#Make Air Shout Projectile Faster
1 messages · Page 1 of 1 (latest)
guys when I said we need to nerf bmonk every second patch, I was joking, please dont hurt me again I am traumatised
i think all fallen variants should just be left to sit for abit after the recent nerf
it would giga nerf it in tcc but it wouldnt really change tna too much
TCC perhaps? Can’t you just turn slightly to the side and have air shout hit a bajillion times again?
escape artist is doing too much damage hitting the same enemy more than once
escape artist gets changed to only hit once
shrapnel doing too much damage hitting the same enemy more than once
shrapnel gets changed to only hit once
war scream is doing too much damage hitting the same enemy more than once
crickets
idk chief I'd rather wait until bmonk rework when it probably gets addressed anyway than try and nerf a "dead" archetype even further 
common theme among all the multi hit abilities that had way too high potential damage (bouncing bomb, shrapnel, escape artist, cbomb triple smoke) these were not major abilities for the class, if air shout gets gutted warrior is basically losing a spell 😭
would be cool if bmonk one day had an upgrade for air shout later down the tree since its technically their ability now(pre-spellbound every warrior had it but whatever) and then you could think about reducing its initial power especially for something like fallen
but I dont like the opposite way of first nerfing it and then having to wait months until the entire archetype is addressed again