#More Raid accessibility

1 messages · Page 1 of 1 (latest)

sullen oyster
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Doing 1 long quest to enter a raid is fine but doing 8 long & hard quests to enter is just crazy..

Most people i Know 90+ have never done a raid before (even notg) Please wynncraft make each raid one quest (long and hard) to enter

Also:
At the entrance of the raid the player should get a chat message saying:

You Cant enter this raid yet!
Quest req: The breaking point

And Also Quests should have the bolded and red name of raid they unlock
for clarity

(like how would you know realm of light 1 the wormholes: unlocks a raid)

livid rampart
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lore not qol

zinc smelt
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there is a precedent, in that dungeons no longer require quests to enter

livid rampart
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2000 tna run idk why i sac aledar for what
but is fine

vital dragon
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Idk, 8 aledars sacrificed means 40le

sterile geyser
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But yes I agree doing all the quests for the breaking point is tedious

sterile geyser
neon urchin
sterile geyser
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I did it 5 times saltroll

neon urchin
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good job like

vital dragon
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Nol and tcc can be access on any class once completed on a class

neon urchin
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gwa gwa is right, is this your first class? @sullen oyster all you need is one class raid req completion and you dont have to do it again on other class except for tna HurtMe

wet vessel
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How tf do you know so many endgame people who haven’t done a raid

quaint hemlock
sterile geyser
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The quest is ass and the req of dnd 4 makes it even more annoying

sterile geyser
vital dragon
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I think i killed aledar only 4 times

sterile geyser
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Smh

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Go do it a fifth

vital dragon
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i stopped playin wynn

sullen oyster
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The point is for it to be more acsessible and populated

neon urchin
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¯_(ツ)_/¯

limber elbow
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how will this affect the accessibility of the dino raid is the real question we should be asking here

frail kayak
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what if

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we instead encouraged people to play the intresting quests instead of mindnumbingly mob grinding on first playthroug

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also

rol 1 is a short and easy quest
you claim most lv90+ people haven't played notg
you suggest to make each raid require one long and hard(phrasing bro 😭) quest, when by judging by notg that clearly isn't the issue

ornate yew
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“Most people i know 90+ haven’t done a raid”

How do we tell him

shell raft
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the quest rewards section in the content book shows what raid the quest unlocks

sweet spoke
raw jackal
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Why are people down voting more accessibility to a game feature they enjoy playing

sweet spoke
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do your quests first

feral warren
zinc glacier
frail kayak
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yea mb lets make everything as mindnumbingly repetitive and simple as mobgrinding and reward players for doing it first playthrough

feral warren
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and questing is absolutely fun on a first playthrough

feral warren
# dusk basin i wish

it definitely is. While some earlygame quests are pretty bad, most quests are pretty interesting

dusk basin
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ngl a lot of the good quests are the early game ones

feral warren
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stuff like hollow serenity will always be better

whole badge
raw jackal
feral warren
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if it’s because lorewise you shouldn’t be able to enter the silent expanse, raids are also the same

frank pendant
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Most first playthrough people won't even know raids exist

raw jackal
# feral warren Why are raids different from an entire region? Both need requirements to get in ...

An entire region (silent expanse) being unlocked as part of the story and lore is fine. It's a cool story and thematic

When a particular raid is locked by a bunch of different quests, it's a shit feeling, plain and simple. A region has lots of content, and therefore merits quests to unlock. A singular raid with limited content that you will realistically be cycling through over and over and over and over and over again for money or aspects, should be more accessible.

Imagine if the bank in ragni required multiple quests for you to have access to. It's pretty dumb. I think this post only applies to NOL

feral warren
frank pendant
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I don't think any new players are thinking "omg I need to experience this big interesting story with various activities and challenges as I slowly level up to play a raid I likely don't even have the build for"

feral warren
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It affects tna though

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you just said that quests are perfectly valid for nol and tna

frank pendant
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Comparing a bank (qol and item storage) to raids(repeatable challenging content for endgame money generation) kinda insane tbh

feral warren
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I can see notg being not locked behind a quest but tcc doesn’t make any sense at all

feral warren
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What do new players get out of raids

frank pendant
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A new player has much more to do than worry about raids

feral warren
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they’re comparing a qol thing present in almost every city and necessary to the game with endgame repeatable optional content

frank pendant
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yeah also that

broken gust
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Honestly such a bad take the quests are an annoyance on multiple classes like TNA but that’s the only raid where it’s applicable. Otherwise it makes sense from a lore standpoint to make you do the quests

torn nexus
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is your issue that you need to do a quest 1 time on your first playthrough to do raids?

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tbh I would personally like all raids to be like that, but TNA I dont think really could be

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you can argue that doing a raid a million times really doesn't mater when it comes to breaking lore, which is why I think even when the raid is sorta tied into the quest, skipping the quest for the raid after u done it 1 time on 1 class is fine

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but getting into Silent expanse, doing the raid or EO, and THEN going back and doing the quests is really odd

feral warren
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If you’re endgame with multiple characters you don’t really need to do the raid quests to know what’s going on

raw jackal
raw jackal
feral warren
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Because yeah I agree

raw jackal