#The Removal of Armor Breaker on Fallen
1 messages · Page 2 of 1
its the kind of specific interaction that lots of games do to make things feel just right tbh
I think the only hard part is figuring out a new trigger method for ab
what if it still triggers on corrupt but if it has a cooldown timer have the timer pause or refund the extra duration if you bloodlust or smth
maybe just making it trigger once at 50% hp on your next upper could work?
then have like 4 sec duration 12 second hard cd
numbers may be way off icl
i agree with selvut having upper trigger something that buffs you does feel weird
another idea could be to just make bpact cost less health or smth so its not directly a damage buff but a sustain buff
which would make you stay on low hp longer and provide a real risk to the archetype
I think armour breaker should become a quick burst where you get a large damage buff (relatively compared to team buffs etc) for a short time where you absolute go IN on the mob
flying kick activates armour breaker 🔥
i think just letting it trigger when you pass maybe 30% corrupted and last 4 seconds would be really cool, it would greatly incentivize shredding through your healthbar quickly to get to your higher enaged blow scaling to stack with the strength and then maybe a 12 second cooldown so it cant be used every corrupted cycle
like just simply "After losing x% health gain y% strength for z seconds"
yeah i think it could work
gain 40% strength baby lets go fortitude 2
fair enough im not sure
it would be cool to have it be at like the very end of your corrupted bar to incentivise that last bit of damage
having it too low would mean you couldnt take advantage of the full 4 seconds though, and would also greatly incentivize mix mana or upperscream builds that precorrupt to 50% (which are alr kinda op)
fair
I just worry people would feel like they got scammed
like "oops i hit x% health lost and now i've got some strength but i missed the timing"
i think it should be an active thing tbh
maybe off scream since fallen doesnt normally use it
any chance you could have it trigger at the x% health and then have it end when corrupted ends?
wouldnt that be crazy strong
i might be in the minority here but i actually love the idea of this as skill expression for the class
this is just like giving fallen innate permenant saviors sacrifice 😭
oh yeah the new AB should definitely work with SSAC btw im noit sure if str buffs work with hero alr but if it doesnt that might be smth to look into
tbh that is kinda their problem
mindless mashing or macro spamming will get you wasted potential
saviours sacrifice is its own damage buff alr
oh awesome ty
Bashupper like bb also has crazy sustain with optimized comps I even precor to 50-60.
bash upper or gen? ive never seen a bb build that sustains 60% for like more than a second or two i might just be building it wrong tho lowk like how far off the usual caesura deli tera wchief EOTB build are u
Its the build ibeen playin rwcently. I enjoy it for the most part
thats actually rlly cool damn i may have to try
again, brink of madness. get the effect while under 40% health, if we're insistent on going with a buff instead of an activated effect
let 40% be the Big Threshold
brink is 25% xd
ah right. my fallen inexperience coming through, reversing the effect number and activation number
yeah no big deal, only reason i mention it is 25% would probably be too low to really utilize well, i like ~40-50 thouigh
Yea ive also been playing upperscream with no cost reduction from gear nor mana. So basically very bursty.
we'll probably go with uppercut still activating it (but not on a mob) 
with a corrupt req still
I think that is gonna be incredibly awkward and a really obvious out of place patch
i dont think it sounds too out of place given to be tied to uppercut since its a personal buff unlike radiance
this shit sustains so well btw that i was able to take leaden fighter in tcc and litteraly forgot i took it
axe kick or no?
Idk how Wynn calculates damage after resist but in most games it’s
Dmg / resist
So
30% resist debuff would be
120/0.7 =171.429
Which is significantly different from 120*1.3 cause debuff would scale much easier than buffs so you should keep it a 30% self buff if you switch armor breaker to self buff instead of team debuff
Because simply switching from debuff to self buff is a damage loss for the player alone (this is if Wynn calculates based on division and not an odd multiplication )
well it should be like i wrote it. if you have debuffed resistance (vulnerability in wynn) then the incoming damage is increased by that debuff percentage
resistance decreases the incoming damage by a %, vulnerability increases the incoming damage by a %
HUGE