#Shaman movement aspect

1 messages · Page 1 of 1 (latest)

fluid gull
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Why is there no haul launch distance aspect? Shaman has the worst movement spell in the game and for some reason mage got the teleport range aspect, despite having the best movement spell out of all classes, why? Especially when every class got 17-18 aspects to chose from, while shaman got only 16.

cyan prawn
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Shaman movement only bad for those who dont know

signal maple
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blood connection my beloved

fluid gull
blazing wigeon
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shaman is fine rn

proud yacht
fluid gull
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I'm playing aco, i don't have spare AP for frog dance

signal maple
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you're playing aco and you're complaining about movement??

fluid gull
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Reso sprint debuff

signal maple
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blood connection

fluid gull
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blood connection is a glorified "teleport". it's nice for vertical movement but you have to take out the totem radius aspect if you want for it to work horizontally too. Also, the EC teleport works for like 30 blocks and can't be used on totem shatter builds

signal maple
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then don't play totem shatter. You win some, you lose some

fluid gull
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0/10 bait

signal maple
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0/10 thread

jaunty hawk
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yall sleeping on heretic btw

fluid gull
proud yacht
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It’s stupid to consider a shaman’s "movement" a MOVEMENT

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I would like all classes to be equal in how they move around the map. But now, alas, two classes dominate: Warrior and Mage

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I'm really forced to play Mage and Warrior so I don't have to deal with the "time" problem. Yes, I would really prefer to spend less time completing the same lutrans/raids

proud yacht
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#ThreadBanForMocomochi

fathom perch
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Bloodborne + Tremorcaller movement 🥶

proud yacht
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Not mage level

fluid gull
fluid gull
obsidian viper
# cyan prawn Shaman movement only bad for those who dont know

Bro wth, the idea of this feedback to tell ppl about this cringe thing "Mage with one of the best movement abilities has movement aspect, but shaman with one of the worst one, doesn't have aspect like this". U think shaman movement as good as mage's movement?

cyan prawn
proud yacht
lethal wolf
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Shaman movement is kinda balls this is pretty true

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I think you can tell shaman movement is fucked by the fact that there is now 3 ability nodes modifying the base spell and 2/3 major ids that majorly affect it

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I am not entirely sure a shaman movement aspect would like save it much? The way haul velocity towards totem works makes just directly buffing velocity a little weird, the issue is kind of that base haul suffers from how you throw totem

fluid gull
lethal wolf
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a few blocks? full ranged haul velocity is like almost escape level of far

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the issue is haul applies less velocity when you're already close to totem

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because haul (roughly) tries to get you to your totem

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this is why dead weight is funnily quite a good major id for travelling horizontally

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i don't think any buff to haul can make haul feel as useful and dynamic as the other spells for travelling

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because you'll always need to throw your totem first and then keep cycling

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maybe a ritualist rework could see frogdance being a little more accessible? i don't know

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frog dance is like the only way shaman gets good horizontal mobility aside from dead weight right now (deadweight having obvious other issues to use)

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or eldritch calling but eldritch calling for mobility is very weirdchamp

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tl;dr: the movement of shaman is one of the most convoluted movement spells of the game, i am not sure there is a simple aspect that can fix it for travelling.

fluid gull
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EC it's useless for mobility. it can help you escape an ambush, but you can't teleport for more that 20-30 blocks, then you're out of your totem's reach

lethal wolf
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yeah it's not great

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for now shaman's just stuck with get frog dance if you want horizontal mobility, blood connection if you want to fly anywhere easily

fluid gull
obsidian viper
lethal wolf
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I am not sure the amount of extra forward your totem needs to give you good velocity is reasonable?

obsidian viper
lethal wolf
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Can we not fight

obsidian viper
cyan prawn
lethal wolf
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well those can't really become basekit

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they're like clearly major-id modified in their scale.

stiff forge
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yeah we got shift-haul used up already

lethal wolf
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shaman movement's fucked up. that's what it is

stiff forge
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Hey it isnt as fucked as my pinky finger trying to navigate when it needs to press with all the added shift-interactions

lethal wolf
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minecraft only has so many triggers 😔

stiff forge
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The struggle is real

lethal wolf
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idk i wish i had an easy answer on how to fix the fact that base haul is like inconvenient and slow

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and the upgrades to it are very like just all over the place

stiff forge
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Its kinda fucked starting from the fact it needs a totem so yeah

lethal wolf
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like haul just makes sense for shaman, it's like the natural thing a shaman movement spell would be

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but it just plays out... kinda bad for how big wynn is

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like yeah movement spells exist for in combat but they also need to be good out of combat for traversal

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and haul just kinda isn't - it suffers the same as escape, getting stuck in ceilings with either totem or yourself on top of needing two spells to use

proud yacht
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Just make it so that the totem can be thrown further, really

last atlas
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that way totem velocity when just casting totem isnt affected, but you can still space it far enough away when you actually want to be moving

dapper trout
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What if it like launched you to a specific block in your totem area. Just whatever block you are looking at as long as it is in the totem area

tidal arch
# cyan prawn you are part of those who dont know

As part of those who know, it's still pretty mid compared to the other movement spells. Offhanding tremorcaller is fun and can help a lot, but it still won't beat out the pfinder Hero player when they home in on the nearest enemy and detonate the area like a heat seeking missile

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Bloodbourne requires agility so I've never used it, and Tremor having min 85 str is a pretty steep requirement for non str builds and you're literally missing half your movement atp

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Not to mention it takes 10x more effort and mana to pull off, unless you want to use EC to teleport 30 blocks and waste blood

tidal arch
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No matter what angle you throw totem at, it takes at least 2sec to hit the ground. If we cut this in half and give base Totem better throwing distance it would go a long way (literally)

fluid gull
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and again, you can't use tremor with totem shatter. so you either use it for mid movement or switch masks and waste time getting back on track before each challenge in a lr, for example

tidal arch
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I use Tremor with shatter wym

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It's helpful for fast blood genning as well

fluid gull
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it works like 60% of times when try to cast haul(and it's binded to my Right mouse click through wynntills, so it's not like i'm slow casting). also forget about vertical velocity

tidal arch
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Ohh yeah I get what you mean

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You need to cast totem and jump right as it's finished inputting the spell

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Then use haul

fluid gull
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yeah, but still. maybe it's a ping problem

tidal arch
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Or if you can't get the timing just use reso to gain a little height first

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I usually totem>haul twice with a normal relik to gain height then use tremor

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And repeat

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Once I get off work I'll drop a clip showing how I do it

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It's still way too much work just to have worse movement than most other classes though

fluid gull
prisma grove
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you can dodge attacks very easily and cover extremely large distances in little to no time

lethal wolf
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yeah it's just weirdchamp because you effectively need to be playing bloodshatter for this to work

prisma grove
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true, but that's kind of just an aco more than the fault of the ability itself

tidal arch
jolly mango
tidal arch
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The range limit is annoying though

prisma grove
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a lot of aco's issues can be fixed by making blood costs cheaper for things like sorrow i feel like

jolly mango
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and i think in stuff like bosses blood dono is not gonna help it much

tidal arch
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Actually I might build pz because I'm too broke for another mythic icl

jolly mango
# tidal arch pz says hello 👋

my fault i didnt know they added panic zealot node to aco tree 🤯 i will have to amend my prior statement with this new info

lethal wolf
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acolyte is another archetype that unfortunately parasitises on a sister archetype node to do its thing

prisma grove
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if aco cant sustain its own abilities it's kind of an issue with blood gain or usage

tidal arch
lethal wolf
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i think part of the acolyte base idea was that you need to stay in your totem continuously to do your thing as part of the danger

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but bloodshatter is just so much faster and on demand blood pool that waiting for your blood is just not a real option

prisma grove
prisma grove
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the risk is that you're losing a lot of health in order to do damage and gain abilities to heal it back. fallen is nearly the exact same concept except it's not tied to being forced to wait ages to do literally anything without out-of-tree support

lethal wolf
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well fallen is also problematic...

tidal arch
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Still crazy to me how aco did a complete 180 is it's design philosophy but thats a different topic

prisma grove
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i think it'd just be fair if aco had more control over how much blood was in its pool

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considering youre already losing a very large sum of health just to fill it

tidal arch
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Give Aco Blood Pact sh_smug

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Would pair well with blood rite

jolly mango
tidal arch
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Like Hu Tao 9040freezingemoji

lethal wolf
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this is turning into at questions

prisma grove
fallow arch
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Why not just turn haul into a dash?
I mean everyone universally agrees that shaman's movement spell sucks for how big wynn is

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Surely there's a replacement that can be made, maybe a short ranged teleport (shorter than mage's) but if you look at your totem you'd teleport right to it

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No spell should rely on other spell imo

tidal arch
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I disagree with that

fluid gull
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and "extremely large distance" ?

jolly mango
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i genuinely think any complaints about acolyte atp besides its resource generation are a complete skill issue it is one to two minor tweaks from being one of the most insanely powerful archetypes in the game

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OH wait youre the guy that said tcc graid feels like youre garunteed to fail it 30% of the time ok my fault og

willow thunder
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After this extra BP gen from bleed i will be content with acolyte

fluid gull
willow thunder
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And when flaming tongue gets use I will be ecstatic about acolyte

jolly mango
jolly mango
fluid gull
split mulch
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Shaman movement ass

willow thunder
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Might be just the push to sustain ec+bs

jolly mango
tidal arch
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If you want to use it like that

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I'm more comfortable with haul though

fluid gull
# jolly mango what you have just said demonstrates such a fundemental misunderstanding of the ...

no. I just tested it.
Let's say I'm doing a lr. first challenge
Throw a totem to gain the first 30 blood. cast BS
teleport for a bit till you're out of totem reach and cast again to get a bit more blood and teleport again
you're at the challenge. finish it. you're using the mask and now you have 140 blood as you were fighting and such
now you have to move to next challenge
wait 30 sec for it deplete on it's own or spam aura/use BS to get less than 70 BP so you can take take out the mask and be able to cast EC again
10/10

tidal arch
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I find tremor to be more efficient

fluid gull
willow thunder
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Then u switch mask no bsorrow activation

tidal arch
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then you're stuck on luna

fluid gull
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I don't have spare AP since EC was introduced, god

tidal arch
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could work if you take heretic instead tho

obsidian viper
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The good idea is to make an aspect, making totem cooldown a bit smaller. Not exactly like in a time of frog dance, but a bit worse then frog dance, cuz it was so OP)

fluid gull
obsidian viper
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Динаху Саня

tidal arch
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insightful

fluid gull
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I really don't understand all the cope and hoops people are jumping to justify the shaman's movement ability. you're either depended on high stats req gear with major id, 3 spells cycles for a fraction of mage's teleport and using a clip of teleporting in a confined space for a few blocks as a "proof" that shaman is fine. do you see such crap on other classes? even warrior's idol is decent to pull a fight

obsidian viper
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I jus rly want to fly on shaman like idol does)

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But... There's no point in buffing shaman, buff labyrinth)))

tidal arch
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I mean you can do similar with Fanatic + Tremorcaller

prisma grove
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this is hilarious you just have no idea what youre talking about

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like you were literally just shown how good EC's Teleport haul can be and you find like 7 excuses to complain about for literally no reason

fluid gull
prisma grove
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what is the difference??

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TP is TP, regardless of the setting it will be a good movement spell

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Haul i can understand the discomfort of. It took a lot of getting used to and it still messes me up sometimes. But EC's TP is an insane thing to complain about considering you're replacing one of the worst Movement spells with one of the best, even just temporarily

fluid gull
prisma grove
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ok so it has trouble doing lootruns according to you, but i dont think that makes it lose any merit. just because a given movement spell can't help you extremely effectively traverse every bit of content in the game doesn't mean it's bad to any degree

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the fact that you even can teleport as quickly as i did on Shaman is insane to begin with and the only real competitor to that Movement is Frog Dance, which requires an effective 4 AP alongside not being readily available at all times

fluid gull
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Frog dance was nerfed, it's not the same as in rekindled beta

prisma grove
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frog dance is extremely strong what

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it's literally an on-command dash that doesnt require a totem to use. that's very very good

fluid gull
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This is new!
The weapon is also new. It is an earth/water mythic dropped from annihilation. It has 3rd highest base dps for a mythic relik, gives good defensive stats, and has a major ID that changes how blood sorrow works (it is not very good and I don't use it blood sorrow in this run)
The movement is also new. Frog dance no longer requires yo...

▶ Play video
prisma grove
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i dont know how good it is in lootruns as i dont lootrun on shaman, like, ever

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but the current state of frog dance still allows for quick traversal. i've used it myself in raids and it's so good for burst movement

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i dont think movement spells should only be held in the vacuum that is lootruns, especially ones that change how Haul works as that is extremely pivotal to shaman's playstyle

fluid gull
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lr on shaman is very good, but the mobility drags it back. you can only run rodoroc and somewhat tcol. SE can be doable with /kill so you can get faster from one side to other, but corkus and sky is CIA lvl of torture

prisma grove
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dope ig

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all i'm saying is that EC's teleport is extremely good, even if it's not something that you enjoy very much in lootruns

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it gave Shaman unprecedented levels of burst movement that is accessible while also doing good damage simultaneously. haul kind of does this but EC's teleport is so much better in every way

fluid gull
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I still hope we can get the 17th shaman aspect to be something related to mobility

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letting EC to teleport you further or launch the totem further

prisma grove
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¯_(ツ)_/¯

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a lot of this just seems like you want Shaman to be better in Lootruns

fluid gull
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not even just lr. low lvl shaman movement is ass
you are forced to use horses

prisma grove
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the movement is ass but it's one of, if not the strongest early game class

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you get so much aoe compared to every other class

prisma grove
fluid gull
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you unlock your first raid at lvl 57

prisma grove
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this is true but grinding aspects at that level is nigh impossible because raids are incredibly hard at that level

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just because you can get aspects doesnt mean people will

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not only would you have to hope that these new players understand the Aspect rotation mechanic, but they would also have to grind efficiently (which is impossible at-level) to the point where they get enough of said aspect for it to actually do something meaningful

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assuming players will grind aspects at that level is just completely wrong

fluid gull
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it can be a legendary aspect that makes haul launch you +1/1.5/2/2.5 blocks
getting only 1 will makes a slight difference

prisma grove
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this still requires an extremely high amount of grinding

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which at-level players will essentially have to get entirely carried in through praying pfinder players are strong enough to solo the content for them

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keep in mind that these new players will also not have access to Gambits to make their grinding faster

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nor will they have access to all the raid buff chests

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and all this for what, so that players can move better at level 57?? theyre probably not even worried about their movement speed

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what you're doing is creating a fake issue and providing a completely absurd solution for it

fluid gull
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getting even lvl 1 will be a QOL change for a while.
1-2 raids is more than enough to unlock it, so even newbies would have access to it

prisma grove
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i agree that, at base, some extra shaman movement aspects would be really cool, but justifying it by saying that low level players would be able to get it is just wrong

fluid gull
prisma grove
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i am aware

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my opinion is exactly the same

fluid gull
prisma grove
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like you're doubling back on yourself 💀

stiff forge
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you know what could help? a low-mid level dead-weight

prisma grove
stiff forge
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tho we kinda have to make it in a way tremorcaller doesnt suck balls

fluid gull
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what if i start another shaman playthrough and I have unlocked it?
have you tried pfinder worm and saw how many 57-70 lvl players are doing it? you think they'd never see it?
and why are you so against it?

stiff forge
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idk why you want a limited solution which only advantages experienced players over a more better, overall solution for new players while hindering the aspect pool with garbage

fluid gull
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as i said, shaman has the lowest amount of aspects to chose from. this will be a band aid on movement and filling the aspect gap between classes

stiff forge
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theres this archetype called ritualist which would certainly love an aspect to help it out to be a more relevent main tree

prisma grove
# fluid gull what if i start another shaman playthrough and I have unlocked it? have you trie...
  • then awesome you have the aspect, but you cannot justify that low level shaman movement being ass should then be solved by an Aspect. that just breaks the whole concept of them being accessible later in the game AND will only be accessible for a very small portion of players
  • I have seen pfinder worm and I do see how many low level players they are. I'm not sayign they'll never do it, it's just that being low level in any raid makes it nearly entirely required for you to get completely carried unless you already know what builds you can use to abuse level scaling at that level, which isnt even something new players will consider as a mechanic unless specifically informed that it exists
  • i'm not against the idea of the aspect, just your justification of it existing is completely flawed in literally every way. You assume newer players will try to get the aspect, which is completely wrong due to how hard raiding is at low level, even for something like groot. Not only will they have to get carried but it will also make it take a really long time for them to get because they wont have access to higher level silverbull rankings, so no gambits or extra pulls. On top of this they will only have access to 1 raid at your proposed level, so there's an extremely high likelihood that the aspect just isnt in the chest as you say it would be

i like your idea just your justification goes against a lot of idealogies that this game has and also is completely unrealistic for what you assume newer players will do

fluid gull
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do you feel the same about mage's teleport range aspect?

prisma grove
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it's nice preference but i very highly doubt that any new player will go out of their way to get it, let alone in such a difficult grind

stiff forge
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yeah

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that was certainly catered towards endgame, possibly more to help riftwalker tp dps except that sucked balls

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can blink not suck

fluid gull
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this aspect just let's you teleport further

stiff forge
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yeah i know, its just that...weaponizing teleport as a damage spell on paper was cool, ended up like shit

fluid gull
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any build, any archetype

prisma grove
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i hardly see that aspect ever used because people are so comfortable with the current TP range

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especially when you can just... use something else

fluid gull
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but it exists. and it's for the mage, for some reason. as if it's teleport isn't good enough

prisma grove
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why it exists is beyond me ¯_(ツ)_/¯ i didnt make them

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and even then i assume that each class was just made with their own aspects in mind, rather than having the ideas of some aspects overlap into others. there are some aspects that repeat themselves (main attack range, spell AoE, etc.) but just because certain aspects exist does not mean others should too for different classes

stiff forge
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my argument here is that teleport was not just a movement spell but also a damaging spell which had the ability trees support trying to weaponize it through an entire archetype(that is failing but eh)
haul is just straght up ass, goes about nowhere and an aspect just to cover its flaw certainly isnt fixing it

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something has to happen to base haul or the AT integration not an aspect

prisma grove
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yeah a lot of the issues with haul is that you essentially need to know when to use it beforehand. having extra momentum or power to its movement isn't gonna help the fact that you need to know when you're gonna be in danger, and when to use haul to get out of it effectively

fluid gull
stiff forge
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2 playstyles man

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Blink increases the damage window and reduces mana cost, but becomes more sluggish as movement gets forcefully fixed, base tp is simple and more range to perform at a further distance to do tp dps

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Even if it is a currently failing archetype, the concept is there

prisma grove
fallow arch
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How about if you shift while doing haul instead of dashing towards the totem you dash forwards

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It could be the same as the assasin dash where you can't dash twice while in the air

cyan prawn
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i like shaman haul very much

tidal arch
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I like haul conceptually it just lacks in gameplay and has a higher skill floor

jaunty hawk
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And thats okay. Imo we should get better resistances as a tradeoff for worse mobility. The main problem with Shaman is that it lacks in both, and doesn't provide any meaninful dps/utility to make up for it.

tidal arch
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Yeah idk why base resistance is still a thing tbh

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That's really really outdated

signal maple
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what

obsidian viper
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I rly want to lootrun on shaman

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Thats awesome

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Maybe more blood = faster (further) totem will be ok?

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This mechanic could be upgraded with an aspect btw

signal maple
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??