
for acolyte its vengeful totem, id like birds to be the debuff or buff of summoner
summoner's in a good state overall anyhow so probably dont expect too much attention on it from the team for a bit
i agree the summoner t3 sucks and would like to change that as soon as there is a good idea
Good thing nature's jolt or whatever gives your uproot a slow 👍
wtf that sprite is sick
ws and u send them out quickly for a damage invul application, but its short so u have to manage it kinda harshly
there are not really enough interesting debuffs we can use
boss vulnerability, straight up dmg reduction but ig raiders dont care abt that (it would be fire for casuals tho)
both of those are boring lol
its way cooler than current birds
& applied by other shaman archetypes
u mean haunting?
one does
ECall and Chants
call isnt weakness anymore iirc
Vulnerability
Fanatic chant iirc?
doesnt matter
ritualist is the debuff buff class but god it does not mix with summoner at all
what does that even mean btw?
vulnerable
and ik ritualist rework tm but still birds would be cooler if it gave u ws more consistently but u also got to get a dmg buff from them or a useful debuff from them
what does that effect actually mean, though?
im gonna start forwarding this message whenever its relevant
+damage dealt to mob
i just said ik ritualist rework but despite that
same thing as -resistance effectively
ecall still has a debuff or buff
debuff
thx, anyways why not birds
because it should have its own niche instead of being the same effect twice
and Summoner isn't a team buff archetype, it's a summon buff archetype
itd be way cooler than what we have rn which is just dmg. u micromanage bullwhip and the bird buff (so ur not double dipping) while also getting the ws (and possible jh buff) from birds throughout the raid way more consistently
you are your own team
aka having your cake and eating it too
🍰
it can have team buffing or just self buffing properties
self buffing would work aswell, aslong as its a trigger, but team buffing just works better in that regard
it doesnt have to JUST be solo dolo, it can have SOME properties that allow it to help the team
Stagnation
ONE is fine and two would be awesome
i wish i had a gif for this, but i dont.
STOP MENTIONING SLOWNESS IT SUCKS AND IT ADDS TO SUMMONER BLOAT
regen is fair but like ehhhh its p minimal healing
INVIGORATING WAVE, I WIN
OH COME ON
LITERALLY THE BEST TEAM BUFF IN THE GAME
ITS BARELY A BUFF, NOBODY RELIES ON IT AT ALL
still imo thats only ONE buff, two wouldnt be bad per say...
erm aqchewully fortitude is better 🤓 ☝️
I’ve had cases where my invig waves help keep my team full of mana even if it’s minimal, it ain’t much but it’s honest work
man i justhate current birds
You havne't plated nearly enough Shaman
i have over 1k hrs... 😦
thats enough time i think...
ign
xia_hannii, ive raided enough so heck u
fortitude is stupid
wait, whats YOUR name
whats YOUR ign,
you'll never guess
oh its ur discord user
we have similar stats overall bleeehhhh
andI hid it so well
LOL whatever dude
quite but also lightbender is p much nothing without it
not true
whoever this is i think we should be taking their advice on raid balance unoquivocally as it is definitely insanely informed
Crud I didn’t realized I completed 2360 raids with shaman
this is a great idea
This details cool I didn’t know it existed
dude i could tell u everything about every raid excluding nol
You've done as many raids as I've done runs of NotG alone
the raids do not have much much depth
i meant our shaman experience, not overall raid experience
this is ur only shaman account
u have done a lot of notg tho
My one Shaman has more raid experience than your entire profile bro
alright ive made my decision, we'll be deleting shaman tomorrow
Replace it with the summoner class in fruma
good ending
FINALLY
i have more tcc than u on shaman, and more tna
do i have more nol ]]
wow we both do not do nol on shaman
Jesus is this how many raids I did
omg same
you are the shaman of all time
Shamanly
anyways
notg
i also have more tcc than u which is kinda lol
get those numbers up noob
barely more notg too, numbers up i tell u
my TCC buddy went to military academy so I haven't had a reason to run that goofy raid
fizi
tbf my tcc numbers are froma while ago
bladsf?
Cash
wild coincidence we both had a tcc buddy that went to military academy then lmfao
that's insane man
tcc to military pipeline
TCC to quitting Wynncraft pipeline
Every TCCer I know has quit
or gotten banned for slurs
anyway, buff Charging Flame, bye
atleast we can agree on one thing
shear :)
alright this thread is useless since people just dont agree with me and there are threads for talking abt ability tree stuff without my input anyway
u cant delete threads?
then fukit
thank you fizi
fyi his friend called me the hard R now hes just here to harass me
😂😂😂
is it not true?
😂 😂 😂
seems like smth youd do idk
its funny but
😶🌫️ this callout is gonna get me cancelled!
messed up 😢
yeah ur done bro there is sweeping and conclusive evidence to support these accusations, best give up while the goings not too tough
😥
watching people playing the victim card is always entertaining
yes you can
I deleted one just this past week because I mistakenly sent it before fully typing out my feedback
unless, maybe someone else sending a message makes it no longer deletable by the poster or something
I need to try to use Summoner in serious content at some point, like I have done so already but only minimally.
They have utility its just that nothing takes knockback
they have this whole ai to push mobs to totems and target priority between other effigies to push the best mob into totems
but a lvl 1 weak zombie can outrun their knockback
smord uses it in tna and nol a bunch its actually pretty good icl seems fun and its definitely effective
😭
i dont think theres any class thats not at least decent in "serious" content rn (outside bmonk which is honestly shocking lmao) , only massive disparities between the level of "decent" they are
there are always exceptions to this rule
this is your choice lol this is like a perfectly designed trade off isnt it
but yeah generally you can run anything
acro in TNA is nightmare fuel though
it should increase their vision too iirc
i thouhgt about it and i cant really come up with much, u just need a better build for worse classes in some cases
i'll have to test, it didnt feel that different. i will rn
its a very lopsided and bad choice but u shouldnt listen to me, it seems that everyone agrees with your viewpoint
whether or not i agree with it, i think u should do what the masses want
this guy is like a known ragebaiter on an alt btw wouldnt waste your time with him
ill always argue with these peeps but genuinely as a dev, listen to the majority
is pure trix that decent? i don't know how good it is as glue or how useful that even is in comparison to taunt pally
im telling him he doesnt need to listen to me and he should listen to you, and you attack me?
whats wrong with u
i mean its gone in a few weeks so idrk if it matters but yeah shear made a p good nirvana pure trick build that worked in tcc tna and nol, il see if i can find it for u if u wanna try it out b4 it gets beamed
i’m not interested in trickster at all looks boring as hell but i’ll take your word on it
trickster is like
real af, it is literally just pre 2.0 assassin with more flash
ide think it used bamboozle like ever
idk i hate how its on assassin, but its pretty bland when its not built as a tank. if it is i love it
tank trickster is a real thing btw im not even kidding. its just that its only good for raid tanking, and raid tanking as a concept is just useless
i know that
i have run with glue nulli before it was certainly a thing that exists
oh my b for being patronizing then
LOL ur goated, nulli is one of the 2 options and imo the better option to sreggard cus, some damage. barely, but some
open summoner discussion
trickster discussion
back on track though effigies are just so boring
idk what they should do but their niche is bad
esp considering it’s usually easier to just recast totem or drag them back into totem range with aggro yourself
@turbid bison i found a bug with the birds when comboed with housing while testing just now
so if you have your birds active and do /housing edit, all is normal until you leave edit mode again.
doing so somehow created a second set of birds. they even stay if you leave housing, but reset if you /class or leave the world. really funny bug
https://medal.tv/games/minecraft/clips/k3sqOJltIIGX19UIv?invite=cr-MSxlcWQsMjcxNzU1MjA4
Watch Minecraft and millions of other Minecraft videos captured using Medal.
was in a call sorry if i sound like im talking to the voices
or storm dance or whatever that thing that causes aura to move them towards your totem is called
on top of this testing i can confirm that the vision does not increase with the tier 3 aspect equipped, just the latch-on range
like term said their niche is actually p cool it synergizes very well with shamans limited area of effect, cci just disables it, im not sure if cci should mean stuff like this is removed cause its honestly a cery cool purpose and stuff like this is not exclusive to shaman either, a cci rework coukd prolly be better
i actually disagree that the niche is cool since playing around limited range is more interesting than having the summons do it for you with no input
yeah nice coverup bud
isbt that kinda the point if summoner though that the summons do stuff for you? maybe having them only push things into range when under commander could kill 2 birds with one stone
https://medal.tv/games/minecraft/clips/k3syVIycv9XxtkClH?invite=cr-MSxlVG0sMjcxNzU1MjA4 here's what im talking about btw (feat. surprise bird dupe tech)
Watch Minecraft and millions of other Minecraft videos captured using Medal.
each wood block represents 8 blocks
holy shit infinite birds??? in this economy???
esp since shaman is glassy with its base res and stuff and all the benefits are usually restricted to totem range or aura range
i would say thats the point but managing summon aggro and applying summon support spells to bolster them is more of what i would expect from a summoner class than something that’s so innately uninteresting and not interactive
i never understood why shaman was so glassy ngl
itll always baffle me archer has more base defense
i would say that keeping sustained cooldowns and buffs up with constant damage from minions is more of a concrete identity then “the summons play the game for you”
ngl man ive just not been having fun w summoner
maybe if i do exploding puppet spam hadal ill have some fun, but other than that its not fun for me, so sadge
acolyte is a bunch of fun tho so idm :3
yeah maybe i wasnt clear, id wsnt them to eventually be able to actually bring stuff to you in endgame but only when under commanders effect, when not theyre just a melee mob
It's flashier but feels so much slower 😭
i still think that’s less cool than the summoner itself having to deal with aggro and not just shutting down mobs to be within totem range but that’s just my opinion
i think cci has rhe effect of firstly homogenizing alot of playstyle feedback but secondly is a justifixation for insanely op cc
like the fact a random ass assasin bracelet can apply infinite stun is absurd
I think it makes sense effigies do this they have big hands for pushing and are melee
LOL this is the best justification for it icl
But yeah knock back in particular is just a bit weird
They do have big hands though
They are like 50% hand
it makes sense but i don’t know that i love that they’re not interactive
How are puppets more interactive 
there’s 0 micro that you have to do with effigies unlike puppets with commander and toggling birds and manually auraing
do effigies not respind to commander?
Lol ngl I forget commander exists now
a lot of them time it is just set it and forget it but at least it’s something
Commander is only puppets
only bullwhip changes their targetting
gg confused it w/ invig working on everything
No commander is just puppets since it's a lot about projectile accuracy and speed
ok yeah so bullwhipping a mob should allow ffigies to drag it to your totems, otherwise they just hit them normally
I forget all the abilities that I made exists it's crazy I did tna on summoner yesterday and didn't use commander the whole raid
Well if you bullwhip something I think all effigies do target them and will knock them to the totem
I could be wrong but I think that's what they would do
no but that’s a way to make them more interactive is the point — currently like sure you can bullwhip for aggro but you kinda just don’t have to do that against raid bosses and against fodder mobs idk if there’s one strong enough to warrant that
my point was just that summoner is fun because of how many things you should have to micro-optimize without being overbearing input wise — it’s similar to why i like acolyte it’s not that button mashy unlike a lot of other archs and still feels satisfying
Effigies push mobs whenever they attack them, effigies respect bullwhip targeting so I'm pretty sure if you bullwhip something they will all push it together
unless you’re on pz auraspam that is ❤️🔥
yeah this is what they do, just hard to notice with how prevalent CCI is on any mob with an amount of HP that wont kill it instantly
yeah but right now they either always drag stuff, or never do because of cci, in a theoreticaly world where cci is changed to allow classes to actually work as designed against mobs more important than an ant, a cool way of making their cc more balanced would be to only have them pull when under the effect of bullwhip, would allow more user input and deliberation while also limiting how strong the cc could get
One thing that annoys me in summoner is invigorating wave buff cannot be refreshed until it ends, it's just so annoying when you mistime the ability
yeah i think citied was talking about a hypothetical where the effigies don’t push things unless they are whipped and cci does not exist in its current state
the CCI makes the push either does nothing or only affects mobs that are way too weak to actually gain any benefit of pushing them
Ooh yeah I get it
Yeah it's a good change but requires us to look at knockback first
yeah that’s a huge undertaking ngl
It's a bit of a mess internally too
Just because things don't all deal knockback in the same way
yeah 😭 cci has like years and years of design debt to pay off so i dont expect it to be changed anytime soon
multihit permastunning small mobs in the air ❤️🔥❤️🔥❤️🔥
whoever added enclosure to 1.19 shaman is literally the time traveler that kicked the rock though
if that hadnt happeend maybe cc in wynn would be way more robust today
That shit was so funny LOL
We could try increasing the knockback they do but yeah anything that they don't kill quickly probably has immunity
Which is just a roadblock to them being useful for this function
meteor knock back is awful for the game as well
a good year and a half of literally just shutting the entire game off 😭, also the reason why shaman has base res of paper unironically enclosure is long dead and it is still my #1 opp
curious that upperscream fallen also happens to use two giant knockback spells
Doesn't war scream also launch things up or am I thinking of the wrong spell
Yes u are right
makes mobs ping pong balls
upperscream is like exclusively good in raids, anything outside raids (EO bosses, LI, world events) doesnt spam cci and therefore will just fly in the air outside the reach of your spells the second you start hitting it
I love not being able to hit anything 🔥
Yea I used to lootrun on upperscream and things just can't hit u bc u just send them flying 😭
its so aweful cause not only does it prevent you from hitting stuff but its also like an infinitely chaining cc that prevents anything from touching you, manages to be brutally op and also the most unsatisfying thing ever
Hmelee archer vs upperscream
good ol' old blade fury making the game unplayable for everyone to get acro BROKEN 200k dps
most asshole addition to a node ever icl
The pfinder acro dropping mat catalyst on people like it's a hydrogen bomb
LMFAO
Wybel paw acrobat in tna 😁 (pre armless change)
Mat catalyst was such a menace and it's even worse u can't backstab him so I'm just in pain 😭
NEW META SREGGAD BLADE FURY HYPERDRAG ELEVATOR STRAT
Pretty sure you can now
Was thinking of being able to drop armless on ppl and kill them
No u still can't 😭
We fixed all the non backstabbable things (unless they are invisible mobs)
aint no way
Invisible mobs can't be backstabbed
There's also still tna mobs u can't backstab
u mean like it doesnt work or hes airborne the whole damn time
Real
Backstab doesn't proc so it does 1/2 dmg and I can't proc siphon
ok so both gg
OOPS! All Frontshots
(I have hopefully gotten better at this)
I do like the look of my Paladin rework
can you redirect me to that thread?
What thread
your summoner thread
Thanks
It’s old so a bunch of stuff seems kinda not up to standards
At least for me specifically
I’m still reworking archetypes and have gotten more experienced at it (somewhat)
4 birds T3 aspect real-
okay so just hug wall and get 6 birds 
