#Assassin Class Feedback
1 messages · Page 2 of 1
abt an hour?
Also acro can use clones to coral enemies into one spot for multiweaving or jasmine bloom damage
Shades can use clones to lure enemies into one spot for a backstab with violent vortext, or for nightcloak activation
Dang I lost track of time it has been an hour
i was guessing but possibly
I probably need a summary on the things that have been agreed upon.
ok
We were thinking that bamboozle tps you to the clone looked at, slaying them in the "brutal fiery slash" as the current perk describes it
Burst damage and mobility in one
trick dumps debuffs. bamboozle does big slash and removes debuffs from enemies to do more damage(or give a damage buff)
The decoy suddenly become the real one, also yeah the debuff extra damage
i was thinking that works with just 1 decoy tho. how would you balance decoys so they arent safe?
When you say debuffs you mean negative status effects such as blindness, slowness, and weakness right.
i think decoys would be the better idea if they were less safe. also yes, but we make them stack. blindness decreases aggro range, slowness does slow, weakness decreases damage
Bamboozle sounds like a great way to team grief if I were removing these negatives status effects 
Fair
Bumping into a similar issue to timelock with rift now :/
and that also needs a rework :DDDD
That's why it's getting a rework
maybe it doesnt remove the effects?
I was thinking maybe its damage was due to the amount of debuffs it was stacking.
So just a smaller damage boost but doesn't remove effects then
Maybe reserve the bigger boosts and the debuff removal for a major id
yep exactly. thats bamboozle, your big finisher. should just bamboozle do more damage or should it give you a atemporary damage boost?
By definition, bamboozle should work like that.
Since, I guess you "fooled" them.
okay ill put my ideas here just now just so they are in one place
I mean I kind of like that, it's just idk what the buildup should be.
We've been tricked, we've been backstabbed, we've been quite possibly... bamboozled.
Man if only the quote incorporated fatality then it could've featured all multihit variants from each archetype.
I can't be the only one who's noticed that most classes have a spell that completely changed dependant on archetype. Like uproot, summoner improves it, aco reworks it, and ritualist completely replaces it
For assassin this is multihit, shade replaces, acro improves, trick gives an alternative
basically, you can have up to 3 clones around you (6 with the upgrade). whenever a clone dies, depending on where you are in the "death cycle", it will cast a diff spell. it will go spin attack, multihit, then smoke bomb, repeat. adding new clones will shift the cycle "up" one (eg, multihit to spin). a clone dying will shift it down one. whenever a clone casts a spell, depending on the spell, it will stack different debuffs. whenever you vanish, you leave a "decoy" clone behind. you can have at maximum 1 decoy clone, and making a new one will delete the old one. exiting vanish will give you 1 clone around you. the decoy clone attracts aggro and will stay in place, and it won't alter the "death cycle". casting bamboozle teleports you to the decoy clone(i think you should swap places imo), and does a big hit, doing more damage the more debuffs are on the enemy
ok wall of text done. hopefully that is clear enough
A little dif from what I was thinking but I see this working
Meteor from Mage uhh, Riftwalker... deals more dmg? Lightbender replaces, Arcanist improves.
Yeah there that's mage's one
Rift just... adds some dmg wiht breathelss
Arc reworks with psychokinesis
Lightbender completely replaces
i mean mage also does it with heal
in rift it stays the same, arc gets replaced, lightbender upgrades
Yeah that too ig, but rift doesn't even affect heal mostly so
its prob coincidence but its still cool. i also like how every archetype has a "main" spell
Warrior bash, shaman totem, assassin spin, archer arrow bomb, mage meteor?
rift has ice snake, arcan has transfer, lb has meteor. acro has lacerate, shade has backstab, trick... kinda doesnt exist
Oh I see now
they all have their "main spell" that they fully revolve around
idk its not intentional most likely, just arose as part of game design, but its cool
I think all warrior archetypes make war scream more powerful and that's that.
Yeah most archetypes have a main spell or 2
Rift is snake and tp
lb is meteor and heal
Arc is heal + random bull go!
bmonk has half moon kick, fallen has war scream, pala has mantle
half moon kick is uppercut
half moon is uppercut, war scream is... war scream, mantle is... i forgot i dont play warrior
mantle is war scream
You mean air shout, ragnarokkr, and provoke/mantle of bovemists?
they have a "main spell" basically
For was scream changes
Fallen and paladin share scream I think, just that monk uses uppercut instead
aco has aura, ritualist has uproot, summoner is base totem i think
bolt is storm, trapper is bomb, sharp... i dunno
or bolt has shield(g angels), trapper is bomb, sharp is storm (sorta)
So what becomes tricko's biggest spell then?
Smoke?
Make smoke be replaced by a yeet clone forward spell, and give clones a smoke bomb aoe to them?
Clones pull enemies in via agro anyways, it'd be pretty nice for marked buildup and wieghtless mana too I think
Good question, shift-multihit is awkward to cast sometimes (also has a bug where you don't have to have multihit to grab bamboozle, and the default cost is like 1 so it becomes free)
I pray for this bamboozle to stay its way too funny
I do too man I do too
This is by no means official so don't get your hopes TOO high
There's always the chance that wynnteam takes inspiration from here, but only a chance
ok but how does it work with devitalixe winded
does it remove winded? just devitalixe? nothing?
please don’t make the abilities conflict
mage player spotted
nah itd probably only clear the trickster specific ones if it got added but like it’s so theoretical anyways
imagine if it can burn away buffs (if only enemies can have buffs)
I can finally rest in peace
An old friend of mine would absolutely be screaming at this post rn
Or rather, the proposed assassin changes
I'm so excited for rift Walker changes too
yes yes yes rift!
mm but rift will have to be weaker than arcanist cause it has heal right?
It will be (I hope) more utility+mobility damage, whereas Arcanist just has raw damage
I here am praying rift supports melee/hmelee
Was wondering if Timelocked created an area around you where all mana is instantly regenerated as to not clash too hard with ritualist and fallen.
And instead of yoinking Winded away there was some other cooldown.
isn’t this already a LB ability tho…
all mana is instantly regenerated
I hear they are shifting rift away from being time themed anyway
I mean ok yeah it isn’t exactly the same but the idea still seems unoriginal
Rift implies more spacial displacement anyways.
Hear me out, riftwalker's final red node should recursively divide the distance between them and the enemy infinitely.
So that all enemies can never touch it 
if u have to walk halfway to the other side of the room and halfway to the next halfway will you ever get there ahh post
I think one of its red nodes should allow it to create purple matter
omg gojo in wynnraft
would be funny if other classes could use winded