#Make meteor/ophanim give winded with breathless

1 messages · Page 1 of 1 (latest)

shadow lichen
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Uh
You melee?

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With lb anyways
So uh
You can just get closer?

pure quiver
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Post was mostly about making meteor build winded

supple fjord
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post is still open, wrong delete button

crimson tinsel
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Why do you want this to be a thing? This would just make ice snake have even less of a reason to exist

daring river
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even more meteor centric mage 😂

crimson tinsel
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I think it is very intentional that meteor doesn't build winded

tawdry sapphire
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the mono-spell class becomes even more mono-spell

mint marsh
# daring river even more meteor centric mage 😂

tbh it would be a nice qol change for the time being, wouldnt change anything for lb or riftwalker since they already build winded at max efficiency just by doing their normal spell cycles but for arcanist it would be really nice to avoid that like 5 second dead period of just meleeing at the start of a boss to get your 10 winded, not a permenant fix by any means to the bigger issues but if its easy to implement it would be super appreciated by arcanist players speaking as one

cinder raven
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I think every ophanim hit should apply one winded this is a balanced and unbiased opinion clueless

pastel beacon
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me when I wanna break the game even more

mint marsh
daring river
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rift-canist does not need any kind of help to be even stronger lmfao

mint marsh
# daring river no it wouldnt be a good qol change it would be completely busted

am i missing something? the only "completely busted" things i see riftcanist doing are when it has a 2nd player with fortitude and 30winded to play off, in which case you stacking winded doesnt matter at all.

10 winded arcanist played by itself is not doing anything crazy rn, in phased bosses like greg or orphion by the time you get 10 winded the phase is half over and you will lose half of it waiting out the scripted event, the deadtime is a really big problem holding rc back as a strong class in higher echelons of play whereas in casual a change like this doesnt change much since the boss will be around long enough the damage you gain from not having to stack winded with melee isnt as big a jump since its averaged over a long period of it

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while were on the topic i will also say most arca players ive spoken to myself included really dont like having such a large portion of our power budget taken up by the winded mechanic, 30 winded synergy is really cool and i hope that some essence of it is preserved in the future RW rework but the meleeing to do more damage at the start of every fight just feels really slow and lame, id graciously take like a 10% damage hit just to not have to do that anymore

signal thunder
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"i would like to take a 10% dmg hit in order to do 60% more dmg at 10 winded which i would get for free with zero drawbacks if meteor gave winded"

abstract wave
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well this just goes against the whole design of rift is the problem

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you're supposed to build winded with your shitty melee and shitty ice snake and the time investement of you using your shit spells for multiple seconds is rewarded by your meteor (and i guess tp) being giga powerful

signal thunder
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oh yeah i forgot the "and invalidate the entire point of rift"

abstract wave
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btw the meteor scales with winded node is purple while the tp scales with winded node is blue 💀

mint marsh
signal thunder
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oh no i have to give up on slight mana sustain on the archetype that prints mana...

mint marsh
signal thunder
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ok you give up cheaper meteor and manastorm sure

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in return you get winded

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and you're on an archetype that already gives you like 30 mana per meteor

ashen steeple
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Yes please I don’t want to use my melee or 5k ice snake that doesn’t slow anything anymore
I just want to spam meteor cause it’s cool

mint marsh
# signal thunder in return you get winded

yeah this is a really big problem with the mage tree, nothing is worth taking over winded anywhere and everything can take winded also everything sucks without winded cause its balanced around taking winded

that being said were really not getting at the issue of meteor building winded just not being that big a deal, its a change similar to nck aspect not requiring 2 stacking cycles

abstract wave
signal thunder
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the thing about riftcanist

you are trading sustain and immediate damage (by meleeing instead of casting meteor) for damage buildup later
if winded was built up on meteor you're only trading sustain, which as stated previously is not an issue on arcanist

ashen steeple
mint marsh
abstract wave
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hm i guess that's fair

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but giving meteor winded applying isn't the right solution

ashen steeple
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Have meteor apply with a cooldown that way the lazy people can still get winded and the sweat can glaze themselves with faster winded application through skill (it’s Marco)

mint marsh
abstract wave
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eh maybe idk im not a fan of these temporary solutions

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id rather have them spend the time to get the rework out sooner than to spend time on it being less broken for a while, but that's just my opinion

mint marsh
crimson tinsel
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It gets absurd at 30 winded

mint marsh
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also the numbers people hrow around are like hyper optimal with crit fishing the bm trift warp build is not doing 400 consistant

crimson tinsel
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I can believe at 10 winded warpcanist gets 400…

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Cause warp rift was getting 250k before Kera nerf

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Ok 10 winded giving 60% boost is a bit absurd

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Winded is actually broken

daring river
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realistically arcanist with winded just shouldn't be a thing lol

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winded is a stupid mechanic because it can be easily taken by every archetype and it is SO powerful

mint marsh
rough fjord
woven gull
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hell nah. at least if u said add "tp damage give winded" in one of the five tp buff nodes, it would be fine cuz hypemage need buffs to be viable and it does nothing on breathless stealers like arca or riftbender. (seriously who would pick teleport nodes beside pure rift)
but no on meteor cuz it does nothing on riftbender (u already builds up winded with melee) while arcanist can steal those to stop use melee

daring river
rough fjord
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it's competitive with the better classes and i dont think that's a bad thing

daring river
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Arcanist has really high damage output last time I checked

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Like very high especially when paired with winded

rough fjord
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my build can get around 400-425k with winded stacked, and about 250k without

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arcanist deserves better than 250k dps on a heavily optimized build if im being honest

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especially considering how much it's giving up to do that damage

daring river
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250k is hardly weak lmao

rough fjord
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i agree but it's not amazing either

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for a class that literally gives up its major survivability node it should be more competitive with other similarly risky classes

daring river
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People really have to remember that most players are not going beyond 100k DPS

rough fjord
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idk what to tell you here then

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if you think arcanist should deal 250k and that number is good when other classes are hitting well over double that with less risk or skill expression then i really dont know what else to say

daring river
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It's not really a counterpoint to what you're saying. Im not against stuff doing 250k+

rough fjord
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ic

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well overall my point is that not giving compensation to Lightbender or Arcanist for individualizing Winded to lightbender will be really unhealthy for both of the classes

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especially with a class like arcanist that has a lot of skill expression. it doesn't deserve to be bad

daring river
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What skill expression I'm ngl

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One of the issues with arcanist is that it doesn't take any brain power to meteor spam

mint marsh
# daring river 250k is hardly weak lmao

250k is quite weak when considering his build is fully optimized for damage specifically on arcanist meaning it has no sustain at all and has absurd unusable costs outside of the context with mana bank, if the most hyper optimal builds are hitting 250k the implication for lower end builds is really not good, like sub 100k which for a damage oriented no sustain class is really concerning, noone would argue lb or arca are weak as is but thats entirely because winded brings them up so high

mint marsh
daring river
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You're talking about specific high end tech while I'm talking about the general play of the archetype

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It's not the same

mint marsh
# daring river You're talking about specific high end tech while I'm talking about the general ...

youre right its not, most builds are low int with tstorm though which would make it the version most worth talking about, arcane power the dedicated arca node actuslly does make it much easier but i still dont think anything with resource management is necessarily easy, especially when the bar for "difficult" is being set with classes like bmonk and trapper present for comparison, sorry if im not being clear

rough fjord
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if winded is removed from arcanist it loses a ginormous about of it’s damage with little justification

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aside from giving rift a reason to exist which would be nice but that’s besides the point

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if arcanist were to lose winded a previously very difficult class to play would then be rendered so much worse to actually invest in and put effort in because arcanist on its own is really not that crazy in endgame

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(i mention in endgame because that’s when you can access full Arca tree + Breathless for the damage)

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if i heavily optimize a build to be as good for raids as possible and only am doing like 250k on a class that is meant to sacrifice the single best survivability spell in the entire game just to deal more damage, it should not be comparable in damage to classes that have significantly more EHP, aoe or hell even actual healing present

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arcanist is also very single-target oriented as well. sure meteor has aoe and range but in order to get the most value you’re more likely than not going to be shooting stuff at a single mob

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with all that said i just want to put it out there that if riftwalker’s winded damage were to be more focussed on Riftwalker itself, it should also be heavily considered that Lightbender and Arcanist’s damage values will have to be adjust appropriately in response to this happenjng

vocal osprey
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mana bank also fills a LOT faster if its multiple, heck even just 2-3 targets at once

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this is coming from an arcanist main for over a year

mint marsh
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arcanist main using snake nest with cone of cold is kinda crazy

vocal osprey
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well its crazy... op for lootruns

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it freezes literally all mobs in a crazy radius in front of you

rough fjord
vocal osprey
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i use ice snake to freeze mobs + reset mana cost on meteor

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I don't use snake aspects or that ability tree node for anni or scrapyard though to avoid lag and visual clutter

rough fjord
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issue with using ice snake to reset cost is that if youre using sorcery (which is practically essential on arcanist), ice snakes will begin to clog your bank recasts which will massively lose out on DPS

vocal osprey
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I only have to use ice snake when I have to reset my mana cost anyway, so I don't get it

rough fjord
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yes that's what i just said

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if you use ice snake to reset costs sorcery and your chaos explosions can recast it which means youre not casting meteor so you lose out on DPS

vocal osprey
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I can cycle 5 meteor and 1 ice snake thats more than enough

rough fjord
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at times it's genuinely more damage to just not cast ice snake and let your costs passively reset

vocal osprey
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after I stacked up mana bank, i can go up to 7-8 meteors without reset

rough fjord
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yes you can but sorcery will clog up your chaos explosion recasts

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which is a significant portion of your chaos explosion damage

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your main goal on arcanist is to cast as many meteors as physically possible

vocal osprey
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just cycle 1 snake + 6 meteor + 1 heal over and over again,

rough fjord
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are you reading what im saying or not

vocal osprey
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yes I am

mint marsh
rough fjord
vocal osprey
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but you can literally cast 6-7 spells between each heal casts? so why wait for mana reset when you can do an extra ice snake right after casting heal?

daring river
rough fjord
daring river
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I don't play arcanist but from people I've spoken to (maybe that changed recently idrk it's definitely up there with the strongest if played optimally

mint marsh
vocal osprey
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anyway, outside of annihilation, I'd rather take that 1 less meteor per cycle and freezing all mobs (so I don't take damage which is even better than old acrobat was lmfao), so ice snake with 9 snakes, or even with just 7 snakes is crazy useful for lootruns, raids, general combat etc

daring river
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Losing some damage would surely make a bit of sense (not saying all obviously)

rough fjord
vocal osprey
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but I don't see how I lose the meteor to ice snake anyway, if I can cast 6 meteors after the ice snake before my heal meteor spam thing runs out (im bad at ability names, sorcery?)

mint marsh
vocal osprey
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with 35 winded and max consu, I currently do 1.3 mill to 1.5 mill dps to anni with arcanist

rough fjord
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yeah the winded leeching is ridiculous and i think taking that out is a good thing

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just arcanist without winded is way too weak for what a class that is as micromanage-y as arcanist is should be

vocal osprey
rough fjord
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hmmmmmmm i wonder if 1.5 mil dps is too high thonk

mint marsh
rough fjord
mint marsh
vocal osprey
rough fjord
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depends on if youre excluding winded or not

daring river
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this is one of the other reasons why winded is silly

vocal osprey
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I think around 800k to 1 mill is fine for literally maxed consus and buffs

rough fjord
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without winded a max consu arcanist can maybe hit like 500k

daring river
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riftwalker makes use of it the least of any archetype which is insanity. Having 1 riftwalker use timelock makes you as an arcanist lose 50% of your damage lol

vocal osprey
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yeah 500k without winded and max consus is around what I tested

daring river
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well not even trolling

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playing the archetype as currently intended

rough fjord
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even better!

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now if anyone accuses me of trolling i can just say im playing just as the game wanted me to

mint marsh
rough fjord
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😇

mint marsh
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this guy is pure evil

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he has a dark soul....

vocal osprey
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keep in mind that there are other classes and builds that can do over 1 mill dps even without external help (aside from some consus) at anni, soo

rough fjord
vocal osprey
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yes

rough fjord
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without winded arcanist is genuinely a pretty weak class for how much it gives up on

vocal osprey
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otherwise 160 mill anni is just... well... considering that you won't get maxed builds and consus players in every single spot of anni groups, you really need some damage to be able to deal with just sun and healers to begin with

hazy jolt
hazy jolt
shadow lichen
hazy jolt
shadow lichen
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(Winded application is bugged somehow I can’t figure out how)

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It wasn’t applying against tcc 💀

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Might be melee range aspect acually

hazy jolt
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bad news for LB in TCC then

shadow lichen
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Rw is a shit show rn

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Can’t play anything

I have to test ltr

earnest forge
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I heard there's a major rework coming for riftwalker so I don't expect them to do anything regarding how winded is applied.

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If anything I'm doubtful as to whether or not winded will survive the rework. Or maybe it does survive, but in a severely nerfed state.

shadow lichen
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No it wont survive just to be a damage buff to the other archetypes

vivid arch
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Gust?

hazy jolt
hazy jolt
shadow lichen
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And arcanist is the funny damage one

hazy jolt
shadow lichen
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I mean I think it’s 90k without winded on a lb build but I could be wrong

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But yeah aco does a shit tone more with being more heal friendly option

hazy jolt
shadow lichen
hazy jolt
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AND it does crowd control, which LightBender cannot. On top of LB being single target, the orbs are small and miss very very easily. Aco damage is consistent

That's why I think Light Bender should have a significant damage increase to give it more identity than just "worse acolyte"

shadow lichen
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(Then you see EC and realise well fuck 700k dps

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Basically lb is good cus dmg buffs but not great for pure lb as you need to stack winded dmg and using a rw arcanist combo for winded build is better dmg anyways (arcanist build but rw tree with all the arcanist abilities possible after 30w

hazy jolt
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Mage is in a sad spot rn

mint marsh
hazy jolt
# mint marsh wdym?

Only Rift-Bender and Rift-Canist exists, no one plays pure rift Walker or pure Lb or pure Arcanist

While Rift-Canist is fine and fun as a DPS archetype, lightbender is objectively just a shittier version of Acolyte at the moment. Less healing, less support, less DPS, less consistent DPS, I say Mage is in a sad spot because you Arcanist is the only archetype that actually has identity.

You could play Fallen or Trapper for bigger DPS numbers, but Warrior has to slowly kill themselves, Trapper relies on positioning with traps, while Arcanist relies on raw hits + chaos explosion means you can make builds with 0 sustain and pure damage and it works. Each DPS archetype is unique in its own way and is good for your preference.

LightBender, when compared to acolyte, doesn't fundamentally have anything unique or different worth taking other than "I can run around teleport". Which IS nice, but that minor quality of life doesn't compensate for lower/inconsistent damage, no crowd control, and no overhealth for teammates in comparison to Acolyte

mint marsh
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its interesting u say that cause lb is considered way better by most mainly cause of the 50% multiplicative damage boost it has on almost 100% uptime w/ maxxed aspect

shadow lichen
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So lb is just pure support

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(Meteor snake gaia unironically is good here)

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(Does require a LOT of Mr tho) (or morph)

hazy jolt
hazy jolt
shadow lichen
mint marsh
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lb is inevitable for any meta party cause fortitude on 3 people is 150% bonus multiplicative damage, basically an extra person and a half not to mention the heals and other stuff lb can provide

shadow lichen
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Cycle meteor snake
It sustains

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(You need the +5 tome tho)

mint marsh
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like most people if u ask will say either warrior or mage are the "best class"

shadow lichen
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@hazy jolt

hazy jolt
shadow lichen
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This is purely to build winded,nothing else

hazy jolt
mint marsh
mint marsh
shadow lichen
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It’s insane how good aco is

mint marsh
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not to mention EC is fake dps you will almost never get it off in anything other than groot (it cant hit tcc lol)

shadow lichen
shadow lichen
hazy jolt
shadow lichen
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Bro fuck that aura is so much better at cc

mint marsh
hazy jolt
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Acolyte THE ARCHETYPE is a better and more consistent version of Lightbender the archetype

mint marsh
hazy jolt
rough fjord
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sustained dps or burst?

mint marsh
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i dont see sorrow hitting a 100k here someone can correct me if im wrong

hazy jolt
# rough fjord sustained dps or burst?

Sustained. Non-shatter, just Lunatic DPS mask, and I actually have excess mana but I don't like spamming aura cause I want the blood pool for 100% sorrow up time

hazy jolt
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Aura for healing

mint marsh
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you can argue for aoe but i cant think of a single time that is ever a real strength

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especially not when acos #1 synergy is fallen

hazy jolt
hazy jolt
hazy jolt
rough fjord
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lightbender and acolyte do very different things during combat is the thing, i dont think that's much of a fair comparison]

mint marsh
rough fjord
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and why're we saying to compare the flat DPS of 2 support archetypes while discussing the supportive aspects of these archetypes 💀

mint marsh
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yeah

shadow lichen
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@hazy jolt heres an example of uh rw with arcanist

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i need to change the channel name to wynncraft

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Ok it is done

mint marsh
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imma be real dps comparison is like really braindead and also a red haring on 2 support classes, lbs healing + insane damage boost is more useful than acos healing + small overhealth in a meta where damage is paramount not really much else to say

shadow lichen
crimson tinsel
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I don’t understand why you can argue lb is worse cause in the worst case, fortitude is still a buff that compensates for 1.5 person’s effective dps

shadow lichen
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You can spell spam hard

mint marsh
shadow lichen
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Which unless you hit 2-3m dps isn’t even that big

crimson tinsel
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With aspects it’s basically permanent

mint marsh
shadow lichen
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It’s max maybe 300k more

crimson tinsel
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And you can charge curse/courage for free cause you melee

shadow lichen
shadow lichen
crimson tinsel
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Abso doesn’t have powder slots

shadow lichen
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I love how we went from make ophiam/meteor apply winded to this

crimson tinsel
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Non-abso acolyte is really ass to play, reso is reso

shadow lichen
shadow lichen
crimson tinsel
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Lack of healeff makes your blood economy a pain to manage and you can’t take many hits

shadow lichen
hazy jolt
rough fjord
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see the thing is if lightbender is worthless then why is it seen so much in anni parties whereas you rarely see more than 1 acolyte at a time

mint marsh
crimson tinsel
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Wait they don’t stack?

mint marsh
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being an intrisic 1.5 player advantage is just not a valid support quality so its not a valid argument, giving like 5k overhealth on the other hand...... oooo baby

rough fjord
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dont forget the 20% damage boost 😱 (which is worse than Fortitude's damage buff assuming perfect uptime)

mint marsh
rough fjord
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😇

mint marsh
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silly me!

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like i really dont want to appeal to meta or playrates but if thats the only thing people will respect it is also true that lb is just way overrepresented in raids compared to aco, same with anni

shadow lichen
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You forget that fort doesn’t stack so it’s better to have 1 aco 1 lb

rough fjord
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it doesnt stack but if u have multiple lbs you can just reset forti's duration as soon as it ends making it effectively even better

mint marsh
rough fjord
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fortitude does not have 100% uptime

mint marsh
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it can be true 100% uptime if your team phase transitions like tna or orph fast enough too so in some cases it is

rough fjord
mint marsh
crimson tinsel
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I think the heals and overhealth of aco are just not that valuable in this meta

shadow lichen
crimson tinsel
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Lightbender heals enough and overhealth is only really good in Annie to tank heavier hits or it deteriorats too quickly to be actually useful

mint marsh
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niche exceptions being like groot walling or glue ig

rough fjord
crimson tinsel
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While fortitude is just, great

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And the point about powder specials too

rough fjord
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riiiiiiiight........

hazy jolt
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You think I'm being sarcastic but I'm really not. Also, Lightbender really shines against big, unmoving targets. No one uses Lightbender in TNA, Grootslang, or Orphion for a reason

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TCC and Annihilation it works wonderfully because you reach optimal DPS easily

mint marsh
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lightbender has been one of the 4 used for record times for literally all of those besides groot

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where obv aco wins becaue healing is actually more important

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like i dont know how else to explain the insane power 50% multiplicative damage has

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if you are running with 3 fallen that each do ~500k dps over the course of their burst averaging highs and lows, you are effectively adding 750k by yourself not including your own damage....

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high level its not even a debate

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aco is only better if your team is getting hit and or dying alot which anyone whos decent at the game doesnt, lb gives buffs other than survivability which allow it to scale much better with the skill cieling the game has, it is the clear better class

hazy jolt
# mint marsh lightbender has been one of the 4 used for record times for literally all of tho...

"has been" bro I've literally never seen it have common usage in raids besides TCC.

Imo 30% extra DPS isn't worth the worse QOL gameplay for yourself, but yeah I can see how that's very powerful for your allies who do DPS

Aco is still the better class because you give your allies a cushion of safety (over health) and have a powerful asf heal. Doing more DPS doesn't matter if you die early

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But ig it just boils down to what you value more. Not dying or pure damage

crimson tinsel
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Comparatively, pure damage is just, better in most situations

mint marsh
hazy jolt
# crimson tinsel Comparatively, pure damage is just, better in most situations

I prefer the insurance. Also feels more enjoyable when you personally can actually do damage. LightBender is preferred in TCC and Annihilation but I find that heal range is too small for you to consistently get a heal on everyone while doing TNA. Harder than planting your totems where people can see and they run through/in it 🤷

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I wish we had more genuinely useful defensive utility

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The meta is pretty much "do damage and be fast enough to dodge getting damaged"

mint marsh
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yeah p much, if you make content skill expressive and give people a long time to get good at it they will be able to abuse it alot

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funnily enough paladins trumpet is actually kinda goated defensive support since it gives you one big burst big enough to tank through stuff like greg skulls or tcc sword swing so it translates to more damage opportunities

crimson tinsel
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Yeah actually it acts like an instant shield

daring river
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Lightweaver can be annoying sure because you have to be at just the right distance. But regular ophanim?

hazy jolt
# daring river Genuinely I think this is the first time I've ever heard a complaint that light ...

If you're actively playing Lightbender in general content and running around, fast moving mobs will dodge what you throw at them. Most the time it's not an issue because you're playing alone, and it's easy to aim at a target that's moving towards you, but if you play with other people or have to aim perpendicular, you will miss most of the orbs from even a moderate distance away. That, or you try to lead your shots which can work 🤷‍♂️

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Whenever I ask LB mains they agree it's a small hitbox but their attitude is more so "oh well" and not "i've never had a problem with it"

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in raids with big hurtbox enemies, it's less of an issue, but you see the struggle a lot in TNA if the boss isn't actively chasing you down

daring river
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I've never seen this struggle on any enemy in the game. Sure maybe I miss a single orb on something moving fast like orphion charging or something smaller but... I would also miss on many archetypes..

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Having ophanim and lightweaver and then ice snake unless we forgot about that, then it's really never an issue

shadow lichen
hazy jolt
daring river
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I'm saying there's multiple things I'm not saying you should only use one spell

hazy jolt
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If you have Fatal with lightbender you have 0 reason to do anything other than melee

daring river
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My point still stands. Ophanim move quite fast and you have like 5+ of them. They aren't hard to hit whatsoever

hazy jolt
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🤷‍♂️

shadow lichen
tawdry sapphire
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Just, don’t fall for the fakes?

shadow lichen
tawdry sapphire
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The R-R-R in question: