#Honest thoughts about acrobat from someone who has calmed down a bit

1 messages · Page 1 of 1 (latest)

plain shale
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When I tried out the changes at first I was kind of disappointed by how weird the new lacerate hop felt. Now the servers are a bit more stable and I was able to do a few notg runs as well as some dummy testing. Here are my thoughts after this:

Positive:
After getting used to the new flying, multiweaving is possible pretty easily and whenever you get too much height from lacerate hop you can dash down to stomp and reset your height (and also get Aerial Ace buff again)

The changes to Multihit as well as Aerial Ace feel like a general DPS buff compared to before the update, pretty neat

Jasmine Bloom charges way faster now, so even though it gets used up when you touch the ground it is easier to get it up at the beginning of a fight

Negative:
even after getting used to the new flying height control feels a bit weird, especially in crammed spaces such as the hammer challenge in notg, but it is manageable

Stomp (max boosted with momentum and bloom) feels pretty inconsistent on weapons with a high damage range (i.e. 80-300 dmg/hit instead of 200-250 dmg/hit), I tend to get hits anywhere from 30k to 120k with cataclysm which feels like way too much variety, but this is probably an issue with how ability damage is calculated in general (rip cata, nirv will be way more consistent here)

The 8 blocks of falling distance required to proc Stomp cannot be achieved everywhere (see the notg challenge I mentioned above), removing damage (because no Aerial Ace) in crammed locations which are already stressful on acro

Those are my thoughts on the topic. In general the rework is not all that bad for a casual player, rather a buff. I can see where the complaints are coming from though as it feels completely different and Stomp seems to be much more situational than everyone thought

left path
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some good feedback here that we will definitely act on! Thanks :)

tropic tulip
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w thread

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I wonder how much damage should a fully charged swan dive with bloom do because 120k seems low especially with cataclysm of all weapons the -4000hp pure dps thunder dagger

small palm
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i highly support this thread

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also please make hana not feel this weak it has a major id for it and everything and im using a crafted build just for a full charged sdive to deal 150k dmg which is just not enough

high pecan
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holy crap! actually constructive feedback about the acrobat changes

main vault
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based thread

plain shale
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i realized i forgot about shurikens, i like how they are thrown faster and stack, but it feels like it is very hard to get all 3 of one salvo to hit a "normal" enemy with a player sized hitbox due to them being spaced out. Maybe reducing the spread would work, but it might be hard to find a balance between making it feel like its actually 3 shurikens and making all of them hit

tropic tulip
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I thinj

plain shale
plain shale
# tropic tulip you can edit the post btw

thanks for the reminder, but I won't do so now as I mentioned it so early in the replies and it is a rather niche thing with all the raid bosses having large hitboxes

tidal laurel
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Honest thoughts from me, in combat I hardly notice a difference in performance. Decided to solo Qira and managed to do so as an acrobat. I admittedly overreacted when I saw the fly method was different, but don’t think it will impact me in the long run

plain shale
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I managed to do Li using ETW Nirv until Dr. Legendary 3rd phase where I died to being pulled twice within one second (idk how that is possible but ok). Swan dive really doesn't deal that great damage because you can't really get up to 20 blocks if you are solo against ranged enemies, but I figured I might as well use the blindness to avoid arrow storms and such

teal pendant
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What’s your cycle now?

uncut tiger
# plain shale When I tried out the changes at first I was kind of disappointed by how weird th...

I agree with this, as for the negatives yeah height control is awkward now and stomp is just kinda weird, I honestly do not at all like how they put so much of acrobat's damage into burst damage since I think it's the same mistake AGAIN that flow state had where your big damage is dealt in bursts when I think it should just build up to a lower, but constant buff, acrobat is a dps class, we already have a burst class in shadestepper, having it be a hybrid class in that regard is kinda cool, but like idk I think it should HEAVILY lean into just constant dps. I do kinda like the new gameplay loop though I will say

leaden escarp
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I dont play acrobat but can you proc the stomp with just jump height or does it require casts

plain shale
# teal pendant What’s your cycle now?

I don't really have a fixed cycle, depending on the situation it is either 1313... with a smoke every now and then for basic multiweaving, 121312 for passes on ranged mobs, and then i just do the dive whenever it is ready. Not optimized at all but it works

plain shale
plain shale
# uncut tiger I agree with this, as for the negatives yeah height control is awkward now and s...

From what im feeling acro is not burst at all rn. The dive does 120k or so on a build with 120-230k dps if you do max height. In an actual combat situation like li you will rarely fall that far and usually only do 8-10 blocks, meaning it only does around 50k. The Aerial Ace effect seems to be burst themed at first but upon taking a closer look you can see it lasts 6s, or 8s with maxed aspect. This time is long enough to get 3 momentum again, dive, and get it again, giving you near constant uptime. I mainly use the dive for that and the blindness for dodging arrow storm and such with less effort

uncut tiger
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yeah aerial ace is not burst, I've been charging up to 5 momentum so that probably is the problem, but nonetheless it seems like it was designed to TRY to be more burst oriented which I dont like and it's something acrobat will never be nor should it, I think I would move some of the burst into dps

left path
uncut tiger
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I think aerial aces duration would have to be increased tbh, its either that or momentum not being rewarding enough I think