#Disable Sacred Surge activating on Fireworks/Comet if the first uppercut doesn't trigger it

1 messages · Page 1 of 1 (latest)

spice locust
#

I just tested this, and if you use Uppercut at <25 Holy Power, enough so that the entire uppercut won't trigger Sacred Surge, but then use War Scream halfway through, Sacred Surge activates late. If you use uppercut at around 22 holy power, the first upper and fireworks don't activate surge, but the final Comet does.
Surge is supposed to trigger multiple times with the uppercut upgrades. Once for base, once for Fireworks, and once for Comet, costing only 25 Holy Power to trigger for those multiple activations, and this makes you get 3x the mileage with Surge, which is fantastic! But current implementation makes you miss out on a lot of surge damage.

I feel like adding a simple condition so that surge won't activate on fireworks and comet unless it already activated for the base upper cut is a very reasonable request

quasi ginkgo
#

On that note , if you start with 50 holy power does ssurge trigger twice on fireworks?

spice locust
#

It's pretty obvious Sacred Surge was MEANT to trigger multiple times, I don't think it's unreasonable to ask for it to be consistent. Small DPS bonus for Paladin :)

quasi ginkgo
spice locust
quasi ginkgo
#

Ah ok

#

Yeah then this is definitely unintended behaviour

winter meadow
#

@livid swan

#

From what you know is ssurge meant to trigger multiple times with only consuming 25 holy power

livid swan
#

Do you have fireworks and comet

#

If so this is perfectly intended behavior that is integral to how ssurge works

#

This is legit perfectly fine and balanced and what gives paladin what damage it does have, there is nothing broken about this.

#

Disabling this only makes paladin unable to defend itself again which is something I highly disagree with

#

For instance this a palafallen build focused around efficiently getting uppercuts out with conv + dtide. This is the damage of a smite at 60% corrupted; the maximum without better enraged blow.
Next is the upper damage of that very same build.
Which totals to be about 63k... Which isn't even enough to oneshot lutho mobs.
But with the existence of ssurge bonus hits, this goes to 103k; which is the basic norm to be able to put out for 1-2 spells nowadays.

Removing this mechanic only nerfs paladin so hard that it becomes impossible now to do an aggressive tank build that wants to take damage to deal damage. HEAVY MELEE PALADIN would do more damage than sacred surge if this is removed.

#

And I'm already at 60% hp which means I Have to manage my resources to survive, and you'd remove this theif? Very questionable to want to remove one of the only damage options paladin really has.

#

A tank needs to be able to defend itself, and be able to clear content solo if the team dies. Currently because of this, that is possible.
And just think, these numbers are even lower in retrospect to a paladin without corrupted. You'd be dooming that to even less damage.
Now note, bonus ssurge hits are completely optional!
You can use a single ssurge hit.

livid swan
#

But yes I agree that if fireworks/comets brings you above 25% it shouldn't trigger surge as that is just annoying

#

And I have told lex about this

quasi ginkgo
#

I feel like you might be misunderstanding the point made by the feedback post though

livid swan
#

I was really talking about the unintended feature part

#

And clarified the impact of it for paladin, and then said I agreed with the feedback post

#

👍

quasi ginkgo
#

Amazing, civil conversation on discord? Say it aint so

spice locust
#

@livid swan please reread the post

livid swan
#

Please read this clarification

spice locust
livid swan
#

Yeah

#

I was mainly explaining that's not unintended to shadow lol

spice locust
livid swan
#

Yeaaah I do agree it's annoying lol

spice locust
#

I feel robbed of my holy power when I pick up Comet and I only get surge the one time

livid swan
#

CT knows (spefically the ones who did trumpet stuff) and they said they're fixing it eventually tm

spice locust
#

Ahhh okay

#

@livid swan unrelated but what are your thoughts on selvuts ideas for Paladin

livid swan
#

Leadership has been proven to be impossible code wise for now, we have trumpet now which was there

spice locust
#

And the other proposed changes? I love the idea of sparkling hope activating WITH trumpet

livid swan
#

Yeah that's neat, and ssurge is not getting the cheaper cost ever since it's now 750% total as that'd be way to powerful lmao

spice locust
livid swan
#

Honestly that's a good idea