#Hunter's calling quest requirement

1 messages · Page 1 of 1 (latest)

still jackal
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I hate that I have to stop half way through my hunter's calling playthrough to do 2 random lvl 58 quests (An Iron heart parts 1 and 2)
There is no indication that these are the quests that you need.
I know you are supposed to use game knowledge from quests to get here, but in that case, why aren't all of the quests required?
The inconsistency is what really bugs me, it should either be that no quests are needed (other than to get to the dern portal) or all of them are, either as a real quest requirement or just needing them to access the locations like an Iron Heart.
for clarity the quests I am referring to are:
kings recruit(obv)
wynnexcavation site A (for Amadel)
fate of the fallen (for Theoric)
Temple of Legends (for Corrupter of Worlds)
An Iron Heart part 2 (for the evil science dude that Orphion likes for some reason why is this the one thing light and dark are agreeing on?)
Dwarves and Doguns part whichever has the slums (for the slums)
The Envoy part 2 (for Maxie and the Anth-something supercomputer)
and maybe Infested Plants (for Tasim and Aledar being in Detlas)

frozen copper
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Yes please fix this inconsistency

covert bone
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I mean adding them as requirements would kinda be lying for most of them because they aren't required

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also it would kinda spoil the mystery if you could just check the required quest. I think a proper solution would be to make none of them required instead

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put the quest triggers slightly outside of any required area

still jackal
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that is the best solution imo yes

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only iron heart doesn't do that currently

covert bone
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dwarves and doguns is required too I'm pretty sure

still jackal
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although, for the COW part, you need to trigger the "don't go in there" message at the same time as the hunter's trigger

still jackal
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still doing iron heart 2 because I keep going to discord

surreal crater
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iron heart and dwarves are the only 2 quests needed

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if you don't have iron heart completed, you'll get teleported away from the house

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if you don't have the dwarve one completed, you can't enter the slum (also teleports you away)

velvet iris
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i remember having to slog through dnd to do ahc

edgy saddle
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had to slog through dnd for TCC as well

velvet iris
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was not fun

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real that exists too now

edgy saddle
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also since hunted is mentioned I need to post the obligatory:

still jackal
opaque musk
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youre supposed to try to solve the riddles without looking at the wiki, which would be entirely ruined if the quest reqs were shown in the content book. its kind of like.. inherently flawed in this way, as you cant really solve those riddles without having completed those quests

edgy saddle
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Ok but you could say the same about ???

opaque musk
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youre kinda supposed to use the wiki for that one tbh

still jackal
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and not even that if you get carried

edgy saddle
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I'm aware

sinful roost
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miss that one

opaque musk
sinful roost
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whaat

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it was one of my favorites, love secrets and for me, it was a unique thing for ppl diging into stuff from wynncraft

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completionism ruined that stuff

edgy saddle
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The new ??? doesn't do that for you?

sinful roost
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i liked the mistery around it, very inmersive even if the quest was not a lot

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having the quest in questbook is the first thing that made me hate it

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also having a wiki page dedicated, and so does public groups

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i remember that i did it thanks to 5 friends, we all looked for it

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we never looked so much for a quest that didn't gave anything worth it

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but at the same time it was the time that we spend together was the closest to a real adventure

maiden vault
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Leveling my chars, I discovered something: not all of the related quests need to be completed. Of the quests that DO need to be completed, it is actually only Iron Heart II and Dwarves and Doguns I, to unlock the interiors of Urelix's house and the Rodoroc Slums respectively. All of the other locations aren't actually locked behind their respective quests, and can just be gone straight into without ever have even started said quests.

maiden vault
sharp portal
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Uh

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No you don’t
I just did it on my warrior and I only needed to do ih p1&2

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I skipped everything else except dnd p2 Cus of lr

edgy saddle
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You are also required to finish the quest Dwarves and Doguns Part II to get access to the Rodoroc Slum, which will be needed to trigger the sixth scenario, and the quest An Iron Heart Part II to access Dr. Urelix's house.

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from the wiki

still jackal
shut mist
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I'd just place the trigger for the olux section right outside the trigger that prevents you from entering the golem factory

still jackal
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and the slum one too pls its even worse

still jackal
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EXTRA NOTE:
if you have gotten to the part in hunter's, then doing D&D2 will trigger it during the slum part, stopping you from doing D&D2 until you are done the hunter's molten section

shut mist
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???no?
the part of the slums that teleports you to the ahc scenario is located in a building to the side you're not required to enter for D&D2 completion

still jackal
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where I was supposed to meet with the guy at the end of the slums (the fuse lighting part) I instead got teled out to meet the royal advisor and start the hunter's section

still jackal
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talking in this post again because I'm about to have to do 4 extra quests just for this

edgy saddle
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Hope you like Dwarves and Doguns

still jackal
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plario is my new enemy

sharp portal
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i hope you like doctor urelix

sharp portal
edgy saddle
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yes

sharp portal