#Chain Lightning attack on Orphion needs many changes

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open hamlet
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Orphion's Chain Lightning attack is very cool on paper but has a lot of fundamental flaws that make it both boring and uneventful for an attack that has such a massive telegraph. Throughout this post I'll highlight many of its issues and discuss how they could be changed to make the attack more interactive, better, and something players have to respect more.

Note: It's likely that many of these changes could be done only in guild raid, as this raid is already way too hard for level 80s as is.

  • Extremely Slow Telegraph

This attack takes multiple seconds to come out. I don't know the exact time, but it's more than 5 seconds. During this time, Orphion will not attack you, and only the little parasite bugs that get smited via light beams will actually shoot anything at you. All they are are small projectiles that merely mess with your movement a bit rather than anything that actually does meaningful damage. Because of this, this makes this attack a ginormous DPS window with the only caveat being that Orphion will very rarely do this attack. On top of this, if Orphion dies during this attack, he won't actually die until the attack is fully over, which is just meaningless stall (though I get if this can't be fixed). The final slam does not do very much damage. The mana debuff is very punishing, but getting hit by it should do a lot more than just eat your mana for a bit given that hitting it is practically a choice. Also why does it give -Attack Speed tiers...?

Continued Below

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I would recommend changing what happens when the Parasites get smited by the light beams. Make it proc their Chain Lightning attack preemptively (but don't make it eat your mana), and make it more telegraphed that they're going to be smited via both sound and visuals so that the players have more time to dodge it and see it coming. On top of this, this attack could also be more anti-tank. It could inflict a lot of -Healing Efficiency or maybe make the players take more damage if they get hit by it. Generally this attack needs to be a LOT more respectable rather than just being a giant DPS window...

  • Lag & Clutter

This attack is such a massive mess. It loads so many things at the same time that if you have any other archetypes that are particle-heavy you might as well turn off your monitor for the duration of this attack. Generally speaking there should be less parasite bugs, but make each one more impactful (which can be done with some of the changes mentioned previously). The "CHAIN" text on the screen is very helpful though and I would like to see that stay. Overall just less needs to be happening in this attack and it needs to be more coherent, but it can be more punishing to get hit by as a result.

tropic dirge
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Autosmord can you help me write my essay for my assessment

open hamlet
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i am a lot more motivated to write things about complete random bullshit in the games i play instead of anything related to school work so we'll have to see pumpkin2

quick nymph
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the being hit is supposed bo paralysis so negative attack tiers

open hamlet
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`gotcha

quick nymph
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fortunately attack tiers are a very sane and scalable metric

dull gate
quick nymph
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that certainly is a take

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the point in it was this attack would either be super fatal or murk your dps if you get hit by it

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people don't generally love oneshots so decision fell on the paralysis gimmick

open hamlet
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it only deletes your dps is the thing, the damage isnt very high

quick nymph
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i believe it does higher damage than a direct charge

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i might be misremembering though

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i do agree though, even in original conception

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i am not super happy with this attack

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it doesn't have a clear or defined simple gameplay as the other attacks

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takes a long time and is like a lot of information unloaded on the player for one attack

open hamlet
quick nymph
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i think the chain lightning gimmick is cool

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but if anything, that kinda needs to be its own boss because it has enough gameplay complexity to be

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chain lightning happened because we wanted to translate orphion's old ability to channel lightning into a new 2.1 fight

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the old lightning was just on a very basic level kinda disinteresting just forcing you to not forget to hold a directional button

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so we landed on chain lightning

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and the attack "patchworked" itself from there fixing issues in its design by just introducing more things to it

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which resulted in... whatever we currently have

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i think the attack did its best

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but even i must admit, it's kind of just bad

open hamlet
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the effort is absolutely there yeah

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despite that though it's still... yknow... what it is now

gusty bobcat
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there should be a particle effect when the charge appears

quick nymph
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i don't think this attack needs more visual effects

open hamlet
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^^^

gusty bobcat
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it needs M O R E

quick nymph
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also because i was unaware

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that throughout the nexus the weather is constant thunderstorm

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to give the appearance of decay through a dark sky

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this attacks actually just cures the nexus of decay because when it ends it ends thunderstorm weather like problem solved

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i don't know what to make of this attack. I think any improvement of it is just completely redoing/replacing it

gusty bobcat
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we should disable jumping during the attack, problem solved

quick nymph
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We've (I've) tried so much to make it work out and be interesting in the way that it is, it just fails

open hamlet
gusty bobcat
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bro commented on my comment

soft crow
# quick nymph people don't generally love oneshots so decision fell on the paralysis gimmick

this attack is like so so so so so easy to dodge and telegraphed though 😭 like anyone can see the giant text on their screen and think "hm maybe i shouldnt stand here" the fact that this is in the same boss that has a barely telegraphed near oneshot charge attack, and an incredibly difficult QTE (if u wanna count parasite) just makes the boss feel wildly inconsistant difficulty wise and like the difficulty is somewhat RNG based

gusty bobcat
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the parasite is literally bugged,

quick nymph
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i think the attack is also too easy to dodge

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it was supposed to have mites everywhere that you'd actually need to space yourself in a crevice

gusty bobcat
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once you complete the first phase, you immeidiatly warped back

quick nymph
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but that spawned too many as that it would lag out people, it's not meant to be this easy to evade

open hamlet
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oh nvm if it spawned too many that's like the opposite of my idea

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i can see how that caused lag tho lol

quick nymph
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I think the attack just kind of fundamentally doesn't work because it needs to spawn the mites as conductors for the lightning

open hamlet
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could be yeah...

quick nymph
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And they add so much mental complexity to the attack

ionic pebble
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I think orphion should have quake instead and he just 1 shots you

quick nymph
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I think they're a good solution mechanically but they just don't work out psychologocially or logistically

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They're super overwhelming if you don't know what they're there to do

gusty bobcat
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what if we replace orphion with lari, truly the best thing ever said 🙏

quick nymph
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And they're just too many

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I don't know how to save this attack

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I've tried a number of things with it in the beta

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I've tried many more things with it on our dev servers

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It just... doesn't work.

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It always either takes too long (immense damage window) and does too much visually

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or is bullshit to understand on the fly and nonthreatening

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I don't think it can be salvaged.

gusty bobcat
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what if

ionic pebble
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it’s such a cool attack tho ;w;

gusty bobcat
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no

open hamlet
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hmm

quick nymph
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This also reminds me

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that the lingering light from wildcharge just in all honesty does nothing in the fight

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noone really gets cut off by it, it's just entities that stay in the arena

late shard
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I think the light is fine unless u mean the little stubs after the charge

quick nymph
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the little stubs yeah

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i think the light bursting out and the projectiles are what makes the attack interesting at all

late shard
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Yeah the stubs might as well not exist

quick nymph
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the lingering light stubs just don't matter

late shard
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I kinda thought they were just another hitbox didn’t realize they were meant to try to cut you off of parts of the arena

quick nymph
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well the original concept that i was given for what orphion attacks should be wanted wildcharge to keep cutting off more of the arena with light that lasted a while

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this caused a lot of entity spam, didn't look great nor play amazingly

soft crow
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id really like to see at least the epicenter be a oneshot for dps classes and a brutal cripple for healers and tanks using -heff or + damage vulnerability, even if its too easy to dodge the fact that its also unthreatening to be hit by just feels off for the difficulty level of the raid

quick nymph
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so the linger time was massively cut

open hamlet
late shard
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You could just make them not stubby in graid

quick nymph
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I'm also not entirely sure I'm satisfied with just lightburn as Orphion's graid gimmick

fair topaz
# fair topaz Uhhh it depends

You can get paralyzed and like be fine or u get paralyzed and just die and I think it's based on like where u are

If you are like right on orphion when it happens you take a lot of damage but if ur like far away but like on the outer end you get paralyzed but not get deleted

soft crow
open hamlet
late shard
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Im sure rendering the stubby is just as intensive as rendering the whole thing anyways so i doubt itd affect performance much and would make it a real barrier

fair topaz
quick nymph
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I think

open hamlet
quick nymph
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its issue is that it jsut regnerates

ionic pebble
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What if it didnt? saltroll

quick nymph
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I think it already would just be a lot more impactful if the max hp actually stayed gone for 15s or so and that time resets on every time you get lightburned

open hamlet
fair topaz
quick nymph
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I like lightburn for nol because one of the consistent threads throughout nol damage

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because it's a low level raid is that the boss tries to not have extremely heavy attacks

soft crow
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i jsut dont think max hp burn is that cool of a gimmick, tcc volcanos and greg portal and black hole are incredibly visually impressive and make the bosses feell ike a strong version, something that has more gravity to it would be very cool

quick nymph
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but rather chip you down

open hamlet
soft crow
quick nymph
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and I think lightburn making mistakes much harder to repair and actually stack up just works, the current implementation jsut ain't it

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I do also want at least one more thing to the fight in graid

ionic pebble
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Make charge curve a bit

open hamlet
quick nymph
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i think that would probably get overwhelming

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personally i'm already inclined to agree nol mobs are a bit much already

open hamlet
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oh one more thing TO the fight

i misread

fair topaz
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add back the blood ruin

open hamlet
fair topaz
ionic pebble
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am i lagging or is that gif just 2 frames

fair topaz
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I think you are lagging

quick nymph
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okay so i've been toying with the idea of

  • make lightburn actually relevant
  • remove lightcross (the attack that summons 4 moving lightbeams) from the active move pool. Orphion instead uses it at the start and after solar shower to summon one light beam per player that tracks them continuously (they disappear for solar shower and the end of the orphion fight)
ionic pebble
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I feel like it’s be cooler if the beams showed up IN solar shower

quick nymph
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lightcross also needs a velocity down on the lightbeams i think, they're too fast for their own good right now

quick nymph
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and not actually change the regular fight much

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the point of these both is that your entire knowledge of the basefight still applies

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but 2 additional passive mechanics have to dealt with on top of it

late dust
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So

quick nymph
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(also obviously, i think players would love it if graid doubled the amount of projectiles in solar shower 😁)

late dust
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The fact that i can be over the bugs, flying and still be hit is frustrating, at certain heights, the sound que doesnt play so you dont know the range of lightning

open hamlet
quick nymph
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i think it says a lot

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about how bad they are right now that you are not aware how easily they can be made to whiff

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by pressing a or d

open hamlet
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i guess i'd have to try it for myself

quick nymph
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yeah a lot of this would have to get down to fine tuning

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i definitely think there's like improvement to be made to orphion boss

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but i first wanna get the "easy" improvements on parasite done

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some of which you might already get to see soon™️

open hamlet
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oh neat

subtle lynx
quick nymph
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personal takes on orphion attacks:

  • melee and charge: solid, just solid basic attacks
  • wildcharge: iconic, but the lightstubs should just go, they're pointless + laggy
  • light expulsion: cute and does what it was intended to do. Maybe should happen a bit faster? Is almost too telegraphed. (I also need to rework the FX on the floor of this, they're pretty laggy, but not sure how.)
  • solar shower + black hole: i think they're mechanically perfect now, but i feel base solar shower could still use a few more projectiles maybe? maybe that's too harsh though.
  • bellowing eclipse: almost... more iconic than wildcharge in my eyes. i think it's almost perfect but a bit polarising. if you get caught off guard, it's kinda goodnight, if you're near orphion it's so easy to dodge
  • chain lightning: honestly just needs a complete rework, it just fails on so many levels
ionic pebble
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bellowing eclipse is def more iconic OrphionSpeak

open hamlet
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which is bellowing eclipse again

ionic pebble
quick nymph
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screm

open hamlet
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oh that yeah

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i like the scream a lot especially when he does it directly into a wall affecting approximately 7 blocks in the arena

quick nymph
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don't shame orphion for his anger management strategies

subtle lynx
open hamlet
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my fault

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tcc treatment fr

quick nymph
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with a functioning party = people meta gaming

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= boss just dies no matter what i do

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we've talked about this previously

open hamlet
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yeah you kinda gotta balance bosses while disregarding the meta because of how insane it is right now lol

quick nymph
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wynn's dps range is so fucked, i can't make a boss that regular people can kill and that the high end of wynn dps can engage with

open hamlet
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yup 😔

subtle lynx
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Yea that's true

quick nymph
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i can't service both, so i'll service the vast though quiet majority of wynn players

subtle lynx
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I just want orphion to get steroids like graid tcc

open hamlet
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you ever notice that nobody ever complains that a boss is too hard to kill in this game :P

quick nymph
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like just for comparison this already happens in midgame

fair topaz
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Can't imagine having to balance shit in this game when u have people running random items they found in caves and also people who can kill it in 5 seconds

open hamlet
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well there was that one guy with guild raid tcc but we diagnosed the skill issue quite quickly

quick nymph
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bane of the great bridge with its 80k hp

subtle lynx
quick nymph
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formidable fight against warrior or assassin, plays out exactly how i envisioned it

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shaman enters the arena and the bane is dead in 20s flat

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wynncraft has such insane variance in builds, it is geniuenely impossible to tweak boss health values to provide a good boss duration to most builds

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it just can't happen

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so i generally take concerns about raw damage and health values with a grain of salt in all of this

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at any rate thanks for y'alls feedback

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it has reminded of how many things there remain left to tweak with orphion, i'll have to get on that once parasite is a little less of a pfinder menace and complete joke otherwise

quick nymph
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oh fuck yeah i need to update that thanks for reminding me

quick nymph
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ehrmnn ackshually no it is intended that smoke bomb deals 40k damage

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🤓

open hamlet
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EXPLODE!!!

quick nymph
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i do find it funny that parasite realised smoke bomb is kinda terrible without sticky even before the autosmord thread

open hamlet
late shard
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Parasite smoke should put marks on players

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I think this would be balanced

pastel tinsel
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This attack is so buns 💔

soft crow
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ths sht so as icl vro..... 🥀🥀🥀

icy meteor
quick nymph
open hamlet
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i love this picture lmfao

gilded yoke
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I think it needs more

open hamlet
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i high key wanna try that with just particles off lmao

quick nymph
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my pc normally can run nol at like 480 fps and this tanked it to like 32

gilded yoke
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You can see those things with particles off

fair topaz
quick nymph
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if not from the amount of rendering then from the amount of hits you will be taking

quick nymph
open hamlet
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SO ITS POSSIBLE IS WHAT IM HEARING

quick nymph
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black hole pulling stacks, additively

open hamlet
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oh there were multiple suns

quick nymph
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yeah uh making the sun spawn more projectiles is like a bit of work for me

gilded yoke
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double suns just to see what it looks like?

quick nymph
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since i need to define a "semi" random path for them so that we don't end up with pre-re-work sun

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i took this picture weeks ago, and i am not sure i want to subject my poor laptop to anything like this

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it takes a surprising amount of effort of setting up projectiles to look like they took no effort to setup and just spread out randomly

open hamlet
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you have a "poor laptop" and it can run nol at 480 fps??

quick nymph
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no my pc

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my laptop can run nol at 83 fps like

open hamlet
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oh ok

quick nymph
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the bigger problem is my wifi at my parents house on a visit does not enjoy nol

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however it already gets very intimidated by the idea of netflix so that might not be saying much

fair topaz
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lowkey doable if u somehow have frames still

open hamlet
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yeah i can see the floor so i dont see why this couldnt be dodged trol

late shard
amber jetty
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0 fun gameplay 0 short runs 7 frames in boss

quick nymph
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I am sad to hear you feel that way about NoL

amber jetty
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how do you feel about the blue charges that appear in wild charge

amber jetty
quick nymph
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They're the only reason it's interesting I think

amber jetty
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ig they are fine if lightstubs get removed

quick nymph
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They could use a damage up and maybe a moderate speed down

amber jetty
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their speed makes them kinda weird to dodge yea

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but they dont do anything so are more annoying than relevant

quick nymph
amber jetty
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for bellowing, would you consider making it higher damage, but not span the entire arena?

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so instead of cross arenaing you, it only reaches to half or 3/4ths for example

quick nymph
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It's kinda the thing that Orphion sends a part of the arena to hell and you need to be wary of it

amber jetty
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my main issue with it is that i sometimes get killed by it when i dont even have orphion rendered lmao

quick nymph
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I can't limit range without the attacking pushing you out of range very quickly

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And making the cone smaller makes it hit fuckall

amber jetty
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ig attacks like it should remain tbf

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wouldnt really be a boss without them

quick nymph
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The attack is already a very easy damage window if you're wary of it

amber jetty
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yeah thats a cool mechanic

fair topaz
quick nymph
icy meteor
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is the walkspeed bug fixed?