#Assassin Class Feedback

1 messages · Page 2 of 1

vivid jungle
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How long was this going for.

modern wren
vivid hull
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Also acro can use clones to coral enemies into one spot for multiweaving or jasmine bloom damage
Shades can use clones to lure enemies into one spot for a backstab with violent vortext, or for nightcloak activation

vivid hull
modern wren
vivid jungle
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I probably need a summary on the things that have been agreed upon.

modern wren
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ok

vivid hull
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We were thinking that bamboozle tps you to the clone looked at, slaying them in the "brutal fiery slash" as the current perk describes it
Burst damage and mobility in one

modern wren
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trick dumps debuffs. bamboozle does big slash and removes debuffs from enemies to do more damage(or give a damage buff)

vivid hull
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The decoy suddenly become the real one, also yeah the debuff extra damage

modern wren
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i was thinking that works with just 1 decoy tho. how would you balance decoys so they arent safe?

vivid jungle
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When you say debuffs you mean negative status effects such as blindness, slowness, and weakness right.

modern wren
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i think decoys would be the better idea if they were less safe. also yes, but we make them stack. blindness decreases aggro range, slowness does slow, weakness decreases damage

vivid jungle
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Bamboozle sounds like a great way to team grief if I were removing these negatives status effects saltroll

vivid hull
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Bumping into a similar issue to timelock with rift now :/

vivid jungle
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and that also needs a rework :DDDD

vivid hull
modern wren
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maybe it doesnt remove the effects?

vivid jungle
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I was thinking maybe its damage was due to the amount of debuffs it was stacking.

vivid hull
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Maybe reserve the bigger boosts and the debuff removal for a major id

modern wren
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yep exactly. thats bamboozle, your big finisher. should just bamboozle do more damage or should it give you a atemporary damage boost?

vivid jungle
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Since, I guess you "fooled" them.

modern wren
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okay ill put my ideas here just now just so they are in one place

vivid jungle
vivid hull
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We've been tricked, we've been backstabbed, we've been quite possibly... bamboozled.

vivid jungle
vivid hull
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For assassin this is multihit, shade replaces, acro improves, trick gives an alternative

modern wren
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basically, you can have up to 3 clones around you (6 with the upgrade). whenever a clone dies, depending on where you are in the "death cycle", it will cast a diff spell. it will go spin attack, multihit, then smoke bomb, repeat. adding new clones will shift the cycle "up" one (eg, multihit to spin). a clone dying will shift it down one. whenever a clone casts a spell, depending on the spell, it will stack different debuffs. whenever you vanish, you leave a "decoy" clone behind. you can have at maximum 1 decoy clone, and making a new one will delete the old one. exiting vanish will give you 1 clone around you. the decoy clone attracts aggro and will stay in place, and it won't alter the "death cycle". casting bamboozle teleports you to the decoy clone(i think you should swap places imo), and does a big hit, doing more damage the more debuffs are on the enemy

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ok wall of text done. hopefully that is clear enough

vivid hull
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A little dif from what I was thinking but I see this working

vivid jungle
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Meteor from Mage uhh, Riftwalker... deals more dmg? Lightbender replaces, Arcanist improves.

vivid hull
modern wren
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i mean mage also does it with heal

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in rift it stays the same, arc gets replaced, lightbender upgrades

vivid hull
modern wren
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its prob coincidence but its still cool. i also like how every archetype has a "main" spell

vivid hull
modern wren
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rift has ice snake, arcan has transfer, lb has meteor. acro has lacerate, shade has backstab, trick... kinda doesnt exist

modern wren
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they all have their "main spell" that they fully revolve around

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idk its not intentional most likely, just arose as part of game design, but its cool

vivid jungle
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I think all warrior archetypes make war scream more powerful and that's that.

vivid hull
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Yeah most archetypes have a main spell or 2
Rift is snake and tp
lb is meteor and heal
Arc is heal + random bull go!

modern wren
vivid jungle
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half moon kick is uppercut

modern wren
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half moon is uppercut, war scream is... war scream, mantle is... i forgot i dont play warrior

vivid jungle
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mantle is war scream

vivid hull
modern wren
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they have a "main spell" basically

vivid hull
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For was scream changes

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Fallen and paladin share scream I think, just that monk uses uppercut instead

modern wren
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aco has aura, ritualist has uproot, summoner is base totem i think

modern wren
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bolt is storm, trapper is bomb, sharp... i dunno

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or bolt has shield(g angels), trapper is bomb, sharp is storm (sorta)

vivid hull
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So what becomes tricko's biggest spell then?

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Smoke?
Make smoke be replaced by a yeet clone forward spell, and give clones a smoke bomb aoe to them?

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Clones pull enemies in via agro anyways, it'd be pretty nice for marked buildup and wieghtless mana too I think

modern wren
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dash

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dash or multi, to clone or bamboozle

vivid hull
dim idol
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I pray for this bamboozle to stay its way too funny

vivid hull
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I do too man I do too
This is by no means official so don't get your hopes TOO high
There's always the chance that wynnteam takes inspiration from here, but only a chance

knotty latch
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ok but how does it work with devitalixe winded

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does it remove winded? just devitalixe? nothing?

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please don’t make the abilities conflict

slow trail
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mage player spotted

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nah itd probably only clear the trickster specific ones if it got added but like it’s so theoretical anyways

patent sage
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imagine if it can burn away buffs (if only enemies can have buffs)

vivid jungle
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I can finally rest in peace

slow trail
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real

proven stag
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An old friend of mine would absolutely be screaming at this post rn

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Or rather, the proposed assassin changes

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I'm so excited for rift Walker changes too

knotty latch
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yes yes yes rift!

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mm but rift will have to be weaker than arcanist cause it has heal right?

proven stag
dim idol
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I here am praying rift supports melee/hmelee

vivid jungle
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Was wondering if Timelocked created an area around you where all mana is instantly regenerated as to not clash too hard with ritualist and fallen.

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And instead of yoinking Winded away there was some other cooldown.

knotty latch
vivid jungle
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all mana is instantly regenerated

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I hear they are shifting rift away from being time themed anyway

knotty latch
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I mean ok yeah it isn’t exactly the same but the idea still seems unoriginal

vivid hull
vivid jungle
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Hear me out, riftwalker's final red node should recursively divide the distance between them and the enemy infinitely.

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So that all enemies can never touch it saltroll

slow trail
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if u have to walk halfway to the other side of the room and halfway to the next halfway will you ever get there ahh post

vivid jungle
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I think one of its red nodes should allow it to create purple matter

compact skiff
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omg gojo in wynnraft

knotty latch
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would be funny if other classes could use winded