#Potential Guild raid TCC boss change (preemptive feedback)
1 messages · Page 2 of 1
My only complaint is why gatekeep this behind graids, why not a core every 20/33% with 20% reduction per in normal version too. Its a punching bag in both versions
I agree I never really liked it
oh u meant
nvm I thought u were talking about the raids being a guild thing
mainly this is cuz I dont see there being this issue so much in the base raid
the base raid is just fine for an average player
and I dont wanna rock the boat on it + the harder raid is supposed to have more team based elements then the normal one
the last time I made a TINY TINY CHANGE to the base raid a lot of people complained about it
I still kept the change, but it was not too popular, a lot of people were like "Why are you updating the normal raid, it's fine as is"
(The change as making TCC target platforms that players are on and turn to face where most players are often, instead of having him randomly attack platfroms even if no one was on it)
I have a feeling that ppl grinding raids are kinda adverse to change...
it really dedepnds, theres a decent portion of the leaderboard demographic that is only on there cause they enjoy the game and would love to have a harder challenge, but theres also a part of it that are somehow still skill issued after thousands of runs still and resent anything that makes it slightly harder to afk run their raid of choice 10+ hours a day
yup, exactly, there are ppl who are grinding it repeatedly for loot/aspects that are quite vocal with their criticism
not that I necessarily agree with their opinion, ofc
oh i mean if its about aspects or loot its likely newer players which is more understandable
when u said grinding raids i just defaulted to assuming leaderboards idk
both can be applicable
reading what you said initially i believe you understood what i meant
but yea, maybe someone in the know/have the statistics can comment about this, but I think the most active players are not the majority of players, i.e. a minority of players spend multiple hours per day playing Wynncraft. Though it is that minority of players who feel targeted the most when it comes to changes to raids, and are usually quite vocal about it
Not to entirely disregard what they have to say about raids/changes, it's totally valid for players to want to feel like their time is worth spending, and entirely not impossible for someone to just want a laid-back experience (me included), but it's hard to please everyone and stagnation isnt the way to go. Ppl who know a raid inside and out can prob provide some p good insight though
ok then we gonna do normal raid instead cause graid is too complex and cost too much time
just kidding all for the srs
true, but I also think that the change is warrented in the guild raid
Im not gunna do something that I believe is unpopular, and I do not think is needed, just becuase a few people want it
which is why I wont be updating the base raid
Oh yea for sure. I personally think these are good changes too so I'm looking forward to seeing them one day
agree, the issue is that normal raids are done with pf and there will be less skilled parties since there is not a good communication or coordination, Graid is a good starting point for a better challenge since is the optional version of the raid.
I'm worried about the Culture Score Index of average wynncraft player
never add a tl'dr, type your shit king
to be fair it looks much longer than it actually is on mobile
excuses
https://medal.tv/games/minecraft/clips/k1PE0CkUQtPEmEorL?invite=cr-MSxGekYsMjcxNzU1MjA4 maybe this could be added in a weaker version into non-guild raid too 
Watch Minecraft and millions of other Minecraft videos captured using Medal.
will jsut point out uh no armor break or slow ec might be very bugged lol
oh yeah...
yeah tested some more, my Aura damage seems to be completely identical with and without Eldritch Call active
does does apply some debuff but i have no clue what it is
some Fist icon. maybe the weaken? but it definitely doesnt apply armour break
so wait do u think this is a recent issue or was it doing more damage just placebo/ always having a fallen in the party 💀
beats me 
crazy that EC doesnt apply weaken tho and nobody notices for this long cause fallen is just doing its job as well 😭
ok after some testing
with Toxoplasmosis to get a perfectly consistent aura damage
it does actually apply the debuffs, it just doesnt show that it's doing it i think? either that or whatever that Fist icon is what the debuff is
the Earth Damage on my auras went from 112 without it active to 134 with it active
that is infact a 20% increase huh
ec doesnt apply?
vro read below 💀
try having a fallen ab as well as ec
cuz if they stack that might be a real issue
they are discovering things oh no
i thought they didnt
surely the 2 debuffs that are the same number and the "same" effect can't possibly stack :clueless:
do you know if they do? i cant test rn
well they stacked on ec release
as in the node or the rework?
which is why i was assuming that ec didnt armor break
when ec got armor break, its ab stacked with warrior ab
oh wtf
so wait they stack?????
lets hope they do casue worst case we have to nerf fallen again or remove ab
its prolly worth properly testing
TRUEE
that was litteraly just me castring ec and a friend ab to see if the number got bigger
this is a really random thought but i think its so funny poison has like the worst qualities of true damage and regular damage put together like god damn this stat is shunned and despised, is not amplified by any buffs whatsoever and yet still gets reduced by def/agi/res lmfao
wynncraft the pickaxe colossus
https://hppeng-wynn.github.io/builder?v=8#9_0zx05W0uX0VN0EE0EE0FN0Ji0Qe1z1a00160t1g10003601000361000361036330z0z0+0+0+0+0-1TllMpvJDV10
WynnBuilder build:
Nuclear Emesis
Bete Noire
Chain Rule
Nether's Scar
Downfall
Downfall
Enmity
Contrast
Grandmother [e3e6f6f6]
ok but now do that in btb
Are you sure this isn't vengeful
Word
jump fatigue
why are pickaxes even used for all custom mob models i am so confused
I mean, they have to choose something
oh yea ofc but i wanna know how it works 
is it like 1 texture per pickaxe durability?
Wdym
wdym "wdym"
Oh
It’s Custom Model Data
OH
uh idk what that is but hell yeah
Ok so you know the system durability
system has durability now HWAT
Where each durability is a different model
(e.g. dura 1 is T1 neutral relik, dura 2 is T2, and so on)
okay so i was close
Okay so Custom Item Model’s literally the same thing
Except there’s no limit to how many numbers to can set on any item
And since it doesn’t depend on durability you can use this on any item
that does make sense cause i was like "no way theres enough durability for every custom model in wynncraft" xD
Wynncraft has not used durability for anything remotely new for ages now
Look at what item the ability tree nodes are made out of
no that’s wrong, it’s sadly still uses durability for a lot of things
What part of "remotely new" did you not understand
They still do use durability for stuff like prop models
a bunch of items are horse armors which don't have durability but that's like the extent of my knowledge
with that u can come to the conclusion that it's not durability based
Yeah older models r durability based mostly I think
Just try mining with a diamond pick or axe or smth in vanilla fr
this @reef patio guy is already leaking epic aco tech wtf 😭
bags out of water pack up
items that previously used durability still have that for the sake of legacy uses of such items
so that they do not break
i will test using this process
arcanist doing stable dmg to get a dps number range
ec range increase % being measured
ab range increase % being measured
ec + ab range increase % being measured
based on this we can figure out IF it stacks, and IF it does, HOW it stacks (additively or multiplicatively)
you can also use Toxo to get an exact damage number
with no powders it has 3-3 base
does poison get affected by vuln?
uh idk but you can just ignore the poison
if you Aura it will give you the exact same damage every time
poison ticks will influence the dps numbers unfortunately
ok but just ignore the DPS and look at the individual aura numbers
u can just use amulet of rejuvenation no?
amulet of rejuvenation will make your attacks deal 0 as well lol
oh yeah forgot about that part
i like the position where it was placed, is on the back (which is not usually a place where you can find players at so it adds the need of moving between platforms) and is also on a side, so you can still dodge other attacks
im not sure what u mean by dodge but yee its in the middle back so u cant just damge TCC and the cores at the same time
maybe 4 instead of 3 would be nice, the 3th one on the center can be killed easy at that position
the 3rd is the last one to spawn
its meant to be a little easier
ohh then i guess is fine
also i just made another change
switching the onyx axons and the pesky healers
to the healers get shot out to the back
and the axons spawn up front
cuz people just AOE the healers while attacking TCC
before they do anything
and the axons are often just ignored
doing this fixes both issues
yeah and ppl with tank builds couldn't keep with them
as an acrobat they can't aoe bc the healers all aggro on me xD, thats just one situation tho lol
can we keep the model? thanks
big slime
I thought about making it huge for the video just as a joke
what the fuck is that 😭
like as big as TCC
what are the stats on The Salter 2
im so sad cause this 100% is not making it to live but like think of the vision
+100,000 raw melee or something idfk
Wait till you see the Salter 3
and then +100% main atck so it can do 200k per hit
and then base stats would be 1-1 neutral
Nah it just has a shitton of base dps
thatll do it xD
silly me using backwards logic instead of forwards yet again
i need to get a model for the core at some point
what about a big gem (like those in elder challenge) surrounded by axons at the base, once they are destroyed, the axons get destroyed and the gem change colors, this would be also a cue
tbh not a bad idea
you could reuse models from both, you would just need a recolor for the gem and fits the theme
i was imagining something like tena and sacred heart from atlantis scene
but with axons
something like this
yes this is peak
although maybe a green/blue gem might fit better
ong
LumiTCCCore pet available in bonfire
THE SALTER 2 😰
Lumia freely sharing GM videos smilers
coming on fruma
new item leak!!!
could we get 99% resistance instead of 100? or is that just not good.
Salter4 coming soon
I mean I'm not gunna get a public beta for this so getting feedback on videos is the next best thing
but didn't you already get feedback on the idea
i cant believe u leaked the salter 2 wtf
just put it in and if it's bad fix it for the next cycle lol
we worked on that for ages .
that's what cycles are somewhat for
fix shit give wide range of people two three weeks to mull it over, fix it if it turned out suboptimal
earm actually salted made it just for me cuz I asked for it for 2.0 raid bosses
should be called the Lumi
The Lumier 2 when?
isn't the salter literally in the 2.1 trailer
i remember having to tell people that it was not a new mythic
i do remember upgraded phoenix being in the trailer and some people thinking it was a new mythic
lmao it might have been
its been around for like 3 years and its a dev item so it doesn't matter if people know about it
unless its a secret dern update item
that comes out in 10 years
"If The Salter is so good, then why isn't there a The Salter 2?"
The Salter 3 in question:
the OG salter was actually made for 1.19
That one's a wand
Can't wait for the Salter 6 where it is just an amalgamation of weapons
each update gets its own salter
A weapon to surpass Bob
1.19 The Salter 2.0 The salter 2, 2.1 the salter 3
A real question for the room, For the cores Do you think they should move slowly?
You can see where they would spawn in the video, but my worry is it would make getting to them a pain in the ass if the platform is gone, so I think a VERY SLOW movespeed might help with that
but then my other worry with them moving is they would just move up front leading to them getting killed by everyone there, or making them too easy and feel like just another minion
could you make em spawn somewhere else if the plat they're on is destroyed
I guess?
idk then when the platform comes back
its now in an odd place
like they could end up all on the middle platform
cuz that platform just didn't happen to be broken
when the first 2 spawned
i think the platform mechanic would interfere with the gameplay loop of destroying them alot and be very annoying, having three floating shrines where they could spawn that give solid land to be near might help alot? and have them a little farther out than the video?
hmmm maybe
I get what ur saying
like if theyre floating a class like fallen or shade would go through absolute hell to kill them and seeing as they can lock progression and engage a soft wipe mechanic i think they should prolly be accessible
my only worry would be people camping on the far out platforms but base TCC doesn't really have that issue anyway
and u could technically camp as sharp on the very far back platforms and only be hit by like 3 attacks
but no one does it
yeah i didnt wanna be too dissmissive but in my hundreds of runs i dont think ive ever seen camping be exploited well and when its tried it usually just doesnt work at all, not to mention like that very far back platform is already just as good a spot as they might be
yee I kinda like the idea of them spawning off to the side a bit
it makes their fight more controllable on my end
so they dont randomly get smashed with a sword breaking platforms
and I could justify making the cores harder by that
also if 1 of them spawned every 10% HP camping on them would kinda be a dumb idea lol
yeah i think avoiding an x factor like terrain destruction will definitely allow the most curated difficulty tuning, you could maybe have them emit a strong heat in a small aoe that starts to damage players close enough to camp on the platforms they spawn on to further discourage it but idk if that would even be necessary
i kinda want their fight to be like old TCC head fight
where its a ton of projectiles coming out from all sides of the core
oh wait they wont just be like a dummy to hit?
no
they are a boss
mini boss
rn my idea is 1 mill HP
and attack on their own with projectiles as most of TCC's biggest counters are more vulnerable to projectile attacks
oh thats so cool actually, yeah give them their own platform you can fight them on, instead of having them die make them go inactive and while theyre inactive they make the heat so that you cant camp their platforms
tbf it is so easy to just plop down on the back platform as arcanist and chuck 7 trillion rocks. though it is essentially ass efficient as only using the passive damage of Jasmine Bloom + Smoke Bomb on Acro
tcc-cifed greater one
dern update date confirmed 07/04/2035, save the date
i believe stationary enemies could work excelent
it was in the trailer i remmeber recognizing it
Based
New solutions:
- I Rly like the idea of collosus "crossing his hands", but adding a unvulnerability phase would be punnishment for nothing, so my ideas:
- every X seconds make him cross hands and get a defensive buff (resistance) + for graid make him get a shield and depending on the amount of that shield left make him do some dmg in 1-2 closest platforms (after the attack the rest of the shield vanishes)
- add a dps cap, but not to be annoying, just if your party deals enough dmg make him do the thing i said in idea 1, but make it IMPOSIBLE (or as close to possible) to activate it as 1 or 2 ppl
- about the cores, i dont think it would be a good idea if it wouldnt be easy to kill solo so 1 person goes to do it and others still kill him, give them at least some tankiness so 2-3ppl can kill it fast, and if you are solo make them spawn them in a much more time difrence
Ideas not mentioned in the first part of the tread (if thoose are in the later section im sorry, i dont want to scroll for eternity):
- his swing that makes the whole arena (accept all the way back) is an attack that lets some of the debuffs on him disapear and you have to run, if you dont you risk death, and thats good, makes you play safely for a bit. Also the attack that destroys one of the platform lines (right/middle/left), but its too easy to dodge, i dont want to say to change it but to make something new, similar to the lava attack on the front platforms in graid, but that is still easy to dodge, my idea is to make a targeted ability at the platforms where players are standing, the whole platform so players have to either stand on the same platform risking getting smashed or play all on difrent platforms and risk not being able to dmg the boss for a time
im out of ideas, if i come up with something else i will edit it here
"about the cores, i dont think it would be a good idea if it wouldnt be easy to kill solo so 1 person goes to do it and others still kill him, give them at least some tankiness so 2-3ppl can kill it fast, and if you are solo make them spawn them in a much more time difrence" I am really confused by what u mean by this
are you saying it is not a good idea because it cant be killed easilly as a solo player in the raid?
or that it should only be able to be dealt with quickly by multiple players
so like, do you dislike the idea because 1 person cant solo easily the boss with these cores in play?
Or do you dislike the idea that 1 person CAN solo the core easily, and it should require more than 1 person?
you should be able to kill the cores solo BUT it should be way easier the more ppl are attacking it
just like defense buff it if only 1 person attacks it (accept if there is 1 alive)
- make the golems in challange 2 be fasteeeer
I dont make the rooms :(
:(
we will get fruma before golem room gets changed mark my words
maybe core amount should be capped by amount of alive players?
im generally not a fan of doing this
as it encourages people to want their teamamtes to die
so they can solo it themselves
which is very unhealthy mindset
genuinely not trying to pull a gotcha with this but are tnas attacks not completely contradictory to this philosophy? is it just a different design completely or whats the idea cause idk it feels like everytime i play tna i am praying for the untimely demise of at least one person if not the whole team 😭
yes and I dont want to repeat that issue
gotcha
this is so real but in nol i used to actively pray my team wiped before parasite
thats only for non graid
i feel like pillars should exist in non graid but maybe make graids take 3 beams or something instea
I think it's too complex for p finder to understand
When I first proposed the idea it was for all Tna raids
But most agreed p finder would fail at it so hard
Pfinder will not survive such complex ideas
as much as I am the kinda person to just say get good, and I dont like nerfing bosses when I feel like people are just having a mass skill issue, I can see that this in Pfinder would be a disaster
Pfinder is a disaster alr
I'm skill issuing very hard (i have 4-digit ping)
there is ONE room before entering the boss that serves like no purpose, maybe you could put an explaination there
im not asking to put these cores outside of graids tho 💀
currently I have terrible internet so I understand u rn
the preboss room?
tbh I would be for removing it but I can't just remove a whole room from a raid without permission
what if last buff room was expanded and moved there
still I don't think I could do that on my own
the way the whole raid system backend works I'd have to retoll stuff, then ofc it would prob have to be done for all raids for consistency
so it ends up being a lot and something I need to get permission for
even if I could the answer is gunna be, spend that time working on fruma lol
HUH