The Queue dodge timer that exists for raids right now is incredibly annoying and rarely accomplishes its purpose of preventing dodges. The largest application of the dodge timer I have experienced has been during slow hours when my group has been put into EU/AS servers and a queue immediately pops up, prompting someone to have to deny and incur the wait timer which can stack up quite quickly.
The question this begs is why does a non competitive pve game have a queue dodge timer to begin with? In competitive team games queue dodge timers are understandable as they disincentivize leaving games that look unwinnable or other ways of meta gaming the system. Raids in wynn do not have any systems which stand to incentivize leaving lobbies which means anyone who cannot ready up is not doing so maliciously or for personal gain. Im sure once per blue moon the queue dodge timer stops a single guy from readying and unreadying over and over to hold three strangers hostage for like a minute or two but comparing the broader negative impact this has on the average player to the edge cases of abuse this prevents the cost benefit is just nowhere near remotely valid.
I would suggest that in the near future one of two solutions is made to avoid this issue, either
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Players have the ability to blacklist regions from pfinder queueing preferances
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Queue dodge timers are eliminated entirely for the above reasons.
