note: this may be a personal issue as i play shaman and i stay in roughly the same area around my totem most of the time
anyways, why do the worms do all of my hp as damage in one hit sometimes?
is it normal? I'm playing a regular build (resonance) with 26k ehp. (half is from agility, but i have a reasonable amount of defense. no particularly large eledef deficiencies either.) is this a bug? is this intended for the worms to do more damage than the watched ray?
i understand that they're intended as a mechanic to increase the complexity and difficulty of watched, especially when there are builds that can outrun watched, but this seems excessive when they one-hit people and don't really affect their (presumed) target audience when they can avoid the worms more easily with their mobility. were they accidentally overtuned recently? (was this a thing before? i've played TNA before in 2.1 and it didn't seem this bad)
it'd be really nice if the damage was turned down a little or the mechanic was reworked somehow (they seem to do either nothing, most of my health or all of it) so that TNA feels a little nicer. maybe some kind of constant damage in range rather than random chunks or something?
and yes, i do understand that a lot of this is skill issue, but it's pretty hard to focus on dodging or staying away from worms when i'm in one place and the worms are everywhere (at least when party members are all alive). add on the greater ones (sometimes), void holes and the armless and i'm not going to be able to focus on everything at once.
(apologies if this came off as aggressive. i recently died multiple times to worms and it's kind of annoying.)
summary: are the worms in watched supposed to do this much damage? is this an ehp issue?




