Hi,
I've been around the game for a while, and here is my constructive feedback about the cps cap. Currently, the cps cap is at around 10-12, based from claims ive heard. This is too high. WAY too high. Here is a list of problems because of the cps cap being high:
- Creates big gap between the dps of a non cps player vs a cps player. Being able to cast double the spells compared to a normal player is too much on the fragile game balance. Archetypes that can mana print are getting high dps due to being able to sustain the high cost cycles 10-12 cps can achieve. Archetypes that can't rely on high mr gear, or even lutho mana pots to sustain the high cycles.
- due to 1, game balance is too hard for the ct to keep track of. they have to balance the game for both parties, if they make the game too easy, good players don't get content; if the game is too hard, casual players are lost. There are already many gaps between a casual and experienced player (gear rolls, crafteds/uncrafteds, actual skill, aspects), but cps is one of the highest in importance imo
- Is unhealthy for the player's health. I shouldn't have to mention this, but clicking this fast without using single spell macros is not good for your hand (shocker). If you do use single spell macros (will name them ssm) then you still have players install mods to do these macros (on the server that is advertised as no mods needed, to have metas that need mods to function (also looking at you wars) is not a good sight).
- Multi spell/looping macros issue. Due to the high cps needed for meta, people will use macros to deal the optimal dps. multi/looping macros might be the biggest problem currently in the game, and while it will never be fully removed, i wish there was more fight against it.
Due to this, I would suggest for the devs to decide in lowering the cps cap, to at least 7-8 cps. This would promote a bunch of other playstyles to get results comparable to the would-be nerfed meta. Thanks for reading :3








