#new tower room is wonderful

1 messages · Page 1 of 1 (latest)

last ridge
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loving the change so far. it's so much more skill based and interactive. thank you! thumbup

main wind
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i think in general this update fixed a lot of problems that were in this channel and i love it

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optical zeppelin nerf, time trouble mobs nerf, new dmg leaderboard, tower room, blue beacon rates in lootruns, tradeable OV items

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pretty sick to see

last ridge
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yeah there's a lot of great changes this patch

hollow stump
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Very demure very mindful

sonic tulip
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the universe can heal now that tower room is good

hollow stump
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I liked time troubles being hard but it makes sense to make them feasible to actually kill in a new playthrough instead of an OK item for repeat playthrus

jovial kayak
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i fucking hate tower room they ruined it

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i havent played it yet 😁

errant atlas
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explode

naive shard
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thanks chat you're welcome

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how are we finding the mob spawns / beam movement?

last ridge
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pretty comfortable, maturation catalyst is still a bit of a demon from what i could tell but the regular mobs are good in terms of how much they spawn

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super neat how the beam's faster in guild raid too i really like that

warm nebula
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we gotta find a new room to hate on

fickle drum
warm nebula
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true

lost wedge
amber elk
last ridge
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interesting

naive shard
last ridge
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i noticed that!! good change

fickle drum
last ridge
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the fact that you can do it in about a minute 30 is such a good change

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1 minute 30 seconds is what i think is the perfect amount of time u can spend in a room

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really looking forward to future changes to rooms now

fickle drum
amber elk
last ridge
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peak skill expression

fickle drum
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if theyre feeling extra generous they can make magma golems charge bank too trol

last ridge
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nol 3rd room is probably my favourite set of rooms now

amber elk
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Reworking golem room blobsweat

naive shard
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I didn't actually use the existing mob spawn system I made my own in wynnscript lol

amber elk
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(There isn't exactly much of a choice the base mob spawn system does not cope very well with changing terrain)

fickle drum
last ridge
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the only thing i wish would have a bit of variance would be the magma golems, i do like how the elefolk spawn on the bridges

amber elk
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Golem room is annoyingly difficult to improve from where it's at I feel

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A lot of the suggestions of making the golem itself faster from damage or heals are like yeah, it makes the room faster but not exactly more interesting. Like I don't think standing behind the golem and spelling at it for more fast (now with build disparity included) is a super exciting or engaging activity given it is a stationary target.

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And even beside the golems being slow, until the second golem comes into play the challenge is so... linear and cramped...

last ridge
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one part of the room that i always felt had a lot of untouched potentail were the levers

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there's only 2 in the entire room but those two parts of the room are by FAR the most unique because of how you approach the levers

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whether theyre defended by something or behind some parkour, they add a lot of interactiveness to the room

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i would love to see the concept of those levers expanded on

naive shard
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what if we juiced the mob spawns way the fuck up and then killing mobs makes the geezer walk faster

last ridge
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honestly sure Shrug make the rocks break faster too

fickle drum
last ridge
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fuel the golems' engines with BLOOD

fickle drum
last ridge
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OMG

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we need more ultrakill dev mentality in the ct

last ridge
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"thank god you're not designing raid rooms because they would suck"

amber elk
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I kind of wish the challenge was more proactive about players splitting up and having to find and help the golems back with some interlocking mechanics but that's... redoing... everything...

fickle drum
last ridge
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i mean it's not like the room is horrible at the moment, it's just very imrpovable

lucid plover
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if it has to be redone from teh ground up its fine

amber elk
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Like mechanically, the room is just don't fall asleep killing the mobs and click a total of like 5 things across your party

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With a lot of waiting in between

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So even if that waiting was trimmed down to size, the room would suddenly just be kinda linear

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Maybe that'd be enough? I don't know. Golem room makes me very sad.

lucid plover
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it could be cool if like

last ridge
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yeah a lot of the problems with autoscroller rooms is that you need to give the players a lot to do/stay active with in order for it to not be a MASSIVE slog

lucid plover
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it was a maze and the levers opened up different paths

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and each path had a speed/risk penalty to it or smth

amber elk
last ridge
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i think golem room should at least receive a few small changes to help it feel a little more... idk, not boring Shrug

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even if it's not a massive rework, just a couple changes here and there while a rework is being made would help a lot

amber elk
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Golem room definitely needs changes

last ridge
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like make the rocks break in 1 hit not 3 💀

lucid plover
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^ would unironically cut 30 seconds out

amber elk
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What's my issue with it is, I think the room's problem is so foundational that number changes can only make it "bearable" not "interesting"

lucid plover
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tbh the golems just have too much hp to make it feel like a challenge defending them too

amber elk
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Maybe the room has just enough simplistic activity to be a fine 90s room? Maybe but I fear not

last ridge
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that makes complete sense, but at the same time i feel like some small changes could just be made for now to help the room at least a little bit

amber elk
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I think if we can't come up with a workable-effort rework to it, it would be good to add some form of speed up to the room

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since even in pfinder my experience with it is that golem speed is bottlenecking the challenge

last ridge
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agreed

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yeah often times youre either just watching a golem smack a rock for like 10 seconds or just waiting for it to get to where you need it to be

amber elk
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I think it's so awesome

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That even when the last gate lowers and you know it's over and magma golems can't even kill anything anymore

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you still have to watch the golem waddle onto the platform and then go to the exit as a group

lucid plover
last ridge
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I LOVE MEANINGLESS DOWNTIME!! pumpkin2

amber elk
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like I just kind of start to chuckle about the room

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I don't think there was any like bad intentions or obviously bad decisions that made golem room so longwinded

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but at every corner golem room's like actively a brick wall

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that you stand in front of... and wait...

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quite literally in a lot of cases

last ridge
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golem just suffers from a lot of the same issues as tower Shrug

dusty horizon
amber elk
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Well this is an entire rework

dusty horizon
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it also makes more balance, making other playstyles such as tanks, healers or others usefull but without locking an entire gameplay

amber elk
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There's some concepts for complete reworks, the problem is just a complete rework of a raid room

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is like a very tall order for a room as intricate as golem room for one of the standard patches...

dusty horizon
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but yeah, from all the challenges in tcc, golem is the worst in practice

naive shard
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I'd like to rework golem room I just don't have a rework concept I actually like

raw furnace
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What if the golemus room was a challenge where there were different maze variants, but the objective stayed the same.

lost wedge
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ty CT for awesome changes

fickle drum
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absolute CT w

raw furnace
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Can the tower room beat the maze room in time?

fickle drum
raw furnace
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Great either way

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At least I can't brainrot bloodlust constantly

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I'll try NoL tomorrow, but Hero Fallen is so painful in that raid.

fickle drum
raw furnace
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You can just spam uppers when you first start and get to 50%, the problem starts when he RAMS.

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Burst fallen doesn't have to attack during ram, it can just heal up and go after crystals. Only challenge it faces is aggro unpredictability. In fact, it's actually better to just wait for him to stop ramming 90% of the time.

fickle drum
raw furnace
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Then when he stops you just dump another 4M

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So just run burst Fallen in NoL if you want QoL... though Orphion is a testament to how skilled you are though so.

fickle drum
raw furnace
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Then you get to parasite phase and it gets tougher.

fickle drum
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bro i been playing this shit all night i know 😭

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lowk just wish anemic wasnt on rn

raw furnace
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Me when I jump over his purple shit, but the lightbender beside me gets hit.

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So what happens is, it scatters and hits me anyway

raw furnace
fickle drum
raw furnace
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RF?

fickle drum
raw furnace
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What's classified as a real Fallen? skull

dusty horizon
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i like the idea of randomization as a way to add more variety but most players don't, and there are alternatives to that one

raw furnace
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Also can there be a chance for Molten Monsters or Fissures to drop fragments that when inserted into a golem can increase the golem's attack speed and movement speed.

dusty horizon
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is really hard with that challenge tbh

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in my idea i was looking for a balance that could reward any playstyle, rewarding good players but without lefting out of the equation bad/average players, also randomization is considered since the team composition will allow different routes or ways of doing that challenge

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you should look at it

raw furnace
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Randomization? Like randomized maze route?

dusty horizon
# raw furnace Randomization? Like randomized maze route?

nope, what i mean is that randomization can add more variety in runs, which could make the whole raid more fun, imagine that all raids had the same challenge over and over, that would burn out players quickly and make them less fun to do, when i was a tester for other games, it was the main issue in games since you want something that changes things but not in a way that doesn't show skill expression, but also something that doesn't left out players that have not a lot of skill (average or bad players)

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this also applies individually with each challengue

keen lotus
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make it like tower where u have tk stand on a moving thing but this time its the golem and u have to spam movement spells to make it move faster saltroll

raw furnace
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Gatherable stone fragments that you insert into the golem to strengthen its integrity.

dusty horizon
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my idea was based on "acceleration rooms" along the challenge, optional rooms that would accelerate the golem, some would spawn a lot of enemies and others would spawn 1 enemy, making room for both AoE dmg and singletarget dmg, also, by accelerating the golem you would need to make faster the lever room since if the golem hits the door it would spawn x2 enemies and that would make harder for players rushing it and also players healing/protecting the golem

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so slower challenge will be safer while quickly challenges will be more risky

dusty horizon
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and also adds team variety since you can be a healer or a tank and take advantage of at least 1 mechanic

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and still be able to do all mechanics

raw furnace
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@naive shard @amber elk I love you both

naive shard
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ur welcome

naive shard
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how are peeps feeling about this room now it's stabilized a bit

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mob spawns too high? too low? beam movement too fast/slow?

last ridge
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still no complaints

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non-graid mobs might be a little slow for me but idk how newer pfinder players have been handling it

lost wedge
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pfinder can be a little tough tho of people just not leading you at all

last ridge
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yeah there's definitely a reading requirement for some rooms

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which, for pfinder, is agonizing because people just have ZERO awareness of anything going on around them, especially if theyre a newer player

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do i blame them? only a bit, but some rooms definitely have a really hard time specifically in pfinder

naive shard
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what would your guys opinion be on forcing an explanation to be read if a new player is in the party

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or would that waste too much time (fair stance)

last ridge
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how would it be forced?

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would it be like a tutorial of the room similarly to blizzard brawl?

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like if you follow the light beam for a little bit u get launched up into the door that allows u to progress into the actual room

naive shard
last ridge
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if it's just for the first time then ig it would be fine

fickle drum
lost wedge
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^ basically this

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i only ever pfinder at this point when having one person i know in my party at minimum, solo pfinder is such an agonizing experience

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but that's a different topic for a different day

raw furnace
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Maturation Catalyst not having cci may be a good thing now with the current design of this room/

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And actually fulfills its role as something you need to distract more... even though he still gets deleted.

last ridge
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@naive shard dead players can do the light thing

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i died to maturation and i was able to progress the room depsite someone else having the crystal and not being on the beam

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i could even see the beam, will post clip soon

hollow stump
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augh'

last ridge
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maturation catalyst still 1 shots man...

raw furnace
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Yeah Maturation Catalyst is still fucking ridiculous

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Also can we atleast have some visual cue for when the enemies are about to spawn? These things deal like 4K per hit and can delete you if they spawn in your face sometimes.

naive shard
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matcat only spawns once tbf

naive shard
last ridge
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👍

raw furnace
naive shard
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i dont think i touched its stats at all

raw furnace
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Well it's just that because like 2 people need to basically hug eachother, unless the intention now is that one person kites him away.

naive shard
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well the intention is you just kill him before continuing with the room if you can't get one person to deal with him

raw furnace
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Which, is actually how you WERE supposed to deal with him prior to these tower room changes.

raw furnace