#Every Patch is a buggy mess

1 messages · Page 1 of 1 (latest)

fiery maple
#

It has been 34 minutes as of me writing this since the latest patch released mostly focusing on changes to the shaman ability tree
In those 34 minutes some of my friends and guild members already discovered 2 major gamebreaking bugs with the changed abilities
This is not supposed to be a bugreport so i will spoiler them
||#1 Eldritch call activates automatically upon casting totem essentially blocking double totem or repositioning entirely
#2 Some ability in the acolyte tree (most likely blood rite) seems to instanty fill your blood pool||
Now my question and the reason why im making this post is this:
Are the changes even being tested in the slightest
And if yes then how much is being tested, because clearly its not enough
This is not the first time this has happened btw, in a previous patch (ird how long ago) changes were made to thunderstorm, in turn thunderstorm no longer provided any mana towards manabank when used in combination with arcanist if you had the thunderstorm aspect equipped (fixed by now but you get my point)

Tldr for anyone who hates reading: please bugtest for at least 15 minutes, its not that hard
-# i will not be babysitting this thread, i just wanted to get my opinion out

marsh trout
#

jesus lol

#

meanwhile flying kick bug still existing after more than a month

verbal oracle
#

I’m assuming these bugs MUST pop up from the process of deploying the patch on live. A lot of these issues are so blatant that unless they are lying about testing and just not even kinda checking anything (unlikely) they would have noticed. Something has to be fucked with the way patches are deployed that cause issues to come up.

opaque yoke
#

Why bother have a test environment when you can test in production like

stable crystal
agile sage
#

ykw normally id defend them and say its a dev server to live server translation issue, different backend code commonly leads to big issues like this but in AT questions it was literally mention they were able to recreate the bug on dev servers so i have NO IDEA how this managed to slip through it took playing with the new changes for thirty seconds in housing to find like 5 things wrong with it lmfao

stable crystal
#

if small patches like this get so many bugs i don't want to imagine how unplayable fruma will be the first days

hybrid pecan
#

wasn't it said before that bugs could appear during the transition from dev servers to public ones

#

that's what happened a few patch ago with one of them, I don't remember which

honest hornet
#

If only they had a system that can be used to test things like a beta test server!

hybrid pecan
#

yeah I don't personally know why it's not a thing, they probably have a reason for that

ancient saddle
#

lets not forget that when ec was added you could pvp anyone with it even if neither player was in hunted

hybrid pecan
#

gonna have to wait till a CT sees this

ancient saddle
#

and on first fallen nerf when armor breaker would just completely disable uppercut

agile sage
versed parcel
lunar crater
#

never forget the discombobulate curse

hybrid pecan
# agile sage ,

oh, so it's a bug they couldn't even replicate at first, no wonder it wasn't seen on testing xd

versed parcel
deft sail
#

I got the eldritch call glitch

versed parcel
#

(un)surprisingly dev time is not infinite

honest hornet
#

Joever

agile sage
hybrid pecan
#

2 minutes*

versed parcel
hybrid pecan
agile sage
#

WOAH

delicate mesa
versed parcel
#

🤷

opaque yoke
#

you can drop the content book lmao

versed parcel
#

i understand not wanting to use forums

#

but surely at some point you can understand a disconnect with

#

people complaining about bugs despite said bug never having been reported

#

surely

delicate mesa
#

yeah

versed parcel
#

cool.

#

we are on the same page then.

ancient saddle
stable crystal
desert gyro
#

icl ts pmo sm rn r u fr rn

versed parcel
#

so i doubt it is "fixed" yet

trim turtle
#

only in hero beta though

#

cause after that the initial bugs would 100% have been taken care of

stable crystal
marsh trout
stable crystal
# trim turtle i do

my fruma prediction is that the first 3 days of the update will be an absolute unplayable hell and the "worst update" just like 2.1 was

trim turtle
lunar seal
#

If the test environment doesn't work like the main server then why are you testing

#

This isn't the first time we've needed to question wether these changes are being tested anyway, OG EC was broken and untested

#

This is just embarrassing

silk shuttle
#

this update in a nutshell

thorn obsidian
surreal stone
desert gyro
#

ikr bro ts so ass

worldly abyss
worldly abyss
versed parcel
thorn obsidian
worldly abyss
#

ic

thorn obsidian
#

I wanted to tell them bluntly without writing like 5 paragraphs that QA work (on any platform) is usually hell, you can test a feature 1000 times with 0 issue and then 1 second in hundreds of people are locked out

worldly abyss
#

anyways yeah I’m aware that testing on beta/other servers is is entirely different from main servers

#

I remember how anni was perfectly fine on beta and turned into a lagfest on main

lunar seal
thorn obsidian
worldly abyss
#

it’s impossible to test for everything bc you can’t simulate the amount of players that easily

lunar seal
#

Broken gameplay and abilities is not the same as server lag...

#

This has nothing to do with the amount of players

worldly abyss
#

To be fair though, stuff like blood pool filling up instantly should be really noticeable

thorn obsidian
#

I didn't know you were the arbitor of game conditions

worldly abyss
#

there are a lot of things that get through testing that I don’t understand, like hop being broken during the acrobat rework

#

Either way though no one knows about the conditions

#

we can’t really say that they’re not doing any testing when they can’t test everything accurately

versed parcel
worldly abyss
#

yeah lol seemingly unrelated factors can always be related, you just never know

#

it is basically impossible to test completely because no one can truly predict how things will work on main server

lunar seal
#

None of this takes away from the fact this shouldn't be happening

#

Also it's reproducible on test servers sooo

versed parcel
#

i dont think that changes your ignorance when it comes to qaing anything

#

im not really gonna entertain your ignorance so cya

safe rivet
#

saying "its reproducable on test servers" when even hero beta doesnt have some bugs that the main servers have is kinda silly

agile sage
lunar seal
#

I'm just frustrated at how old the backend is atp

trim turtle
lunar seal
#

Quality Assurance testing is when they test features before it's pushed to live

lunar seal
#

To ensure ... quality

trim turtle
lunar seal
#

Apparently they do it just doesn't always carry over to live

trim turtle
#

nothing a good ol hotfix cant fix... well hotly

vestal gate
#

praying for hotfix 😭

full mulch
versed parcel
#

Crazily enough "click the compass" isn't particularly detailed enough to reliably recreate

full mulch
versed parcel
#

Cool

full mulch
#

set up 1 reso and 1 acolyte
as long as acolyte lose hp from totem draining
reso can regen 70 blood in just 2 tick

versed parcel
#

That's not what I was saying i couldn't reproduce

#

Reading comprehension failure..

versed parcel
#

I replied to it in the message you replied to

full mulch
#

i see

#

make reso slave a real role fr
but i hope it's fixed soon

lunar seal
#

Doesn't everyone have a glitched compass and content book atp