#bro eldritch call is bad

1 messages · Page 1 of 1 (latest)

misty wasp
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  1. even after your totems are gone, you cant recast them for another second so like i shit what do i do now
  2. they do NO damage (wtf??? i thought 480% base dps that strikes like, every half a second would do damage)
  3. it took away the beautiful -3 blood for sshrine aura in the mythic aspect for another useless tentacle
  4. they are so low dps, the normal boosted aura spam with sorrow is better
  5. They take up yet ANOTHER 2 ap if ur a tether guy, as if aco ap wasn't already bloated
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i mean i guess its kinda cool for the enemy weakness and the tp

austere mesa
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blood conection TP doesnt work and it breaks with tshatter thumbsupemoji

misty wasp
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bring back the -3 blood cost for aura i beg

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tentacles aint it

graceful sage
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Everyone is dogging on this, even myself

austere mesa
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the tentacles are sick and would love for them to be implemented properly

austere mesa
hard pike
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i feel like the team in general is so scared of releasing something that's OP that every new ability/feature is just horribly underpowered

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like it wouldn't kill the game to just release something that's strong and then hotfix nerf it

austere mesa
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would get complainers though

graceful sage
austere mesa
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I meant more with players like the beta

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but im suprised these issues weren't called into question pre-release

graceful sage
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but with CT sayin they "tested" it before it was released and there are still so many issues is just sad

austere mesa
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Yeah

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I personally dont play acrobat so idk anything about it but it seems theres an uproar about that as well

quaint cape
misty wasp
jade sonnet
mental rune
jade sonnet
# mental rune As if that isn't the case already lmao

it definitely is yeah, which is why it confuses me when people say they prefer op stuff on release like it isnt just scrambling to abuse it as soon as possible and then feeling like the new version is always weak

mental rune
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Lowkey it feels like they want the new Fallen 2.0 in terms of dps and anything below that is worthless

bitter geode
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just putting this here in case anyone else has had the same experience, visually furious effigy doesnt seem to work on eldritch call even though its a totem effect, currently unsure if this is intentional

hazy kraken
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I was under the impression that the tentacles would attack enemies within their radius, like at least aim towards an enemy near them. I think it would be fine if the tentacles actually lashed towards an enemy in range, the preset animation is not it for actual usability. I might be wrong but from what I tried the tentacles don't even seem to have a set position relative to the totem, they just summon on a random orientation around the totem meaning they are WAY more unreliable in combat.

bitter geode
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is the orientation actually random? i was under the impression that 1 tentacle faces the direction you initially threw the totem in

mental rune
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So I decided to mess around with it, and yeah it's actually awful. The hitbox is that red circle that the tentacle pops on striking the ground. It doesn't even try to aim it's attack, it just does it in a set pattern and the tentacle does the same animation on a loop

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And it looks like each tentacle attacks a bit less* then 1 time a second. With the mythic aspect

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It's awful. Straight up. AND it costs 35 blood per totem too ? like wtf

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It's one saving grace is that it might be decent in TCC but what isn't

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At 'least the orientation is consistent with where you are looking

bitter geode
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honestly it might be really good in tcc

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480% mult/hit is really strong

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outside of that though its unuseable

white ether
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It looks so cool tho😔

untold halo
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they removed the -3 blood cost?!?!? why?!??

pine anchor
untold halo
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but I like reso

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swapped to hadal recently so... lucky me ig?

pine anchor
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Maybe if they make tentacle able to target specific mob player wants to kill it would be better

harsh halo
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could liteeally just be an aoe ability instead of targeted

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and then have aspects that make it attack faster