Hey, I know this is kinda random but don’t yall think bmonk deserves a slight damage buff? In my opinion, battle monk is really nice as it is, good movement, ehp and all that but it lacks quite a ton of damage. I know that for ehp you take paladin and for damage you take fallen. Battle monk is a combination of both in my opinion, with better mobility. But from my gameplay, the damage is…missing i guess? Like don’t get me wrong, it is definetely not nonexistent but in a world where fallen can go to 1m burst, battle monk is only doing 80-100k, 150k at most. I think it doesn’t need any revamp/rework but a damage buff. Maybe that it can go to 200-300k? It would be more than enough. Bring back the old surfing meta because that was peak bmonk gameplay!!!!!!!!!!! Also, the mythic aspect should get a slight buff aswell. The discombabulate it gives is just not enough. Other than that, some new aspects, would be really nice, the current aspects are only good on the aoe part.
#bmonk buff
1 messages · Page 1 of 1 (latest)
You WILL take flying kick and you WILL be happy
its theming is just so lackluster though
i feel like a rework would be better tbh
if u want dmg then just go fallen
even convergence can have 150k dps without bmonk aspect
large scale rework like riftwalker and we‘ll be so barrack
bmonk needs a full rework just slapping damage on its abilities as a bandaid is asking for pala and fallen to abuse them even further and doesnt fix the issue that the class doesnt have a coherent kit at all. Id rather it just stay weak until a proper rework to avoid temporary balance nightmares that may come with buffing its damage sources through stuff like discomb stacking or ratios on airshout/halfmoon
I mean
You could do a funny and switch cyclone and air shout position
just to troll fallen players 
would be a bigger nerf to pala actually lol
i dont want to play fallen
would it? dont you nearly always get stronger sacred surge? I mean it would be for earlygame I agree
its big dmg but i dont like the playstyle
pala gets like fuck all for spell upgrades so its hard crutching on airshout and halfmoon being so accessible rn, if cutscream got shot tomorrow youd just see ppl back on the ETWF builds again barely losing any damage
you alr get stronger surge on pala, you get everything up to trumpet, palas only damage node outside ssurge is a 30% ratio on bash its like insanely pathetic lmao
yeah paladin does not really seem to care about bash at the moment considering stronger bash is a neutral node
this and FA just randomly has some of the most insane -4th cost items in the game
you can get a competant cutscream pala build that can actually die but can still glue if youre attentive and does enough damage to solo boss albeit with a decent ammt of difficulty
I do think with sacred surge no longer activating on bash there needs to be a new node for Bash to restore peace
sacred surge is honestly bad for bmonk
anyways i dont wanna derail too much the main point is that just moving airshout hurts warrior in general not just fallen, fallen would care the least actually, and while its unhealthy that so much of the entire class is crutching on a random overtuned bmonk node i dont think the answer can be just to nerf it without any recourse
its damage is kinda…
kinda agreed but maybe they meant it like that?
when 2.0 dropped there were more bmonk playstyles than they are now
well air shout is in a weird position where people complain its giga strong but also its such a key node you cant really touch it
ssurge damage is wild if you can use it properly, uppercut with comet and fireworks gives you 3 ssurge procs on a single target for the cost of one which triples your effectivieness, most ssurge bmonk builds ive played have had ~10k or more damage on a surge so youre getting 30k damage for a single on its quite good actually considering you dont lose anything for it like you do with BP or bakals
wdym?
especially with the ratio buffs ssurge got bash with ssurge would have been insane, if not for its interaction removal
maybe they meant it to be an archetype u can easily combine with others to make new playstyles
yeah but it doesn’t trigger so often icl
i cycle charge bash upper so it only cycles every few seconds
Actually with max apects its not hard at all as bmonk using warscream to charge it
id have to find the links for you but he'll probably say it himself when he sees this thread, terminated along with the majority of AT team hold the belief that every archetype should be strong on its own and be the curated way you experience the power fantasies of its abilities, atree mixing is encouraged and they dont have an issue with it but taking from the precednet they set with things like winded and ritualist node grabbing they do not want any archetype to just be a thing you steal stuff from to make your other archetype builds stronger
tempest; air shout; cyclone; all give bonus charges
oh yeah kinda real then tbh, depends on what nodes you have on your tree alot of stuff greatly improves ssurge gen, maxxed aspect with maxxed flaming uppercut aspect + something like cyclone or tempest will print alot of ssurge though, not a fan of it being aspect reliant but it can get p decent uptime
i use this tree
the build too it was the only good one i found
understood but ever since 2.0 this kinda didnt happen
yeah its been smth theyve been needing to work on lol, i think every class has one archetype that is basically just an op node buffet for others to steal shit off, trickster, rift, sharp, bmonk, ritualist, its something that is getting changed eventually though and with the state of fallen i dont think buffing stuff that it can get easy access to is a good idea generally tbh
bmonk rn is just good to take aggro
you basically take 0 damage if ur surfing and dps players dont need to worry about for example greg
rlly funny u say that actually cause thats what my friend whos #2 on nol lb uses it for, alot of really cool shit you can do with a hyper mobile decently tanky class that can take provoke
think he just drops ssurge alltogether tho
and uppercut 💀
i find surfing so fun lol
u just aggro and fly
ok ykw looking at his build again im not gonna sugar coat it he legit is just playing bashscream
yeah its a rlly fun playstyle
its also high ehp
i switched some things in that build and got like 50k ehp in raid
so fun lol being invincible
only downside is that you can’t really solo due to the low dps so in case your teammates die you’re either cooked or just gonna be playing for another 30m
yeah bashscream seems like its kinda the only damage viable playstyle for monk and it barely edges out 200k on like a full glass build 😭
another reason why it prolly needs a rework and not a buff tho is imagine if u could be 50k ehp hyper mobile and still be doing 300k damage
might get a little braindead
fallen is like close to 50k ehp and doing 400k-1m lol
that thing so overpowered
Mandatory generalist cyclone defeating bash scream once and for all
though personally I would love/ would have loved for uppercut to become a single target attack for bmonk instead of 3 circle abilities
i think those numbers are very inflated but i get your point
na lol i saw some hero builds with 27k raw ehp
if u pop a defence pot and an ehp buff raid thats it
close to 50k
fallen is hard tho imo
biggest thing is though that any fallen build thats hitting anywhere near that damage needs to be on AB + BP which inherently means its going to be high risk, most of your damage is backloaded on the multiplicative stacking of BP + AB + high enraged blow% so youre gonna be a near oneshot if youre getting those numbers
its kinda so easy and so hard at the same time
yeah thats what im tryna say, its easy but really risky
you kinda need skill
the spell cycle is easy, the game sense and positioning isnt, although icl upperscream kinda makes it hader to defend w/ the insane aoe
isnt that what fallen is all about, more damage for more risk
not to mention every hero build under the sun just randomly started having literal warp level walkspeed
for some reason
yeah and thats why i think fallen having really good damage is fine, it carries a risk with that, bmonk in its current state can basically avoid all damage and doesnt even get punished much if you do get hit so its rlly hard to justify giving it better damage
(full disclosure fallen is doing too much damage rn and its prolly getting nerfed like next patch, talking about the idea of big numbers not the actual numbers it has rn)
well I do think bmonk should deal more damage than paladin and less than fallen. The discussion is moreso how close these numbers should be. Bmonk tankiness is awkward to measure anyway and I feel like they may move bmonk a bit away from perma flight, considering that was their main critique with Acrobat too
i honestly take guardian major id in raids with b monk
i dont take damage anyway so atleast i tank fallen’s or any other dps’s
yeah bmonk needs more risk before it can get more damage, be that in the form of a harder to execute gameplan or some innate vulnerability
do u have wynntils aoe indicators on? 😭
aero being a mode with a relatively decent cooldown would be interesting
Bmonk is due for a rework in general
guardian mid is like 4 blocks radius i dont even think tank guard players are getting mileage out of the mid let alone someone flying around lmao
really sucks it is like that tho icl
in the end bmonk might just become inverse acrobat where you occasionally get into air to maximise damage
no honestly
nah occasionally?
honestly if ur surfing and not in the air ur cooked
isnt surfing the only playstyle left on bmonk other than bash scream?
its the red line its 8 blocks not 4 mb but like u have to basically be standing hand in hand with ppl to get use out of it 😭
actually you can do generalist cycle with comet being easier to access again, not like it would outdps bashscream though
atleast the buff gives +30mr tho
real and true
thats why i take it cuz mana regen on surfing is essential
cuz sometimes you miss spells or cast the wrong one and generalist resets
you can sustain 1+20+15 with like 60-70mr
it basically just a playstyle take a bit risky to play but u get heal from nothing and keep killing everything, like bmonk without okr or rally and healer just much painful and 100k dps isn't high since u just make those mobs flying around and no one can reach it😭
the solution to a class being bad isnt ignoring it lol
yeah but someone already said that so i just skip it
gg
on god
and there is nothing to do before they change it
i honestly just play what i find fun i dont mind the dps or anything
well bmonk sucks more than just damage wise, the entire kit is not coherent
if it was only damage and the best kit in the entire game you could just easily double the ratios on everything and call it a day
but even if you did that right now it would not change bmonk‘s position
150k at good times lol
100k is the baseline rn and i sometimes dont even get that
maybe try to aim enemies bc air shout is great dmg in bmonk cycle
yeah im still new to surfing and im still learning
air shout aspect, dont take quadra bash but stronger bash instead
what if my tree has both tho
well if you are casting bash too quickly the final bash is not getting out
meaning you lose damage
well idk how long the bash takes to hit all 4 times but i proc bash every 1-2 seconds?
its just charge bash upper
if its every 1,5s its fine
if you play(ed) pure bashscream then quadra is, funnily enough, always a straight nerf
never played bashscream ngl
its kinda boring and low dps aswell, surf is atleast fun
well its braindead, thats what people love it for. And with crafted 150k dps. It was more fun with ssurge though
yeah i honestly dislike braindead playstyles a lot
nowadays I just wait for any bmonk changes and hoard some money for potential build changes
hoping they make bmonk great in fruma
with the new level cap im sure they will do reworks
in most if not all archetypes slightly
well, if they rework all 3 red nodes, + give it a cool fourth node, I can see it being fun again and good damage
discombabulate especially
its kinda dog icl
well its 40k dps increase but probably the most basic of damage buff designs you can get
yeah thats what im saying
I‘d rather have it fit into the entire kit and individually be more of a support than a carry for the archetype 
besides a stacking/resource mechanic as third red node just doesnt work
yeah
I still want to see bmonk get more spells, I think that would fit pretty well and be really fun.
Example:
Scream -> Uppercut = 5th spell
Scream -> Bash = 6th spell
Scream -> Dash = 7th
Sure that's just an example but adding more depth to the kit by incentivizing spell combos would be pretty cool
Adding a higher skill ceiling and increasing the fun
you could start with the spell affected with generalist having a special effect/triggering special abilities
then further introduce combos by adding nodes that specifically ask you to cast 2 unique spells in a row for a new outcome
Or you add nodes that build on existing nodes and only trigger when abilities are triggered in a certain order, like first hitting an enemy with flying kick and then airshout
I'm liking the combo ideas
well easiest way to introduce new spells is by using Generalist. Making all 3-4 outcomes unique might help with making them useful enough for players to want to rotate them
War scream could be a self buff, charge a debuff and bash and uppercut repeatable damage spells
this already adds a very thick layer of complexity to bmonk‘s spell casting system and elevates it from other archetypes
ahem CONVERGENCE MAJOR ID ahem please with the bmonk buff :D
Its just worse than Idol for surfing which is kinda dead as well
„The place converged: All your spells deal -20% neutral, but +4% of each elemental type“
Well the opposite of that would make more sense imo, forcing ele dmg sounds like diverging
Also pls remove ele dmg from discombobulate and buff neutral instead, forcing rainbow is kinda cringe
Like you have
Hero with e6t6w6a6
Idol with e6t6a6
Convergence with e6t6a6
You had me at remove discomb
it might get yeeted anyway but in case it gets blue node treatment, 1200 raw damage/ratio damage is probably better ye
i highly doubt they want to touch raw damage tbh, several ct said it's really painful on AT iirc
can you send me one that does 250k rn
(unless it just dibs into fallen)
tbh non-corrupted bloodpact bmonk could be something in the future, just kinda expensive ap wise
i dont think any bmonk build does 200-250k rn
150k at good times, usually like 100k
tbf the silly corrupted bashscream does deal like 250k but you dont have AP for mantles
and jumping into corrupted always makes the build a bit, dirty
You mean without discomb?
nah you can do with
generalist doesnt really feel like a bmonk ability? i mean its not bad but why is it a red node, lmao
Thats not the only thing there is to it.
- why is it optional? A red node, aka super archetype defining node, being optional is already where the paradox begins
- Rn its just a glorified mana node when it deserves, as first red node, to lay the foundation of the archetype.
- The entire rest of the tree does not refer to Generalist at all. In fact, there are 3 -5 mana cost 1AP nodes on the way to the third red node, kinda desynergising with Generalist setting the mana cost to 1 already
Also doesn't help that pure Paladin can consistently do 100k+ DPS with f*cking Convergence + Boreal on an HPR set 💀💀💀
yh but paladin is boring
no fly low ws
Yeahhhh...
if paladin can fly then monk really is 🤡
it cant
It technically can if you use Charging Flame
yeah very efficient way to fly upwards fr
Not efficient, but it's identical to battle Monk besides the initial boost in height
Maybe a better Generalist ability? Such as this:
Finishing Blow
After casting 3 different spells in a row, your next
spell will cost 3 mana and deal additional damage
and have that additional damage be 20 - 50% dmg
with additional nodes that focus on these combos throughout the tree
I was gonna say acro, does pala actually do that much?
surely acro damage and pala damage aren't equal... right??
right?
man
well pala + bpact