#CROUCH+TELEPORT should automatically turn the player around for each teleport

1 messages · Page 1 of 1 (latest)

vital sorrel
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should also increase the Winded scaling for Wind Slash and Explosive Entrance specifically to make riftwalker like actually good.

And also crouch+chaos explosion should also repeat Teleports to allow riftcanist to work

native estuary
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ah yes, more shift interactions

slow nebula
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Atp ur best hope is to keep yapping till the riftwalker rework and hope something goes in(and them resisting the urge to say its already planned)

sonic wraith
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this is such a goofy idea

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I agree teleport is insanely dumb to use rn for damage (and should not be considering the 100billion nodes that buff its damage) but this just doesn't really make sense because why? how? huh?

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wouldnt it be better if shifting made you not teleport at all? (or teleport to your current location?)

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also how would your two shift ideas interact?

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wdf or can u just not teleport backwards with chaos explosion?

fervent grail
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teleport with chaos explosion could be a node tbh, so it's optional, or an ID

floral hatch
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Doesn't shift tp already get rid of the small bounce after a tp or was that removed after 2.0

hard sapphire
floral hatch
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type shii

sonic wraith
hard sapphire
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** I think it wasn't in the game at launch but it was a very early change

sonic wraith
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ok not that goofy I didn’t think about the momentum thing

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weird that a teleport has momentum though

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I feel like a better fix would be just an upwards kick or an anti fall thing

hard sapphire
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The anti-fall is the momentum

sonic wraith
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what I don’t like about the hop is that it goes forwards

hard sapphire
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its a small upward forward boost, specifically there to cancel fall speed for a brief moment

sonic wraith
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eh ok idrc anymore cause I learned I can shift

vital sorrel
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makes sense too

vital sorrel
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would mean it wouldn't deal any damage to enemies you're next to

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here it allows you to teleport back an fourth an enemy to deal damage

vital sorrel
bronze wagon
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dude imagine you want to teleport to another platform in tcc to dodge an attack so you use shift to not overshoot the platform and it just turns you around 💀
surely this will save riftwalker

shell nest
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TBF windslash + Explosive entrace should be reworked into major IDs unless they plan to expand ability tree and make alternative/optional paths for each archetype, in that case, those node should be part of arcanist

tawdry kelp
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major id that has blink invert direction every other teleport

fervent grail
dusty wigeon
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This is genius

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REAL riftwalker gameplay

plain oracle
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bring back pre 2.0 warp