#Make Air Shout Projectile Faster

1 messages · Page 1 of 1 (latest)

valid slate
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  1. Does too much damage to big hitbox enemies
  2. Sometimes misses a small hitbox enemy

would also nerf upperscreamers in a way

oak fossil
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guys when I said we need to nerf bmonk every second patch, I was joking, please dont hurt me again I am traumatised

edgy crescent
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i think all fallen variants should just be left to sit for abit after the recent nerf

ember juniper
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Would this really nerf Upperscream

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You’re already casting war scream really fast

edgy crescent
ember juniper
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TCC perhaps? Can’t you just turn slightly to the side and have air shout hit a bajillion times again?

dry sun
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escape artist is doing too much damage hitting the same enemy more than once
escape artist gets changed to only hit once

shrapnel doing too much damage hitting the same enemy more than once
shrapnel gets changed to only hit once

war scream is doing too much damage hitting the same enemy more than once
crickets

oak fossil
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idk chief I'd rather wait until bmonk rework when it probably gets addressed anyway than try and nerf a "dead" archetype even further heh

edgy crescent
oak fossil
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would be cool if bmonk one day had an upgrade for air shout later down the tree since its technically their ability now(pre-spellbound every warrior had it but whatever) and then you could think about reducing its initial power especially for something like fallen

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but I dont like the opposite way of first nerfing it and then having to wait months until the entire archetype is addressed again