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30 skillpoint requirement increase is not something that actually makes sense like 9, 12, or 15 would have (90 was the base, mind you, and the increase percentage is 90 -> 120 = 33% which is a build killing amount.
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seems like they are trying to break build loadouts instead of trying to fix the core issue which was that cumulonimbus saw tons of use in the fallen archetype due to it not needing sustain and cumulo has good damage no mana regen.
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cumulonimbus was only meta for specific archetypes and other archetypes that used it did it for the skillpoints. Raising the skillpoint req this high negates the effectiveness of skillpoints the higher they go. example: an increase of 10 skillpoints from 20 to 30 has a much greater effect versus a skillpoint increase from 30 to 40 due to the bell curve nature of points in this game.
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the helmet already has low enough health and damage and closing off builds as a global solution for a centralized problem to certain archetypes that benefitted the most from the helmet makes no sense.
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