#Strobelight's Major ID Ruins the point of rebalancing Provoke

1 messages · Page 1 of 1 (latest)

timid axle
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Provoke in it's current state is actually quite a good ability to play around. Compared to its previous counterpart where it had completely absurd uptime, it's current uptime of 50% allows for interactive DPS windows for squishier players in your party while also allowing for you, the tank, to do the job under perfect conditions (so long as you dont miss the AoE). In its current state, I would say Provoke is a good ability overall.

Then comes in Strobelight, a Necklace with the Major ID, Taunt. This reduces the cooldown of Provoke by 3 seconds, making Taunt's uptime 8/12 (or 66% with 4 seconds of downtime). While on paper this seems innocent, given the design of a lot of bosses in this game, this uptime becomes extremely irrelevant. 4 seconds is hardly enough time for any current raid boss (that is affected by provoke, anyways) to actually get an attack out, and any attacks that would have the time to come out would most likely only one-shot builds on the glassier end of things. This makes Provoke's actual downtime essentially nonexistent in practice during raid bosses.

Strobelight's Major ID could be reworked in a number of ways to remain as a supportive bonus for Paladins. Perhaps to encourage the use of DPS windows, other players could gain a small damage bonus (say like, 10%) to provoked enemies. If the Cooldown is the only thing the ct thinks it should impact, perhaps it could give provoke both a higher duration AND cooldown to allow for larger DPS windows that just need to be used more strategically.

Overall, Strobelight's Major ID simply nullifies any of the uptime/downtime changes made to provoke, and I would hope to see the major ID change to be something both more unique and interesting rather than a mundane cooldown decrease.

jaunty pilot
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what about making this major id tied to fire powder major ID from weapon, like after casting Powder ID, taunt the enemy for 3 seconds, making it usefull not only for guardian but also for other builds such as trapper ignis or monster full LB

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3 seconds is a lot for them, but is not easy to use it with provoke when is tied to the powder special since you need to recast it

sick nest
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not to mention some pseudo fire weapons like conv trance and laby actually hit really good damage and do not need the ability to shut a boss off for 3 seocnds on top of it

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then on top of all this doing it basically removes the uniqueness of paladin and pushes it back into useless tier

timid axle
sick nest
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and now it like basically still does

timid axle
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yurp

royal crystal
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A NEW DAY A NEW AUTOSMORD ESSAY

timid axle
royal crystal
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BLESS BE ALL OF US :PRAY:

sick nest
timid axle
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i am very good at this for no reason other than undiagnosed autism

obtuse flume
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More than 2 lines. I’m not reading all that

sick nest
timid axle
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ok uhhh Strobelight's Major ID is too impactful on the uptime of provoke to the point where it might as well continue to effectively be 100% in practice, please change it

fervent cairn
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hmm strobelight, couldnt it just be a higher uptime but with lower duration so it balances with mana cost?

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so like, 3s duration, 1s cooldown but then obvs would have the mana requirement of needing to spam

timid axle
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i just think Strobelight needs to respect that Provoke needs meaningful downtime in order to not make Provoke the boss cheeser 9000

sick nest
proper patio
royal crystal
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Wat scream has enough range already bro

proper patio
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Tone aside, it's kind of the point that necklace major id shouldn't ultrabuff how provoke works

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Double range fits with what a strobelight is and makes it trivial to get the taunt back

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Again, quality of life

royal crystal
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did that seem hostile sorry g

frosty wolf
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change taunt back to old one but limit it on signal flare only 🔥

timid axle
proper patio
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I put it in item discussion channel, we'll see

timid axle
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🙏

proper patio
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Taunt was the pre-2.0 attempt at making provoke to make tanking real

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Then kinda became irrelevant and admittedly forgotten with provoke

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And the only "easy" thing to change it to was to make it change provoke stats

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Which... provoke is one of those few abilities were you can't change its numbers without breaking its very delicate power and gamefeel balance

timid axle
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yeah i've also noticed that lol. the difference of playing with and without taunt it so polarizing

proper patio
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I forget is delirious gas still not just a better aggro tool? :trol:

timid axle
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it is yep lol

proper patio
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We love that trickster actually just was paladin but better

timid axle
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just trickster is such a pain in the ass

wet helm
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archangel nanomachines gameplay 👍

proper patio
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Current Trickster has to get sent to hell its design is so identity-confused

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But topic for another thread